Game Development Community

Stefan Beffy Moises's Forum Posts

Thread Post Date Posted
Cvs Down? Yeehah, it's back! Thx guys :)... read more 05/01/2006 (11:57 am)
Yet another cvs problem I guess the CVS server just isnt available currently since nobody can login... and the GG crew seem... read more 04/30/2006 (2:33 am)
Any way to disable collisions without hiding the mesh? If you make it an Item, you should be able to use [code] %myitem.setCollisionTimeOut(%theblob); ... read more 04/23/2006 (1:59 pm)
Does anyone have ODEItemMultiplayer? There ya go: [url]http://tork.beffy.de/downloads/ODEItemMultiplayer.zip[/url]... read more 04/13/2006 (5:33 am)
Echoing to console Con::printf("Some float value: %f", myFloat); there's also Con::warnf(), Con::errorf()... read more 04/12/2006 (3:01 am)
Opensource games created in torque "Open Source" may be a bit misleading here since you can't give away the source for free... the engi... read more 04/11/2006 (2:32 pm)
MountObject VS MountImage That should work, at least it does for me... not sure you can mount Items, though, maybe try some st... read more 03/24/2006 (12:03 am)
Extracting TorqueScript Are you sure the TGE license allows the usage of the TGE scripting language in other apps?... read more 03/20/2006 (8:47 am)
Using a vector to change player facing Not sure if this will help, but I wrote a function to face the player camera in a certain direction ... read more 03/10/2006 (12:00 am)
New Inventory "Tutorial" Yep, just try [url]http://tork.beffy.de[/url]... read more 02/24/2006 (6:50 am)
TextureManagers' small textures; what's up with those? Yeah, it's a cool feature... could be a bit more flexible though ;) The distance when the textures ... read more 02/04/2006 (12:59 am)
Where did that tutorial go? That one? [url]http://tork.beffy.de/_tutorials/Coding-Scripting/inventory/inventoryGui.php[/url] I... read more 01/30/2006 (12:55 am)
TextListCtrl and Strings That's a mean thing ;) The player names are "tagged" in Torque, which basically means extra info is... read more 01/17/2006 (12:50 am)
Comprehensive function list? Try writeOutFunctions() and writeOutClasses() in the console... this should create scriptFunctions.... read more 01/01/2006 (5:27 am)
Need Help in Embedding Objects for Inventory System How do you save the player object? There was an XML object serialization resource available quite s... read more 12/30/2005 (12:52 am)
Vehicle.cc updateDamageSmoke() - small bug Heya Ben! No problem :) Are there plans to use Mantis for TGE, too? Or is the old, custom bugtrack... read more 12/26/2005 (10:51 pm)
Torque IDE Hi Sam, ah, it remembers the recent project only if I've already re-opened a project file manually ... read more 07/25/2005 (7:22 am)
Torque IDE Sam, congrats, this editor is really cool, already has a lot of functions/features and looks and act... read more 07/25/2005 (6:22 am)
Milkshape bot This looks really weird...... read more 10/01/2004 (12:19 pm)
Performance! Yeah, check if you're running a DEBUG exe ... and never use the latest NVIDIA drivers, they always s... read more 08/29/2004 (7:51 am)
Destructible items w/ explosions Here it is: [url]http://www.3d-diggers.de/webshop/default.php?language=en[/url] Although it would... read more 08/25/2004 (9:08 am)
Will this affect Torque? Well, as the comments on that page say, the SP2 firewall can be configured ;) so you can simply open... read more 08/19/2004 (10:32 pm)
Doors and elevators implementation question There is a working implementation here: [url]http://www.garagegames.com/index.php?sec=mg&mod=resourc... read more 07/15/2004 (10:05 pm)
TorqueBASIC: A Scripting Language Sorry for "hijacking" and bringing JEdit up again... but [quote] If the objective is to help out t... read more 07/15/2004 (10:15 am)
Adding Z Co-Ord to AIPlayer::getAIMove @Wendell: that screams for a resource :)... read more 07/13/2004 (10:30 pm)
Script Editor - Cross platform or not? Yes :) But I use JEdit on Linux and Win anyways... just curious: you wanna write [b]another[/b] sc... read more 07/13/2004 (6:49 am)
Anybody needs trees? Yeah, we know speedtree ;) I thought you are giving tree models away for free when I read the threa... read more 07/13/2004 (6:46 am)
Brain Editor Well, use whatever tool you like, if you don't like JEdit, don't use it... I love it and find it mor... read more 07/07/2004 (8:11 am)
Specifications & Features of a New Torque Mapping Tool DiGi, its really great how strong-willed, well-considered and focused you are in your posts ... hats... read more 07/04/2004 (11:39 am)
Brain Editor Shameless plug: if you're looking for a cross-platform alternative, check out the free [url=http://t... read more 07/04/2004 (12:25 am)
Making buildings from plans using quark You could create map files from bmps: [url]http://user.txcyber.com/~si_slick/bmp2map/[/url]... read more 07/03/2004 (3:12 am)
Torque Cookbook Sounds kinda like what I once started with the [url=http://tork.beffy.de/tge_snipits/]"TGESnipits"[/... read more 06/29/2004 (10:20 pm)
351 Errors while building Torque Engine Yeah, you're account doesn't state that you own Torque... and even if you did, "351 errors" indicat... read more 06/28/2004 (9:47 pm)
Cut Scene You could also try [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5018[... read more 06/28/2004 (1:24 am)
Torque AI Pack @Robert: yes, we will have "Team AI" somewhere down the line, but I doubt this will make it into the... read more 06/27/2004 (5:58 am)
Alternate Weapon Fire [quote] in player.cs, replace Armor::onTrigger() with [/quote]... read more 06/22/2004 (10:38 pm)
Specifications & Features of a New Torque Mapping Tool [quote] Out of curiosity, what percentage of users of the tool (not the game) would be Windows vers... read more 06/16/2004 (7:50 am)
Moving an item to a defined position. [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=4849[/url]... read more 06/16/2004 (3:27 am)
Specifications & Features of a New Torque Mapping Tool 1) it has to run on Linux and MAC :)... read more 06/16/2004 (3:26 am)
Teleport script on dedicated server What's the problem? I had it working on a dedicated, although I think I've changed some stuff compar... read more 06/15/2004 (11:30 am)
Torque AI Pack @Shay: hopefully the script side will be easy to understand *and* well documented ;) @Markus: goo... read more 06/15/2004 (5:28 am)
Torque AI Pack The final release date isn't really set yet (our initial plans were to relese it sometime in late su... read more 06/15/2004 (4:51 am)
Torque AI Pack Yeah, there will also be a little demo of course before the release :)... read more 06/15/2004 (3:47 am)
Torque AI Pack [b]Goals, Tasks, Actions, Sensors, FSM[/b] similar to several articles in AIWisdom 1 and 2, all of ... read more 06/15/2004 (3:07 am)
Head Rotation + Looking at Characters Well, if you have your head as a separate object, you can use something like the "lookat()" function... read more 06/10/2004 (6:11 am)
Head Rotation + Looking at Characters Yeah, you have the vector backwards... if you want to get a vector from a position to a target, it... read more 06/08/2004 (11:07 pm)
Latest updates [quote] OK, so in lieu of a changelist, here are the latest updates to CVS: - the game/fps files... read more 06/08/2004 (12:56 pm)
Demo recording question Yes, check the bottom of [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=5500]this th... read more 06/02/2004 (1:06 am)
"3d game programming all in one" - worth buying ? Definately.... read more 05/31/2004 (12:51 am)
Torque Book: 3D Game Programming All In One Very comprehensive book, Ken! You really did an awesome job!! One minor correction though: the link... read more 05/28/2004 (6:09 am)