Stefan Beffy Moises's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Trying to develop an RTS camera | Hm, how about that one: [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qi... read more | 05/25/2004 (1:52 pm) |
| Trying to develop an RTS camera | Hm, hasnt this been done a couple of times before and is available as a resource?... read more | 05/25/2004 (10:51 am) |
| TerrainBlock to 16, screw up WaterBlocks? | Check Desmond's posts [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=9495]here[/url]... read more | 05/24/2004 (10:52 pm) |
| Collision with scaled interiors / difs | Ah, thx John, that's what I was expecting... so no wonder it doesnt work this way - the Interior ray... read more | 05/24/2004 (3:51 am) |
| Collision with scaled interiors / difs | Hm, still investigating this... the objBox scaling I've posted above seems to work correctly... bu... read more | 05/23/2004 (11:31 pm) |
| TwSurfaceReference, externs and structs | Joseph: yeah, that was exactly the problem, it was really late yesterday and I wanted to get this do... read more | 05/17/2004 (10:35 pm) |
| Adding scene objects via C++ | This should get you started (not sure about fxLight thou): [url]http://tork.beffy.de/tge_snipits/vi... read more | 05/17/2004 (8:42 am) |
| Too much data for one packUpdate | Maybe check out this: [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=56... read more | 05/15/2004 (4:37 am) |
| Fps | [quote] I have just updated my drivers [/quote] You should try downgrading to the 4x.xx series, t... read more | 05/07/2004 (8:11 am) |
| XFire + Torque, the answers | Yeah, and they get free game copies ;)... read more | 05/06/2004 (10:26 pm) |
| Book on Torque: "3D Game Programming All in One" by Ken Finney | Whee, just ordered my copy through amazon.de :) I've read the sample chapter about texturing and si... read more | 05/06/2004 (1:03 pm) |
| JEdit + TIDE debugger -- can run, but cannot step into code | Sure, Torque is running and it prints the statement, but the game isn't running yet and my guess is ... read more | 05/05/2004 (5:58 am) |
| Tribes | [url]http://www.filerush.com/download.php?target=tribes2_gsi.exe[/url] BitTorrent link for those of... read more | 05/05/2004 (2:45 am) |
| JEdit + TIDE debugger -- can run, but cannot step into code | I'd expect your breakpoints to be "too early", meaning that in onStart() the server, debugger etc. a... read more | 05/04/2004 (1:36 pm) |
| Cutscenes | You could start with this [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qi... read more | 05/03/2004 (10:46 pm) |
| Synapsys new lighting pack | John, thats weird, I tried it all the time as a Static Shape and I swear it never worked... then I t... read more | 05/01/2004 (12:13 pm) |
| Synapsys new lighting pack | Unfortunately not... [url]http://tork.beffy.de/uploads/pics/mailbox04.jpg[/url] no shadows with v... read more | 05/01/2004 (9:28 am) |
| Synapsys new lighting pack | Oh, and I've also tried the volume light... (not sure if this is supposed to have an effect on DTS s... read more | 04/30/2004 (1:44 pm) |
| Synapsys new lighting pack | Hm, I still didnt get the point with DTS objects casting shadows... I have added a TSStatic via the ... read more | 04/30/2004 (1:29 pm) |
| Sound requirements - no docs found - any info? | Are you sure? I have had very strange issues with every sound that wasn't mono and 22 khz... maybe s... read more | 04/30/2004 (5:42 am) |
| A New Mmorpg Using Tge | That water looks interesting :) [url]http://www.opusgame.com/uploads/img4091ed90e647d.jpg[/url] ho... read more | 04/30/2004 (1:47 am) |
| AIPlayer Jump trigger | Hey, sounds really interesting and like 80% of what we are doing currently ;) Maybe you should join ... read more | 04/29/2004 (10:21 am) |
| Sound requirements - no docs found - any info? | What I know is that sounds should be mono and 22.500 kHz, and can be .wav or .ogg format. I think t... read more | 04/29/2004 (1:28 am) |
| AIPlayer Jump trigger | Yeah, I have [code] movePtr->trigger[2] = true; [/code] in my AIPlayer to make it jump... for ... read more | 04/28/2004 (10:42 pm) |
| AI Vehicle | [url=http://www.garagegames.com/index.php?sec=mg&mod=forums&page=result.thread&qt=5091]This[/url] sh... read more | 04/27/2004 (10:21 pm) |
| Is this possible with Torque? | [quote] Asking the question, "can torque do this" is kind of like asking "can a spoon cut fish". Su... read more | 04/27/2004 (7:25 am) |
| Map2dif linkerror on GNU/Linux | Hm, why do you need map2dif on linux anyways? ;) Is there any usable map editor?... read more | 04/27/2004 (3:00 am) |
| REL: Show Tool v2 Alpha 1 | [quote] I did notice that WASD tends to drop out; after I loaded a player they didn't do anything.[... read more | 04/26/2004 (10:32 pm) |
| Free copies of Tribes and Tribes 2 | Lol, nice mathematics topic :P and I think this has been posted already by J.Ritter like 2 weeks ag... read more | 04/26/2004 (10:20 pm) |
| Stupid TIDE/JEdit question |
Thats weird... are you on linux or win?
The project files should be kept in your |
04/22/2004 (11:00 pm) |
| Maximum A.I objects/Actors/Entities | Dylan: thats not correct - AIPlayers dont use up "player spots" anymore since quite a while now, the... read more | 04/22/2004 (10:54 pm) |
| Stupid TIDE/JEdit question | A TIDE project? or a general JEdit/Projectviewer project? The TIDE project really is only a textfil... read more | 04/22/2004 (2:00 pm) |
| Mounting particle effects to shapes? | If all you want to do is spawn particle effects you really dont want/need ANY shapes for that... jus... read more | 04/19/2004 (10:41 pm) |
| TGERad - Radiosity | Here you go: [url]http://tork.beffy.de/modules.php?op=modload&name=Downloads&file=index&req=getit&l... read more | 04/18/2004 (12:26 pm) |
| Script editor? | Hm, no idea what you mean with [quote] I managed to "rebuild" it so to speak by simply adding new... read more | 04/18/2004 (12:13 pm) |
| Script editor? | [url=http://www.beffy.de/beffyjsp/suck.jsp?param=http://tork.beffy.de/uploads/pics/TIDE/projectviewe... read more | 04/18/2004 (5:28 am) |
| Script editor? | Really? there is the projectviewer plugin which is distributed with TIDE also, which has everything ... read more | 04/18/2004 (5:09 am) |
| Script editor? | Why's that?... read more | 04/18/2004 (4:34 am) |
| Script editor? | [url]http://torqueide.sf.net[/url] ;) You need to have a recent JDK/JRE installed though ...... read more | 04/17/2004 (12:13 am) |
| Grid Snap in the editor? | Here's at least something to align object with a "snap"... [url]http://tork.beffy.de/tge_snipits/vi... read more | 04/16/2004 (9:01 am) |
| IDEA: Torque and a book! | Wow, covers quite a lot... I'm impressed :)... read more | 04/16/2004 (5:28 am) |
| Alternate Weapon Fire | Ah, found it... pretty easy actually :) in player.cs, replace Armor::onTrigger() with [code] func... read more | 04/15/2004 (8:07 am) |
| Alternate Weapon Fire | I did it once in script only, gotta see if I can find it...... read more | 04/15/2004 (7:40 am) |
| Torque_max_filepack.zip | You can get it [url=http://tork.beffy.de/modules.php?op=modload&name=Downloads&file=index&req=viewdo... read more | 04/14/2004 (10:21 pm) |
| Audio Emitters | Well, Auidoemitters are *playing* for us, but as soon they are triggered, they [b]never ever[/b] sto... read more | 04/14/2004 (11:25 am) |
| New Eclipse IDE? | Yeah, but IDEA costs money ;) So Eclipse it the winner and 3.0 will be a blast (although I find mys... read more | 04/14/2004 (11:22 am) |
| Backround picture in console? | ... and here are the profiles used: [code] // common/ui/defaultProfiles.cs if(!isObject(GuiConsol... read more | 04/14/2004 (7:14 am) |
| Backround picture in console? | This is the code to [url=http://www.ancient-arena.com/pics/screenshots/new_fluid05.jpg]this console ... read more | 04/14/2004 (7:14 am) |
| Audio Emitters | Yep, AudioEmitters seem to be horribly broken since like ... years :((... read more | 04/12/2004 (12:47 pm) |
| Planned optimisation for os x? | Hm, I dont think 20 fps is bad at all given your low system specs... 800Mhz and a 32MB card isnt exa... read more | 04/06/2004 (11:15 pm) |