Stefan Beffy Moises's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Cvs Down? | Yeehah, it's back! Thx guys :)... read more | 05/01/2006 (11:57 am) |
| Yet another cvs problem | I guess the CVS server just isnt available currently since nobody can login... and the GG crew seem... read more | 04/30/2006 (2:33 am) |
| Any way to disable collisions without hiding the mesh? | If you make it an Item, you should be able to use [code] %myitem.setCollisionTimeOut(%theblob); ... read more | 04/23/2006 (1:59 pm) |
| Does anyone have ODEItemMultiplayer? | There ya go: [url]http://tork.beffy.de/downloads/ODEItemMultiplayer.zip[/url]... read more | 04/13/2006 (5:33 am) |
| Echoing to console | Con::printf("Some float value: %f", myFloat); there's also Con::warnf(), Con::errorf()... read more | 04/12/2006 (3:01 am) |
| Opensource games created in torque | "Open Source" may be a bit misleading here since you can't give away the source for free... the engi... read more | 04/11/2006 (2:32 pm) |
| MountObject VS MountImage | That should work, at least it does for me... not sure you can mount Items, though, maybe try some st... read more | 03/24/2006 (12:03 am) |
| Extracting TorqueScript | Are you sure the TGE license allows the usage of the TGE scripting language in other apps?... read more | 03/20/2006 (8:47 am) |
| Using a vector to change player facing | Not sure if this will help, but I wrote a function to face the player camera in a certain direction ... read more | 03/10/2006 (12:00 am) |
| New Inventory "Tutorial" | Yep, just try [url]http://tork.beffy.de[/url]... read more | 02/24/2006 (6:50 am) |
| TextureManagers' small textures; what's up with those? | Yeah, it's a cool feature... could be a bit more flexible though ;) The distance when the textures ... read more | 02/04/2006 (12:59 am) |
| Where did that tutorial go? | That one? [url]http://tork.beffy.de/_tutorials/Coding-Scripting/inventory/inventoryGui.php[/url] I... read more | 01/30/2006 (12:55 am) |
| TextListCtrl and Strings | That's a mean thing ;) The player names are "tagged" in Torque, which basically means extra info is... read more | 01/17/2006 (12:50 am) |
| Comprehensive function list? | Try writeOutFunctions() and writeOutClasses() in the console... this should create scriptFunctions.... read more | 01/01/2006 (5:27 am) |
| Need Help in Embedding Objects for Inventory System | How do you save the player object? There was an XML object serialization resource available quite s... read more | 12/30/2005 (12:52 am) |
| Vehicle.cc updateDamageSmoke() - small bug | Heya Ben! No problem :) Are there plans to use Mantis for TGE, too? Or is the old, custom bugtrack... read more | 12/26/2005 (10:51 pm) |
| Torque IDE | Hi Sam, ah, it remembers the recent project only if I've already re-opened a project file manually ... read more | 07/25/2005 (7:22 am) |
| Torque IDE | Sam, congrats, this editor is really cool, already has a lot of functions/features and looks and act... read more | 07/25/2005 (6:22 am) |
| Milkshape bot | This looks really weird...... read more | 10/01/2004 (12:19 pm) |
| Performance! | Yeah, check if you're running a DEBUG exe ... and never use the latest NVIDIA drivers, they always s... read more | 08/29/2004 (7:51 am) |
| Destructible items w/ explosions | Here it is: [url]http://www.3d-diggers.de/webshop/default.php?language=en[/url] Although it would... read more | 08/25/2004 (9:08 am) |
| Will this affect Torque? | Well, as the comments on that page say, the SP2 firewall can be configured ;) so you can simply open... read more | 08/19/2004 (10:32 pm) |
| Doors and elevators implementation question | There is a working implementation here: [url]http://www.garagegames.com/index.php?sec=mg&mod=resourc... read more | 07/15/2004 (10:05 pm) |
| TorqueBASIC: A Scripting Language | Sorry for "hijacking" and bringing JEdit up again... but [quote] If the objective is to help out t... read more | 07/15/2004 (10:15 am) |
| Adding Z Co-Ord to AIPlayer::getAIMove | @Wendell: that screams for a resource :)... read more | 07/13/2004 (10:30 pm) |
| Script Editor - Cross platform or not? | Yes :) But I use JEdit on Linux and Win anyways... just curious: you wanna write [b]another[/b] sc... read more | 07/13/2004 (6:49 am) |
| Anybody needs trees? | Yeah, we know speedtree ;) I thought you are giving tree models away for free when I read the threa... read more | 07/13/2004 (6:46 am) |
| Brain Editor | Well, use whatever tool you like, if you don't like JEdit, don't use it... I love it and find it mor... read more | 07/07/2004 (8:11 am) |
| Specifications & Features of a New Torque Mapping Tool | DiGi, its really great how strong-willed, well-considered and focused you are in your posts ... hats... read more | 07/04/2004 (11:39 am) |
| Brain Editor | Shameless plug: if you're looking for a cross-platform alternative, check out the free [url=http://t... read more | 07/04/2004 (12:25 am) |
| Making buildings from plans using quark | You could create map files from bmps: [url]http://user.txcyber.com/~si_slick/bmp2map/[/url]... read more | 07/03/2004 (3:12 am) |
| Torque Cookbook | Sounds kinda like what I once started with the [url=http://tork.beffy.de/tge_snipits/]"TGESnipits"[/... read more | 06/29/2004 (10:20 pm) |
| 351 Errors while building Torque Engine | Yeah, you're account doesn't state that you own Torque... and even if you did, "351 errors" indicat... read more | 06/28/2004 (9:47 pm) |
| Cut Scene | You could also try [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5018[... read more | 06/28/2004 (1:24 am) |
| Torque AI Pack | @Robert: yes, we will have "Team AI" somewhere down the line, but I doubt this will make it into the... read more | 06/27/2004 (5:58 am) |
| Alternate Weapon Fire | [quote] in player.cs, replace Armor::onTrigger() with [/quote]... read more | 06/22/2004 (10:38 pm) |
| Specifications & Features of a New Torque Mapping Tool | [quote] Out of curiosity, what percentage of users of the tool (not the game) would be Windows vers... read more | 06/16/2004 (7:50 am) |
| Moving an item to a defined position. | [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=4849[/url]... read more | 06/16/2004 (3:27 am) |
| Specifications & Features of a New Torque Mapping Tool | 1) it has to run on Linux and MAC :)... read more | 06/16/2004 (3:26 am) |
| Teleport script on dedicated server | What's the problem? I had it working on a dedicated, although I think I've changed some stuff compar... read more | 06/15/2004 (11:30 am) |
| Torque AI Pack | @Shay: hopefully the script side will be easy to understand *and* well documented ;) @Markus: goo... read more | 06/15/2004 (5:28 am) |
| Torque AI Pack | The final release date isn't really set yet (our initial plans were to relese it sometime in late su... read more | 06/15/2004 (4:51 am) |
| Torque AI Pack | Yeah, there will also be a little demo of course before the release :)... read more | 06/15/2004 (3:47 am) |
| Torque AI Pack | [b]Goals, Tasks, Actions, Sensors, FSM[/b] similar to several articles in AIWisdom 1 and 2, all of ... read more | 06/15/2004 (3:07 am) |
| Head Rotation + Looking at Characters | Well, if you have your head as a separate object, you can use something like the "lookat()" function... read more | 06/10/2004 (6:11 am) |
| Head Rotation + Looking at Characters | Yeah, you have the vector backwards... if you want to get a vector from a position to a target, it... read more | 06/08/2004 (11:07 pm) |
| Latest updates | [quote] OK, so in lieu of a changelist, here are the latest updates to CVS: - the game/fps files... read more | 06/08/2004 (12:56 pm) |
| Demo recording question | Yes, check the bottom of [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=5500]this th... read more | 06/02/2004 (1:06 am) |
| "3d game programming all in one" - worth buying ? | Definately.... read more | 05/31/2004 (12:51 am) |
| Torque Book: 3D Game Programming All In One | Very comprehensive book, Ken! You really did an awesome job!! One minor correction though: the link... read more | 05/28/2004 (6:09 am) |