Game Development Community

Daniel Buckmaster's Forum Posts

Thread Post Date Posted
how do i weapon? Hmm, I can't reproduce that. But as long as you've learned from the tutorial!... read more 08/22/2014 (9:44 pm)
Collision System, How Does It Work? Something like: [code] void remove(const U32 i) { if (i < mCount) { for (U32 j = i, ... read more 08/22/2014 (8:35 pm)
how do i weapon? Sorry - what I recommend doing is downloading the zip file of the current master branch (the zip I l... read more 08/22/2014 (7:19 pm)
Collision System, How Does It Work? Isn't list compaction as simple as a for loop? I haven't worked with CollisionList for ages :/...... read more 08/22/2014 (5:20 pm)
how do i weapon? Lordrockit: you just have to know where to put the scripts. Datablocks go somewhere in art/datablock... read more 08/22/2014 (5:17 pm)
Deferred Shading Any additional build dependencies or anything?... read more 08/21/2014 (8:50 pm)
how do i weapon? Agreed. 3 internet points to you, Lordrockit. See how you go with [url=https://github.com/eightye... read more 08/21/2014 (6:53 pm)
how do i weapon? I'm in the middle of writing a really beginner-focused tutorial on basic weapons. I should be done w... read more 08/21/2014 (6:10 pm)
Next release? Oh, and for some reason I didn't see you asked about OSX and Linux support! It's not coming in 3.6, ... read more 08/20/2014 (11:22 pm)
Next release? Yep, for 3.6 one of our biggest goals was to review all the issues/PRs against the repository and pr... read more 08/20/2014 (6:01 pm)
Reflection Rendering Bug (GF 600 Series Only?) This should be fixed in 3.6.... read more 08/18/2014 (6:05 pm)
algorithms are replacing unions Oh, do you mean [url=http://techcrunch.com/2014/08/17/algorithm-overlords/]this[/url]?... read more 08/17/2014 (2:51 pm)
T3D 1.2 meshRoad fix for PhysX version not having collision [code]mPhysicsRep = PHYSICSMGR->createBody();[/code] This will get called multiple times in the ... read more 08/17/2014 (2:49 pm)
Modular Scripting Integration Thread It might also be useful to be able to draw a console/TS line in the source code. But yeah, your desc... read more 08/14/2014 (9:15 pm)
Modular Scripting Integration Thread [quote]I would advise against thinking everything in console == torque script.[/quote] Yep, good po... read more 08/14/2014 (6:21 pm)
Modular Scripting Integration Thread Development all the way. We keep it reasonably stable. We've also not been able to release as quickl... read more 08/14/2014 (4:36 pm)
Modular Scripting Integration Thread Man, this is going to be some significant amount of effort. The console is tied into the SimObject I... read more 08/14/2014 (3:45 pm)
What do users think of Torque 3D? I find it helps me to think of DTS as an 'internal' format that the engine creates, like a 'compiled... read more 08/14/2014 (12:47 am)
Modular Scripting Integration Thread Yeah, that's actually a really cool idea.... read more 08/14/2014 (12:39 am)
Modular Scripting Integration Thread Huh, interesting. Something to consider. So I guess that was what you were talking about, using V8 i... read more 08/13/2014 (10:26 pm)
Modular Scripting Integration Thread So by user-side programming you mean stuff you do in some games by editing ini and cfg files? Moddin... read more 08/13/2014 (9:50 pm)
Modular Scripting Integration Thread Yup. It's a good point. Frank, when I was working with ScriptT3D recently I included your swig bindi... read more 08/13/2014 (8:23 pm)
Modular Scripting Integration Thread Things: TAML would be a cross-language way of defining 'datablocks', though IIRC TAML replaces da... read more 08/13/2014 (2:41 pm)
Modular Scripting Integration Thread [url=http://stackoverflow.com/questions/6399615/what-breaking-changes-are-introduced-in-c11]I suspec... read more 08/12/2014 (5:35 pm)
Torque 3D 3.5.1 grenade does not bounce Thanks for going through that process Bruce - glad to hear it's just a zip file issue, though that's... read more 08/12/2014 (5:23 pm)
Modular Scripting Integration Thread People still use it. We've had complaints. But we're looking at doing so soon. At least putting a de... read more 08/11/2014 (10:22 pm)
Torque 3D 3.5.1 grenade does not bounce I tried to download the zip but it's being slow. We had trouble reproducing this in development bran... read more 08/11/2014 (8:00 pm)
Modular Scripting Integration Thread The current standard is C++98, and yes, a C++11 compiler can compile C++98 code.We're currently not ... read more 08/11/2014 (7:33 pm)
Collision System, How Does It Work? I think to work with per-team forcefields you'd have to modify ShapeBase/Player collision. The force... read more 08/11/2014 (6:49 pm)
Modular Scripting Integration Thread [quote]Tim Newell and I both tried removing the calls for postFX and moving them into C++ but tests ... read more 08/11/2014 (6:32 pm)
Modular Scripting Integration Thread [url=http://computerscomputing.wordpress.com/2013/02/18/lua-and-squirrel-the-case-for-squirrel/]Here... read more 08/11/2014 (6:51 am)
Modular Scripting Integration Thread Oh I agree. TS needs to go away long-term, but I for one am focusing on the committee's immediate go... read more 08/11/2014 (5:09 am)
Please delete post. The links are broken, and information is outdated. Oh my gosh your portfolio makes me want to remake Homeworld. Or just finish that game. I was crap at... read more 08/11/2014 (3:52 am)
Modular Scripting Integration Thread TorqueScript has changed very little since then, though Jeff's doing some interesting work on it. My... read more 08/11/2014 (2:56 am)
Make stuff follow the mouse The lack of setPosition is stupid. For now, you need to use setTransform, but you have to pass the w... read more 08/06/2014 (5:41 pm)
how do i clone the Project Manager after i forked it Publickey error suggests you've added an SSH key to your github account, but it's not being found on... read more 08/06/2014 (2:48 pm)
how do i clone the Project Manager after i forked it Could you link us to your fork? I'll see if I can clone a read-only version. EDIT: I found it. I ... read more 08/05/2014 (2:37 pm)
C++ coder looking for a project [project found] *swoons* can't wait to see the new blog, and to see Timmy and Nils working together! Just as a ge... read more 08/04/2014 (6:17 pm)
Generate c++ and script documentation For public projects, at least, it provides some nice feedback for anyone who's watching our progress... read more 08/04/2014 (4:55 pm)
Torque 3D Show Off Thread! Luis, I've been thinking about redesigning the 'made with T3D' part of the site for a while now so w... read more 08/04/2014 (4:50 pm)
Linux Sending Mission Crash Oh! How do you mean solved'ish? I'm compiling a dedicated server now so I'll see if I can reproduce ... read more 08/04/2014 (3:45 pm)
Linux Dedicated Server Undefined Reference to CreatePlatformWindowManager Okay, I'm spinning up a VM to test. Will first try latest dev branch, then merging in BeamNG. EDIT: ... read more 08/04/2014 (3:42 pm)
Generate c++ and script documentation Luis - could we make use of Github tickets for todo lists? Like I've done [url=https://github.com/Ga... read more 08/04/2014 (2:05 pm)
how do i clone the Project Manager after i forked it I don't mean to sound patronising but have you successfully cloned other repositories? I ask because... read more 08/04/2014 (1:56 pm)
Generate c++ and script documentation [url=http://t3dci.org/job/T3D-dev-common/doxygen/]Is this sufficient[/url]? I wonder if we could use... read more 08/03/2014 (4:22 pm)
Torque 3D Show Off Thread! Whoah! That looks brilliant. All the loopy trail effects are great. Can't wait to see more of this, ... read more 08/03/2014 (3:42 pm)
DirectX 11 - Status You mean [url=http://msdn.microsoft.com/en-us/library/windows/desktop/ee418730(v=vs.85).aspx]DirectX... read more 08/02/2014 (4:44 am)
Linux Dedicated Server Undefined Reference to CreatePlatformWindowManager Which version? 3.5.1? development head?... read more 08/02/2014 (12:04 am)
'Edit And Continue' In Visual Studio 2013 I always get a linker warning about not being able to edit and continue 'due to /SAFESEH specificati... read more 08/01/2014 (10:54 pm)
Friday... [youtube=GVCzdpagXOQ width=720 height=480] Am I doing it right?... read more 08/01/2014 (4:13 pm)