Game Development Community

Stefan Beffy Moises's Forum Posts

Thread Post Date Posted
Trying to develop an RTS camera Hm, how about that one: [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qi... read more 05/25/2004 (1:52 pm)
Trying to develop an RTS camera Hm, hasnt this been done a couple of times before and is available as a resource?... read more 05/25/2004 (10:51 am)
TerrainBlock to 16, screw up WaterBlocks? Check Desmond's posts [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=9495]here[/url]... read more 05/24/2004 (10:52 pm)
Collision with scaled interiors / difs Ah, thx John, that's what I was expecting... so no wonder it doesnt work this way - the Interior ray... read more 05/24/2004 (3:51 am)
Collision with scaled interiors / difs Hm, still investigating this... the objBox scaling I've posted above seems to work correctly... bu... read more 05/23/2004 (11:31 pm)
TwSurfaceReference, externs and structs Joseph: yeah, that was exactly the problem, it was really late yesterday and I wanted to get this do... read more 05/17/2004 (10:35 pm)
Adding scene objects via C++ This should get you started (not sure about fxLight thou): [url]http://tork.beffy.de/tge_snipits/vi... read more 05/17/2004 (8:42 am)
Too much data for one packUpdate Maybe check out this: [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=56... read more 05/15/2004 (4:37 am)
Fps [quote] I have just updated my drivers [/quote] You should try downgrading to the 4x.xx series, t... read more 05/07/2004 (8:11 am)
XFire + Torque, the answers Yeah, and they get free game copies ;)... read more 05/06/2004 (10:26 pm)
Book on Torque: "3D Game Programming All in One" by Ken Finney Whee, just ordered my copy through amazon.de :) I've read the sample chapter about texturing and si... read more 05/06/2004 (1:03 pm)
JEdit + TIDE debugger -- can run, but cannot step into code Sure, Torque is running and it prints the statement, but the game isn't running yet and my guess is ... read more 05/05/2004 (5:58 am)
Tribes [url]http://www.filerush.com/download.php?target=tribes2_gsi.exe[/url] BitTorrent link for those of... read more 05/05/2004 (2:45 am)
JEdit + TIDE debugger -- can run, but cannot step into code I'd expect your breakpoints to be "too early", meaning that in onStart() the server, debugger etc. a... read more 05/04/2004 (1:36 pm)
Cutscenes You could start with this [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qi... read more 05/03/2004 (10:46 pm)
Synapsys new lighting pack John, thats weird, I tried it all the time as a Static Shape and I swear it never worked... then I t... read more 05/01/2004 (12:13 pm)
Synapsys new lighting pack Unfortunately not... [url]http://tork.beffy.de/uploads/pics/mailbox04.jpg[/url] no shadows with v... read more 05/01/2004 (9:28 am)
Synapsys new lighting pack Oh, and I've also tried the volume light... (not sure if this is supposed to have an effect on DTS s... read more 04/30/2004 (1:44 pm)
Synapsys new lighting pack Hm, I still didnt get the point with DTS objects casting shadows... I have added a TSStatic via the ... read more 04/30/2004 (1:29 pm)
Sound requirements - no docs found - any info? Are you sure? I have had very strange issues with every sound that wasn't mono and 22 khz... maybe s... read more 04/30/2004 (5:42 am)
A New Mmorpg Using Tge That water looks interesting :) [url]http://www.opusgame.com/uploads/img4091ed90e647d.jpg[/url] ho... read more 04/30/2004 (1:47 am)
AIPlayer Jump trigger Hey, sounds really interesting and like 80% of what we are doing currently ;) Maybe you should join ... read more 04/29/2004 (10:21 am)
Sound requirements - no docs found - any info? What I know is that sounds should be mono and 22.500 kHz, and can be .wav or .ogg format. I think t... read more 04/29/2004 (1:28 am)
AIPlayer Jump trigger Yeah, I have [code] movePtr->trigger[2] = true; [/code] in my AIPlayer to make it jump... for ... read more 04/28/2004 (10:42 pm)
AI Vehicle [url=http://www.garagegames.com/index.php?sec=mg&mod=forums&page=result.thread&qt=5091]This[/url] sh... read more 04/27/2004 (10:21 pm)
Is this possible with Torque? [quote] Asking the question, "can torque do this" is kind of like asking "can a spoon cut fish". Su... read more 04/27/2004 (7:25 am)
Map2dif linkerror on GNU/Linux Hm, why do you need map2dif on linux anyways? ;) Is there any usable map editor?... read more 04/27/2004 (3:00 am)
REL: Show Tool v2 Alpha 1 [quote] I did notice that WASD tends to drop out; after I loaded a player they didn't do anything.[... read more 04/26/2004 (10:32 pm)
Free copies of Tribes and Tribes 2 Lol, nice mathematics topic :P and I think this has been posted already by J.Ritter like 2 weeks ag... read more 04/26/2004 (10:20 pm)
Stupid TIDE/JEdit question Thats weird... are you on linux or win? The project files should be kept in your /.jedit/proj... read more 04/22/2004 (11:00 pm)
Maximum A.I objects/Actors/Entities Dylan: thats not correct - AIPlayers dont use up "player spots" anymore since quite a while now, the... read more 04/22/2004 (10:54 pm)
Stupid TIDE/JEdit question A TIDE project? or a general JEdit/Projectviewer project? The TIDE project really is only a textfil... read more 04/22/2004 (2:00 pm)
Mounting particle effects to shapes? If all you want to do is spawn particle effects you really dont want/need ANY shapes for that... jus... read more 04/19/2004 (10:41 pm)
TGERad - Radiosity Here you go: [url]http://tork.beffy.de/modules.php?op=modload&name=Downloads&file=index&req=getit&l... read more 04/18/2004 (12:26 pm)
Script editor? Hm, no idea what you mean with [quote] I managed to "rebuild" it so to speak by simply adding new... read more 04/18/2004 (12:13 pm)
Script editor? [url=http://www.beffy.de/beffyjsp/suck.jsp?param=http://tork.beffy.de/uploads/pics/TIDE/projectviewe... read more 04/18/2004 (5:28 am)
Script editor? Really? there is the projectviewer plugin which is distributed with TIDE also, which has everything ... read more 04/18/2004 (5:09 am)
Script editor? Why's that?... read more 04/18/2004 (4:34 am)
Script editor? [url]http://torqueide.sf.net[/url] ;) You need to have a recent JDK/JRE installed though ...... read more 04/17/2004 (12:13 am)
Grid Snap in the editor? Here's at least something to align object with a "snap"... [url]http://tork.beffy.de/tge_snipits/vi... read more 04/16/2004 (9:01 am)
IDEA: Torque and a book! Wow, covers quite a lot... I'm impressed :)... read more 04/16/2004 (5:28 am)
Alternate Weapon Fire Ah, found it... pretty easy actually :) in player.cs, replace Armor::onTrigger() with [code] func... read more 04/15/2004 (8:07 am)
Alternate Weapon Fire I did it once in script only, gotta see if I can find it...... read more 04/15/2004 (7:40 am)
Torque_max_filepack.zip You can get it [url=http://tork.beffy.de/modules.php?op=modload&name=Downloads&file=index&req=viewdo... read more 04/14/2004 (10:21 pm)
Audio Emitters Well, Auidoemitters are *playing* for us, but as soon they are triggered, they [b]never ever[/b] sto... read more 04/14/2004 (11:25 am)
New Eclipse IDE? Yeah, but IDEA costs money ;) So Eclipse it the winner and 3.0 will be a blast (although I find mys... read more 04/14/2004 (11:22 am)
Backround picture in console? ... and here are the profiles used: [code] // common/ui/defaultProfiles.cs if(!isObject(GuiConsol... read more 04/14/2004 (7:14 am)
Backround picture in console? This is the code to [url=http://www.ancient-arena.com/pics/screenshots/new_fluid05.jpg]this console ... read more 04/14/2004 (7:14 am)
Audio Emitters Yep, AudioEmitters seem to be horribly broken since like ... years :((... read more 04/12/2004 (12:47 pm)
Planned optimisation for os x? Hm, I dont think 20 fps is bad at all given your low system specs... 800Mhz and a 32MB card isnt exa... read more 04/06/2004 (11:15 pm)