Daniel Buckmaster's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Namespace problems | Okay. I think there's the heart of the issue. So basically, methods should be structured like callba... read more | 02/18/2007 (5:04 am) |
| Namespace problems | So if I want an object to have dynamic fields, I need to define them myself, instead of getting a da... read more | 02/17/2007 (11:39 pm) |
| Namespace problems | But can I write my own functions that use these namespaces, or am I restricted to using only the cal... read more | 02/17/2007 (12:38 am) |
| Taking weapons Halo-style? | Can I then have each weapon object create its own trigger area? And somehow nullify it when the weap... read more | 02/16/2007 (8:29 am) |
| Namespace problems | So a definition 'datablock StaticShapeData(Thingie)' is a StaticShapeData object with the name Thing... read more | 02/14/2007 (12:02 pm) |
| Namespace problems | [quote]There's nothing to stop you having a Thingie::doIt function. The problem you had was that you... read more | 02/13/2007 (11:48 am) |
| Namespace problems | Aha... I never figured out that Torsion was an IDE. I've been looking for TribalIDE, but the interne... read more | 02/12/2007 (9:16 am) |
| Namespace problems | I shall now hide my face for thirty days... (In other words, you should have given me a hiding fo... read more | 02/10/2007 (11:36 pm) |
| A bit of life | [quote]Supposedly when they were making Oblivion, they were testing the AI system and they told this... read more | 02/10/2007 (11:24 pm) |
| Namespace problems | Okay, one problem. I had a go implementing what I had before, according to Amr's suggestion. This is... read more | 02/10/2007 (4:43 am) |
| A bit of life | [quote]I loved how Vivec looked, but it was so big it was just a pain to get anywhere. My favorite c... read more | 02/09/2007 (10:41 pm) |
| Live script based pathfinding? | [url]http://www.policyalmanac.org/games/aStarTutorial.htm[/url] That should give you a good idea ho... read more | 02/09/2007 (12:46 pm) |
| Namespace problems | Right... that's strange, but I guess it makes sense. Thank you both very much for clearing that up.... read more | 02/09/2007 (9:23 am) |
| How to find distance between two points? | That returns in Torque metres, right?... read more | 02/08/2007 (9:36 am) |
| Namespace problems | Okay... maybe I won't :P. Thanks for the heads-up. [quote]you always have a locally scoped variable... read more | 02/08/2007 (9:35 am) |
| My dream game.... | [quote]But solely from a technical standpoint, is this game able to be made with indie software? [/q... read more | 02/08/2007 (9:31 am) |
| My dream game.... | Well, there was Halo Zero, which is free, but a different style of game to Halo.... read more | 02/07/2007 (10:28 am) |
| Namespace problems | Ah... I see the light!... Thank you for clearing that up :P. Now I just need to figure out what c... read more | 02/07/2007 (10:21 am) |
| Namespace problems | Well, for example, say I have a Thingie names shape1. If I wanted to perform the sayHi() method on [... read more | 02/06/2007 (12:10 pm) |
| Namespace problems | Amr: Thanks for clearing that up... how, then, can I perform changes on individual objects?... read more | 02/06/2007 (11:48 am) |
| Namespace problems | I thought I was getting it. There's something fundamental in the difference between my implementatio... read more | 02/06/2007 (10:57 am) |
| My dream game.... | [quote]Master Chief would totally waste Link. I only played Zelda games when the Nintendo 64 was pop... read more | 02/06/2007 (9:56 am) |
| Namespace problems | ...so my onCollision function is somehow different to functions I create myself, being one that's al... read more | 02/05/2007 (10:04 am) |
| Problems with TGE 1.5 intro (GettingStarted.pdf) | Anything else unusual in the console? As you said before, the collision setting warnings are trivial... read more | 02/03/2007 (1:20 pm) |
| Continuous behaviour | Hmm... and then I'd put my code to alter an object's position into 'update'?... read more | 02/03/2007 (1:19 pm) |
| Problems with TGE 1.5 intro (GettingStarted.pdf) | Did you remember to put exec(script file) calls to run the new files you've created?... read more | 02/03/2007 (9:24 am) |
| Extreme slowdown after clean install | When tutorial.base loaded, the spot down the bottom that usually has the RSS feed looked like ... read more | 02/03/2007 (8:57 am) |
| Extreme slowdown after clean install | Okay, I chased down the culprit. Anybody who wants to remove RSS feeds from tutorial.base (that was ... read more | 02/02/2007 (10:21 am) |
| Just started scripting...rotation issue... | @Gareth: I also started with 3DGS, and I've found that Toque works very differently. I *think* (don... read more | 01/29/2007 (12:49 pm) |
| Shiny/metallic textures? | What does environment mapping reflect? Is it just the skycube colours?... read more | 01/23/2007 (7:26 am) |
| Mmo not built around combat | Sports MMO? Could be fun...... read more | 01/22/2007 (10:49 am) |
| Items in an inventory | I get the basic differences between the two types - but how are they handled by the inventory? Are w... read more | 01/19/2007 (1:16 pm) |
| Something wrong with a collision mesh | Heh, thanks. Still needs a lot of optimising, though...... read more | 01/19/2007 (7:21 am) |
| Something wrong with a collision mesh | Thanks! That worked. I still get the console error, but the shape works. Thank you again.... read more | 01/18/2007 (9:59 am) |
| A 'realistic' sci-fi FPS? | I totally agree. And I'm a little disappointed that I'm not thrusting at any fundamental element of ... read more | 01/18/2007 (9:44 am) |
| Something wrong with a collision mesh | Thanks for the help! I've exported to Torque before (in .921, now I have .93), but this time I'm exp... read more | 01/17/2007 (9:18 am) |
| A 'realistic' sci-fi FPS? | That was one of my first considerstions ;) I was originally considering a basically humanoid formati... read more | 01/13/2007 (11:53 pm) |
| ... | I'm getting a 'Python error: check console' when I try to run the cript (open it from the exports me... read more | 01/13/2007 (2:52 am) |
| A 'realistic' sci-fi FPS? | [quote]Others say that the chances of their being similar to us is pretty slim (Read Sphere for a go... read more | 01/13/2007 (2:06 am) |
| Blender | About mirrored duplicates - why not create the duplicate with the 'mirror' modifier in the first pla... read more | 01/12/2007 (11:28 am) |
| Kork reflects | Looks like it - on adding the octahedron static shape, it doesn't exactly reflect, but there is a so... read more | 01/12/2007 (8:14 am) |
| A scripted close combat system? | Okay. Good to know I'm not annoying people :) I've handled melee in another engine before, so I'll ... read more | 01/12/2007 (8:07 am) |
| A 'realistic' sci-fi FPS? | That was one of my main problems with the idea - balancing. Because I wanted to make it plausible, I... read more | 01/12/2007 (7:59 am) |
| A 'realistic' sci-fi FPS? | A bit of a belated answer to something: [quote]As far a weapons, soldier-carried weapons are not li... read more | 01/11/2007 (9:11 am) |
| A scripted close combat system? | I haven't actually... I did see one melee resource, but to my knowledge it didn't take this approach... read more | 01/11/2007 (7:27 am) |
| A 'realistic' sci-fi FPS? | [quote]I don't know how to solve quadratic equations. Does that make me less than average? [/quote]... read more | 01/09/2007 (12:52 pm) |
| Vertex animations? | So Iguess I'll just animate bones around a track, then. Thanks for the info!... read more | 01/08/2007 (7:53 am) |
| Real time terrain deform for impacts | The short answer is yes, but I can't help you with how. I'd guess some sort of sine function on the ... read more | 01/08/2007 (7:48 am) |
| A 'realistic' sci-fi FPS? | That sounds like a pretty cool idea, but not one I want to explore within this universe. This is my ... read more | 01/07/2007 (12:37 pm) |
| A 'realistic' sci-fi FPS? | Now there's some thinking. I can't say I agree with everything you've said, but that's not the point... read more | 01/07/2007 (4:35 am) |