Game Development Community

Daniel Buckmaster's Forum Posts

Thread Post Date Posted
OnAdd and onNewDataBlock Okay, I found the answer. onAdd is called when an object is added to the scene, I think. onNewDataBl... read more 11/05/2007 (9:35 am)
Followed Tutorial - Objects not deleting, score stays the same How did you add the logoitem to the mission? Did you select, in the world editor creator, "static sh... read more 11/04/2007 (8:00 am)
Wine glass Nice - the render's a bit dim, but the reflections show the form off nicely. It looks a little thin ... read more 11/04/2007 (6:25 am)
Cyborg Sweet. Especially the skin, it makes the whole thing look a lot more real and detailed. My skins jus... read more 11/04/2007 (6:23 am)
Followed Tutorial - Objects not deleting, score stays the same Can you show us the script changes you made? Try deleting all the .dso files, I've heard that can he... read more 11/04/2007 (6:19 am)
My random numbers aren't so random Ah. Thank you very much for that :) About adding 1, I saw that in another forum thread on random nu... read more 11/03/2007 (2:56 am)
Get terrain texture? That is brilliant. I'm sure this question has been asked a million times, but that's the most cohere... read more 11/03/2007 (2:03 am)
Upper / Lower Body run animations I don't know about .cfg files, but you may want to take a look at the method 'setArmThread'. [url]h... read more 11/02/2007 (1:01 pm)
My random numbers aren't so random When should I seed it then? AIPlayer::onAdd?... read more 11/02/2007 (12:57 pm)
A idea i had for a video game The combination of magic and technology sounds fun, but the key element is the setting. If you do so... read more 10/31/2007 (4:12 am)
Squad tactics Finding cover is a tricky issue, but you can have a look at some of the threads on this boards for i... read more 10/31/2007 (4:06 am)
Terragen sky Very nice sky :). I agree with Alan, though, it looks a bit unreal if you just leave the level's sun... read more 10/31/2007 (2:25 am)
AI Aim Speed Wow. Totally off topic, but thank you for explaining that! :P Is the matrix you describe the way Tor... read more 10/30/2007 (11:57 am)
3rd or 1st? I regard first person as the only way to go, but that's purely preference, and it has to be done rig... read more 10/30/2007 (11:52 am)
New Halloween artwork Really good! Out of curiosity - you say you're new to Torque, but I somehow think you're not new to ... read more 10/30/2007 (3:45 am)
Sci-fi weapons (many images) Sorry to dig up the thread, guys, but I've started up modeling again after getting my feet wet in so... read more 10/30/2007 (3:42 am)
Slopes and XY axis - Player Bounding Box Rotation [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=3148[/url] This should ... read more 10/28/2007 (2:03 am)
Selectively Ignore Collision Or do it the other way around - the PlayerGhostCollisionMask has only PermiableShape on it. Then you... read more 10/27/2007 (1:08 pm)
Simplest object that has a position and datablock? Though is it actually possible to add GameBase objects to the world? Cool. Thanks for the tip! ED... read more 10/27/2007 (1:24 am)
Resources of Previous Versions Is that for everyone, or just people who write in? I find it pretty irritating when I can't access T... read more 10/25/2007 (12:23 pm)
Skybox wierdness Heh, thanks, I'll try it. For the record, no, I'm on Windows. Yeah. EDIT: Thanks, that was it!... read more 10/25/2007 (11:28 am)
Blowing up buildings Well, the entire nature of the game would have to change if you had such immense amounts of power at... read more 10/25/2007 (11:13 am)
A minimal violence RPG. Would it sell? I think there's definately a track ecord for non-violent games being popular - just look at the Sims... read more 10/24/2007 (10:17 am)
Skybox wierdness If I only put six files in the .dml, I get a crash in dgl/materialList.h.... read more 10/24/2007 (9:19 am)
TGEs Terrain-System Yeah, it looks like that's what that game used - entire BSP levels rather than a terrain with meshes... read more 10/24/2007 (8:04 am)
Blowing up buildings Well, if you have a weapon powerful enough, it'll blow through walls anyway. That'd be really cool f... read more 10/24/2007 (7:22 am)
Rts/fps? Sounds like a really cool idea - it's one I've loved for as long as I've wanted to make games. RTS g... read more 10/18/2007 (9:26 am)
AIPlayer overhead? Well, the battlefields will be as large as possible, so squads should be fairly spread out. Combine ... read more 10/17/2007 (7:59 am)
Compile error - player1.%resist I think your first problem was due to improper use of a string. I'm assuming you're passing strings ... read more 10/15/2007 (1:19 pm)
Do the twist' resource Oh come on :P. Thank you very much for pointing that out. And for not hitting me with the search but... read more 10/15/2007 (12:51 pm)
My Mmofps Idea Sounds like a really cool idea, but there's one thing I don't get - if the goal is to survive, why g... read more 10/11/2007 (9:45 am)
DTS and Static Shadows Thomas, thanks for that! Nikhil: I don't think DTS shapes [i]can[/i] recieve shadows, can they? O... read more 10/08/2007 (12:18 am)
Space Race Yeah, the idea of peopl writing off to the developer to have a ship custom-tailored really isn't a p... read more 10/04/2007 (8:02 am)
Making Footprint Decals Dynamic? However, if you want to have this feature for AI enemies sharing datablocks, that approach won't wor... read more 10/02/2007 (11:21 am)
Array question Does anybody know how many dimensions TorqueScript's arrays can take?... read more 10/02/2007 (11:17 am)
Blowing up buildings David: I'd really like to look into that more, but I've got no idea where to start. A quick look at ... read more 09/30/2007 (11:10 am)
Blowing up buildings I just posted it here because I've seen other ideas for specific things here, and I couldn't see ano... read more 09/26/2007 (9:41 am)
Run away from me in a random direction Then what you could do, if you're using AIPlayer, is scale that vector by however far you want the A... read more 09/20/2007 (10:44 am)
Server/client command calling order Okay, I understand now - and that's what the original issue was caused by. Thanks for the advice.... read more 09/20/2007 (10:10 am)
Server/client command calling order Thanks for the responses! And I guess it's true that my system isn't exactly at optimum efficiency. ... read more 09/19/2007 (12:24 pm)
MMOFPS, Terrain Engines, and Squad-based Coops Haven't read the replies, but I'll quickly say that I definately agree about multiplayer games becom... read more 09/16/2007 (8:46 am)
Server commands and IDs Thanks a lot! I'll have a go again... [quote]You might try the various "pick an object with the cur... read more 09/13/2007 (10:32 am)
My Game and the plot Well, here's a serious plot critique. Don't take offence, I'm trying to be objective ;) Though it se... read more 09/13/2007 (7:30 am)
Server commands and IDs Sorry?... read more 09/11/2007 (3:06 am)
ScriptThis() versus object ID Okay, thanks everyone for the info! I did a little research, which got me to the point of understand... read more 09/02/2007 (12:13 am)
ScriptThis() versus object ID Okay, thanks. So basically, how can I get scriptThis() to return server IDs? Do I have to do somethi... read more 09/01/2007 (10:09 pm)
Question on GL_LINES As a specific answer to the problem of the line disappearing when the bullet does, the thing is that... read more 08/27/2007 (8:21 am)
Blender M4 Looks pretty nice, but you might want to add a little more detail to the main body. It's really bloc... read more 08/25/2007 (12:10 am)
Space trading/combat games like "Free Trader Whoah! Brilliant link there, ArmedGeek. Nicolas, you should probably check it out ;). It's really go... read more 08/24/2007 (9:48 am)
Space trading/combat games like "Free Trader What I meant by a 'level' was the usual sense of the worlds - a .mis file with commands to create ea... read more 08/23/2007 (8:04 am)