Tyler Slabinski's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Box2d/Chipmunk/etc physics? | Okay, that is working, so I have all that done, however I am guessing I didn't do the first step cor... read more | 05/10/2011 (4:57 pm) |
| Box2d/Chipmunk/etc physics? | "Straightforward" to some people is certainly not straightforward to me. I'm not very g... read more | 05/09/2011 (6:01 pm) |
| Box2D Integration on Google Code | I would also like to put in a request for an iT2D resource. My prototype is currently using purely T... read more | 05/09/2011 (5:57 pm) |
| Engine not finished, refund? | I received my check today GG. I am very grateful you decided to do this for us. Unfortunately, I ... read more | 05/09/2011 (12:48 pm) |
| Engine not finished, refund? | My email changed from the one I used during the order it if that is what you based it on. It's now: ... read more | 04/02/2011 (10:07 am) |
| Engine not finished, refund? | Same here. No email.... read more | 04/01/2011 (10:26 pm) |
| Engine not finished, refund? | Has anyone received a refund? I know it may take a few days to get all of us, but I'd just like to k... read more | 02/19/2011 (8:02 pm) |
| Engine not finished, refund? | Same here, does anyone know when we'll be getting refunds?... read more | 02/15/2011 (4:47 pm) |
| Mountpoints | Mounts are just nodes with special names. In Torque, all mounts must be named mount0, mount1, mount2... read more | 01/22/2011 (1:28 pm) |
| SKETCHUP FREELANCER AVAILABLE | Please only post these type of threads in one area. Specifically the job area.... read more | 01/21/2011 (1:53 pm) |
| Efficient way to tell if object is within range? | Can't post a video now since I don't have the correct software needed. However, I will post a vid... read more | 01/21/2011 (10:52 am) |
| Engine not finished, refund? | I plan on buying T3D the moment I can afford it!... read more | 01/21/2011 (10:42 am) |
| Efficient way to tell if object is within range? | I'm sorry, that was a waste of time. I apparently just had to delete my DSO. Everything works now... read more | 01/20/2011 (6:37 pm) |
| Efficient way to tell if object is within range? | Okay, I was able to get pickRadius to work, however I can't seem to open up any of it's fields. For ... read more | 01/20/2011 (6:04 pm) |
| Engine not finished, refund? | That was such a nice thing of GSD to do!... read more | 01/20/2011 (1:04 pm) |
| Efficient way to tell if object is within range? | Well, I solved that, but I keep getting an 'unable to find function pickRadius' error in the console... read more | 01/16/2011 (4:24 pm) |
| Efficient way to tell if object is within range? | I like Patrick's method because it gives a list that will give me more control. It would also save t... read more | 01/16/2011 (1:28 am) |
| Efficient way to tell if object is within range? | I don't think it would be too bad, since it will only need to play the schedule loop while there isn... read more | 01/13/2011 (3:24 am) |
| Engine not finished, refund? | Michael... You guys rock.... read more | 01/07/2011 (8:38 pm) |
| Engine not finished, refund? | Okay, so now that you guys have gotten a buyer (or at least I am assuming this), what does this mean... read more | 12/27/2010 (3:56 am) |
| Engine not finished, refund? | Can we have an update? This is very important for many of us. To me it seems that TP is just stallin... read more | 12/13/2010 (12:05 am) |
| Engine not finished, refund? | Any more news on this? One of my parents just got laid off, and with Christmas coming up, we could r... read more | 12/01/2010 (11:37 pm) |
| HELP ME PLEASE?!?!?!?!? | Don't mean to sound rude, but you should really learn to type professionally on these forums. No one... read more | 11/25/2010 (3:00 pm) |
| MMO "Kits", Praire Games, and www.MMOWorkshop.com | Woah, Prairie Games? Haven't seen you guys for years! I forgot that the MMOWorkshop even existed...... read more | 11/20/2010 (10:55 pm) |
| Do Tilemaps work in 1.4? | Any word on this GG? Particles and Tilemaps can be temporarily fixed with some sort of placeholder, ... read more | 11/20/2010 (10:51 pm) |
| Engine not finished, refund? | Same here... I feel the development time of iTGE will take at least another 2 years (if it won't be ... read more | 11/20/2010 (10:48 pm) |
| Do Tilemaps work in 1.4? | I was wondering about this too... I just started bringing my prototype from TGB to iT2D. First I fou... read more | 11/19/2010 (12:39 am) |
| Engine not finished, refund? | Instead of a refund, what if we got the money we paid for iTGE get put into T3D? Of course, this ... read more | 11/18/2010 (10:05 pm) |
| Prototype from TGB to iT2D | EDIT: Well, don't I feel like an idiot... I just found out that I need to make a datablock for each ... read more | 11/17/2010 (8:25 pm) |
| Prototype from TGB to iT2D | Okay, I found this function in my "game.cs" file: [code]sceneWindow2D.loadLevel(%level)... read more | 11/17/2010 (1:53 am) |
| Engine not finished, refund? | Any word on this?... read more | 11/16/2010 (8:01 pm) |
| Changing particle movement code? | Well I finished alot of my prototype, but I still don't know how to get this to work. I am trying... read more | 10/30/2010 (12:38 am) |
| Gravitational Pull - Math done, need help with coding | You are going to need to make some sort of code for friction. I may be able to find time in a few ho... read more | 09/09/2010 (7:38 pm) |
| Learning the source code? | Well I'm using a Mac, so Xcode is my IDE. But I see what you mean. I was confused about how the C... read more | 08/24/2010 (3:46 am) |
| Help with diablo style of controls | Those controls are called RTS controls. There are many resources on that around here. I'll find some... read more | 08/23/2010 (11:54 pm) |
| Learning the source code? | Well here are a few... Definitive questions I have: 1. Where is the class for the ConsoleMethod f... read more | 08/23/2010 (11:07 pm) |
| Changing particle movement code? | Nope, that doesn't seem to do anything. I don't get any errors in the console either, so I don't rea... read more | 08/23/2010 (2:32 am) |
| Need help with gravity | I actually made a thread on trying to get gravitational effects. Currently objects can only be pulle... read more | 08/23/2010 (1:28 am) |
| Changing particle movement code? | Okay, I fixed it. I don't get any errors in the console, but it just doesn't do anything...... read more | 08/22/2010 (4:04 pm) |
| Changing particle movement code? | I keep getting the error "'object' was not declared in this scope". In the loop, I need... read more | 08/22/2010 (4:00 am) |
| Changing particle movement code? | I pretty much copied and pasted the code changes you made for the particle effect into the t2dSceneO... read more | 08/22/2010 (1:27 am) |
| Changing particle movement code? | Well I just found out that the core gameplay can't use the particles (particle collisions can't get ... read more | 08/20/2010 (10:19 pm) |
| Changing particle movement code? | Okay, it's starting to work now (don't know why, I didn't change anything). Works perfectly! I am... read more | 08/20/2010 (6:37 pm) |
| Changing particle movement code? | Nope, I have that change made. Same thing happens. [code]void t2dParticleEmitter::setGravity( boo... read more | 08/19/2010 (2:11 pm) |
| Changing particle movement code? | For some reason the mass won't change. I tried putting this into my script: [b]Gravity.cs[/b] [c... read more | 08/19/2010 (2:54 am) |
| Changing particle movement code? | Also, if anyone's going to use the additional code above, then remember to change the prototype func... read more | 08/18/2010 (11:30 pm) |
| Changing particle movement code? | You know, that's the sixth time in this one project that I made that mistake. But now I am getting s... read more | 08/18/2010 (2:45 pm) |
| Changing particle movement code? | I can't seem to get the TorqueScript to work right. I can't enable it in the editor, since I can't b... read more | 08/18/2010 (2:22 am) |
| Changing particle movement code? | Nevermind, I got it fixed. It was a compiler problem, and I was apparently not overwriting the previ... read more | 08/16/2010 (3:19 pm) |
| Changing particle movement code? | Well I can't seem to get this to work with TGB, I keep getting 18 compiling errors: [code]t2dPart... read more | 08/15/2010 (8:00 pm) |