Daniel Buckmaster's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Oculus Rift DK2 | Great stuff! Awesome to see this coming along.... read more | 03/28/2015 (3:04 pm) |
| Walkabout Navigation Toolkit help thread | Joe: sorry I didn't get back. Walkabout will be stock in 3.7 - if you check out the development bran... read more | 03/19/2015 (7:24 pm) |
| Oculus Rift DK2 | Yay, more hacks :P. But yeah, do what you have to! Really keen to see this happening :)... read more | 03/08/2015 (2:29 pm) |
| Oculus Rift DK2 | :D... read more | 03/03/2015 (2:39 pm) |
| Please don't make me use Windows! | Project Manager doesn't exist on Linux :(. It was built with Qt, presumably with the goal of being c... read more | 03/02/2015 (1:41 am) |
| Open Source Software Agreement checks | They're github usernames... shouldn't they have entered those into the OSA form? I assumed there was... read more | 03/01/2015 (12:13 pm) |
| Please don't make me use Windows! | greg, have you tried the instructions on [url=http://wiki.torque3d.org/coder:compiling-in-linux]this... read more | 03/01/2015 (12:09 pm) |
| Physics Objects & Player Interaction | I'm pretty sure ForceRay still exists, but I'm not an expert in our physics integrations at the mome... read more | 02/25/2015 (2:41 pm) |
| Request - email verification for new accounts | Today: [quote] 2/24 Ignoring level geometry when placing assets 2/24 Freelance illustrator concep... read more | 02/25/2015 (2:39 pm) |
| Open Source Software Agreement checks | Better check MusicMonkey5555 while we're at it! Also cornytrace... read more | 02/25/2015 (2:33 pm) |
| Oculus Rift DK2 | Interesting. It seemed that BeamNG got as far as deciding the opposite, that lots of rendering stuff... read more | 02/22/2015 (10:33 pm) |
| Open Source Software Agreement checks | Awesome, thanks Mich :). adambeer?... read more | 02/19/2015 (2:33 am) |
| Torque 3D Graphics | You may enjoy [url=http://www.garagegames.com/community/blogs/view/22897]this blog[/url] by Ron.... read more | 02/19/2015 (1:18 am) |
| Windows7 stating T3D is not responding although all is fine | Richard: I meant a consequence of the existing behaviour, not of your fix, sorry. Seems like it migh... read more | 02/19/2015 (1:12 am) |
| Windows7 stating T3D is not responding although all is fine | Another consequence of this is that when resources are loading, you can't restore the window from be... read more | 02/13/2015 (4:19 pm) |
| Windows7 stating T3D is not responding although all is fine | Yep, it seems to happen while loading resources, especially if you're importing lots of shape files.... read more | 02/11/2015 (2:15 pm) |
| Oculus Rift DK2 | We're in negotiation with OR, thanks to Steve, to see if we can get a DK2 and who will receive it.... read more | 02/11/2015 (2:10 pm) |
| NavMesh? | Not AFAIR. Any console errors? Also CoverPoint was never in the trunk. Did you add Walkabout to this... read more | 02/10/2015 (2:39 pm) |
| Hover vehicle Help needed | Any console errors?... read more | 02/08/2015 (2:26 pm) |
| about source code docs - mit | The 'development' branch is where most actual development happens. It's the default branch on GitHub... read more | 02/06/2015 (4:18 pm) |
| Writing Unit Tests | [url=http://wiki.torque3d.org/coder:unit-testing]Ask and ye shall receive[/url]... read more | 02/05/2015 (2:12 pm) |
| Can't Find ProjectManager.exe | The instructions are [url=http://torque3d.wikidot.com/introduction:what-to-download]here[/url], whic... read more | 02/04/2015 (11:14 pm) |
| We need a dedicated Forum/Blog Mod | I agree with Dynasoul about spam being the canary in the mine. Maybe we need to volunteer to fix ... read more | 02/04/2015 (10:51 pm) |
| 3.6.3 and 3.7 | Yup. We just didn't tell anyone -_-' Blog post will be coming... in the future.... read more | 02/03/2015 (5:09 pm) |
| Question about solving a bug found. in the GUI Tree Control. | What were you doing to cause it to crash, and why is it not more common? But either way, adding a NU... read more | 02/01/2015 (7:23 pm) |
| Unable to instantiate non-conobject class | Does everything else appear to work properly? Usually that error means the class isn't defined in C+... read more | 01/31/2015 (6:21 pm) |
| I already did FPS tutorial now what? | Pretty sure the FPS tutorial actually only teaches you how to mod the FPS template :P. Try finding S... read more | 01/28/2015 (4:44 pm) |
| Where is Torque's Deg2Rad / Rad2Deg functionality? | Surely compilers know how to simplify constant arithmetic...... read more | 01/28/2015 (3:02 am) |
| I already did FPS tutorial now what? | Well... what are your goals? What do you want to do, and what's stopping you?... read more | 01/28/2015 (2:07 am) |
| MIT resources will be merged with the Torque 3D engine? | Ron, trust me, GroundCover isn't taking up any registers unless you have a GroundCover object in the... read more | 01/27/2015 (9:46 pm) |
| MIT resources will be merged with the Torque 3D engine? | Oh yeah, of course we should obviously note that every submission will be reviewed on equal footing ... read more | 01/27/2015 (3:20 am) |
| MIT resources will be merged with the Torque 3D engine? | I just want to note that these are not 'resources', but 'products'. But yeah, they'll most like b... read more | 01/24/2015 (8:24 pm) |
| Handling huge game areas. Some questions | In Torque you could try letting the player drive around in a limited area, and when reaching the bou... read more | 01/23/2015 (2:34 pm) |
| Unchecked spam/junk threads - No moderation? | So would GG consider taking on an unpaid, remote intern to help work on the website? :P (doing thing... read more | 01/23/2015 (2:20 pm) |
| "Reducing stretch in high-FOV games using barrel distortion" | Actually you're totally right - I defaulted it to higher in t3d-bones, and that's what I'm rememberi... read more | 01/20/2015 (9:23 pm) |
| I need some help with Project Manager? | Actually, all you need to do is add a new folder to the Templates/ directory, and if it has a game/ ... read more | 01/20/2015 (1:24 am) |
| How do new code files get into the project generator again? | In Your Project/buildFiles/config are the config files for your own project. projectCode.conf is the... read more | 01/19/2015 (2:17 pm) |
| Raycast inside a building | You could probably add a bunch of (convex) collision meshes that closely match the form of your buil... read more | 01/18/2015 (6:59 pm) |
| Walkabout Navigation Toolkit help thread | Awesome, sorry I didn't get back to you in time. That reminds me, I should add this to the Walkabout... read more | 01/18/2015 (4:58 pm) |
| How do you stop a scheduled event? | The TorqueScript section in the T3D wiki has information that may be relevant to both engines. [url=... read more | 01/18/2015 (4:50 pm) |
| How to publish my game ? | Oh, by the way: welcome! I'll echo Lukas's hope that you hang around for a while, and find your stay... read more | 01/18/2015 (4:48 pm) |
| How to publish my game ? | Also, Lukas just showed me [url=http://www.playmech.com/tmp/linux0.0.7.1.png]this fun picture[/url] ... read more | 01/18/2015 (4:19 pm) |
| Reducing duplicated template scripts | [url=https://github.com/GarageGames/Torque3D/issues/1112]#1112[/url]... read more | 01/18/2015 (4:11 pm) |
| Zone/Portal issues in 64-bit | Thanks for the report! We shall have to look into this.... read more | 01/18/2015 (3:10 pm) |
| Tools we use to make games with Torque3D? | I made a [url=http://wiki.torque3d.org/introduction:tools]wiki page[/url] and will start to copy ove... read more | 01/10/2015 (4:40 am) |
| Dynamic Control of Overhead Cam distance | If the Player is not the control object, there may not be a way to get it from code, unless you hack... read more | 01/09/2015 (5:24 pm) |
| Tools we use to make games with Torque3D? | Making a wiki page for this seems like a great idea.... read more | 01/07/2015 (6:43 pm) |
| Building in Visual Studio 2013 | I believe WLE already has such an addition, and may have already made a PR. But see also [url= http:... read more | 01/06/2015 (1:43 pm) |
| Can someone tell me where we submit bugs now? Is it still GarageGames/Support/Submit Bugs? | Most important part of a bug report: steps to reproduce, with stock art/scripts if possible! But yes... read more | 01/05/2015 (2:29 pm) |
| Entity/Component System R&D Discussion | Andrew - don't forget the gameplay classes. Unless you also plug in an OGRE game engine :P. But this... read more | 01/04/2015 (9:32 pm) |