Stefan Beffy Moises's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Mounting Woes. Can anyone help? | Devon, it would help if you posted your "hacked" code also, since I think TGE usually expects mountp... read more | 03/29/2004 (12:13 am) |
| Vector and Matrix Maths | I think [url]http://mathworld.wolfram.com/[/url] is quite useful for math stuff (although it's reall... read more | 03/27/2004 (4:34 am) |
| Live GDC Reporting from San Jose | It's just a name anyways... call it Torque 2, TSE, Torque Pro, Torque NextGen, or whatever you like ... read more | 03/26/2004 (11:28 am) |
| European IGC ? | Yes yes yes yes yes! :) I'm with you! ;) We already had our [url=http://www.garagegames.com/mg/sna... read more | 03/26/2004 (6:34 am) |
| Portals and LOD... | Not 100% sure, but I think each LOD has its own lightmap computed, at least the more LODs you have t... read more | 03/26/2004 (2:52 am) |
| Terraform editor question | Detailed instructions can be found [url=http://holodeck.st.usm.edu/vrcomputing/vrc_t/tutorials/]here... read more | 03/25/2004 (11:53 pm) |
| Compass | Yes, me :) These source code files should work: [url]http://tork.beffy.de/downloads/code/horizCompa... read more | 03/20/2004 (9:05 am) |
| Does Torque support C style comments? /*comment*/ | No, it doesnt... but you can use JEdit/[url=http://torqueide.sf.net]TIDE[/url] which has a "Toggle l... read more | 03/20/2004 (3:02 am) |
| Searching for the right engine, please help | Well said, Jeff :) Have fun Ryan!... read more | 03/18/2004 (11:30 am) |
| License just got more strict? | Hehe, yeah, I'm with Jeff... I just don't get it how anybody can have a problem with this, I guess s... read more | 03/16/2004 (6:09 am) |
| Reading a line from a file. | Sam: you could just read the file line per line, searching for the "=" character... with something ... read more | 03/16/2004 (5:52 am) |
| Making Torque better for modders | You can use the gamebeavers stuff if you agree to their license and contribute something yourself...... read more | 03/16/2004 (3:19 am) |
| Searching for the right engine, please help | Guys, I'm beginning to think you have been hiding behind some bush for the last year or so... :P Th... read more | 03/15/2004 (6:37 am) |
| Novodex physics integration?! | Isn't it a bit expensive for "indies" though?... read more | 03/12/2004 (11:47 am) |
| Tutorial.base error | It's not a bug, it's a feature ;) [code] torqueDemo.exe -game tutorial.base [/code] Use the "gam... read more | 03/06/2004 (12:15 pm) |
| Vehicle Physics - BEGGING for help! | This datablock used to work for me some time ago (havent tried lately): [code] datablock HoverVehi... read more | 03/04/2004 (10:24 pm) |
| Linking problem | From TGERAD_COMPILING.TXT: [quote] B) In engine\platformWin32\winMemory.cc the new operator was c... read more | 03/03/2004 (7:37 am) |
| JEdit - Cross-platform Java tool for editing Torque script files | Errr... for previous JEdit versions there was a mousewheel plugin you could download using the plugi... read more | 03/02/2004 (3:18 pm) |
| AI Editor | And then there also is no AI to edit... ;)... read more | 03/01/2004 (12:10 pm) |
| Animated DTS viewer problem | Yeah, I am using 1 wheel shape per car... [code] ... $car[$numCars] = "racebug2"; $carshape[$n... read more | 03/01/2004 (8:23 am) |
| Animated DTS viewer problem | Yeah, tried everything, currently when I step through the cars, I unmount the wheels, change the ca... read more | 02/29/2004 (10:47 pm) |
| Animated DTS viewer problem | And yes, this is the same car, the same gui, I've only switched through the cars two or three times.... read more | 02/29/2004 (12:46 pm) |
| Sudden framerate problem, need clues. | You're either using NVidia Cards with drivers after version 45.x (I think) and prior to 56.55 (e.g. ... read more | 02/28/2004 (7:19 am) |
| Rotation from two points | MathUtils has a handy function for you... [code] Point3F vec = mCamPos - getRenderPosition(); ... read more | 02/26/2004 (11:11 pm) |
| Interactive Door | Yes, indeed, Robert Brower did it... [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&... read more | 02/21/2004 (4:11 pm) |
| Attaching a camera to a bot | Whoo, very cool :) never heard of that, how did you find it? ;)... read more | 02/16/2004 (10:53 am) |
| Attaching a camera to a bot | Well, yes, you have to edit the camera engine code :P I have added a new follow mode, which basical... read more | 02/15/2004 (11:58 pm) |
| Digital Speedometer Control | Sweet! the download isnt working though until its approved... :(... read more | 02/15/2004 (1:53 pm) |
| Attaching a camera to a bot | Before you ask, here is the code to give the control back to the client ;) [code] function serverC... read more | 02/13/2004 (2:34 pm) |
| Attaching a camera to a bot | Hey, thats a cool idea :) Here's a function that attaches the camera to any AIPlayer object you pas... read more | 02/13/2004 (2:05 pm) |
| Delay command in a script? | I think schedule() does what you want ;) Use it like this... [code] %myObject.playThread(0, "my... read more | 02/11/2004 (2:42 am) |
| DTS moving (without collisions) | What resource did you use? What do you mean with "crashes the model, and dont show well"?... read more | 02/09/2004 (4:54 am) |
| ai-implant | Isn't that kinda expensive?... read more | 02/08/2004 (11:33 am) |
| ItrGameEntity and map2dif | Hm, I'm wondering why this dummyInt stuff is used at all... why not just do it like all the other e... read more | 02/02/2004 (6:37 am) |
| ItrGameEntity and map2dif | Hm, here is what I did... for SOME difs, this only works IF there are AINodes in the dif (e.g. great... read more | 02/01/2004 (10:43 pm) |
| Destructible items w/ explosions | Exactly, the first FX pack contains all the scripts, shapes, etc. you need for explosions... do we *... read more | 01/27/2004 (11:29 pm) |
| Destructible items w/ explosions | [url=http://tork.beffy.de/modules.php?op=modload&name=News&file=article&sid=44&mode=thread&order=0&t... read more | 01/27/2004 (10:54 am) |
| Updated IDE | [url]http://torqueide.sourceforge.net[/url] is a plugin IDE for JEdit and therefore cross-platform..... read more | 01/26/2004 (1:15 pm) |
| Mounting fxRenderSphere on a shape? | What's fxRenderSphere? couldnt find it anywhere...... read more | 01/25/2004 (10:29 pm) |
| Torque Game Studio | Well, have fun then... read more | 01/24/2004 (5:47 am) |
| Getting coordinates by raycasting and terrain? | Err, oops, didnt recognize that... what you want is: [code] %newPos = %x SPC %y SPC %z; %item.se... read more | 01/24/2004 (1:21 am) |
| Getting coordinates by raycasting and terrain? | [code] function serverCmdinteract(%client) { //get player position %player = %client.play... read more | 01/24/2004 (12:50 am) |
| Torque Game Studio | Or you could use/help us with the cross-platform [url=http://torqueide.sourceforge.net/]TIDE / JEdit... read more | 01/24/2004 (12:37 am) |
| Java Profiler | I dont think he is talking about metrics... [quote] That should run the program and create some so... read more | 01/17/2004 (9:08 am) |
| Java Profiler | Just search for "profiler" on sf.net... a quick check gave me dozens of results, e.g. [url]http:/... read more | 01/16/2004 (11:49 pm) |
| Client representation of objects on server | Guess this will help ya out... [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=v... read more | 01/13/2004 (1:47 pm) |
| ToqueScript Intellisense or Auto-Complete | I'd say see what else besides ConsoleMethod or ConsoleFunction is useful for us (e.g. stuff I posted... read more | 01/11/2004 (12:45 pm) |
| ToqueScript Intellisense or Auto-Complete | Hm, actually I dont think its such a good idea to allow Torque read the engine files (besides that, ... read more | 01/11/2004 (10:45 am) |
| Makeing a parent guicontrol | In the editor its ALT - Right-click on the parent object in the tree on the right... that go... read more | 01/11/2004 (6:49 am) |
| ToqueScript Intellisense or Auto-Complete | Hm, thats of course true... you dont get any comments if you just query the engine for available fun... read more | 01/11/2004 (3:54 am) |