Game Development Community

Daniel Buckmaster's Forum Posts

Thread Post Date Posted
Ghosting Limits Aha. So yes, if an object doesn't call setMaskBits on the server, it'll just stay in scope indefinit... read more 09/17/2014 (1:06 am)
Debug mode, "unable to load game library", visual studio hints? That shouldn't cause problems finding the DLL, because there's a clause there that searches for the ... read more 09/16/2014 (8:51 pm)
Ghosting Limits I'm going to try to reproduce this in a barebones environment as soon as I can. I always forget abou... read more 09/16/2014 (5:52 pm)
GuiObjectView-->why it never works ! Someone make a PR! We can't do everything ourselves ;).... read more 09/16/2014 (3:03 pm)
Ghosting Limits To be fair, most pickups are Items, which are ShapeBase and not TSStatic. But you're still correct. ... read more 09/16/2014 (2:56 pm)
Debug mode, "unable to load game library", visual studio hints? Delete all binaries, clean and rebuild?... read more 09/16/2014 (2:52 pm)
Ghosting Limits I'm pretty sure Vince's resource should operate on all ghosts, because it alters the distance used b... read more 09/16/2014 (6:43 am)
[T3D] Handling the 3.6 release Pre-release blog draft! [h1]Torque 3D 3.6 nearing release[/h1] That's righ... read more 09/15/2014 (6:45 pm)
Project Manager fails to build sln file for physx/recast build only. I haven't... would be lovely though. I've always meant to look into OpenSteer as well. I'd love to s... read more 09/15/2014 (6:44 pm)
Difference between "class" and "superClass" properties Kareem, it's basically that. Use it the same way you would use class, if you need multiple layers of... read more 09/15/2014 (4:11 pm)
Project Manager fails to build sln file for physx/recast build only. The version that was PRed in 3.5 is a step up from the old resource, but be careful, the script inte... read more 09/15/2014 (3:55 pm)
Project Manager fails to build sln file for physx/recast build only. That's bizarre. A workaround for now would be to simply generate a project with Empty, then copy/pas... read more 09/15/2014 (3:45 pm)
Ghosting Limits Awesome. Frankly, just using the engine is really helpful, because it finds use cases that we haven'... read more 09/15/2014 (3:23 pm)
Difference between "class" and "superClass" properties Basically, superclass just gives you more options when defining class hierarchies in script. For exa... read more 09/15/2014 (1:48 pm)
Ghosting Limits Yeah, it seems like that detachObject call should be removing ghosts that aren't scoped. We'll have ... read more 09/15/2014 (1:39 pm)
Playthread, non-cyclic animations, and clients It seems that unpackUpdate always [url=https://github.com/GarageGames/Torque3D/blob/development/Engi... read more 09/14/2014 (4:22 pm)
Help for test x64 build for T3D 3.6 release Awesome! I'll test it today. EDIT: no x64 #define needed? EDIT: getting a ton of warnings abou... read more 09/14/2014 (3:10 pm)
Ghosting Limits Ok, this comment from [url=https://github.com/GarageGames/Torque3D/blob/development/Engine/source/si... read more 09/13/2014 (9:32 pm)
Ghosting Limits [quote]How are developers making games that hold more than this amount of TSStatics (or any object f... read more 09/13/2014 (3:48 pm)
Playthread, non-cyclic animations, and clients Right, I'm looking into this. I've set up a really basic test harness in [url=https://github.com/eig... read more 09/13/2014 (3:59 am)
Light bleed through - is it addressed in 3,6? I'm pretty sure Andrew Mac did have some success editing properties on the Sun object (overdark fact... read more 09/11/2014 (4:51 pm)
Players and Doors (And Collision) Az - is that really true? Player collision uses an [url=https://github.com/GarageGames/Torque3D/blob... read more 09/11/2014 (4:18 pm)
Light bleed through - is it addressed in 3,6? Ron - it'd be nice if that were the end of the story, but this happens even in situations where it's... read more 09/11/2014 (3:55 pm)
Ghosting Limits Does being ScopeAlways have anything to do with TSStatic's 'lightweight' networking properties? T... read more 09/10/2014 (6:31 pm)
Light bleed through - is it addressed in 3,6? Unfortunately this issue isn't on [url=https://github.com/GarageGames/Torque3D/issues?q=is%3Aopen+mi... read more 09/09/2014 (5:18 pm)
click clone cash, profit prophecy, xtreame profit cloud review You leave Brian out of this.... read more 09/09/2014 (2:34 pm)
TDN content license Awesome. Maybe we should actually move this thread somewhere public so people can join in the effort... read more 09/09/2014 (2:20 pm)
TDN content license Any update on this, Scott?... read more 09/09/2014 (4:34 am)
Torque3D - CI Hey Luis or Thomas - I'm having trouble using command-line CMake in linux to build the engine. There... read more 09/09/2014 (12:44 am)
Players and Doors (And Collision) Well, there's a big step between detecting collision of animated meshes and actually responding to t... read more 09/08/2014 (5:50 pm)
Players and Doors (And Collision) Yeah I'm pretty sure RigidShape doesn't apply any forces to Player. I did some work with this in TGE... read more 09/08/2014 (5:05 pm)
Players and Doors (And Collision) Projectiles just raycast, and critically, they only raycast against collision geometry at the [i]sta... read more 09/08/2014 (3:40 pm)
torque wont let me make my own scripts ??? Have a look at [url=https://github.com/GarageGames/Torque2D/blob/master/main.cs]main.cs[/url] - it's... read more 09/08/2014 (3:00 am)
Players and Doors (And Collision) Ah, I see, that makes sense! But I actually believe it's just that enough people aren't making games... read more 09/08/2014 (2:49 am)
Players and Doors (And Collision) I don't think Glenn is necessarily suggesting the engine should have a built-in door object (nor am ... read more 09/07/2014 (2:30 pm)
Schedule command - Calling Object vs. Calling Function I suspect that isn't really doable. The TS parser would have to know the difference between a functi... read more 09/03/2014 (7:23 pm)
Schedule command - Calling Object vs. Calling Function Well, they're handled exactly the way they're designed - instead of being a string value, they're a ... read more 09/02/2014 (3:14 pm)
[T3D] Handling the 3.6 release Having the bugfix branch and then merging it into development sounds like a good idea, let's roll wi... read more 08/30/2014 (3:46 am)
[T3D] Handling the 3.6 release Yeah. End of september seems like a good optimistic goal. I'm going to start a public thread for the... read more 08/29/2014 (5:21 pm)
WorldBox issues with custom vehicle class Which AssertFatal is failing? It's odd that the release build is running fine - usually an AssertFat... read more 08/29/2014 (1:28 am)
Downloading custom content files from the server I wish I could help you out, but I'm unfamiliar with how the networking handles (or used to handle) ... read more 08/28/2014 (8:24 pm)
Walkabout Navigation Toolkit help thread Great to hear, Gibby!... read more 08/28/2014 (3:55 am)
Players and Doors (And Collision) The double-direction idea is a good one. What if, instead of using a physical zone, you just do a on... read more 08/28/2014 (3:38 am)
Schedule command - Calling Object vs. Calling Function Okay, if you're interested, try this one: [code]TestObject2.schedule(4000, 'setHidden', true);[/cod... read more 08/28/2014 (3:31 am)
Schedule command - Calling Object vs. Calling Function [quote]Note - should use '' instead of "" because it is more likely to function correctly ... read more 08/27/2014 (4:42 am)
Entity/Component System R&D Discussion [url=https://github.com/Areloch/Torque3D/pull/4]Component selection interface[/url] is getting there... read more 08/24/2014 (6:47 pm)
Torque3D OpenGL Status Sounds fantastic! Can't wait to see it in action :).... read more 08/24/2014 (2:51 pm)
[T3D] Linux milestone Ok fair enough! 3.7 sounds awesome. I'll try to get properly involved on the linux side of things - ... read more 08/24/2014 (6:03 am)
T3D tutorials en masse For the record, t3d-bones is at beginner level. If you count scripting as beginner. EDIT: Also, [... read more 08/23/2014 (4:17 am)
Lordrockit's free 3d models Good advice! It'll also give people a sample of your work to entice them to request things...... read more 08/22/2014 (10:44 pm)