Daniel Buckmaster's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| OnAdd and onNewDataBlock | Okay, I found the answer. onAdd is called when an object is added to the scene, I think. onNewDataBl... read more | 11/05/2007 (9:35 am) |
| Followed Tutorial - Objects not deleting, score stays the same | How did you add the logoitem to the mission? Did you select, in the world editor creator, "static sh... read more | 11/04/2007 (8:00 am) |
| Wine glass | Nice - the render's a bit dim, but the reflections show the form off nicely. It looks a little thin ... read more | 11/04/2007 (6:25 am) |
| Cyborg | Sweet. Especially the skin, it makes the whole thing look a lot more real and detailed. My skins jus... read more | 11/04/2007 (6:23 am) |
| Followed Tutorial - Objects not deleting, score stays the same | Can you show us the script changes you made? Try deleting all the .dso files, I've heard that can he... read more | 11/04/2007 (6:19 am) |
| My random numbers aren't so random | Ah. Thank you very much for that :) About adding 1, I saw that in another forum thread on random nu... read more | 11/03/2007 (2:56 am) |
| Get terrain texture? | That is brilliant. I'm sure this question has been asked a million times, but that's the most cohere... read more | 11/03/2007 (2:03 am) |
| Upper / Lower Body run animations | I don't know about .cfg files, but you may want to take a look at the method 'setArmThread'. [url]h... read more | 11/02/2007 (1:01 pm) |
| My random numbers aren't so random | When should I seed it then? AIPlayer::onAdd?... read more | 11/02/2007 (12:57 pm) |
| A idea i had for a video game | The combination of magic and technology sounds fun, but the key element is the setting. If you do so... read more | 10/31/2007 (4:12 am) |
| Squad tactics | Finding cover is a tricky issue, but you can have a look at some of the threads on this boards for i... read more | 10/31/2007 (4:06 am) |
| Terragen sky | Very nice sky :). I agree with Alan, though, it looks a bit unreal if you just leave the level's sun... read more | 10/31/2007 (2:25 am) |
| AI Aim Speed | Wow. Totally off topic, but thank you for explaining that! :P Is the matrix you describe the way Tor... read more | 10/30/2007 (11:57 am) |
| 3rd or 1st? | I regard first person as the only way to go, but that's purely preference, and it has to be done rig... read more | 10/30/2007 (11:52 am) |
| New Halloween artwork | Really good! Out of curiosity - you say you're new to Torque, but I somehow think you're not new to ... read more | 10/30/2007 (3:45 am) |
| Sci-fi weapons (many images) | Sorry to dig up the thread, guys, but I've started up modeling again after getting my feet wet in so... read more | 10/30/2007 (3:42 am) |
| Slopes and XY axis - Player Bounding Box Rotation | [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=3148[/url] This should ... read more | 10/28/2007 (2:03 am) |
| Selectively Ignore Collision | Or do it the other way around - the PlayerGhostCollisionMask has only PermiableShape on it. Then you... read more | 10/27/2007 (1:08 pm) |
| Simplest object that has a position and datablock? | Though is it actually possible to add GameBase objects to the world? Cool. Thanks for the tip! ED... read more | 10/27/2007 (1:24 am) |
| Resources of Previous Versions | Is that for everyone, or just people who write in? I find it pretty irritating when I can't access T... read more | 10/25/2007 (12:23 pm) |
| Skybox wierdness | Heh, thanks, I'll try it. For the record, no, I'm on Windows. Yeah. EDIT: Thanks, that was it!... read more | 10/25/2007 (11:28 am) |
| Blowing up buildings | Well, the entire nature of the game would have to change if you had such immense amounts of power at... read more | 10/25/2007 (11:13 am) |
| A minimal violence RPG. Would it sell? | I think there's definately a track ecord for non-violent games being popular - just look at the Sims... read more | 10/24/2007 (10:17 am) |
| Skybox wierdness | If I only put six files in the .dml, I get a crash in dgl/materialList.h.... read more | 10/24/2007 (9:19 am) |
| TGEs Terrain-System | Yeah, it looks like that's what that game used - entire BSP levels rather than a terrain with meshes... read more | 10/24/2007 (8:04 am) |
| Blowing up buildings | Well, if you have a weapon powerful enough, it'll blow through walls anyway. That'd be really cool f... read more | 10/24/2007 (7:22 am) |
| Rts/fps? | Sounds like a really cool idea - it's one I've loved for as long as I've wanted to make games. RTS g... read more | 10/18/2007 (9:26 am) |
| AIPlayer overhead? | Well, the battlefields will be as large as possible, so squads should be fairly spread out. Combine ... read more | 10/17/2007 (7:59 am) |
| Compile error - player1.%resist | I think your first problem was due to improper use of a string. I'm assuming you're passing strings ... read more | 10/15/2007 (1:19 pm) |
| Do the twist' resource | Oh come on :P. Thank you very much for pointing that out. And for not hitting me with the search but... read more | 10/15/2007 (12:51 pm) |
| My Mmofps Idea | Sounds like a really cool idea, but there's one thing I don't get - if the goal is to survive, why g... read more | 10/11/2007 (9:45 am) |
| DTS and Static Shadows | Thomas, thanks for that! Nikhil: I don't think DTS shapes [i]can[/i] recieve shadows, can they? O... read more | 10/08/2007 (12:18 am) |
| Space Race | Yeah, the idea of peopl writing off to the developer to have a ship custom-tailored really isn't a p... read more | 10/04/2007 (8:02 am) |
| Making Footprint Decals Dynamic? | However, if you want to have this feature for AI enemies sharing datablocks, that approach won't wor... read more | 10/02/2007 (11:21 am) |
| Array question | Does anybody know how many dimensions TorqueScript's arrays can take?... read more | 10/02/2007 (11:17 am) |
| Blowing up buildings | David: I'd really like to look into that more, but I've got no idea where to start. A quick look at ... read more | 09/30/2007 (11:10 am) |
| Blowing up buildings | I just posted it here because I've seen other ideas for specific things here, and I couldn't see ano... read more | 09/26/2007 (9:41 am) |
| Run away from me in a random direction | Then what you could do, if you're using AIPlayer, is scale that vector by however far you want the A... read more | 09/20/2007 (10:44 am) |
| Server/client command calling order | Okay, I understand now - and that's what the original issue was caused by. Thanks for the advice.... read more | 09/20/2007 (10:10 am) |
| Server/client command calling order | Thanks for the responses! And I guess it's true that my system isn't exactly at optimum efficiency. ... read more | 09/19/2007 (12:24 pm) |
| MMOFPS, Terrain Engines, and Squad-based Coops | Haven't read the replies, but I'll quickly say that I definately agree about multiplayer games becom... read more | 09/16/2007 (8:46 am) |
| Server commands and IDs | Thanks a lot! I'll have a go again... [quote]You might try the various "pick an object with the cur... read more | 09/13/2007 (10:32 am) |
| My Game and the plot | Well, here's a serious plot critique. Don't take offence, I'm trying to be objective ;) Though it se... read more | 09/13/2007 (7:30 am) |
| Server commands and IDs | Sorry?... read more | 09/11/2007 (3:06 am) |
| ScriptThis() versus object ID | Okay, thanks everyone for the info! I did a little research, which got me to the point of understand... read more | 09/02/2007 (12:13 am) |
| ScriptThis() versus object ID | Okay, thanks. So basically, how can I get scriptThis() to return server IDs? Do I have to do somethi... read more | 09/01/2007 (10:09 pm) |
| Question on GL_LINES | As a specific answer to the problem of the line disappearing when the bullet does, the thing is that... read more | 08/27/2007 (8:21 am) |
| Blender M4 | Looks pretty nice, but you might want to add a little more detail to the main body. It's really bloc... read more | 08/25/2007 (12:10 am) |
| Space trading/combat games like "Free Trader | Whoah! Brilliant link there, ArmedGeek. Nicolas, you should probably check it out ;). It's really go... read more | 08/24/2007 (9:48 am) |
| Space trading/combat games like "Free Trader | What I meant by a 'level' was the usual sense of the worlds - a .mis file with commands to create ea... read more | 08/23/2007 (8:04 am) |