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Stefan Beffy Moises's Forum Posts

Thread Post Date Posted
Beta 3 - TGBX not working? Thx for the files, John, but it looks there's more to it... the process still hangs and nothing happ... read more 12/04/2006 (1:53 am)
Beta 3 - TGBX not working? Well, strangely enough, the folder is there, but the file "commonPrefs.cs" isn't... and wth are (com... read more 12/04/2006 (1:26 am)
Time limit on a demo. Ward: any good installer should do that for you, e.g. [url=http://www.jrsoftware.org/isinfo.php]Inno... read more 12/03/2006 (1:58 pm)
Beta 3 - TGBX not working? John, it's so short that I can paste it here: [quote] //-------------------------- 12/3/2006 -- 10... read more 12/03/2006 (1:55 pm)
Time limit on a demo. Hm, here is an idea... make your game connect to a web server... on that web server, the user gets a... read more 12/03/2006 (12:58 pm)
Beta 3 - TGBX not working? Ok, just checked the current TGB demo, works fine for me!... read more 12/03/2006 (10:58 am)
Beta 3 - TGBX not working? @John: the German version, right... But actually, I didn't use the TGBX Shortcut, I started directl... read more 12/03/2006 (10:13 am)
Beta 3 - TGBX not working? Aha! Found some info in a TaskMonitor tool! I'm almost positive its a path issue again, this time fo... read more 12/03/2006 (2:08 am)
Beta 3 update: important notes Ah, yes, that IS the problem... it installs to a folder called "My Documents"... but in German, that... read more 12/02/2006 (10:00 am)
Beta 3 update: important notes I dont have any StarterKit Templates in "My Templates" when I try to create a new project.... :( ma... read more 12/02/2006 (2:23 am)
TorqueIDE for JEdit (TIDE) Update with Autocomplete available Any linux takers? :) Does the TGE 1.4.2. installer contain the up-to-date linux code btw.? Since CV... read more 11/29/2006 (9:03 am)
Possible Bug With DataBlocks? (AIPlayer.cs) Could you paste your complete Think() method, I think you've got the %this reference wrong (%this us... read more 11/28/2006 (4:45 am)
Beta 3 update on Friday Holy moly, can't wait! :)... read more 11/27/2006 (11:11 am)
Graphics screwed up? Hi John, bingo, that worked! :) Thanks for the fix!... read more 11/21/2006 (12:23 am)
Graphics screwed up? Heya, just tried Beta2 (looks awesome btw.!) and now I get an error concerning the parsing of the fl... read more 11/20/2006 (7:37 am)
Graphics screwed up? I don't think the xml file changes anything, but anyways, here is the output with the "."-levelData.... read more 11/17/2006 (1:31 am)
Graphics screwed up? Thanks Florian, that did the trick, it works now with your XML file... seems like we really need the... read more 11/16/2006 (11:49 pm)
Graphics screwed up? Just tried a re-install... no success :(... read more 11/16/2006 (8:17 am)
Graphics screwed up? Actually, it's mapped to both, controller and keyboard, the mappings used are just weird ;) Got it t... read more 11/16/2006 (6:42 am)
Graphics screwed up? HI Kenneth, hm, I can't start the Space War demo since I have no input / mouse there, so I can't cl... read more 11/16/2006 (12:54 am)
Graphics screwed up? Updated to 93.71, no change :(... read more 11/14/2006 (7:47 am)
Graphics screwed up? Yes, Win XP Home... and I've also re-installed the XNA framework... still screwed up though... read more 11/14/2006 (5:43 am)
Large chunk of Torque code on a public SF.net CVS I think its save to post the url in the private forums since everybody has the source anyways... ;) ... read more 09/22/2006 (4:28 am)
Gahh!! triggers. Can't get it to work. You should take your time and double-check your scripts ... there are quite some errors in there, h... read more 09/17/2006 (2:43 pm)
Gahh!! triggers. Can't get it to work. Did you read what I posted? You can't do "alxStop(ProfileName)"... the basic logic is [code] $m... read more 09/17/2006 (1:09 pm)
Gahh!! triggers. Can't get it to work. You're mixin up the handle for the sound and the AudioProfile name... You need to store the sound h... read more 09/15/2006 (12:59 am)
Screenshot.cs - unfinished code? No, I think that code is correct, the zeros are appended (there is no "else", only "ifs") :) e.g. f... read more 09/14/2006 (6:41 am)
Girl Pack, MilkShape, Trigger Problem Any news on Milkshape triggers for footstep sounds and footprints etc.?... read more 08/11/2006 (12:32 pm)
Abominable Code Err, what?... read more 07/21/2006 (12:23 am)
Automatic A* node generation (need assistance) Hey, I had that problem once, too: [url]http://www.garagegames.com/blogs/8239/5917[/url] Here's so... read more 07/06/2006 (12:36 am)
Patch Err, just get patch.exe (which should come with WinCVS e.g.) and add the directory where its located... read more 07/05/2006 (9:07 am)
Recommend a good network library? Err, I don't understand why you can't use TGE's networking... its one of the best networking codes a... read more 07/02/2006 (2:54 am)
Horizontal Compass Man, that's really old now... :P But all you have to change for TGE 1.4 should be the path to guiBi... read more 06/19/2006 (3:16 am)
Main Menu Major Malpractice Hm, you better post screenshots of your menu then, I still don't know whats the exact problem... did... read more 06/14/2006 (6:23 am)
Main Menu Major Malpractice I think you just don't understand TGE's positioning of elements, which is a bit weird indeed, but it... read more 06/14/2006 (3:40 am)
GetDatablock()? TGE uses objects ids throughout... you should be able to get the datablock fields using %handle.get... read more 06/13/2006 (2:19 am)
Memory Alloc Exception after using LangTable I've submitted a patch for HEAD to fix the localization stuff since there is some code missing in th... read more 06/12/2006 (8:46 am)
Can we include video stream into the OpenGL? TGE 1.4 has [url=http://de.wikipedia.org/wiki/Theora]Theora[/url] support, maybe you could build on ... read more 06/05/2006 (2:29 am)
XML or database for storing conversation And here ya go if you want to use XML: [url]http://www.garagegames.com/index.php?sec=mg&mod=resource... read more 06/04/2006 (3:07 am)
Max Poly count for Torque? How many dts models do you have in your mission?... read more 06/01/2006 (12:34 am)
Is there a hash table in TGE? There's an arrayobject resource (by Daniel Neilsen I think) which should do what ya want...... read more 05/31/2006 (6:03 am)
GBitmap getColor problem Ok, problem solved, it seemed to be that the texture wasn't kept in memory using GBitmap or BitmapTe... read more 05/19/2006 (9:21 am)
Problem with mission lighting You still have some script errors, you've probably messed up some more scripts... dir/common/miss... read more 05/19/2006 (12:15 am)
Rant: worldeditor visual feedback Not sure about 1.4, but in 1.3 AudioEmitters were only rendered when selected... and SpawnSpheres c... read more 05/09/2006 (12:34 am)
Maps -> TSE Are you sure you are in TSE? :P No, you *can't* modify terrain in TSE yet, you can't change height,... read more 05/06/2006 (1:43 am)
TSE Update - Milestone 3 release Yeah, thats a bug in TGE, too... replace the setText() function in guiTextEditCtrl.cpp with this: ... read more 05/05/2006 (1:15 am)
FxFoliageReplicator versus Forest Pack Not yet... but a demo should be available somewhere... read more 05/02/2006 (11:43 am)