Daniel Buckmaster's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Collision System, How Does It Work? | Roughly, AFAIR. Also buildConvex doesn't [i]have[/i] to be a box, but in your case it will be. For b... read more | 07/29/2014 (7:41 pm) |
| TDN content license | Haha Ron it's not rude to ask that in public ;). [url=http://en.wikipedia.org/wiki/Mechatronics]Basi... read more | 07/29/2014 (4:47 am) |
| How do I document this shit? | I want to port some TDN stuff, but I'm suddenly worried about the license - are we allowed to repost... read more | 07/28/2014 (6:49 pm) |
| Collision System, How Does It Work? | If it inherits from Item, shouldn't it already use Item's current collision? And by the way, Item is... read more | 07/28/2014 (6:28 pm) |
| Open Source Software Agreement checks | Can we have a check for github username dahnielson?... read more | 07/28/2014 (1:47 pm) |
| Entity/Component System R&D Discussion | [url=https://github.com/eightyeight/Torque3D/commit/5d3e23f815252b14acbe75b676c672bb7bb4fa6c]I made ... read more | 07/27/2014 (4:27 pm) |
| Entity/Component System R&D Discussion | Ah, I see now where you're doing scopeToClient in the existing camera template. That makes me feel b... read more | 07/27/2014 (3:14 am) |
| Entity/Component System R&D Discussion | Right, editors especially could be a pain point. Also, how does ghosting happen to entities and beha... read more | 07/26/2014 (7:55 pm) |
| Entity/Component System R&D Discussion | Okay, so I got it working by placing that Entity chunk in onStart instead of onEnterGame. Hmm. Prett... read more | 07/26/2014 (2:10 pm) |
| Entity/Component System R&D Discussion | I'm pretty sure it's syntactically valid, unless TS has even more of a stick up its @$$ than I thoug... read more | 07/26/2014 (5:02 am) |
| Entity/Component System R&D Discussion | Really? I think the merge makes much more sense. An interface is... meaningless except as a way to d... read more | 07/25/2014 (4:35 pm) |
| Entity/Component System R&D Discussion | Good question. I haven't actually looked in detail at how the existing components interact yet. From... read more | 07/25/2014 (3:36 pm) |
| Entity/Component System R&D Discussion | I understand now - as I went through to replace the interfaces I saw why it includes all that SceneO... read more | 07/25/2014 (3:12 pm) |
| Entity/Component System R&D Discussion | Can you comment on the differences between these two methods? [code] void Entity::getCameraTransfo... read more | 07/25/2014 (12:08 pm) |
| Entity/Component System R&D Discussion | No no... the interfaces basically stay exactly the same as they are, but they're used differently. T... read more | 07/25/2014 (2:53 am) |
| Entity/Component System R&D Discussion | Right, I didn't go into detail on my idea to merge behaviors and interfaces. AFAICT, the existing co... read more | 07/24/2014 (5:37 pm) |
| Ragdoll Matrix Help | mObjToWorld.mulP(offset)?... read more | 07/24/2014 (1:32 pm) |
| Extend the Bounds of Scattersky | Does anyone else think we should rewrite ScatterSky to render 360 degrees? Is that even plausible?... read more | 07/23/2014 (4:10 pm) |
| Make_Ded CentOS6 | Haven't looked at it for a little while because time and other issues. Also because CentOS isn't rea... read more | 07/21/2014 (1:57 am) |
| mesh road vs decal road | Yeah, that's probably something that should exist in T3D's future. Though I think we could get a lot... read more | 07/21/2014 (1:52 am) |
| fxGuiSnooper T3D | Cool! Thanks :).... read more | 07/21/2014 (1:40 am) |
| mesh road vs decal road | Right, whenever I think of terrain I always imagine the old Tribes terrains that used 4 or 8 metres ... read more | 07/21/2014 (1:15 am) |
| mesh road vs decal road | Do you not have issues making the terrain into a nice road surface? Since its polygons aren't aligne... read more | 07/20/2014 (12:52 pm) |
| Drag and Drop Weapon Equip | Nice. That actually looks really good. Any chance you're going to make some items take up multiple g... read more | 07/20/2014 (12:48 pm) |
| Found a Strange Bug | Oh gosh. This is just embarrassing.... read more | 07/19/2014 (2:21 pm) |
| How do I document this shit? | Haha I was wondering about that. Also it seems the process to apply for a community site is not work... read more | 07/18/2014 (7:46 am) |
| mit students create an ice cream | I... was actually excited. T3D needs more ice cream.... read more | 07/18/2014 (12:25 am) |
| Question about node names for joints and collision geometries | Whoah, very nice work on those docs. Though I think the list of files required to import a character... read more | 07/17/2014 (2:27 pm) |
| Sahara for Torque 3D MIT 3.5.1... | Awesome. The code looks pretty clean, something I at least would be happy to have in the engine! We'... read more | 07/17/2014 (12:17 pm) |
| mesh road vs decal road | Oh dear :/. I'd be much happier if this were a production-quality tool. Having to export, UV map eve... read more | 07/17/2014 (7:43 am) |
| Torque 3D Show Off Thread! | Great stuff, Felix. Using Nils's dark UI? :)... read more | 07/17/2014 (4:22 am) |
| Torque 3D crashes on users pcs | Do you have console.logs from people? Depending on the type of crash the log file might not be creat... read more | 07/17/2014 (3:08 am) |
| how to make ribbon trail effect? | I think that Nyan tail is a great example of something you couldn't do with particles, correct? Or a... read more | 07/17/2014 (1:38 am) |
| Seeking personal dev server build advice | This is something I haven't tried, but since T3D does compile as a dedicated server in Linux, you co... read more | 07/16/2014 (7:29 am) |
| Make_Ded CentOS6 | Ah, well, look at that error: [code]/usr/include/ogg/config_types.h:5: error:[/code] So it appears... read more | 07/16/2014 (7:26 am) |
| Make_Ded CentOS6 | So my VM is now having issues mounting the filesystem, bizarrely (it worked the first time :/). But ... read more | 07/16/2014 (5:56 am) |
| Make_Ded CentOS6 | Sorry, the VM setup finished right when I was going to bed. Compiling now... ...or not, since my Cen... read more | 07/16/2014 (1:46 am) |
| Make_Ded CentOS6 | I assume your output isn't full of unicode? I'm setting up a Centos 6.5 VM right now to see if I can... read more | 07/15/2014 (2:54 pm) |
| Torque 3D Show Off Thread! | Kory - nice alien. Looks appropriately icky :P. Felix - continues to be the best-looking thing I'... read more | 07/15/2014 (12:12 am) |
| Question about node names for joints and collision geometries | You can safely ignore those spine nodes, I think. I've successfully implemented some far-too-complex... read more | 07/15/2014 (12:06 am) |
| Multiple instances of T3D on same computer [solved, derp] | Oh. It works fine. Hmm. I swear I rediscovered a check when I was digging through the main loop code... read more | 07/14/2014 (4:40 am) |
| Introduction and the Future of Torque | Quick reply for now - I'm actually not at all familiar with BGE unfortunately, or I'd think about mo... read more | 07/13/2014 (3:12 pm) |
| Torque 3D Workflow for Modular Level Design | Jesse - pics or it didn't happen ;). Seriously, I wish I was that efficient at assembling stuff in 3... read more | 07/13/2014 (11:32 am) |
| Manual moving node with parent | Oh right, that's unfortunate. It'd be great to have something that would work across plugins. Well, ... read more | 07/13/2014 (11:05 am) |
| Introduction and the Future of Torque | Yes, definite thoughts on doing this. The wheels are in motion. Might try to do it in sync with 3.6,... read more | 07/13/2014 (11:03 am) |
| Side Scrolling Camera Audio Problem | Ugh. The camera was never designed to be anything other than FPS or free observer. All sorts of ugly... read more | 07/13/2014 (11:00 am) |
| Manual moving node with parent | Awesome. I've just been inspired by this [url=http://www.gdcvault.com/play/1020583/Animation-Bootcam... read more | 07/13/2014 (5:40 am) |
| Introduction and the Future of Torque | So, I recently [url=https://github.com/eightyeight/t3d-bones/releases/tag/pyt3d]made an example[/url... read more | 07/13/2014 (5:38 am) |
| Using Vagrant? | Something like this will also hopefully be useful for building binaries - spin up a VM for your targ... read more | 07/12/2014 (5:31 am) |
| Enabling shader when sun is visible (ala light flare) | Just out of curiosity, what are you using for your trees? Are they handmade?... read more | 07/12/2014 (5:29 am) |