Stefan Beffy Moises's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Feb 2009 GarageGames.com Feedback Thread | [url=http://www.garagegames.com/community/forums/watched]Show all watched threads[/url] still shows ... read more | 02/05/2009 (12:10 am) |
| Horsepack Purchase Thread | @Daniel: are you sure, there is no order in the shop... did you get any email or something? If you'v... read more | 01/27/2009 (4:38 am) |
| Resource file attachments should all be working now | They do, thanks! But it seems you can't submit any new resource, only blogs without any file upload... read more | 01/17/2009 (8:26 am) |
| Wow! Great work | Hey, now we're talking! :) Seems like a lot of little quirks have been fixed already! [code] usabi... read more | 01/16/2009 (4:10 pm) |
| Horsepack Purchase Thread | Hey folks, TGEA 1.7.1. update for the Seawolf pack will be available soon, thanks to the help of Afa... read more | 01/14/2009 (12:20 am) |
| Horsepack Purchase Thread | Hi Afan, thanks a lot for the files, I'll look into it and try to fix the remaining issues!... read more | 01/11/2009 (1:06 am) |
| Horsepack Purchase Thread | One thing I forgot in the readme: in horse.cs, replace all occurences of [b]AudioProfile[/b] with [... read more | 05/20/2008 (2:29 pm) |
| Horsepack Purchase Thread | Hey there, there is an update for TGEA 1.7 available now, just re-download the zip from your 3D-Digg... read more | 05/20/2008 (1:59 pm) |
| TorqueIDE for JEdit (TIDE) Update with Autocomplete available | Good point there, Novack! Could you try that, Chris?... read more | 12/30/2007 (1:18 am) |
| TorqueIDE for JEdit (TIDE) Update with Autocomplete available | Hi Chris, is there any error in console.log? Or a message in JEdit's "activity.log"? Do you hav... read more | 12/29/2007 (2:57 pm) |
| Disappearing water | That should be fixed in TGE 1.5.x... I think that was a bug up to 1.4.x... read more | 10/23/2007 (12:20 pm) |
| Horsepack Purchase Thread | Sure, since there are all source files included (MAX files, C++ Sources and scripts) you can add any... read more | 08/25/2007 (10:37 am) |
| Platforms Players can Ride Version 1.1 | @Joe: adding basic collision detection to PathShape is pretty easy, you just need to implement a cas... read more | 08/13/2007 (1:15 pm) |
| Decal Shader? | Hi AcidFaucet, thanks for the infos! I am particularly looking for a way to map country flag textur... read more | 08/13/2007 (12:07 am) |
| Horsepack Purchase Thread | @Matt: didn't get your email yet... @all: I have uploaded the new zip containing an "engine_TGEA" f... read more | 07/05/2007 (11:53 am) |
| Horsepack Purchase Thread | Ok, I've just ported it today... will clean it up a bit and put it into the zip... together with the... read more | 07/05/2007 (9:05 am) |
| Horsepack Purchase Thread | @Jan: it depends what you want and if you want to scale every horse... basically, everywhere where ... read more | 06/24/2007 (12:21 pm) |
| Horsepack Purchase Thread | Rubes: from the art notes: [quote] 3ds Max 6 Character Studio 4.2 horse_head and horse_heads... read more | 06/12/2007 (2:40 pm) |
| Torque Constructor 1.0.1 Released | /ME waits with the download then :)... read more | 05/17/2007 (2:54 am) |
| LangTable Bug (Solved) | Hi Clark, sent to your bravetree email address!... read more | 05/10/2007 (1:02 am) |
| Horsepack Purchase Thread | @Harvey: yeah, see my blog [url=http://www.garagegames.com/blogs/8239/12719]here[/url] (in the comme... read more | 05/08/2007 (6:00 am) |
| LangTable Bug (Solved) | Yeah, Tom sent me the localization code and fixes pretty much exactly one year ago, I've merged it i... read more | 05/05/2007 (7:06 am) |
| Another church | Jeez, that's just awesome!! :) Great work!!... read more | 05/04/2007 (12:31 am) |
| Runtime error in bitRender.cc | See [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=56570[/url]... read more | 04/29/2007 (8:11 am) |
| Horse Pack Discussion | Glad it works! :)... read more | 04/27/2007 (12:51 am) |
| Horse Pack Discussion | Hi Ed, did you read my comment here: [url]http://www.garagegames.com/blogs/8239/12719[/url]? Did y... read more | 04/26/2007 (3:21 pm) |
| Many Horse packs, none on GG | @Edward: sure, I see your point! There are other payment services we could integrate into our shop, ... read more | 04/25/2007 (7:43 am) |
| Many Horse packs, none on GG | Well, Robert Brower asked GG to sell his horse pack, but for some reason that I am not aware of they... read more | 04/24/2007 (11:32 pm) |
| Render spawnsphere spheres even when not selected ? | Hehe, nice catch, took me a while to figure that one out, too ;)... read more | 04/17/2007 (11:38 am) |
| Has anyone still got the GORPE source somewhere? | I was almost certain I had it somewhere on my HD or some backup CD still, but my search wasn't succe... read more | 03/06/2007 (7:53 am) |
| Thread problems... | Thx for your input, Stephen! Hm, so you mean I should post the event with target time x and check o... read more | 02/23/2007 (2:04 pm) |
| Thread problems... | Doh, of course, you are right! I tried using Sim::postEvent() now, and the memory leak is gone, but,... read more | 02/23/2007 (12:07 am) |
| Thread problems... | ... continued: [code] // console class class TickableScriptObject : public SimObject { typed... read more | 02/22/2007 (2:50 pm) |
| TorqueIDE for JEdit (TIDE) Update with Autocomplete available | Just a fyi... if you've downloaded yesterday, you may want to download again since I've updated the ... read more | 02/05/2007 (2:00 am) |
| TorqueIDE for JEdit (TIDE) Update with Autocomplete available | I have just updated the intellisense/autocomplete feature - you can download the updated TideBrowse.... read more | 02/04/2007 (6:23 am) |
| How to use debug mode with torque script ? | Hi Philippe, if you use TGE >= 1.4, the line in main.cs should be: [code] %cmd = "dbgSetParameter... read more | 12/30/2006 (10:46 am) |
| Spawning a new AI player from the engine | Maybe you're just missing the "onNewDatablock()" call or something... check out [url=http://tork.bef... read more | 12/15/2006 (4:36 am) |
| Beta 3 - TGBX not working? | Bingo! VC7 worked, VC8 has just hung up again... but its bedtime for me now anyways, so no need for ... read more | 12/04/2006 (3:13 pm) |
| Beta 3 - TGBX not working? | Adam: beat me, but it works with your Debug version! No hangup, even if I uncomment [b]setNetPort(0)... read more | 12/04/2006 (2:51 pm) |
| Beta 3 - TGBX not working? | Ok, another reboot... to make 100% sure, I've disabled my virus scanner and firewall, but it still h... read more | 12/04/2006 (12:42 pm) |
| Beta 3 - TGBX not working? | Hi Clark, yep, it IS the problem, I just tried... last Torsion log message is "Binding server port ... read more | 12/04/2006 (12:08 pm) |
| Beta 3 - TGBX not working? | Yeah, guess we have to wait for the TGBX source to fix this ;) or somebody in the GG team has an ide... read more | 12/04/2006 (12:06 pm) |
| Beta 3 - TGBX not working? | Yep, just tried, uncommented initializeOpenAL(); and the sounds work - no hangup / crash... so it r... read more | 12/04/2006 (11:45 am) |
| Beta 3 - TGBX not working? | Ha! It wasnt initializeCanvas()! Looks like its the networking somehow... I just commented setNetP... read more | 12/04/2006 (11:28 am) |
| Beta 3 - TGBX not working? | Hm, I don't think I can step through it since the process hangs and Torsion doesn't do much then, I ... read more | 12/04/2006 (11:19 am) |
| Beta 3 - TGBX not working? | Ok, tried to step through with the debugger... this time I also got the IP bind: [quote] Loading... read more | 12/04/2006 (10:57 am) |