Game Development Community

Morrock's Forum Posts

Thread Post Date Posted
Torque 3D Versioning Questions Maybe Torque3D.Stability.Year.Month.hotfix# So like Torque3D.Stable.December.2012 or Torque3D.Sta... read more 12/21/2012 (5:08 am)
Can I increase the number of mount point of an object from 32 to 128? Does it compile?... read more 11/01/2012 (8:03 pm)
experienced 40+ peoples A wise man knows to use the search features instead of asking for information which has already been... read more 11/01/2012 (7:36 pm)
Torque 3D's Achilles heel I would love to see the diff of this work, even if it's not done. 30% seems like a huge improvement,... read more 04/25/2012 (11:56 pm)
Mixing issue, FXAA, Lighting question etc.. The issue is that when the shadows are set to lowest, you don't have the real time PSSM shadows and ... read more 11/23/2011 (5:04 am)
Mixing issue, FXAA, Lighting question etc.. [quote]I get 20-32 fps on my 1.6 Ghz Atom,ION with XP.[/quote] I get slower framerates on an Inte... read more 11/21/2011 (10:48 pm)
Texture over a mesh - understanding the concept Get Oblivion if you can, and the TES: World Editor to get a good glimpse at how the dungeons are cre... read more 11/21/2011 (5:03 am)
The ritual of passage, how long should a player play before having fun? It's a game. It should be fun, end of discussion. Not fun after a week, not fun if you're good. The ... read more 11/21/2011 (4:54 am)
Torque,best option? Torque X is no longer supported, sorry. I don't remember if it will ever becoming back, GG made an o... read more 11/21/2011 (4:51 am)
Mixing issue, FXAA, Lighting question etc.. They really should consider a rewrite for T3D. It gets the job done and is modern and real time. But... read more 11/21/2011 (4:23 am)
Book engine and Torque Indie engine 1) Torquescripts don't rely on a main() to function. You should just call the funtion name from the ... read more 09/14/2011 (8:49 pm)
Blender 2.57 and Torque3D -- anyone using it? [quote]I would also say that the UDK game kit doesnt seem to have that ultra fine clarity that textu... read more 09/02/2011 (8:42 pm)
Should I form an LLC? Alain, thanks for that description! I wasn't entirely sure the difference between a sole proprietors... read more 08/23/2011 (6:51 am)
Does T3D support Hammer Editor like TGE/TGEA??? [quote]Well each surface from a DIF is a new draw call.[/quote] This isn't true at all. The whole p... read more 08/23/2011 (6:47 am)
Adding FXAA to T3D - Live Blog! [quote] The zoomed in images are an exaggeration of this effect... if you swap back and forth on the... read more 08/21/2011 (5:13 pm)
Adding FXAA to T3D - Live Blog! I definitely prefer your FXAA, but there's a noticeable loss of sharpness on textures not on edges, ... read more 08/20/2011 (5:50 am)
Planet Glowing There was an older demo made by a community member for TGEA called The Blue Marble or something alon... read more 08/05/2011 (12:47 am)
Full Engine coding ? Try turning the lighting option to low in the pacific demo. It seems to be really shadow intensive, ... read more 08/05/2011 (12:37 am)
Full Engine coding ? Why would you rewrite torque's networking? It's networking is amazing, and all handled in C++. It ra... read more 08/03/2011 (2:25 am)
Non violent games Ah, well I'm designing a game in the same style as that so I brought it up, though yes, it is defini... read more 02/13/2011 (11:18 am)
If anyone knows how to fix or get around this problem let me know. Are you using detail brushes in the proper places? Too many structural brushes can cause the export ... read more 02/13/2011 (1:39 am)
Circular water You can use several river segments, go from 1 side of the reservoir to the other, with the width of ... read more 02/11/2011 (11:24 pm)
Friday... Friday for me means I finally have time to work on my game! A bit opposite from the rest, I suppose.... read more 02/11/2011 (11:22 pm)
Non violent games Ever played Amnesia: The Dark Descent? Just started a little while ago, and I think I know what's go... read more 02/11/2011 (11:20 pm)
Full screen shaders The engine already has several postFx shaders already implemented. Like Daniel, I'm not shader maste... read more 02/08/2011 (10:51 pm)
Getting Started Here's some links to get you started. [url=http://www.garagegames.com/documentation/torque-3d]Tor... read more 02/08/2011 (10:45 pm)
Torque 3D Video Tutorials Not done with the series yet, but so far, great quality tutorials. Thanks, Lara. Very fast, yet clea... read more 02/07/2011 (2:37 am)
Java and Me Just because no AAA engines are written in Java, that doesn't make it a bad language. And just becau... read more 02/06/2011 (12:01 am)
Thoughts on TGE moving forward... I'm sad I wasn't watching the forums more closely when this idea first appeared, I like the idea of ... read more 11/28/2010 (11:38 pm)
Noob scripter help! Also, the proper code would be [code] if ($F == true)[/code] using $F = true will attempt to assig... read more 11/02/2010 (1:16 pm)
R.I.P. Creators Club Whatever happened to developing PC games, it's like they've removed all mention of that from the sit... read more 10/12/2010 (2:46 am)
Dynamic Shadow In TGB? Yes! Beautifully done. I might integrate something like this into my own 2D project (it's not TGB, so don... read more 10/08/2010 (12:55 am)
Target/Selection rings Because particle emitting just seems like it would look bad. It would spawn particles on a player (I... read more 10/05/2010 (3:36 am)
Target/Selection rings Does the targetting ring need to be at the player's feet? If not, you could have an object (like a 2... read more 10/04/2010 (1:37 am)
Player movement T3D\Player.cpp in the UpdateMove() and ProcessTick() functions should be what handles most of this.... read more 09/27/2010 (7:20 pm)
Make jump pad work for vehicles? applyImpulse with a trigger? I can't go and look right now, but is the jump pad you're referring to ... read more 08/10/2009 (1:33 pm)
Out of bounds value? I never noticed that. Maybe that's why his work looks all script?... read more 08/09/2009 (3:18 pm)
Out of bounds value? Well, if the error is happening in bitStream it could be something with networking, packing data, th... read more 08/07/2009 (12:34 pm)
Do Spaces effect Script? It works almost exactly as C++ syntax would. Newlines don't really exist, it's all the brackets and ... read more 08/07/2009 (9:46 am)
Is TGE a good start for beginner? Well, the other 2 have covered about all I could. But I will reiterate, TGE is like a beginner engin... read more 06/09/2009 (8:12 am)
Opinion flow as a game mechanic Sounds like it could be an amazing game idea, but for even the simplest concept, very hard to pull o... read more 05/31/2009 (12:48 pm)
Some general questions on this engine... [i]1) What type of mesh files does Torque use? I have access to 3ds studio max 2010 so I expect I ca... read more 05/31/2009 (11:07 am)
f5 particle editor problems If you're using TGE I wrote an upgraded version of the F5 particle editor.(I've never tested it with... read more 05/31/2009 (10:41 am)
Why do I get an error with the ending line? (console.log included) This doesn't mean there is a problem with the comment slash, but something before it. Torque will us... read more 05/31/2009 (10:34 am)
ParticleEditor Are you getting any error messages when pressing F5? Try recopying in the Creator folder. Or comp... read more 03/24/2009 (12:43 pm)
Converting GameBase to const char .getID() will return the id of the object. To get it as a string, I think there is a function along ... read more 03/11/2009 (6:59 pm)
how to get clouds on the *bottom* of the skybox? Like the screens a lot, reminds me of some of my favorite CS 1.6 custom maps. I'm guessing you've go... read more 03/05/2009 (2:24 pm)
Detail verses Structual Brushes Ah, thanks Orion, I always thought the term ghost meant the reverse of that, that they only existed ... read more 03/03/2009 (6:00 pm)
Detail verses Structual Brushes So, does my previous explanation win? :p You would want to make anything the player will be runni... read more 03/03/2009 (5:31 pm)
Detail verses Structual Brushes structural brushes are used to designate zoning and portaling for interiors. Detail brushes just loo... read more 03/03/2009 (1:06 pm)
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