David Wyand's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Occlusion Culling Status | Yes, there are some GPU-side occlusion queries going on for specific objects. I know because now th... read more | 02/11/2014 (12:01 pm) |
| C++11. To be or not to be? | Inline assembly, STL-like classes... T3D has a long history that predates a lot of stuff. It was b... read more | 02/03/2014 (1:17 pm) |
| C++11. To be or not to be? | My thoughts: Why does this set of Pull Requests [i]need[/i] to be written using C++11? What is spec... read more | 02/02/2014 (9:22 pm) |
| Bug to confirm ?? | Fixed in the [i]development[/i] branch in preparation for the v3.5 release. [url]https://github.c... read more | 11/06/2013 (11:25 am) |
| Community QA Testing for v3.5 | We're now into the 2nd (and last) week of the community QA testing for the v3.5 release. No one has... read more | 11/04/2013 (11:03 am) |
| Committee Meeting Notes: 09/09/2013 | @Robert: Harrison didn't pass along any fixes before he left the Committee and that work has now be... read more | 09/23/2013 (9:16 am) |
| Committee Meeting Notes: 09/04/2013 | @Duion: The reason we've been discussing how to ramp up the number of releases is because people in... read more | 09/10/2013 (7:56 am) |
| Committee Meeting Notes: 09/04/2013 | @Daniel: The Steering Committee does test out the specific Pull Request before merging it in to mak... read more | 09/10/2013 (7:05 am) |
| Committee Meeting Notes: 09/04/2013 | It is quite easy to move pull requests from the [i]development[/i] branch to the [i]master[/i], but ... read more | 09/09/2013 (10:56 pm) |
| Committee Meeting Notes: 08/26/2013 | I've just changed the boards so that any Trello member can write a comment. Thanks for pointing tha... read more | 09/03/2013 (12:06 pm) |
| Getting the screen resolution in T3D | It depends on the resolution you are looking for and at what point in the rendering pipeline you wan... read more | 09/03/2013 (10:29 am) |
| Oculus - ajust 3D deformations? | That doesn't sound right at all. The view within the Rift should look fairly true to life. Looking... read more | 09/03/2013 (9:41 am) |
| Decals not showing when they should | Just spent an hour today fighting with this very same issue. I believe I've found the fix. Open up... read more | 08/25/2013 (1:40 pm) |
| Why can't Linux get Torque 3D? | It is a shame if "The Dushan" has done all of that work and has now decided to sit on it. ... read more | 07/18/2013 (10:28 am) |
| Committee Meeting Notes: 06/25/2013 | Hey Guys. Thanks for the clarification. CC3.0 Attribution it is! :) I didn't realize it was v... read more | 06/25/2013 (3:21 pm) |
| Committee Meeting Notes: 06/10/2013 | @Edward: As Mike pointed out those were just suggestions that the Steering Committee came up with. ... read more | 06/13/2013 (8:44 am) |
| Committee Meeting Notes: 06/03/2013 | @Gerald: The reason I asked was to see if there was a non-proprietary equivalent to our Project Man... read more | 06/09/2013 (11:48 am) |
| Wiimote Support In Torque? | @Nicolas: If you're just sharing your own work then that isn't an issue. If you want to share whol... read more | 06/06/2013 (12:39 pm) |
| Committee Meeting Notes: 06/03/2013 | @Nastase: If CMake support will help people make their games with Torque 3D then I say go for it! ... read more | 06/06/2013 (11:58 am) |
| Committee Meeting Notes: 06/03/2013 | @Duion: The Steering Committee Charter may be found [url=https://github.com/GarageGames/Torque3D/wi... read more | 06/05/2013 (8:37 am) |
| Committee Meeting Notes: 06/03/2013 | Hey Peeps. The secret to Blender-based documentation, tutorials, and improved integration is [i]y... read more | 06/05/2013 (8:32 am) |
| Committee Meeting Notes: 06/03/2013 | @Edward: It would be great to have examples from multiple 3D applications for sure. Maybe have the... read more | 06/03/2013 (11:45 pm) |
| Committee Meeting Notes: 06/03/2013 | @J0linar: Why would Torque 3D suddenly be limited to just 3DS Max? Torque 3D imports the Collada f... read more | 06/03/2013 (11:36 pm) |
| Committee Meeting Notes: 05/27/2013 | Ah oops. Sorry for the confusion. AFX isn't MIT licensed, it was updated to work with the MIT vers... read more | 06/03/2013 (2:58 pm) |
| Master Server | @smally: I'll see about getting that package to you this week. Thanks for helping out. - Dave ... read more | 06/03/2013 (9:07 am) |
| Committee Meeting Notes: 05/21/2013 | @Lukas: The types of projects we were looking for (and maybe the word "projects" is too l... read more | 05/27/2013 (1:06 pm) |
| Oculus Rift? | Hey All. Mike is correct in that T3D v3.0 has only been tested with v0.1.5 of the OculusVR SDK. ... read more | 05/27/2013 (9:42 am) |
| Master Server | @Richard: Yup, it was your post that headed me in that direction. :) @smally: The T3D Steering ... read more | 05/21/2013 (8:07 am) |
| Master Server | The official GG Master Server actually does compile against the engine (TGE in this case) to make us... read more | 05/15/2013 (11:25 am) |
| [solved]Projectiles Can someone find my disappearing cannonball? | That sounds like an interesting addition. Someone should submit a Pull Request! :) - Dave ... read more | 05/15/2013 (11:01 am) |
| Mapping with the sketch-tool | Cool stuff, Duion. These sound like some good ideas for improving the Sketch tool. Unfortunately... read more | 05/15/2013 (10:43 am) |
| T3DMIT 3.0 Compile fail | @Philip: [i]platform/event.h[/i] has been moved to [i]platform/input/event.h[/i], so you will have ... read more | 05/15/2013 (10:19 am) |
| Cymatic Bruce reviews Torque 3D Oculus Rift demos | Hey Everyone. Cymatic Bruce has just released another video, this time talking about 3rd person v... read more | 05/10/2013 (12:58 pm) |
| So, what's the status of T3D now? | Here's some places to look: [url=http://www.garagegames.com/community/blogs/view/22074]Torque 3D ... read more | 05/09/2013 (11:56 am) |
| Object IDs don't reset after disconnecting? | @Demolishun: Yes, I agree that the possibility of an overflow is not great. And I also agree that ... read more | 04/24/2013 (1:47 pm) |
| Project Generator fails | It looks like you're trying to generate a project that uses PhysX but you don't have the PhysX SDK i... read more | 04/24/2013 (1:30 pm) |
| Object IDs don't reset after disconnecting? | @Robert: Oh sure, there are ways to change this. You could have lists of what types of objects sho... read more | 04/24/2013 (12:57 pm) |
| Object IDs don't reset after disconnecting? | James pretty much hit on the reasons for not reusing SimObject IDs. As all SimObjects use the same ... read more | 04/24/2013 (7:10 am) |
| How can an enumeration type have a space in it? (Request for fix) | @Vince: Don't get me wrong, though. If you guys can come up with a plan (and more importantly, a [... read more | 04/16/2013 (10:28 am) |
| How can an enumeration type have a space in it? (Request for fix) | @Vince: Where is this underscore replacement happening in the engine? If I put a breakpoint on lin... read more | 04/16/2013 (9:29 am) |
| T3D 2.0 - Rift Valley - Issue with Glow using stereo rendering. | @Oscar: It looks like you already opened this as an issue on GitHub. I'll post the link here so it... read more | 04/16/2013 (8:46 am) |
| How can an enumeration type have a space in it? (Request for fix) | I think Nathan hit on exactly why this exists. Instead of thinking of this as an enum, think of it ... read more | 04/16/2013 (8:43 am) |
| hmmm bug in trigger.cpp..... | This is from T3D/trigger.cpp, correct? It really depends on how the vecs[] arrays are being used. ... read more | 04/16/2013 (8:25 am) |
| Bug I think in ShapeImage.cpp | Looks like a great candidate for a [i]Pull Request[/i]! - Dave ... read more | 04/16/2013 (8:12 am) |
| Issue in PostEffect.cpp... Cause TorqueScript lets you... | Looks like a good candidate for a [i]Pull Request[/i] submission. You'll also want to make sure tha... read more | 04/16/2013 (8:11 am) |
| T3D 1.2 Pro - Zoom speed issue, with fix | Submitted to the GitHub Issues section for tracking: [url]https://github.com/GarageGames/Torque3D/is... read more | 03/18/2013 (8:49 am) |
| Rotation and what the hell... | @Kevin: If the rotation you are looking at has four values then that is an angled axis. The first ... read more | 03/15/2013 (11:26 am) |
| Community testing of TorqueScript optimisations | @Steve: Thanks so much for being the only community member to give these changes a thorough test. ... read more | 03/14/2013 (12:57 pm) |
| T3D 1.1 final - $pref::TS::smallestVisiblePixelSize doesn't work - LOGGED (THREED-3160) | Created an issue for it so we can track it: [url]https://github.com/GarageGames/Torque3D/issues/256[... read more | 03/14/2013 (12:54 pm) |
| Question regarding acceptability of use of MIT/BSD licensed code in contributions | @Pater: Well, we don't currently have any plans to remove SimComponent. In fact, it would be nice ... read more | 03/12/2013 (11:40 am) |