Daniel Buckmaster's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Disabling collision - so close | The problem is, I do want it to collide with Players usually, but only not to collide when it's moun... read more | 05/21/2007 (10:07 pm) |
| MountObject using any object node? $75 bounty | Well, I've just started working with engine code, and I'm not doing it extremely well, so take any ... read more | 05/21/2007 (12:14 pm) |
| Torque Script Array Implemented | Well, not here, 'cause it's not a game idea. If you made changes to the engine, try the Engine forum... read more | 05/15/2007 (11:42 am) |
| Single Home Tile with no Repeating | I'll go over this in full detail, because I don't know how experienced you are with the world editor... read more | 05/09/2007 (8:04 am) |
| Modernization Kit Beta | I'm having the same problem as J Taylor, namely an error on compile with a clean 1.5.0 build: [quot... read more | 05/06/2007 (7:15 am) |
| Passing Variables to a GUI | Also have a look at the GettingStarted.pdf. It shows you how to dynamically change GUI elements (a t... read more | 05/06/2007 (12:14 am) |
| Disabling collision | All right, I figured out another way. I looked into the way Item implements its srtCollisionTimeout ... read more | 05/06/2007 (12:01 am) |
| Before it Happens | [quote]and sometimes even by stealth[/quote] :D Seems like a good fun game idea. However, I beli... read more | 05/05/2007 (11:38 pm) |
| Disabling collision | Well, using the Item class was because I wanted its physical interaction with the world (dropping, b... read more | 05/02/2007 (8:25 am) |
| Disabling collision | I'll try this out later, but for now one last question: will the player still be able to collide wit... read more | 05/01/2007 (10:01 am) |
| Unable to find function ItemData::create | And, of course, static and rotate don't [i]have[/i] to be set to true...... read more | 04/30/2007 (11:08 pm) |
| Disabling collision | [quote]1) Give your new class a different collision mask bit. [/quote] How would I go about doing ... read more | 04/30/2007 (11:03 pm) |
| Runtime error in bitRender.cc | Thank you very much. I just can't see why my homegrown class triggered this error when nothing else ... read more | 04/29/2007 (8:55 am) |
| MountObject | Huh, then that may be the modification I need - to make mounted StaticShapes use mount nodes. I'll n... read more | 04/23/2007 (12:20 pm) |
| Game with the sense of touch | A surgery game?... read more | 04/23/2007 (11:42 am) |
| A bit of life | [quote]My thoughts come more from all the mmorpgs I've played and feeling like it was a little silly... read more | 04/23/2007 (11:40 am) |
| MountObject | [quote]You can definately mount StaticShapes on other StaticShapes and Players, and you can move the... read more | 04/23/2007 (11:05 am) |
| MountObject | [quote]You can only mount images, not static shapes.[/quote] [quote]You can not mount StaticShapes ... read more | 04/23/2007 (9:39 am) |
| A bit of life | [QUOTE]While I wish it were possible and that you succeed, I doubt it will be possible anytime soon.... read more | 04/23/2007 (9:31 am) |
| MountObject | [quote]Edit: I misunderstood. I see you're trying to mount the health like a weapon. I thought you w... read more | 04/18/2007 (10:38 pm) |
| What if making entire environment with DTS? | Another dilemma: In my game (FPS), I want destructible buildings. Tricky, eh? :P The idea I came up... read more | 04/08/2007 (4:35 pm) |
| Colliding against mounts | [quote]In eg, you may want to ignore collisions against itemData objects, while not against staticSh... read more | 04/06/2007 (12:28 am) |
| Colliding against mounts | But the problem is that when the player collides with the mount, it stops him moving as if he'd hit ... read more | 04/05/2007 (6:02 pm) |
| Colliding against mounts | ...with an engine code change, I guess? By the way, thanks for all the help :)... read more | 04/05/2007 (3:56 am) |
| Doing some research on what people want to see in FPS games... | I don't really have much original to add. I'd also like to see more of a trend away from 'twitch-kil... read more | 04/05/2007 (3:52 am) |
| Mounting shapes on shapes? | Is the oesophagus mounting using its origin - as in the origin of the model when you make it in Maya... read more | 03/29/2007 (11:13 am) |
| Colliding against mounts | The items I'm mounting are the weapons. I'm trying to implement a weapon system completely removed f... read more | 03/29/2007 (10:01 am) |
| Colliding against mounts | I know they're exporting with collision meshes, and I can remove them, but will onCollision still wo... read more | 03/27/2007 (9:11 am) |
| Colliding against mounts | I'm trying to avoid the ShapeBaseImage system as much as possible. The thing I don't understand is w... read more | 03/26/2007 (12:15 pm) |
| Colliding against mounts | Well, I wrote my own inventory scripts from scratch. I can post them here if you want - basically, t... read more | 03/26/2007 (11:44 am) |
| Colliding against mounts | A further problem: mountObject doesn't work at all in starter.fps or tutorial.base. Is it meant to b... read more | 03/25/2007 (10:28 am) |
| Torque 101: Intro to Torque | Strange that the editor adds objects by their corner... is it possible that waterblocks have their '... read more | 03/25/2007 (9:43 am) |
| Running Faster | I think he meant engine code, as distinct from scripts.... read more | 03/25/2007 (9:32 am) |
| Arrays | So basically a SimSet with index values. Well, thanks for the help.... read more | 03/22/2007 (8:17 am) |
| Weapon help | [quote]Why would I need to add nodes to it?[/quote] Nodes are how Torque knows what to do with a we... read more | 03/18/2007 (8:18 am) |
| Weapon help | You'll need to add nodes to it, in hatever pogram you're using to create the weapon. If you look up ... read more | 03/18/2007 (12:55 am) |
| Sci-fi weapons (many images) | That was unnaturally quick ;)... read more | 03/14/2007 (1:02 pm) |
| Double Sided Polys? | And if you don't want to have to change it every time, open Blender, make that change, and hit Ctrl+... read more | 03/06/2007 (12:54 pm) |
| MountObject? | And that would involve engine code changes. All right. Well, I think I'll get back to that when I've... read more | 02/25/2007 (6:23 am) |
| Noob from the ground up | :D. Milkshape is the usual term. Personally, I use Blender because it's free and powerful. Some peop... read more | 02/25/2007 (6:21 am) |
| MountObject? | Aha! Works perfectly :). Thank you for the help. [quote]you dont have to use getNodeTransform in ... read more | 02/24/2007 (11:38 pm) |
| My dream game.... | [quote]You may die a hundred times in the Halo campaign, but I found myself only dying 2 or 3 times ... read more | 02/24/2007 (1:05 pm) |
| MountObject? | Okay. So I have to name nodes that I want to mount things on mount[i]x[/i]. Is there a way to fin... read more | 02/24/2007 (12:35 pm) |
| MountObject? | And %mount slot has to be a string? For example %car.mountObject(%man,"DriverSeat"); (where the node... read more | 02/24/2007 (5:08 am) |
| Noob from the ground up | You can't make content like models and buildings - you'll need external editors for that. But if you... read more | 02/24/2007 (3:27 am) |
| Ode to Polysoup poem | Awesome ;) I'll call it pure genius, 'cause I couldn't care less at the butchery of a Beatles song,... read more | 02/22/2007 (11:29 pm) |
| A bit of life | And the sound radius, of course, depends on how loud they speak. So if you shout, everyone can hear ... read more | 02/22/2007 (5:42 am) |
| Input from the mouse | Really? Okay, I trust you ;). Seems too simple... on the other hand, I guess that's a god thing. Tha... read more | 02/20/2007 (11:49 pm) |
| Input from the mouse | Well, I was really just trying to find out how to get the mouse button to do something useful throug... read more | 02/20/2007 (12:51 pm) |
| Input from the mouse | Okay, I didn't know the engine code was involved with this part of it. So I found that it adds a $mv... read more | 02/20/2007 (11:28 am) |