Game Development Community

Daniel Buckmaster's Forum Posts

Thread Post Date Posted
Oculus Rift DK2 Great stuff! Awesome to see this coming along.... read more 03/28/2015 (3:04 pm)
Walkabout Navigation Toolkit help thread Joe: sorry I didn't get back. Walkabout will be stock in 3.7 - if you check out the development bran... read more 03/19/2015 (7:24 pm)
Oculus Rift DK2 Yay, more hacks :P. But yeah, do what you have to! Really keen to see this happening :)... read more 03/08/2015 (2:29 pm)
Oculus Rift DK2 :D... read more 03/03/2015 (2:39 pm)
Please don't make me use Windows! Project Manager doesn't exist on Linux :(. It was built with Qt, presumably with the goal of being c... read more 03/02/2015 (1:41 am)
Open Source Software Agreement checks They're github usernames... shouldn't they have entered those into the OSA form? I assumed there was... read more 03/01/2015 (12:13 pm)
Please don't make me use Windows! greg, have you tried the instructions on [url=http://wiki.torque3d.org/coder:compiling-in-linux]this... read more 03/01/2015 (12:09 pm)
Physics Objects & Player Interaction I'm pretty sure ForceRay still exists, but I'm not an expert in our physics integrations at the mome... read more 02/25/2015 (2:41 pm)
Request - email verification for new accounts Today: [quote] 2/24 Ignoring level geometry when placing assets 2/24 Freelance illustrator concep... read more 02/25/2015 (2:39 pm)
Open Source Software Agreement checks Better check MusicMonkey5555 while we're at it! Also cornytrace... read more 02/25/2015 (2:33 pm)
Oculus Rift DK2 Interesting. It seemed that BeamNG got as far as deciding the opposite, that lots of rendering stuff... read more 02/22/2015 (10:33 pm)
Open Source Software Agreement checks Awesome, thanks Mich :). adambeer?... read more 02/19/2015 (2:33 am)
Torque 3D Graphics You may enjoy [url=http://www.garagegames.com/community/blogs/view/22897]this blog[/url] by Ron.... read more 02/19/2015 (1:18 am)
Windows7 stating T3D is not responding although all is fine Richard: I meant a consequence of the existing behaviour, not of your fix, sorry. Seems like it migh... read more 02/19/2015 (1:12 am)
Windows7 stating T3D is not responding although all is fine Another consequence of this is that when resources are loading, you can't restore the window from be... read more 02/13/2015 (4:19 pm)
Windows7 stating T3D is not responding although all is fine Yep, it seems to happen while loading resources, especially if you're importing lots of shape files.... read more 02/11/2015 (2:15 pm)
Oculus Rift DK2 We're in negotiation with OR, thanks to Steve, to see if we can get a DK2 and who will receive it.... read more 02/11/2015 (2:10 pm)
NavMesh? Not AFAIR. Any console errors? Also CoverPoint was never in the trunk. Did you add Walkabout to this... read more 02/10/2015 (2:39 pm)
Hover vehicle Help needed Any console errors?... read more 02/08/2015 (2:26 pm)
about source code docs - mit The 'development' branch is where most actual development happens. It's the default branch on GitHub... read more 02/06/2015 (4:18 pm)
Writing Unit Tests [url=http://wiki.torque3d.org/coder:unit-testing]Ask and ye shall receive[/url]... read more 02/05/2015 (2:12 pm)
Can't Find ProjectManager.exe The instructions are [url=http://torque3d.wikidot.com/introduction:what-to-download]here[/url], whic... read more 02/04/2015 (11:14 pm)
We need a dedicated Forum/Blog Mod I agree with Dynasoul about spam being the canary in the mine. Maybe we need to volunteer to fix ... read more 02/04/2015 (10:51 pm)
3.6.3 and 3.7 Yup. We just didn't tell anyone -_-' Blog post will be coming... in the future.... read more 02/03/2015 (5:09 pm)
Question about solving a bug found. in the GUI Tree Control. What were you doing to cause it to crash, and why is it not more common? But either way, adding a NU... read more 02/01/2015 (7:23 pm)
Unable to instantiate non-conobject class Does everything else appear to work properly? Usually that error means the class isn't defined in C+... read more 01/31/2015 (6:21 pm)
I already did FPS tutorial now what? Pretty sure the FPS tutorial actually only teaches you how to mod the FPS template :P. Try finding S... read more 01/28/2015 (4:44 pm)
Where is Torque's Deg2Rad / Rad2Deg functionality? Surely compilers know how to simplify constant arithmetic...... read more 01/28/2015 (3:02 am)
I already did FPS tutorial now what? Well... what are your goals? What do you want to do, and what's stopping you?... read more 01/28/2015 (2:07 am)
MIT resources will be merged with the Torque 3D engine? Ron, trust me, GroundCover isn't taking up any registers unless you have a GroundCover object in the... read more 01/27/2015 (9:46 pm)
MIT resources will be merged with the Torque 3D engine? Oh yeah, of course we should obviously note that every submission will be reviewed on equal footing ... read more 01/27/2015 (3:20 am)
MIT resources will be merged with the Torque 3D engine? I just want to note that these are not 'resources', but 'products'. But yeah, they'll most like b... read more 01/24/2015 (8:24 pm)
Handling huge game areas. Some questions In Torque you could try letting the player drive around in a limited area, and when reaching the bou... read more 01/23/2015 (2:34 pm)
Unchecked spam/junk threads - No moderation? So would GG consider taking on an unpaid, remote intern to help work on the website? :P (doing thing... read more 01/23/2015 (2:20 pm)
"Reducing stretch in high-FOV games using barrel distortion" Actually you're totally right - I defaulted it to higher in t3d-bones, and that's what I'm rememberi... read more 01/20/2015 (9:23 pm)
I need some help with Project Manager? Actually, all you need to do is add a new folder to the Templates/ directory, and if it has a game/ ... read more 01/20/2015 (1:24 am)
How do new code files get into the project generator again? In Your Project/buildFiles/config are the config files for your own project. projectCode.conf is the... read more 01/19/2015 (2:17 pm)
Raycast inside a building You could probably add a bunch of (convex) collision meshes that closely match the form of your buil... read more 01/18/2015 (6:59 pm)
Walkabout Navigation Toolkit help thread Awesome, sorry I didn't get back to you in time. That reminds me, I should add this to the Walkabout... read more 01/18/2015 (4:58 pm)
How do you stop a scheduled event? The TorqueScript section in the T3D wiki has information that may be relevant to both engines. [url=... read more 01/18/2015 (4:50 pm)
How to publish my game ? Oh, by the way: welcome! I'll echo Lukas's hope that you hang around for a while, and find your stay... read more 01/18/2015 (4:48 pm)
How to publish my game ? Also, Lukas just showed me [url=http://www.playmech.com/tmp/linux0.0.7.1.png]this fun picture[/url] ... read more 01/18/2015 (4:19 pm)
Reducing duplicated template scripts [url=https://github.com/GarageGames/Torque3D/issues/1112]#1112[/url]... read more 01/18/2015 (4:11 pm)
Zone/Portal issues in 64-bit Thanks for the report! We shall have to look into this.... read more 01/18/2015 (3:10 pm)
Tools we use to make games with Torque3D? I made a [url=http://wiki.torque3d.org/introduction:tools]wiki page[/url] and will start to copy ove... read more 01/10/2015 (4:40 am)
Dynamic Control of Overhead Cam distance If the Player is not the control object, there may not be a way to get it from code, unless you hack... read more 01/09/2015 (5:24 pm)
Tools we use to make games with Torque3D? Making a wiki page for this seems like a great idea.... read more 01/07/2015 (6:43 pm)
Building in Visual Studio 2013 I believe WLE already has such an addition, and may have already made a PR. But see also [url= http:... read more 01/06/2015 (1:43 pm)
Can someone tell me where we submit bugs now? Is it still GarageGames/Support/Submit Bugs? Most important part of a bug report: steps to reproduce, with stock art/scripts if possible! But yes... read more 01/05/2015 (2:29 pm)
Entity/Component System R&D Discussion Andrew - don't forget the gameplay classes. Unless you also plug in an OGRE game engine :P. But this... read more 01/04/2015 (9:32 pm)
Page «Previous 1 2 3 4 5 6 7 Last »