Morrock's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Torque 3D Versioning Questions | Maybe Torque3D.Stability.Year.Month.hotfix# So like Torque3D.Stable.December.2012 or Torque3D.Sta... read more | 12/21/2012 (5:08 am) |
| Can I increase the number of mount point of an object from 32 to 128? | Does it compile?... read more | 11/01/2012 (8:03 pm) |
| experienced 40+ peoples | A wise man knows to use the search features instead of asking for information which has already been... read more | 11/01/2012 (7:36 pm) |
| Torque 3D's Achilles heel | I would love to see the diff of this work, even if it's not done. 30% seems like a huge improvement,... read more | 04/25/2012 (11:56 pm) |
| Mixing issue, FXAA, Lighting question etc.. | The issue is that when the shadows are set to lowest, you don't have the real time PSSM shadows and ... read more | 11/23/2011 (5:04 am) |
| Mixing issue, FXAA, Lighting question etc.. | [quote]I get 20-32 fps on my 1.6 Ghz Atom,ION with XP.[/quote] I get slower framerates on an Inte... read more | 11/21/2011 (10:48 pm) |
| Texture over a mesh - understanding the concept | Get Oblivion if you can, and the TES: World Editor to get a good glimpse at how the dungeons are cre... read more | 11/21/2011 (5:03 am) |
| The ritual of passage, how long should a player play before having fun? | It's a game. It should be fun, end of discussion. Not fun after a week, not fun if you're good. The ... read more | 11/21/2011 (4:54 am) |
| Torque,best option? | Torque X is no longer supported, sorry. I don't remember if it will ever becoming back, GG made an o... read more | 11/21/2011 (4:51 am) |
| Mixing issue, FXAA, Lighting question etc.. | They really should consider a rewrite for T3D. It gets the job done and is modern and real time. But... read more | 11/21/2011 (4:23 am) |
| Book engine and Torque Indie engine | 1) Torquescripts don't rely on a main() to function. You should just call the funtion name from the ... read more | 09/14/2011 (8:49 pm) |
| Blender 2.57 and Torque3D -- anyone using it? | [quote]I would also say that the UDK game kit doesnt seem to have that ultra fine clarity that textu... read more | 09/02/2011 (8:42 pm) |
| Should I form an LLC? | Alain, thanks for that description! I wasn't entirely sure the difference between a sole proprietors... read more | 08/23/2011 (6:51 am) |
| Does T3D support Hammer Editor like TGE/TGEA??? | [quote]Well each surface from a DIF is a new draw call.[/quote] This isn't true at all. The whole p... read more | 08/23/2011 (6:47 am) |
| Adding FXAA to T3D - Live Blog! | [quote] The zoomed in images are an exaggeration of this effect... if you swap back and forth on the... read more | 08/21/2011 (5:13 pm) |
| Adding FXAA to T3D - Live Blog! | I definitely prefer your FXAA, but there's a noticeable loss of sharpness on textures not on edges, ... read more | 08/20/2011 (5:50 am) |
| Planet Glowing | There was an older demo made by a community member for TGEA called The Blue Marble or something alon... read more | 08/05/2011 (12:47 am) |
| Full Engine coding ? | Try turning the lighting option to low in the pacific demo. It seems to be really shadow intensive, ... read more | 08/05/2011 (12:37 am) |
| Full Engine coding ? | Why would you rewrite torque's networking? It's networking is amazing, and all handled in C++. It ra... read more | 08/03/2011 (2:25 am) |
| Non violent games | Ah, well I'm designing a game in the same style as that so I brought it up, though yes, it is defini... read more | 02/13/2011 (11:18 am) |
| If anyone knows how to fix or get around this problem let me know. | Are you using detail brushes in the proper places? Too many structural brushes can cause the export ... read more | 02/13/2011 (1:39 am) |
| Circular water | You can use several river segments, go from 1 side of the reservoir to the other, with the width of ... read more | 02/11/2011 (11:24 pm) |
| Friday... | Friday for me means I finally have time to work on my game! A bit opposite from the rest, I suppose.... read more | 02/11/2011 (11:22 pm) |
| Non violent games | Ever played Amnesia: The Dark Descent? Just started a little while ago, and I think I know what's go... read more | 02/11/2011 (11:20 pm) |
| Full screen shaders | The engine already has several postFx shaders already implemented. Like Daniel, I'm not shader maste... read more | 02/08/2011 (10:51 pm) |
| Getting Started | Here's some links to get you started. [url=http://www.garagegames.com/documentation/torque-3d]Tor... read more | 02/08/2011 (10:45 pm) |
| Torque 3D Video Tutorials | Not done with the series yet, but so far, great quality tutorials. Thanks, Lara. Very fast, yet clea... read more | 02/07/2011 (2:37 am) |
| Java and Me | Just because no AAA engines are written in Java, that doesn't make it a bad language. And just becau... read more | 02/06/2011 (12:01 am) |
| Thoughts on TGE moving forward... | I'm sad I wasn't watching the forums more closely when this idea first appeared, I like the idea of ... read more | 11/28/2010 (11:38 pm) |
| Noob scripter help! | Also, the proper code would be [code] if ($F == true)[/code] using $F = true will attempt to assig... read more | 11/02/2010 (1:16 pm) |
| R.I.P. Creators Club | Whatever happened to developing PC games, it's like they've removed all mention of that from the sit... read more | 10/12/2010 (2:46 am) |
| Dynamic Shadow In TGB? Yes! | Beautifully done. I might integrate something like this into my own 2D project (it's not TGB, so don... read more | 10/08/2010 (12:55 am) |
| Target/Selection rings | Because particle emitting just seems like it would look bad. It would spawn particles on a player (I... read more | 10/05/2010 (3:36 am) |
| Target/Selection rings | Does the targetting ring need to be at the player's feet? If not, you could have an object (like a 2... read more | 10/04/2010 (1:37 am) |
| Player movement | T3D\Player.cpp in the UpdateMove() and ProcessTick() functions should be what handles most of this.... read more | 09/27/2010 (7:20 pm) |
| Make jump pad work for vehicles? | applyImpulse with a trigger? I can't go and look right now, but is the jump pad you're referring to ... read more | 08/10/2009 (1:33 pm) |
| Out of bounds value? | I never noticed that. Maybe that's why his work looks all script?... read more | 08/09/2009 (3:18 pm) |
| Out of bounds value? | Well, if the error is happening in bitStream it could be something with networking, packing data, th... read more | 08/07/2009 (12:34 pm) |
| Do Spaces effect Script? | It works almost exactly as C++ syntax would. Newlines don't really exist, it's all the brackets and ... read more | 08/07/2009 (9:46 am) |
| Is TGE a good start for beginner? | Well, the other 2 have covered about all I could. But I will reiterate, TGE is like a beginner engin... read more | 06/09/2009 (8:12 am) |
| Opinion flow as a game mechanic | Sounds like it could be an amazing game idea, but for even the simplest concept, very hard to pull o... read more | 05/31/2009 (12:48 pm) |
| Some general questions on this engine... | [i]1) What type of mesh files does Torque use? I have access to 3ds studio max 2010 so I expect I ca... read more | 05/31/2009 (11:07 am) |
| f5 particle editor problems | If you're using TGE I wrote an upgraded version of the F5 particle editor.(I've never tested it with... read more | 05/31/2009 (10:41 am) |
| Why do I get an error with the ending line? (console.log included) | This doesn't mean there is a problem with the comment slash, but something before it. Torque will us... read more | 05/31/2009 (10:34 am) |
| ParticleEditor | Are you getting any error messages when pressing F5? Try recopying in the Creator folder. Or comp... read more | 03/24/2009 (12:43 pm) |
| Converting GameBase to const char | .getID() will return the id of the object. To get it as a string, I think there is a function along ... read more | 03/11/2009 (6:59 pm) |
| how to get clouds on the *bottom* of the skybox? | Like the screens a lot, reminds me of some of my favorite CS 1.6 custom maps. I'm guessing you've go... read more | 03/05/2009 (2:24 pm) |
| Detail verses Structual Brushes | Ah, thanks Orion, I always thought the term ghost meant the reverse of that, that they only existed ... read more | 03/03/2009 (6:00 pm) |
| Detail verses Structual Brushes | So, does my previous explanation win? :p You would want to make anything the player will be runni... read more | 03/03/2009 (5:31 pm) |
| Detail verses Structual Brushes | structural brushes are used to designate zoning and portaling for interiors. Detail brushes just loo... read more | 03/03/2009 (1:06 pm) |