Daniel Buckmaster's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| How do I have the rigid shape not get back upright? | What do you mean by 'not get back upright'?... read more | 07/18/2007 (10:51 pm) |
| Modernization Kit Beta Thread 2 | The problem with DIF is... what if you want destructible buildings? As for the question at hand, ... read more | 07/18/2007 (10:45 pm) |
| RigidShape-derived object | Okay, this is solved. In Pickup::onAdd, I commented out the call to addToScene, and everything worke... read more | 07/18/2007 (11:20 am) |
| Script Help - $Reward | Can you work with the engine code? If you can, take a look at the [url=http://www.garagegames.com/in... read more | 07/16/2007 (11:47 am) |
| Modernization Kit Beta Thread 2 | I'd have to say the second as well - though either would be awesome.... read more | 07/13/2007 (11:34 pm) |
| Modernization Kit Beta Thread 2 | Alex, you are a hero. DTS support or not, your buildings are the eighth wonder of the gaming world. ... read more | 07/11/2007 (2:22 am) |
| Exporting LOD for a rigged character | Hmm. Thanks for the info. :)... read more | 07/10/2007 (11:07 am) |
| Exporting LOD for a rigged character | Huh. Okay, that was stupid. Thanks for pointing out the obvious (not being sarcastic here, even thou... read more | 07/10/2007 (8:55 am) |
| Exporting LOD for a rigged character | Thanks for the tip - and yeah, I'm working on a computer that doesn't have the internet - I just nee... read more | 07/10/2007 (5:55 am) |
| TGE Inside? | So in short that's a no - straight out of the box, that is. Of course, you can do anything yo like w... read more | 07/09/2007 (9:00 am) |
| MountObject VS MountImage | Sorry that wasn't exactly 'soon', but better late than never, right? Be warned, my solution isn't... read more | 07/09/2007 (8:50 am) |
| MountObject VS MountImage | I'm trying to do a similar thing here - namely, make Items use a mountPoint. I've had partial succes... read more | 07/09/2007 (1:37 am) |
| TGE Inside? | [quote]5. Can I create skeletal animation from script so I can create a dynamic animation using bone... read more | 07/09/2007 (1:23 am) |
| Modernization Kit Beta Thread 2 | DTS normal mapping! Bah, I wish. When I get the next version of MK (I stuffed up mine trying to add ... read more | 07/09/2007 (1:19 am) |
| Samurai/Fantasy RGP/MMO | Maxwell, that is pure genius :). Combine that with a TES-style system to swing or block differently ... read more | 07/09/2007 (12:58 am) |
| Texture not showing up... | Apparently Torque can only do 512 by 512 size textures. Sucks, I know, but that's the way it goes fo... read more | 06/23/2007 (2:06 am) |
| Sci-fi weapons (many images) | Sweet jetbike :). It's a pity that they can get so anal about things like that, but I guess all we c... read more | 06/23/2007 (1:45 am) |
| The Hitbox Tutorial | I'd really appreciate that - I'll just send player.cc, player.h, shapebase.cc and shapebase.h? I've... read more | 06/23/2007 (12:40 am) |
| Mounting with mountPoint node | Not giving up just yet ;). This is a really critical bit of coding for me, because this class is wha... read more | 06/22/2007 (9:40 am) |
| Sci-fi weapons (many images) | [quote]You should try normal mapping them once the texturing process is through.[/quote] I would if... read more | 06/20/2007 (11:01 pm) |
| Mounting with mountPoint node | Huh. Sounds like there's definately something special in the ShapeImage class. I'll look into it, bu... read more | 06/20/2007 (10:52 pm) |
| Samurai/Fantasy RGP/MMO | /Please/ do not make it WoW-style ;). Looks like you're on to something good, but it'll take a good ... read more | 06/20/2007 (7:33 am) |
| Mounting with mountPoint node | I've also found some different problem - when the object is mounted, it seems to lag behind the anim... read more | 06/20/2007 (7:23 am) |
| What's the difference between %this and %obj? | I don't know the exact terminology, but say you have an Item that uses ItemData for its datablock. W... read more | 06/20/2007 (7:21 am) |
| Starting a new project (script) from scratch | Thank you very much, that was it! :) Don't know what on earth I was searching for that this page di... read more | 06/18/2007 (1:04 pm) |
| Starting a new project (script) from scratch | Maybe, but a search doesn't come up with the page I saw. It showed how to write a main.cs that creat... read more | 06/17/2007 (12:23 pm) |
| Sprinting - changing $movementSpeed | Ah. In that case, carry on. :P... read more | 06/16/2007 (8:54 am) |
| Multiple meshes | The problem is, in that case the collision meshes don't change. Could be handy to look at what they ... read more | 06/16/2007 (8:53 am) |
| Sprinting - changing $movementSpeed | I would suggest just binding a function to shift, rather than shift w, that increases the movement s... read more | 06/16/2007 (12:50 am) |
| Callbacks and Con::executef | Daniel - thanks for the tip! Stephen - I was under the impression that the create method was need... read more | 06/16/2007 (12:17 am) |
| Sci-fi weapons (many images) | Thanks for the comments! Texturing on the Lasgun is coming along: [image]http://img261.imageshack.u... read more | 06/15/2007 (11:27 pm) |
| Callbacks and Con::executef | [quote]Do realize that you can call a script method from another script method, even if it's on an o... read more | 06/15/2007 (11:24 pm) |
| Callbacks and Con::executef | Pickup is a custom class I've written based off Item - sorry, should have made that more explicit. ... read more | 06/15/2007 (1:32 pm) |
| Callbacks and Con::executef | Okay, a lot of wierdness is happening. Can anyone show me a way to get this working? I want a conso... read more | 06/14/2007 (10:54 am) |
| Callbacks and Con::executef | Hmm, still doesn't work. I'm going to see if I can figure out how to use the debugger and step into ... read more | 06/14/2007 (7:23 am) |
| Possible ledge grabbing solution | [quote]I can already tell this will be an incredibly n00bish question, but how do you designate some... read more | 06/12/2007 (1:19 pm) |
| Callbacks and Con::executef | Thanks! I'll try that. The function I was using to study Con::executef was onCollision, which is rat... read more | 06/12/2007 (1:15 pm) |
| Possible ledge grabbing solution | [quote]1) How do we make a collision class that returns if it's been collided with, but does not act... read more | 06/11/2007 (7:20 am) |
| RPG Map w/Points of Interest | Shows up all the tiling textures ;). Seems like a cool resource, though. Gotta have my permissions u... read more | 06/08/2007 (7:36 am) |
| Non-fixed Crosshair? | I'm not too hot on how you'd code this, but I've also thought about implementing something similar. ... read more | 06/08/2007 (7:34 am) |
| Disabling collision - so close | Okay, I managed a hack. I added a boolean parameter in setCollisionTimeout, basically asking whether... read more | 06/04/2007 (10:59 am) |
| Datablock confusion | Does anything show up in the console? And where did you place the code?... read more | 06/03/2007 (12:28 pm) |
| Disabling collision - so close | Well, the Pickup, once mounted, still collides with the Player. I'd like for this not to happen. I'm... read more | 06/02/2007 (4:47 am) |
| Question about Torque, and RPG and FPS's | When you think about the inherent differences between RPG style and FPS style, you can see there are... read more | 06/02/2007 (4:46 am) |
| Disabling collision - so close | Okay, I really don't like to bump. But I really need an answer to this problem. I'd really like to k... read more | 06/01/2007 (1:11 pm) |
| Get texture light? | I need a post-it note on my forehead. SEARCH in big letters... Thanks for the link. :) I think I'd... read more | 05/28/2007 (10:29 am) |
| Customizable Characters (DTS) | Sounds like a job for... [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid... read more | 05/28/2007 (3:38 am) |
| Disabling collision - so close | Yep. I echoed %col.getClassName() and it came up as Player. I'll have a look at the source, but I... read more | 05/23/2007 (11:11 am) |
| Disabling collision - so close | Well, I tried what you had above, and it doesn't seem to work. I added a 'Pickup' into the Barebone... read more | 05/22/2007 (10:44 am) |
| Disabling collision - so close | Huh, the things you learn! Thanks very much for the help. I'll be back shortly with a progress repor... read more | 05/22/2007 (10:16 am) |