Game Development Community

Tyler Slabinski's Forum Posts

Thread Post Date Posted
Box2d/Chipmunk/etc physics? Okay, that is working, so I have all that done, however I am guessing I didn't do the first step cor... read more 05/10/2011 (4:57 pm)
Box2d/Chipmunk/etc physics? "Straightforward" to some people is certainly not straightforward to me. I'm not very g... read more 05/09/2011 (6:01 pm)
Box2D Integration on Google Code I would also like to put in a request for an iT2D resource. My prototype is currently using purely T... read more 05/09/2011 (5:57 pm)
Engine not finished, refund? I received my check today GG. I am very grateful you decided to do this for us. Unfortunately, I ... read more 05/09/2011 (12:48 pm)
Engine not finished, refund? My email changed from the one I used during the order it if that is what you based it on. It's now: ... read more 04/02/2011 (10:07 am)
Engine not finished, refund? Same here. No email.... read more 04/01/2011 (10:26 pm)
Engine not finished, refund? Has anyone received a refund? I know it may take a few days to get all of us, but I'd just like to k... read more 02/19/2011 (8:02 pm)
Engine not finished, refund? Same here, does anyone know when we'll be getting refunds?... read more 02/15/2011 (4:47 pm)
Mountpoints Mounts are just nodes with special names. In Torque, all mounts must be named mount0, mount1, mount2... read more 01/22/2011 (1:28 pm)
SKETCHUP FREELANCER AVAILABLE Please only post these type of threads in one area. Specifically the job area.... read more 01/21/2011 (1:53 pm)
Efficient way to tell if object is within range? Can't post a video now since I don't have the correct software needed. However, I will post a vid... read more 01/21/2011 (10:52 am)
Engine not finished, refund? I plan on buying T3D the moment I can afford it!... read more 01/21/2011 (10:42 am)
Efficient way to tell if object is within range? I'm sorry, that was a waste of time. I apparently just had to delete my DSO. Everything works now... read more 01/20/2011 (6:37 pm)
Efficient way to tell if object is within range? Okay, I was able to get pickRadius to work, however I can't seem to open up any of it's fields. For ... read more 01/20/2011 (6:04 pm)
Engine not finished, refund? That was such a nice thing of GSD to do!... read more 01/20/2011 (1:04 pm)
Efficient way to tell if object is within range? Well, I solved that, but I keep getting an 'unable to find function pickRadius' error in the console... read more 01/16/2011 (4:24 pm)
Efficient way to tell if object is within range? I like Patrick's method because it gives a list that will give me more control. It would also save t... read more 01/16/2011 (1:28 am)
Efficient way to tell if object is within range? I don't think it would be too bad, since it will only need to play the schedule loop while there isn... read more 01/13/2011 (3:24 am)
Engine not finished, refund? Michael... You guys rock.... read more 01/07/2011 (8:38 pm)
Engine not finished, refund? Okay, so now that you guys have gotten a buyer (or at least I am assuming this), what does this mean... read more 12/27/2010 (3:56 am)
Engine not finished, refund? Can we have an update? This is very important for many of us. To me it seems that TP is just stallin... read more 12/13/2010 (12:05 am)
Engine not finished, refund? Any more news on this? One of my parents just got laid off, and with Christmas coming up, we could r... read more 12/01/2010 (11:37 pm)
HELP ME PLEASE?!?!?!?!? Don't mean to sound rude, but you should really learn to type professionally on these forums. No one... read more 11/25/2010 (3:00 pm)
MMO "Kits", Praire Games, and www.MMOWorkshop.com Woah, Prairie Games? Haven't seen you guys for years! I forgot that the MMOWorkshop even existed...... read more 11/20/2010 (10:55 pm)
Do Tilemaps work in 1.4? Any word on this GG? Particles and Tilemaps can be temporarily fixed with some sort of placeholder, ... read more 11/20/2010 (10:51 pm)
Engine not finished, refund? Same here... I feel the development time of iTGE will take at least another 2 years (if it won't be ... read more 11/20/2010 (10:48 pm)
Do Tilemaps work in 1.4? I was wondering about this too... I just started bringing my prototype from TGB to iT2D. First I fou... read more 11/19/2010 (12:39 am)
Engine not finished, refund? Instead of a refund, what if we got the money we paid for iTGE get put into T3D? Of course, this ... read more 11/18/2010 (10:05 pm)
Prototype from TGB to iT2D EDIT: Well, don't I feel like an idiot... I just found out that I need to make a datablock for each ... read more 11/17/2010 (8:25 pm)
Prototype from TGB to iT2D Okay, I found this function in my "game.cs" file: [code]sceneWindow2D.loadLevel(%level)... read more 11/17/2010 (1:53 am)
Engine not finished, refund? Any word on this?... read more 11/16/2010 (8:01 pm)
Changing particle movement code? Well I finished alot of my prototype, but I still don't know how to get this to work. I am trying... read more 10/30/2010 (12:38 am)
Gravitational Pull - Math done, need help with coding You are going to need to make some sort of code for friction. I may be able to find time in a few ho... read more 09/09/2010 (7:38 pm)
Learning the source code? Well I'm using a Mac, so Xcode is my IDE. But I see what you mean. I was confused about how the C... read more 08/24/2010 (3:46 am)
Help with diablo style of controls Those controls are called RTS controls. There are many resources on that around here. I'll find some... read more 08/23/2010 (11:54 pm)
Learning the source code? Well here are a few... Definitive questions I have: 1. Where is the class for the ConsoleMethod f... read more 08/23/2010 (11:07 pm)
Changing particle movement code? Nope, that doesn't seem to do anything. I don't get any errors in the console either, so I don't rea... read more 08/23/2010 (2:32 am)
Need help with gravity I actually made a thread on trying to get gravitational effects. Currently objects can only be pulle... read more 08/23/2010 (1:28 am)
Changing particle movement code? Okay, I fixed it. I don't get any errors in the console, but it just doesn't do anything...... read more 08/22/2010 (4:04 pm)
Changing particle movement code? I keep getting the error "'object' was not declared in this scope". In the loop, I need... read more 08/22/2010 (4:00 am)
Changing particle movement code? I pretty much copied and pasted the code changes you made for the particle effect into the t2dSceneO... read more 08/22/2010 (1:27 am)
Changing particle movement code? Well I just found out that the core gameplay can't use the particles (particle collisions can't get ... read more 08/20/2010 (10:19 pm)
Changing particle movement code? Okay, it's starting to work now (don't know why, I didn't change anything). Works perfectly! I am... read more 08/20/2010 (6:37 pm)
Changing particle movement code? Nope, I have that change made. Same thing happens. [code]void t2dParticleEmitter::setGravity( boo... read more 08/19/2010 (2:11 pm)
Changing particle movement code? For some reason the mass won't change. I tried putting this into my script: [b]Gravity.cs[/b] [c... read more 08/19/2010 (2:54 am)
Changing particle movement code? Also, if anyone's going to use the additional code above, then remember to change the prototype func... read more 08/18/2010 (11:30 pm)
Changing particle movement code? You know, that's the sixth time in this one project that I made that mistake. But now I am getting s... read more 08/18/2010 (2:45 pm)
Changing particle movement code? I can't seem to get the TorqueScript to work right. I can't enable it in the editor, since I can't b... read more 08/18/2010 (2:22 am)
Changing particle movement code? Nevermind, I got it fixed. It was a compiler problem, and I was apparently not overwriting the previ... read more 08/16/2010 (3:19 pm)
Changing particle movement code? Well I can't seem to get this to work with TGB, I keep getting 18 compiling errors: [code]t2dPart... read more 08/15/2010 (8:00 pm)
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