OmegaDog's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Problems with ammo counter | 1) Any Console errors listed? 2) Is this code still in MergeProject/game/art/gui/playGui.gui [co... read more | 11/17/2009 (9:39 pm) |
| FPS question. | "On the menu screen i am getting about 150 fps, but ingame it's just too low." Should b... read more | 11/17/2009 (12:34 pm) |
| Throw weapon help using throw function | Have you tried this? game/scripts/client/default.bind.cs moveMap.bindCmd(keyboard, "b&quo... read more | 11/16/2009 (10:22 pm) |
| where to find the beta demos and staff? | Bummer because they were removed from 1.0+... read more | 11/16/2009 (7:16 pm) |
| Adding new movement in T3D | :( I got nothing!... read more | 11/12/2009 (6:51 pm) |
| T3D Fisheye Camera | Console or Script setFov(75); ... read more | 11/11/2009 (12:37 am) |
| Problems with unmounting correct weapon | Can you post your onEnterTrigger?... read more | 11/10/2009 (10:47 pm) |
| Adding new movement in T3D | It wont not play the animation two ways, one like Steve said about the script or when I don't compil... read more | 11/10/2009 (10:39 pm) |
| Official Torque 3D Documentation Feedback | Hellz Yea! Keep up the awesome work man!... read more | 11/10/2009 (10:11 pm) |
| Error with datablock BoomBot | if you want to add boombot back make sure you place BoomBotData like this instead of BaseMaleData: ... read more | 11/10/2009 (9:48 pm) |
| Error with datablock BoomBot | In AnyLevel.mis in beta5 has: new SpawnSphere() { spawnClass = "Player"; ... read more | 11/10/2009 (9:33 pm) |
| PhysIt! - "T3D/PhysX Powertools", for 3dsMax | me ebboi! you rock on eb!... read more | 11/10/2009 (2:31 am) |
| Normal mapped terrain question [Resolved] | [b]G.I.M.P. 2.6[/b] [youtube=ETrpCw72pC0 width=720 height=550] Using the file menu open both... read more | 11/10/2009 (12:15 am) |
| Problem with “Re-build Solution” with T3D | @SteveD - Cool Cool @SteveA - Sweet, Yeah I forget everybody does not have Pro - me bad...... read more | 11/10/2009 (12:03 am) |
| Normal mapped terrain question [Resolved] | @Szzg007 No plugin required to merge except paint program PhotoShop, PaintShopPro, Gimp. To make map... read more | 11/09/2009 (11:45 pm) |
| what do this in T3d?about matrials | The first pic you removed was done via a relief map shader. Like Torque3D parallax but since the Tor... read more | 11/09/2009 (9:26 pm) |
| Problem with “Re-build Solution” with T3D | Did you do a rebuild soultion Menu->Project->Rebuild Solution. Your first error listed shou... read more | 11/09/2009 (8:16 pm) |
| Normal mapped terrain question [Resolved] | S.O.S. Michael Hall is M.I.A. I will try my best if Michael or somebody else doesn't answer be... read more | 11/09/2009 (6:26 pm) |
| [Resource] MeshRoad Profile Editor Released! | [url=http://www.bitSlap.me/MeshRoad_Profile_Editor.zip]Mirror (11/09/09)[/url] ... read more | 11/09/2009 (4:42 pm) |
| Normal mapped terrain question [Resolved] | Adding a height map to the alpha channel of the normal map to use the parallax value. [youtube=04... read more | 11/08/2009 (10:55 pm) |
| What is the deal with the Blog police? | LMAO... read more | 11/07/2009 (10:42 pm) |
| [Resource] MeshRoad Profile Editor Released! | [url=http://www.bitSlap.me/MeshRoad%20Profile%20Editor.zip]Mirror (11/7/09)[/url]... read more | 11/07/2009 (10:07 pm) |
| Adding new movement in T3D | No problem guys, I want to see thousand of kickass games from the community as so do many other here... read more | 11/07/2009 (5:43 pm) |
| [BUG] Muzzle Point with weapons that have sequences. | I have also hacked the %obj->getMuzzlePoint(%slot); can get the projectile to fire from any node ... read more | 11/07/2009 (4:25 pm) |
| [BUG] Muzzle Point with weapons that have sequences. | Thanks for looking Konrad :) It looks like that the ShapeImage.cpp is working fine the muzzlepoi... read more | 11/07/2009 (4:08 pm) |
| Lighting Bug (solved) | Delete the sun, you have both. SkatterSky and Sun will conflict.... read more | 11/07/2009 (4:02 pm) |
| Adding movements in T3D | You need source access to do this, just posted this in private forums. Lets Pickon The G Man [co... read more | 11/06/2009 (9:36 pm) |
| Adding new movement in T3D | Lets Pickon The G Man [code] //-------------------------------------------------------------------... read more | 11/06/2009 (8:59 pm) |
| Networked players | Yea, I seen this in WARD IN DARK demo, very strange at one time I seen 3 copies of my own name hover... read more | 11/06/2009 (1:33 pm) |
| Problem with “Re-build Solution” with T3D | Around 1:15 of this video it shows the DX headers being included and libs. Hope it helps. [url]ht... read more | 11/06/2009 (1:22 pm) |
| [BUG] Muzzle Point with weapons that have sequences. | Well that's maybe how that part works then!? The MuzzlePoint used by the projectile is non-transf... read more | 11/06/2009 (12:13 pm) |
| [beta5 bug] Seams on DAE models using averaged normals and normal maps [fixed] | Bummer, you seen [url=http://www.garagegames.com/community/forums/viewthread/47555]this?[/url]... read more | 11/05/2009 (2:18 am) |
| [beta5 bug] Seams on DAE models using averaged normals and normal maps [fixed] | max2dts_100detail_exporters.zip 2009/max2dts_max2009_DTSv24_100detail.dle... read more | 11/05/2009 (12:12 am) |
| [BUG 1.0.1] CorrectMuzzleVector Always On - RESOLVED | Hey Guys, Do you think this is the same issue or not? The green line is from the muzzle point to ... read more | 11/04/2009 (11:48 pm) |
| [beta5 bug] Seams on DAE models using averaged normals and normal maps [fixed] | Fixed the link. Get ready to rumble! its sweet!... read more | 11/04/2009 (11:43 pm) |
| [beta5 bug] Seams on DAE models using averaged normals and normal maps [fixed] | The latest collada and dts exports seem to eliminate this problem. [url]http://www.opencollada.or... read more | 11/04/2009 (3:02 pm) |
| hardedges in the models where their shouldn't be | The latest collada and dts exports seem to eliminate this problem. [url]http://www.opencollada.or... read more | 11/04/2009 (2:56 pm) |
| Normal Map Rendering Problem (Resolved by eb) | Thanks eb, its working in 2009 with the linked exports above thanks a million! Cheers!... read more | 11/04/2009 (4:27 am) |
| Normal Map Rendering Problem (Resolved by eb) | Sent.... read more | 11/04/2009 (2:51 am) |
| Normal Map Rendering Problem (Resolved by eb) | [url]http://www.bitSlap.me/TechnitroxHead.rar[/url] Thanks for your curiosity eb. ... read more | 11/04/2009 (1:51 am) |
| Directx 11 tessellation | We all wish! The technique is like Parallax mapping but a mesh is created instead of a Pixel shader ... read more | 11/03/2009 (12:49 am) |
| Help please... For the love of God help please! | Besides the typo "thow"); the syntax is correct. But I never used a "action map"... read more | 10/30/2009 (9:33 pm) |
| Help please... For the love of God help please! | Does any of this help? If not you can send me your DTS/DSQ and I will do the do! Has model with c... read more | 10/29/2009 (8:39 pm) |
| Decal issues - perhaps simple? | Its been Threeded: [url]http://www.garagegames.com/community/forums/viewthread/103917[/url]... read more | 10/25/2009 (4:08 pm) |
| [T3D version <= 1.0.1] T3D SSE skinning bug | Thanks for finding this Fyodor, I have been displaying/battling this problem for the whole beta cycl... read more | 10/23/2009 (8:31 pm) |
| [HELP] Me(7K), My Gun(2K) & The Sun(?K) = GFX 40K | Thanks Tom, I will give it a shot. I'll let you know what I find out.... read more | 10/22/2009 (11:36 am) |
| Please Help - Player Going Through Walls | Have you set the collision?, default is none. [image]http://bitSlap.me/CollisionTypes.jpg[/image]... read more | 10/21/2009 (12:30 am) |