Aaron K Murray's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Mac building...no executables? | I think we're getting caught up in semantics. The original question/concern is: Can I do a Mac b... read more | 01/04/2010 (3:44 pm) |
| Windowed Mode lose focus... | Thanks for the info, Rene. I added this to my game.cs (in TGB) and now I only get the event if i... read more | 08/15/2009 (4:29 pm) |
| Game crashes when ALT-TAB is pressed | This thread has some great info which fixed the problem for me. You need to recompile the engine usi... read more | 08/15/2009 (2:19 pm) |
| Stop multiple instances from running | Hi Joe - I'm using the code above, but it still isn't stopping multiple instances. Perhaps I need to... read more | 08/15/2009 (2:18 pm) |
| Stop multiple instances from running | Any updates on this? I'm surprised this isn't a feature of the engine. I'm running into this problem... read more | 08/13/2009 (9:06 am) |
| Mac building...no executables? | Still not working for me. Vista Ultimate. Previous system was Vista Home Premium. Perhaps it is a Vi... read more | 05/16/2009 (6:29 pm) |
| Game crashes when ALT-TAB is pressed | I would love to know if there is a solution too...I never found one.... read more | 11/06/2008 (6:45 pm) |
| Game crashes when ALT-TAB is pressed | Email sent to David.... read more | 02/07/2008 (7:44 am) |
| Game crashes when ALT-TAB is pressed | Yeah, if Bryce could provide some source, it might help the GG guys locate some edge case that isn't... read more | 02/06/2008 (10:47 am) |
| Game crashes when ALT-TAB is pressed | Just some data on the machines we tested on... [code] Windows XP Home 512 MB Intel Pentium M 1... read more | 02/06/2008 (10:34 am) |
| Game crashes when ALT-TAB is pressed | You must! :) Crunch Time crashed on every test machine at VMC Game Labs plus all of our dev and i... read more | 02/06/2008 (10:29 am) |
| Game crashes when ALT-TAB is pressed | Thanks! Email sent.... read more | 02/06/2008 (9:35 am) |
| TGB 1.7 Released | Wow...this kind of turnaround time on bugs is respectable.... read more | 02/05/2008 (7:40 pm) |
| Mac building...no executables? | Perhaps there is some sort of Mac runtime library / sdk that is need during the compilation process... read more | 02/04/2008 (1:07 pm) |
| Mac building...no executables? | David, I am emailing you the project right now. I don't get a .app directory either.... read more | 02/04/2008 (9:27 am) |
| Mac building...no executables? | Ok, that is a problem then. The build directory for Mac doesn't contain any binary files. Not even t... read more | 02/04/2008 (8:55 am) |
| Mac building...no executables? | Just to clarify: it should have the .app file when I build on Mac? Or should it have the .app file ... read more | 02/04/2008 (8:34 am) |
| Mac building...no executables? | I am talking about opening TGB, and bringing up the Build menu, selecting a platform and clicking Bu... read more | 02/04/2008 (8:20 am) |
| TGB 1.7 Released | Congrats on a quick follow-up release. I love it!... read more | 02/02/2008 (8:29 am) |
| TGB 1.7 Released | Congrats on a quick follow-up release. I love it!... read more | 02/01/2008 (6:57 pm) |
| Stop multiple instances from running | The problem arises when they launch a second instance at any time after launching the game initially... read more | 02/01/2008 (11:05 am) |
| Stop multiple instances from running | Thanks Joe. I don't have the source so the game is going to ship Monday with this problem.... read more | 02/01/2008 (8:11 am) |
| Popping / crackling sound | Thanks David. I don't have the source for TGB - is it possible to replace some dlls or does it a... read more | 01/30/2008 (2:17 pm) |
| Displaying large numbers in scientific notation | Awesome - thanks Orion. I will mess with these tonight.... read more | 01/29/2008 (8:15 am) |
| Game crashes when ALT-TAB is pressed | I would be happy to send a build to GG immediately if they would take a look at it.... read more | 01/24/2008 (2:01 pm) |
| TGB Pro licensing question | I suspect this change came about when they were purchased. I have to admit that after having the loa... read more | 01/22/2008 (7:01 pm) |
| TGB 1.6 Released | I can't save any files now either. Neither my own files nor the commonConfig.xml file get saved anym... read more | 01/21/2008 (10:08 pm) |
| TGB Pro licensing question | Hi Brett, Here is the logo screen that our artist created. We would like to know if this is accep... read more | 01/18/2008 (12:45 pm) |
| TGB Pro licensing question | I would also like to echo the question: can we use the Torque Logo, or must we use the TGB logo?... read more | 01/16/2008 (8:16 pm) |
| Time control | What is the current best practice for pausing a t2d scene? Including sound effects/music, and schedu... read more | 01/16/2008 (3:47 pm) |
| TGB Pro licensing question | Very true David. I am not ashamed of TGB either, I was just confused because of the conflicting webp... read more | 01/16/2008 (7:59 am) |
| Best practices for release builds? | Thank you sir :)... read more | 01/15/2008 (5:42 pm) |
| Best practices for release builds? | Cool, thanks Joe. Is there a private forum dedicated to TGB?... read more | 01/15/2008 (5:40 pm) |
| TGB Pro licensing question | Awesome, thank you!... read more | 01/15/2008 (2:10 pm) |
| TGB Pro licensing question | Do you know if there is a resource pack and a list of requirements available so that I can get this ... read more | 01/15/2008 (2:06 pm) |
| TGB Pro licensing question | Thank you David... read more | 01/15/2008 (2:04 pm) |
| TGB Pro licensing question | Interesting. According to this page: http://www.garagegames.com/solutions/indievcommercial i... read more | 01/15/2008 (1:49 pm) |
| TGB Pro licensing question | Related question: Do you have to show the TGB logo in the Commercial version?... read more | 01/15/2008 (1:33 pm) |
| Does 16 BPP use less memory than 32 BPP? | Hi Michael, I've heard this before, but I am not too worried about that because I would rather have ... read more | 01/15/2008 (7:59 am) |
| Does 16 BPP use less memory than 32 BPP? | Do you guys know how I can enable 16 bpp? I mentioned the two ways I've tried so far, but in the con... read more | 01/14/2008 (7:22 pm) |
| Changing Alpha with scripting. | *subscribing*... read more | 01/13/2008 (12:17 pm) |
| Changing Alpha with scripting. | Use the setBlendAlpha() method. Here are a couple of Helper functions I wrote to fade things in and ... read more | 01/13/2008 (12:16 pm) |
| RESOLVED - Sharpening jagged text objects | Great info - thanks guys. I was trying to figure this out myself as well...the text never looked goo... read more | 01/13/2008 (12:14 pm) |
| User system requirements (way too high for casual games) | What do you mean? You may or may not. As you can see in this thread, getting something going quickly... read more | 12/14/2007 (1:21 pm) |
| Custom Cursor | Joe - the code Harold posted works fine in Windows, but on a Mac it shows both the custom cursor and... read more | 12/08/2007 (7:09 pm) |
| Custom Cursor | Is there a fix for the Mac version? Works fine in Windows w/1.5.1, but not on Macs. Also, there s... read more | 12/08/2007 (2:49 pm) |
| User system requirements (way too high for casual games) | Thanks Stephen. Just an update for anyone who reads this thread. Last week I was able to tweak wi... read more | 12/03/2007 (12:22 pm) |
| User system requirements (way too high for casual games) | Just an update, I've been able to get the memory down to around 120MB utilizing the recommendations ... read more | 11/28/2007 (12:58 pm) |
| User system requirements (way too high for casual games) | No, I don't... read more | 11/27/2007 (7:02 pm) |
| User system requirements (way too high for casual games) | Aun - thanks for the great info. FYI - here is the dump from a pc w/a 3D card Profiler Data D... read more | 11/27/2007 (6:59 pm) |