Daniel Buckmaster's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Ghosting Limits | Aha. So yes, if an object doesn't call setMaskBits on the server, it'll just stay in scope indefinit... read more | 09/17/2014 (1:06 am) |
| Debug mode, "unable to load game library", visual studio hints? | That shouldn't cause problems finding the DLL, because there's a clause there that searches for the ... read more | 09/16/2014 (8:51 pm) |
| Ghosting Limits | I'm going to try to reproduce this in a barebones environment as soon as I can. I always forget abou... read more | 09/16/2014 (5:52 pm) |
| GuiObjectView-->why it never works ! | Someone make a PR! We can't do everything ourselves ;).... read more | 09/16/2014 (3:03 pm) |
| Ghosting Limits | To be fair, most pickups are Items, which are ShapeBase and not TSStatic. But you're still correct. ... read more | 09/16/2014 (2:56 pm) |
| Debug mode, "unable to load game library", visual studio hints? | Delete all binaries, clean and rebuild?... read more | 09/16/2014 (2:52 pm) |
| Ghosting Limits | I'm pretty sure Vince's resource should operate on all ghosts, because it alters the distance used b... read more | 09/16/2014 (6:43 am) |
| [T3D] Handling the 3.6 release | Pre-release blog draft! [h1]Torque 3D 3.6 nearing release[/h1] That's righ... read more | 09/15/2014 (6:45 pm) |
| Project Manager fails to build sln file for physx/recast build only. | I haven't... would be lovely though. I've always meant to look into OpenSteer as well. I'd love to s... read more | 09/15/2014 (6:44 pm) |
| Difference between "class" and "superClass" properties | Kareem, it's basically that. Use it the same way you would use class, if you need multiple layers of... read more | 09/15/2014 (4:11 pm) |
| Project Manager fails to build sln file for physx/recast build only. | The version that was PRed in 3.5 is a step up from the old resource, but be careful, the script inte... read more | 09/15/2014 (3:55 pm) |
| Project Manager fails to build sln file for physx/recast build only. | That's bizarre. A workaround for now would be to simply generate a project with Empty, then copy/pas... read more | 09/15/2014 (3:45 pm) |
| Ghosting Limits | Awesome. Frankly, just using the engine is really helpful, because it finds use cases that we haven'... read more | 09/15/2014 (3:23 pm) |
| Difference between "class" and "superClass" properties | Basically, superclass just gives you more options when defining class hierarchies in script. For exa... read more | 09/15/2014 (1:48 pm) |
| Ghosting Limits | Yeah, it seems like that detachObject call should be removing ghosts that aren't scoped. We'll have ... read more | 09/15/2014 (1:39 pm) |
| Playthread, non-cyclic animations, and clients | It seems that unpackUpdate always [url=https://github.com/GarageGames/Torque3D/blob/development/Engi... read more | 09/14/2014 (4:22 pm) |
| Help for test x64 build for T3D 3.6 release | Awesome! I'll test it today. EDIT: no x64 #define needed? EDIT: getting a ton of warnings abou... read more | 09/14/2014 (3:10 pm) |
| Ghosting Limits | Ok, this comment from [url=https://github.com/GarageGames/Torque3D/blob/development/Engine/source/si... read more | 09/13/2014 (9:32 pm) |
| Ghosting Limits | [quote]How are developers making games that hold more than this amount of TSStatics (or any object f... read more | 09/13/2014 (3:48 pm) |
| Playthread, non-cyclic animations, and clients | Right, I'm looking into this. I've set up a really basic test harness in [url=https://github.com/eig... read more | 09/13/2014 (3:59 am) |
| Light bleed through - is it addressed in 3,6? | I'm pretty sure Andrew Mac did have some success editing properties on the Sun object (overdark fact... read more | 09/11/2014 (4:51 pm) |
| Players and Doors (And Collision) | Az - is that really true? Player collision uses an [url=https://github.com/GarageGames/Torque3D/blob... read more | 09/11/2014 (4:18 pm) |
| Light bleed through - is it addressed in 3,6? | Ron - it'd be nice if that were the end of the story, but this happens even in situations where it's... read more | 09/11/2014 (3:55 pm) |
| Ghosting Limits | Does being ScopeAlways have anything to do with TSStatic's 'lightweight' networking properties? T... read more | 09/10/2014 (6:31 pm) |
| Light bleed through - is it addressed in 3,6? | Unfortunately this issue isn't on [url=https://github.com/GarageGames/Torque3D/issues?q=is%3Aopen+mi... read more | 09/09/2014 (5:18 pm) |
| click clone cash, profit prophecy, xtreame profit cloud review | You leave Brian out of this.... read more | 09/09/2014 (2:34 pm) |
| TDN content license | Awesome. Maybe we should actually move this thread somewhere public so people can join in the effort... read more | 09/09/2014 (2:20 pm) |
| TDN content license | Any update on this, Scott?... read more | 09/09/2014 (4:34 am) |
| Torque3D - CI | Hey Luis or Thomas - I'm having trouble using command-line CMake in linux to build the engine. There... read more | 09/09/2014 (12:44 am) |
| Players and Doors (And Collision) | Well, there's a big step between detecting collision of animated meshes and actually responding to t... read more | 09/08/2014 (5:50 pm) |
| Players and Doors (And Collision) | Yeah I'm pretty sure RigidShape doesn't apply any forces to Player. I did some work with this in TGE... read more | 09/08/2014 (5:05 pm) |
| Players and Doors (And Collision) | Projectiles just raycast, and critically, they only raycast against collision geometry at the [i]sta... read more | 09/08/2014 (3:40 pm) |
| torque wont let me make my own scripts ??? | Have a look at [url=https://github.com/GarageGames/Torque2D/blob/master/main.cs]main.cs[/url] - it's... read more | 09/08/2014 (3:00 am) |
| Players and Doors (And Collision) | Ah, I see, that makes sense! But I actually believe it's just that enough people aren't making games... read more | 09/08/2014 (2:49 am) |
| Players and Doors (And Collision) | I don't think Glenn is necessarily suggesting the engine should have a built-in door object (nor am ... read more | 09/07/2014 (2:30 pm) |
| Schedule command - Calling Object vs. Calling Function | I suspect that isn't really doable. The TS parser would have to know the difference between a functi... read more | 09/03/2014 (7:23 pm) |
| Schedule command - Calling Object vs. Calling Function | Well, they're handled exactly the way they're designed - instead of being a string value, they're a ... read more | 09/02/2014 (3:14 pm) |
| [T3D] Handling the 3.6 release | Having the bugfix branch and then merging it into development sounds like a good idea, let's roll wi... read more | 08/30/2014 (3:46 am) |
| [T3D] Handling the 3.6 release | Yeah. End of september seems like a good optimistic goal. I'm going to start a public thread for the... read more | 08/29/2014 (5:21 pm) |
| WorldBox issues with custom vehicle class | Which AssertFatal is failing? It's odd that the release build is running fine - usually an AssertFat... read more | 08/29/2014 (1:28 am) |
| Downloading custom content files from the server | I wish I could help you out, but I'm unfamiliar with how the networking handles (or used to handle) ... read more | 08/28/2014 (8:24 pm) |
| Walkabout Navigation Toolkit help thread | Great to hear, Gibby!... read more | 08/28/2014 (3:55 am) |
| Players and Doors (And Collision) | The double-direction idea is a good one. What if, instead of using a physical zone, you just do a on... read more | 08/28/2014 (3:38 am) |
| Schedule command - Calling Object vs. Calling Function | Okay, if you're interested, try this one: [code]TestObject2.schedule(4000, 'setHidden', true);[/cod... read more | 08/28/2014 (3:31 am) |
| Schedule command - Calling Object vs. Calling Function | [quote]Note - should use '' instead of "" because it is more likely to function correctly ... read more | 08/27/2014 (4:42 am) |
| Entity/Component System R&D Discussion | [url=https://github.com/Areloch/Torque3D/pull/4]Component selection interface[/url] is getting there... read more | 08/24/2014 (6:47 pm) |
| Torque3D OpenGL Status | Sounds fantastic! Can't wait to see it in action :).... read more | 08/24/2014 (2:51 pm) |
| [T3D] Linux milestone | Ok fair enough! 3.7 sounds awesome. I'll try to get properly involved on the linux side of things - ... read more | 08/24/2014 (6:03 am) |
| T3D tutorials en masse | For the record, t3d-bones is at beginner level. If you count scripting as beginner. EDIT: Also, [... read more | 08/23/2014 (4:17 am) |
| Lordrockit's free 3d models | Good advice! It'll also give people a sample of your work to entice them to request things...... read more | 08/22/2014 (10:44 pm) |