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OmegaDog's Forum Posts

Thread Post Date Posted
Problems with ammo counter 1) Any Console errors listed? 2) Is this code still in MergeProject/game/art/gui/playGui.gui [co... read more 11/17/2009 (9:39 pm)
FPS question. "On the menu screen i am getting about 150 fps, but ingame it's just too low." Should b... read more 11/17/2009 (12:34 pm)
Throw weapon help using throw function Have you tried this? game/scripts/client/default.bind.cs moveMap.bindCmd(keyboard, "b&quo... read more 11/16/2009 (10:22 pm)
where to find the beta demos and staff? Bummer because they were removed from 1.0+... read more 11/16/2009 (7:16 pm)
Adding new movement in T3D :( I got nothing!... read more 11/12/2009 (6:51 pm)
T3D Fisheye Camera Console or Script setFov(75); ... read more 11/11/2009 (12:37 am)
Problems with unmounting correct weapon Can you post your onEnterTrigger?... read more 11/10/2009 (10:47 pm)
Adding new movement in T3D It wont not play the animation two ways, one like Steve said about the script or when I don't compil... read more 11/10/2009 (10:39 pm)
Official Torque 3D Documentation Feedback Hellz Yea! Keep up the awesome work man!... read more 11/10/2009 (10:11 pm)
Error with datablock BoomBot if you want to add boombot back make sure you place BoomBotData like this instead of BaseMaleData: ... read more 11/10/2009 (9:48 pm)
Error with datablock BoomBot In AnyLevel.mis in beta5 has: new SpawnSphere() { spawnClass = "Player"; ... read more 11/10/2009 (9:33 pm)
PhysIt! - "T3D/PhysX Powertools", for 3dsMax me ebboi! you rock on eb!... read more 11/10/2009 (2:31 am)
Normal mapped terrain question [Resolved] [b]G.I.M.P. 2.6[/b] [youtube=ETrpCw72pC0 width=720 height=550] Using the file menu open both... read more 11/10/2009 (12:15 am)
Problem with “Re-build Solution” with T3D @SteveD - Cool Cool @SteveA - Sweet, Yeah I forget everybody does not have Pro - me bad...... read more 11/10/2009 (12:03 am)
Normal mapped terrain question [Resolved] @Szzg007 No plugin required to merge except paint program PhotoShop, PaintShopPro, Gimp. To make map... read more 11/09/2009 (11:45 pm)
what do this in T3d?about matrials The first pic you removed was done via a relief map shader. Like Torque3D parallax but since the Tor... read more 11/09/2009 (9:26 pm)
Problem with “Re-build Solution” with T3D Did you do a rebuild soultion Menu->Project->Rebuild Solution. Your first error listed shou... read more 11/09/2009 (8:16 pm)
Normal mapped terrain question [Resolved] S.O.S. Michael Hall is M.I.A. I will try my best if Michael or somebody else doesn't answer be... read more 11/09/2009 (6:26 pm)
[Resource] MeshRoad Profile Editor Released! [url=http://www.bitSlap.me/MeshRoad_Profile_Editor.zip]Mirror (11/09/09)[/url] ... read more 11/09/2009 (4:42 pm)
Normal mapped terrain question [Resolved] Adding a height map to the alpha channel of the normal map to use the parallax value. [youtube=04... read more 11/08/2009 (10:55 pm)
What is the deal with the Blog police? LMAO... read more 11/07/2009 (10:42 pm)
[Resource] MeshRoad Profile Editor Released! [url=http://www.bitSlap.me/MeshRoad%20Profile%20Editor.zip]Mirror (11/7/09)[/url]... read more 11/07/2009 (10:07 pm)
Adding new movement in T3D No problem guys, I want to see thousand of kickass games from the community as so do many other here... read more 11/07/2009 (5:43 pm)
[BUG] Muzzle Point with weapons that have sequences. I have also hacked the %obj->getMuzzlePoint(%slot); can get the projectile to fire from any node ... read more 11/07/2009 (4:25 pm)
[BUG] Muzzle Point with weapons that have sequences. Thanks for looking Konrad :) It looks like that the ShapeImage.cpp is working fine the muzzlepoi... read more 11/07/2009 (4:08 pm)
Lighting Bug (solved) Delete the sun, you have both. SkatterSky and Sun will conflict.... read more 11/07/2009 (4:02 pm)
Adding movements in T3D You need source access to do this, just posted this in private forums. Lets Pickon The G Man [co... read more 11/06/2009 (9:36 pm)
Adding new movement in T3D Lets Pickon The G Man [code] //-------------------------------------------------------------------... read more 11/06/2009 (8:59 pm)
Networked players Yea, I seen this in WARD IN DARK demo, very strange at one time I seen 3 copies of my own name hover... read more 11/06/2009 (1:33 pm)
Problem with “Re-build Solution” with T3D Around 1:15 of this video it shows the DX headers being included and libs. Hope it helps. [url]ht... read more 11/06/2009 (1:22 pm)
[BUG] Muzzle Point with weapons that have sequences. Well that's maybe how that part works then!? The MuzzlePoint used by the projectile is non-transf... read more 11/06/2009 (12:13 pm)
[beta5 bug] Seams on DAE models using averaged normals and normal maps [fixed] Bummer, you seen [url=http://www.garagegames.com/community/forums/viewthread/47555]this?[/url]... read more 11/05/2009 (2:18 am)
[beta5 bug] Seams on DAE models using averaged normals and normal maps [fixed] max2dts_100detail_exporters.zip 2009/max2dts_max2009_DTSv24_100detail.dle... read more 11/05/2009 (12:12 am)
[BUG 1.0.1] CorrectMuzzleVector Always On - RESOLVED Hey Guys, Do you think this is the same issue or not? The green line is from the muzzle point to ... read more 11/04/2009 (11:48 pm)
[beta5 bug] Seams on DAE models using averaged normals and normal maps [fixed] Fixed the link. Get ready to rumble! its sweet!... read more 11/04/2009 (11:43 pm)
[beta5 bug] Seams on DAE models using averaged normals and normal maps [fixed] The latest collada and dts exports seem to eliminate this problem. [url]http://www.opencollada.or... read more 11/04/2009 (3:02 pm)
hardedges in the models where their shouldn't be The latest collada and dts exports seem to eliminate this problem. [url]http://www.opencollada.or... read more 11/04/2009 (2:56 pm)
Normal Map Rendering Problem (Resolved by eb) Thanks eb, its working in 2009 with the linked exports above thanks a million! Cheers!... read more 11/04/2009 (4:27 am)
Normal Map Rendering Problem (Resolved by eb) Sent.... read more 11/04/2009 (2:51 am)
Normal Map Rendering Problem (Resolved by eb) [url]http://www.bitSlap.me/TechnitroxHead.rar[/url] Thanks for your curiosity eb. ... read more 11/04/2009 (1:51 am)
Directx 11 tessellation We all wish! The technique is like Parallax mapping but a mesh is created instead of a Pixel shader ... read more 11/03/2009 (12:49 am)
Help please... For the love of God help please! Besides the typo "thow"); the syntax is correct. But I never used a "action map"... read more 10/30/2009 (9:33 pm)
Help please... For the love of God help please! Does any of this help? If not you can send me your DTS/DSQ and I will do the do! Has model with c... read more 10/29/2009 (8:39 pm)
Decal issues - perhaps simple? Its been Threeded: [url]http://www.garagegames.com/community/forums/viewthread/103917[/url]... read more 10/25/2009 (4:08 pm)
[T3D version <= 1.0.1] T3D SSE skinning bug Thanks for finding this Fyodor, I have been displaying/battling this problem for the whole beta cycl... read more 10/23/2009 (8:31 pm)
[HELP] Me(7K), My Gun(2K) & The Sun(?K) = GFX 40K Thanks Tom, I will give it a shot. I'll let you know what I find out.... read more 10/22/2009 (11:36 am)
Please Help - Player Going Through Walls Have you set the collision?, default is none. [image]http://bitSlap.me/CollisionTypes.jpg[/image]... read more 10/21/2009 (12:30 am)
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