Deozaan's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| TGB Physics Problems - Too Slippery and too Sticky at the same time! | Yes. As you can see in the video, the collision for the ship is set to a circle.... read more | 04/05/2011 (10:25 pm) |
| Torque X 3D (3.1.5?) vs. Torque X 2009 | No, mine is not the same. I see two Torque X products on my product page. One is Torque X 2009 an... read more | 01/23/2011 (1:56 pm) |
| A New Tutorial Series - The Breakout Tutorial | Well I figured out what was causing the paddle to go down all the time. The paddle is made up of ... read more | 07/03/2010 (12:13 pm) |
| A New Tutorial Series - The Breakout Tutorial | It also helps in these forums if you put your code inside code blocks so that it formats it properly... read more | 07/02/2010 (4:09 pm) |
| A New Tutorial Series - The Breakout Tutorial | Is it just me or is this the problem? [code]if (%newYPos < 0) { %posYmod=-1; } else { %posYmod... read more | 07/02/2010 (10:29 am) |
| A New Tutorial Series - The Breakout Tutorial | [quote]I tried everything listed here and in the tutorial and still cant get the ship to move I get ... read more | 01/03/2010 (8:24 pm) |
| Callback when player enters TileMap Tile | Thank you very much.... read more | 01/01/2010 (2:05 am) |
| Callback when player enters TileMap Tile | If I recall correctly, pickTile uses world coordinates and returns tilemap coordinates. Is there ... read more | 12/31/2009 (10:17 pm) |
| Getting MoveMap to Imitate Keyboard Repeat Rate | Thanks again Nate, you've been a good help!... read more | 07/07/2009 (1:26 pm) |
| Getting MoveMap to Imitate Keyboard Repeat Rate | Just for future reference/information, here's what I ended up with. This code is just pasted in from... read more | 07/07/2009 (12:45 pm) |
| Getting MoveMap to Imitate Keyboard Repeat Rate | @Nate: I was thinking I'd have to do something along those lines but hadn't yet had the time to figu... read more | 07/07/2009 (11:58 am) |
| Level/GUI design | I don't think you can make scrollbars show up. Just remember you can use your mouse scrollwheel to z... read more | 03/22/2009 (1:56 pm) |
| Map Generation based on Seed | Well, here's my opinion on the matter: To create a map based off a seed number, you need to desig... read more | 03/22/2009 (1:47 pm) |
| CLOSE | [quote]I am 100% not a graphics guy which leads to some frustration every now and then. I have the a... read more | 03/22/2009 (1:13 pm) |
| Following a tutorial... does it tell you to do the wrong thing? | You could always just try [code]%mole.setPosition( %respawnPoint.getPositionX(), %respawnPoint.getP... read more | 03/22/2009 (1:06 pm) |
| Finally a web plugin for TGB! | @Path: I never thought about it as Tic-Tac-Toe extreme. :) It's actually based on the [url=http://ww... read more | 03/22/2009 (12:53 pm) |
| Finally a web plugin for TGB! | I just tried it out with a card game I made. [url=http://deozaan.com/games/torque/tgb/hexCards/He... read more | 03/21/2009 (11:12 pm) |
| Collision Jiggle & Bounce | Frank: I used an application called [url=http://www.bbsoftware.co.uk/bbflashback.aspx]BB Flashback[/... read more | 03/21/2009 (10:40 pm) |
| Trouble loading t2dTileLayer | Thank you Darius, both for explaining the crash problem and pointing me to that script style guide.... read more | 03/21/2009 (8:42 pm) |
| Trouble loading t2dTileLayer | I'm having a similar problem (TGB 1.7.4 on Windows XP). If I try something just like this: [code]... read more | 03/21/2009 (6:59 pm) |
| Deploy to Mac from Windows | I've had a similar problem where my game works perfectly on Windows but does not do the right things... read more | 03/21/2009 (3:18 pm) |
| Finally a web plugin for TGB! | I tried out the demos at their website and my AntiVirus popped up telling me there are trojans. I'm ... read more | 03/21/2009 (3:08 pm) |
| Collision Jiggle & Bounce | Well, the reason I changed it to RIGID is because it was doing something similar with CLAMP. Take... read more | 03/21/2009 (2:42 pm) |
| Make an entire layer collidable(?) | I think so. Just select all the tiles and turn on "Collision" in the editor. EDIT: Hmm.... read more | 03/09/2009 (9:49 pm) |
| Immovable = No Collisions? | So, for an object to not get moved itself, you disable send collision but enable receive collision? ... read more | 03/09/2009 (9:46 pm) |
| noob OnMouseMove question | Last time I tried the TurnToFaceMouse (or similarly named) behavior, it worked great. Did you try th... read more | 03/05/2009 (7:00 pm) |
| Version numbers? | For TGB, you can find the version by clicking the My Account link and then clicking the link to down... read more | 01/25/2009 (9:59 pm) |
| String Manipulation | Thank you so much, Phillip!... read more | 12/22/2008 (2:35 pm) |
| Xeno Versus: Space Melee | It's nice to see this project going again.... read more | 11/18/2008 (7:22 pm) |
| Lag-Stutter) Adding objects to a scengraph | If you're running through a loop several times in a row per frame/tick, then yes, you can expect del... read more | 10/09/2008 (9:20 pm) |
| Mounting Scrollers to SceneObjects | I don't have a lot of experience with mounting objects to other objects' linkpoints, but I just rece... read more | 10/09/2008 (9:16 pm) |
| Filter Pad for "FULL" images? | Your image resolutions need to be in [url=http://tdn.garagegames.com/wiki/Power_of_two]powers of 2[/... read more | 10/06/2008 (11:36 pm) |
| Floating Points Rounding at 4 Decimals | Also, if I'm not mistaken, if you copied the executable to the Project directory at Project creation... read more | 10/06/2008 (11:31 pm) |
| Screen Resolution | In the Game Builder, make sure no objects are selected and click on the Edit tab. This will allow yo... read more | 10/06/2008 (11:07 am) |
| Custom Game Icon | Thanks but that's not helpful. [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page... read more | 10/04/2008 (6:21 pm) |
| Need to cancel or restrict behavior mouse events? | You could probably use another variable to keep track of the ID of the first one that was picked, th... read more | 09/21/2008 (9:54 pm) |
| BindObj in Behaviors | Thanks James. Aha! I see now: That means that when the key is pressed down, it sends %val = 1 and... read more | 09/20/2008 (4:28 pm) |
| BindObj in Behaviors | Thanks William. Sorry for the late reply. I've been busy with school. Your example for toggling i... read more | 09/17/2008 (10:33 pm) |
| Crash upon fish Death (Fish Game Tutorial) | [url=http://www.garagegames.com/my/home/view.profile.php?qid=99141]Nikos Beck[/url] answered this ([... read more | 08/21/2008 (12:55 am) |
| Error using Timer Shoots behavior | [quote] Now that that has been changed I get this every time a projectile is fired: t2dSceneGrap... read more | 08/21/2008 (12:50 am) |
| Checkers Tutorial still broken in TGB 1.70? | Mike, Great job on the solution! If it is working for you, then it seems that the documentatio... read more | 08/19/2008 (7:44 pm) |
| Camera vs Resolution | Objects in TGB are displayed as a ratio, using World Units. Resolution is how many pixels the game t... read more | 08/18/2008 (2:57 pm) |
| Checkers Tutorial still broken in TGB 1.70? | Michael, If you're familiar with TGE already, you may find this information useful as well: [url=... read more | 08/18/2008 (2:40 pm) |
| Checkers Tutorial still broken in TGB 1.70? | Mike, I don't believe I found any solutions to this since my last post in February using TGB 1.7.... read more | 08/18/2008 (12:12 am) |
| 1.7.4 Collision Groups/Layers | The object currently has the DealsDamage behavior, which was on it and working properly before I cli... read more | 08/16/2008 (8:18 am) |
| Rand | Yes that works. Sorry I wasn't more specific in my example on how to use %sonNum. The method I wa... read more | 08/03/2008 (2:55 pm) |
| Rand | No. If you don't specify any arguments, it will return a float (lots of numbers after the decimal... read more | 08/03/2008 (1:56 pm) |
| An alternate TGB option for students? | The following two links might be of interest to you: [url=http://www.garagegames.com/solutions/ed... read more | 08/03/2008 (1:43 pm) |
| IceWolf | The game ran perfectly on my system. Until I got to a Green Ninja fight and some dialog popped up. I... read more | 08/02/2008 (5:21 pm) |
| Custom Fonts in TGB | Joe: I tried to provide some helpful feedback about your resource and all you can do is insult my... read more | 08/02/2008 (3:30 pm) |