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D Fasel's Forum Posts

Thread Post Date Posted
Terrain Occlusion Issues? Thanks!... read more 01/21/2015 (10:13 pm)
Terrain Occlusion Issues? how it can be switched off in script? like the editor does. ... read more 01/21/2015 (11:51 am)
Artist and level designers What about a nice tree set in stock shape for t3d, and use oder tree editor tools, or better even a ... read more 11/20/2014 (3:29 pm)
Wierd AI Movement?? (NOT-SOLVED) I searche for a solution, since i use UAISK. It really is hard to find out why it does this. ... read more 11/19/2014 (9:34 am)
Artist and level designers I played around with the Occlusion Volume. One thing i do not like there, that it also make the terr... read more 11/18/2014 (4:22 am)
Artist and level designers No collision check. Just switch off when you stay outside the zone. Same for point lights. When you ... read more 11/18/2014 (4:06 am)
Artist and level designers The shadow system is not realy a nice thing. it slow down the fps and looking ugly in some cases. Bu... read more 11/16/2014 (5:00 am)
Artist and level designers What about backward compatipility? A engin version change in a project would be a lot of work and ne... read more 11/11/2014 (6:25 pm)
DirectX 11 - Status @ Anis: Quote: ""DirectX11 and DirectX9 driver always generate mipmap automatically. I... read more 11/04/2014 (5:38 pm)
Artist and level designers I would say that is most importand. "system to dynamically load content like paging terrain&... read more 11/03/2014 (10:46 am)
Time of Day + shadows = jitter This realy should be improved! But no idea how. I think the whole shadow system is too laagy! tha... read more 09/28/2014 (8:02 am)
Help at my trigger problem The video shows version 3.5.1 I did also a new test. I used the trigger engine code from version... read more 07/29/2014 (12:12 pm)
Help at my trigger problem I made a little video to show you what i mean about this weird bug. The video show you this download... read more 07/28/2014 (4:25 pm)
Help at my trigger problem Yea, how i told, it seems i be the only one getting that. Maybe time to make a fresh window installa... read more 07/25/2014 (10:49 am)
Help at my trigger problem I did test all that you tell in your post. also with fresh not modified instalation and the stock tr... read more 07/22/2014 (10:55 pm)
Help at my trigger problem I get the problem also when I make new triggers, not only with the teleport trigger. The weird thing... read more 07/20/2014 (6:28 pm)
AIPlayer - broken rotation - RESOLVED (THREED-2482) I downloaded the precompiled version, may be is different?... read more 06/26/2014 (6:04 pm)
AIPlayer - broken rotation - RESOLVED (THREED-2482) not sure this helps. I download build 3.5.1 , the latest version, and still everything work well. No... read more 06/26/2014 (5:23 pm)
Materials are universal. The biggest problem is almost, when you need to use shared textures. Let's say you have shared diffu... read more 04/12/2014 (5:05 am)
AIPlayer - broken rotation - RESOLVED (THREED-2482) is this fixed in latest version?... read more 02/24/2014 (5:21 am)
T3D 1.2 - GuiObjectView Not Loading Skins - LOGGED (THREED-3146) any news about this bug?... read more 10/03/2012 (11:02 am)
Torque 3D's Achilles heel oobs.. double post... read more 06/17/2012 (3:58 am)
Torque 3D's Achilles heel Can you add me too, would be very nice. Thanks! game3d(at)game3d(dot)ch... read more 06/17/2012 (3:57 am)
CD Projekt looking for specialists! Witcher looking great! I wish i could work for your company. Just for a bed and some food :) Do yo... read more 05/27/2012 (7:16 am)
Looking for Programmer/Scripter Point 2. - 6. is really easy to make, about most things are in stock torque function, or they are pr... read more 05/27/2012 (6:28 am)
Having Scaling issue after export from Milkshape @ Robert: Maybe my demolition pack1- and soon my demolition pack2- kits can help you a lot, about... read more 04/05/2012 (8:17 am)
My Humble Project Awesome vehicle, realy a great work!... read more 04/02/2012 (4:07 pm)
Rotating StaticShape in WorldEditor fails to update Collision correctly (PhysX) T3D 1.2 I think same. I got also a lot problems, by try out collada export in MS3D. May better to just use t... read more 12/29/2011 (7:20 am)
T3D 1.2 - missing Player Pose for Multi-Play Game - LOGGED (THREED-3127) any news, about this ?... read more 12/21/2011 (4:53 am)
How to make enemies die. I use also the zombie pack. and it works well. I just hade do make a weapon for zombies. I use for t... read more 12/21/2011 (4:47 am)
Problem with shadows, if you mount lights - NOT A BUG Oke, after a lot hours searching i found out what i did wrong. I have to make the lamps so it don't... read more 11/18/2011 (3:56 am)
3d radar for t3d Seems that 1.1 final miss the sphere.h and sphere.cpp . So i just copyed from 1.1 beta3 and now the ... read more 11/07/2011 (7:59 am)
3d radar for t3d Ty Paul, i think this will help much. As soon as i get the time, i will test this:)... read more 11/04/2011 (10:29 am)
Need some help Ok, I find out, what i did wrong. I used GuiMLTextEditCtrl and not GuiMLTextCtrl. Seems it was a bit... read more 09/28/2011 (4:07 am)
Will these kits work for 1.1 and upcoming 1.2 UAISK ever have fast updates, im very happy to work with that kit!... read more 09/24/2011 (5:13 am)
A question for the fine folks at GarageGames I just bought a master server from Kerry Enfinger http://www.garagegames.com/community/blogs/view/21... read more 08/28/2011 (4:52 am)
Problem with animation Ok, it seems i found out the problem. I did some thing wrong by port the models. It runs well now! A... read more 06/13/2011 (5:19 pm)
Problem with animation I did use a fresh fps template and some well working models from my old project. Dunno what the prob... read more 06/10/2011 (4:54 am)
Material Editor crashes still persist I get same problems in every T3D Version (alpha - 1.1beta3) My solution is to use the filter functi... read more 12/13/2010 (12:51 pm)
The UAISK Update 1.6 WIP version for T3D 1.1B3 hypnoticatrance@hotmail.com Ty Twisted, allways nice your updates. ... read more 11/15/2010 (1:35 am)
T3D 1.1 Beta 3 - Modifying a second terrain mirrors the actions on the first terrain - RESOLVED How i know, T3D only supports 1 terrain yet. ... read more 09/23/2010 (1:50 pm)
UAISK and the new beta 3 T3D It works well now :) ty Donald and Twisted, for your fast help.... read more 09/22/2010 (10:20 pm)
UAISK and the new beta 3 T3D Ty Twisted. i go to try out to fix it now :) ... read more 09/22/2010 (9:05 pm)
UAISK and the new beta 3 T3D Ty Donald. I go test this as soon as i can do. This was a fast respond :)... read more 09/22/2010 (8:54 pm)
Sound bug - it plays every sound at once - LOGGED It seems to be fix in beta3 :) I don't have this problem anymore. TY... read more 09/22/2010 (8:42 pm)
Torque 3D Show Off Thread! wow, awesome what you all did.. just stuning about :)... read more 09/21/2010 (10:58 am)
sound problem - LOGGED No one have a idea, or got same problem ? I have this problems in every t3d version i try out. If ... read more 08/15/2010 (3:20 pm)
UAISK not work with the new T3D Beta2 version @ Twisted: Thats ok, full understand that, maybe i should wait also to the finishing version. Ty for... read more 08/06/2010 (3:27 pm)
UAISK not work with the new T3D Beta2 version so i still have to wait:) im sure i intstalled all in the right way... not the first time i do this:... read more 08/06/2010 (11:16 am)
How to Create a new bot?? I think the OP means, how to create the script for new bots. maybe? If it so, then this helps. Ed... read more 07/22/2010 (12:11 pm)
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