Game Development Community

Aaron K Murray's Forum Posts

Thread Post Date Posted
Mac building...no executables? I think we're getting caught up in semantics. The original question/concern is: Can I do a Mac b... read more 01/04/2010 (3:44 pm)
Windowed Mode lose focus... Thanks for the info, Rene. I added this to my game.cs (in TGB) and now I only get the event if i... read more 08/15/2009 (4:29 pm)
Game crashes when ALT-TAB is pressed This thread has some great info which fixed the problem for me. You need to recompile the engine usi... read more 08/15/2009 (2:19 pm)
Stop multiple instances from running Hi Joe - I'm using the code above, but it still isn't stopping multiple instances. Perhaps I need to... read more 08/15/2009 (2:18 pm)
Stop multiple instances from running Any updates on this? I'm surprised this isn't a feature of the engine. I'm running into this problem... read more 08/13/2009 (9:06 am)
Mac building...no executables? Still not working for me. Vista Ultimate. Previous system was Vista Home Premium. Perhaps it is a Vi... read more 05/16/2009 (6:29 pm)
Game crashes when ALT-TAB is pressed I would love to know if there is a solution too...I never found one.... read more 11/06/2008 (6:45 pm)
Game crashes when ALT-TAB is pressed Email sent to David.... read more 02/07/2008 (7:44 am)
Game crashes when ALT-TAB is pressed Yeah, if Bryce could provide some source, it might help the GG guys locate some edge case that isn't... read more 02/06/2008 (10:47 am)
Game crashes when ALT-TAB is pressed Just some data on the machines we tested on... [code] Windows XP Home 512 MB Intel Pentium M 1... read more 02/06/2008 (10:34 am)
Game crashes when ALT-TAB is pressed You must! :) Crunch Time crashed on every test machine at VMC Game Labs plus all of our dev and i... read more 02/06/2008 (10:29 am)
Game crashes when ALT-TAB is pressed Thanks! Email sent.... read more 02/06/2008 (9:35 am)
TGB 1.7 Released Wow...this kind of turnaround time on bugs is respectable.... read more 02/05/2008 (7:40 pm)
Mac building...no executables? Perhaps there is some sort of Mac runtime library / sdk that is need during the compilation process... read more 02/04/2008 (1:07 pm)
Mac building...no executables? David, I am emailing you the project right now. I don't get a .app directory either.... read more 02/04/2008 (9:27 am)
Mac building...no executables? Ok, that is a problem then. The build directory for Mac doesn't contain any binary files. Not even t... read more 02/04/2008 (8:55 am)
Mac building...no executables? Just to clarify: it should have the .app file when I build on Mac? Or should it have the .app file ... read more 02/04/2008 (8:34 am)
Mac building...no executables? I am talking about opening TGB, and bringing up the Build menu, selecting a platform and clicking Bu... read more 02/04/2008 (8:20 am)
TGB 1.7 Released Congrats on a quick follow-up release. I love it!... read more 02/02/2008 (8:29 am)
TGB 1.7 Released Congrats on a quick follow-up release. I love it!... read more 02/01/2008 (6:57 pm)
Stop multiple instances from running The problem arises when they launch a second instance at any time after launching the game initially... read more 02/01/2008 (11:05 am)
Stop multiple instances from running Thanks Joe. I don't have the source so the game is going to ship Monday with this problem.... read more 02/01/2008 (8:11 am)
Popping / crackling sound Thanks David. I don't have the source for TGB - is it possible to replace some dlls or does it a... read more 01/30/2008 (2:17 pm)
Displaying large numbers in scientific notation Awesome - thanks Orion. I will mess with these tonight.... read more 01/29/2008 (8:15 am)
Game crashes when ALT-TAB is pressed I would be happy to send a build to GG immediately if they would take a look at it.... read more 01/24/2008 (2:01 pm)
TGB Pro licensing question I suspect this change came about when they were purchased. I have to admit that after having the loa... read more 01/22/2008 (7:01 pm)
TGB 1.6 Released I can't save any files now either. Neither my own files nor the commonConfig.xml file get saved anym... read more 01/21/2008 (10:08 pm)
TGB Pro licensing question Hi Brett, Here is the logo screen that our artist created. We would like to know if this is accep... read more 01/18/2008 (12:45 pm)
TGB Pro licensing question I would also like to echo the question: can we use the Torque Logo, or must we use the TGB logo?... read more 01/16/2008 (8:16 pm)
Time control What is the current best practice for pausing a t2d scene? Including sound effects/music, and schedu... read more 01/16/2008 (3:47 pm)
TGB Pro licensing question Very true David. I am not ashamed of TGB either, I was just confused because of the conflicting webp... read more 01/16/2008 (7:59 am)
Best practices for release builds? Thank you sir :)... read more 01/15/2008 (5:42 pm)
Best practices for release builds? Cool, thanks Joe. Is there a private forum dedicated to TGB?... read more 01/15/2008 (5:40 pm)
TGB Pro licensing question Awesome, thank you!... read more 01/15/2008 (2:10 pm)
TGB Pro licensing question Do you know if there is a resource pack and a list of requirements available so that I can get this ... read more 01/15/2008 (2:06 pm)
TGB Pro licensing question Thank you David... read more 01/15/2008 (2:04 pm)
TGB Pro licensing question Interesting. According to this page: http://www.garagegames.com/solutions/indievcommercial i... read more 01/15/2008 (1:49 pm)
TGB Pro licensing question Related question: Do you have to show the TGB logo in the Commercial version?... read more 01/15/2008 (1:33 pm)
Does 16 BPP use less memory than 32 BPP? Hi Michael, I've heard this before, but I am not too worried about that because I would rather have ... read more 01/15/2008 (7:59 am)
Does 16 BPP use less memory than 32 BPP? Do you guys know how I can enable 16 bpp? I mentioned the two ways I've tried so far, but in the con... read more 01/14/2008 (7:22 pm)
Changing Alpha with scripting. *subscribing*... read more 01/13/2008 (12:17 pm)
Changing Alpha with scripting. Use the setBlendAlpha() method. Here are a couple of Helper functions I wrote to fade things in and ... read more 01/13/2008 (12:16 pm)
RESOLVED - Sharpening jagged text objects Great info - thanks guys. I was trying to figure this out myself as well...the text never looked goo... read more 01/13/2008 (12:14 pm)
User system requirements (way too high for casual games) What do you mean? You may or may not. As you can see in this thread, getting something going quickly... read more 12/14/2007 (1:21 pm)
Custom Cursor Joe - the code Harold posted works fine in Windows, but on a Mac it shows both the custom cursor and... read more 12/08/2007 (7:09 pm)
Custom Cursor Is there a fix for the Mac version? Works fine in Windows w/1.5.1, but not on Macs. Also, there s... read more 12/08/2007 (2:49 pm)
User system requirements (way too high for casual games) Thanks Stephen. Just an update for anyone who reads this thread. Last week I was able to tweak wi... read more 12/03/2007 (12:22 pm)
User system requirements (way too high for casual games) Just an update, I've been able to get the memory down to around 120MB utilizing the recommendations ... read more 11/28/2007 (12:58 pm)
User system requirements (way too high for casual games) No, I don't... read more 11/27/2007 (7:02 pm)
User system requirements (way too high for casual games) Aun - thanks for the great info. FYI - here is the dump from a pc w/a 3D card Profiler Data D... read more 11/27/2007 (6:59 pm)
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