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Daniel Buckmaster's Forum Posts

Thread Post Date Posted
Namespace problems Okay. I think there's the heart of the issue. So basically, methods should be structured like callba... read more 02/18/2007 (5:04 am)
Namespace problems So if I want an object to have dynamic fields, I need to define them myself, instead of getting a da... read more 02/17/2007 (11:39 pm)
Namespace problems But can I write my own functions that use these namespaces, or am I restricted to using only the cal... read more 02/17/2007 (12:38 am)
Taking weapons Halo-style? Can I then have each weapon object create its own trigger area? And somehow nullify it when the weap... read more 02/16/2007 (8:29 am)
Namespace problems So a definition 'datablock StaticShapeData(Thingie)' is a StaticShapeData object with the name Thing... read more 02/14/2007 (12:02 pm)
Namespace problems [quote]There's nothing to stop you having a Thingie::doIt function. The problem you had was that you... read more 02/13/2007 (11:48 am)
Namespace problems Aha... I never figured out that Torsion was an IDE. I've been looking for TribalIDE, but the interne... read more 02/12/2007 (9:16 am)
Namespace problems I shall now hide my face for thirty days... (In other words, you should have given me a hiding fo... read more 02/10/2007 (11:36 pm)
A bit of life [quote]Supposedly when they were making Oblivion, they were testing the AI system and they told this... read more 02/10/2007 (11:24 pm)
Namespace problems Okay, one problem. I had a go implementing what I had before, according to Amr's suggestion. This is... read more 02/10/2007 (4:43 am)
A bit of life [quote]I loved how Vivec looked, but it was so big it was just a pain to get anywhere. My favorite c... read more 02/09/2007 (10:41 pm)
Live script based pathfinding? [url]http://www.policyalmanac.org/games/aStarTutorial.htm[/url] That should give you a good idea ho... read more 02/09/2007 (12:46 pm)
Namespace problems Right... that's strange, but I guess it makes sense. Thank you both very much for clearing that up.... read more 02/09/2007 (9:23 am)
How to find distance between two points? That returns in Torque metres, right?... read more 02/08/2007 (9:36 am)
Namespace problems Okay... maybe I won't :P. Thanks for the heads-up. [quote]you always have a locally scoped variable... read more 02/08/2007 (9:35 am)
My dream game.... [quote]But solely from a technical standpoint, is this game able to be made with indie software? [/q... read more 02/08/2007 (9:31 am)
My dream game.... Well, there was Halo Zero, which is free, but a different style of game to Halo.... read more 02/07/2007 (10:28 am)
Namespace problems Ah... I see the light!... Thank you for clearing that up :P. Now I just need to figure out what c... read more 02/07/2007 (10:21 am)
Namespace problems Well, for example, say I have a Thingie names shape1. If I wanted to perform the sayHi() method on [... read more 02/06/2007 (12:10 pm)
Namespace problems Amr: Thanks for clearing that up... how, then, can I perform changes on individual objects?... read more 02/06/2007 (11:48 am)
Namespace problems I thought I was getting it. There's something fundamental in the difference between my implementatio... read more 02/06/2007 (10:57 am)
My dream game.... [quote]Master Chief would totally waste Link. I only played Zelda games when the Nintendo 64 was pop... read more 02/06/2007 (9:56 am)
Namespace problems ...so my onCollision function is somehow different to functions I create myself, being one that's al... read more 02/05/2007 (10:04 am)
Problems with TGE 1.5 intro (GettingStarted.pdf) Anything else unusual in the console? As you said before, the collision setting warnings are trivial... read more 02/03/2007 (1:20 pm)
Continuous behaviour Hmm... and then I'd put my code to alter an object's position into 'update'?... read more 02/03/2007 (1:19 pm)
Problems with TGE 1.5 intro (GettingStarted.pdf) Did you remember to put exec(script file) calls to run the new files you've created?... read more 02/03/2007 (9:24 am)
Extreme slowdown after clean install When tutorial.base loaded, the spot down the bottom that usually has the RSS feed looked like ... read more 02/03/2007 (8:57 am)
Extreme slowdown after clean install Okay, I chased down the culprit. Anybody who wants to remove RSS feeds from tutorial.base (that was ... read more 02/02/2007 (10:21 am)
Just started scripting...rotation issue... @Gareth: I also started with 3DGS, and I've found that Toque works very differently. I *think* (don... read more 01/29/2007 (12:49 pm)
Shiny/metallic textures? What does environment mapping reflect? Is it just the skycube colours?... read more 01/23/2007 (7:26 am)
Mmo not built around combat Sports MMO? Could be fun...... read more 01/22/2007 (10:49 am)
Items in an inventory I get the basic differences between the two types - but how are they handled by the inventory? Are w... read more 01/19/2007 (1:16 pm)
Something wrong with a collision mesh Heh, thanks. Still needs a lot of optimising, though...... read more 01/19/2007 (7:21 am)
Something wrong with a collision mesh Thanks! That worked. I still get the console error, but the shape works. Thank you again.... read more 01/18/2007 (9:59 am)
A 'realistic' sci-fi FPS? I totally agree. And I'm a little disappointed that I'm not thrusting at any fundamental element of ... read more 01/18/2007 (9:44 am)
Something wrong with a collision mesh Thanks for the help! I've exported to Torque before (in .921, now I have .93), but this time I'm exp... read more 01/17/2007 (9:18 am)
A 'realistic' sci-fi FPS? That was one of my first considerstions ;) I was originally considering a basically humanoid formati... read more 01/13/2007 (11:53 pm)
... I'm getting a 'Python error: check console' when I try to run the cript (open it from the exports me... read more 01/13/2007 (2:52 am)
A 'realistic' sci-fi FPS? [quote]Others say that the chances of their being similar to us is pretty slim (Read Sphere for a go... read more 01/13/2007 (2:06 am)
Blender About mirrored duplicates - why not create the duplicate with the 'mirror' modifier in the first pla... read more 01/12/2007 (11:28 am)
Kork reflects Looks like it - on adding the octahedron static shape, it doesn't exactly reflect, but there is a so... read more 01/12/2007 (8:14 am)
A scripted close combat system? Okay. Good to know I'm not annoying people :) I've handled melee in another engine before, so I'll ... read more 01/12/2007 (8:07 am)
A 'realistic' sci-fi FPS? That was one of my main problems with the idea - balancing. Because I wanted to make it plausible, I... read more 01/12/2007 (7:59 am)
A 'realistic' sci-fi FPS? A bit of a belated answer to something: [quote]As far a weapons, soldier-carried weapons are not li... read more 01/11/2007 (9:11 am)
A scripted close combat system? I haven't actually... I did see one melee resource, but to my knowledge it didn't take this approach... read more 01/11/2007 (7:27 am)
A 'realistic' sci-fi FPS? [quote]I don't know how to solve quadratic equations. Does that make me less than average? [/quote]... read more 01/09/2007 (12:52 pm)
Vertex animations? So Iguess I'll just animate bones around a track, then. Thanks for the info!... read more 01/08/2007 (7:53 am)
Real time terrain deform for impacts The short answer is yes, but I can't help you with how. I'd guess some sort of sine function on the ... read more 01/08/2007 (7:48 am)
A 'realistic' sci-fi FPS? That sounds like a pretty cool idea, but not one I want to explore within this universe. This is my ... read more 01/07/2007 (12:37 pm)
A 'realistic' sci-fi FPS? Now there's some thinking. I can't say I agree with everything you've said, but that's not the point... read more 01/07/2007 (4:35 am)