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Deozaan's Forum Posts

Thread Post Date Posted
TGB Physics Problems - Too Slippery and too Sticky at the same time! Yes. As you can see in the video, the collision for the ship is set to a circle.... read more 04/05/2011 (10:25 pm)
Torque X 3D (3.1.5?) vs. Torque X 2009 No, mine is not the same. I see two Torque X products on my product page. One is Torque X 2009 an... read more 01/23/2011 (1:56 pm)
A New Tutorial Series - The Breakout Tutorial Well I figured out what was causing the paddle to go down all the time. The paddle is made up of ... read more 07/03/2010 (12:13 pm)
A New Tutorial Series - The Breakout Tutorial It also helps in these forums if you put your code inside code blocks so that it formats it properly... read more 07/02/2010 (4:09 pm)
A New Tutorial Series - The Breakout Tutorial Is it just me or is this the problem? [code]if (%newYPos < 0) { %posYmod=-1; } else { %posYmod... read more 07/02/2010 (10:29 am)
A New Tutorial Series - The Breakout Tutorial [quote]I tried everything listed here and in the tutorial and still cant get the ship to move I get ... read more 01/03/2010 (8:24 pm)
Callback when player enters TileMap Tile Thank you very much.... read more 01/01/2010 (2:05 am)
Callback when player enters TileMap Tile If I recall correctly, pickTile uses world coordinates and returns tilemap coordinates. Is there ... read more 12/31/2009 (10:17 pm)
Getting MoveMap to Imitate Keyboard Repeat Rate Thanks again Nate, you've been a good help!... read more 07/07/2009 (1:26 pm)
Getting MoveMap to Imitate Keyboard Repeat Rate Just for future reference/information, here's what I ended up with. This code is just pasted in from... read more 07/07/2009 (12:45 pm)
Getting MoveMap to Imitate Keyboard Repeat Rate @Nate: I was thinking I'd have to do something along those lines but hadn't yet had the time to figu... read more 07/07/2009 (11:58 am)
Level/GUI design I don't think you can make scrollbars show up. Just remember you can use your mouse scrollwheel to z... read more 03/22/2009 (1:56 pm)
Map Generation based on Seed Well, here's my opinion on the matter: To create a map based off a seed number, you need to desig... read more 03/22/2009 (1:47 pm)
CLOSE [quote]I am 100% not a graphics guy which leads to some frustration every now and then. I have the a... read more 03/22/2009 (1:13 pm)
Following a tutorial... does it tell you to do the wrong thing? You could always just try [code]%mole.setPosition( %respawnPoint.getPositionX(), %respawnPoint.getP... read more 03/22/2009 (1:06 pm)
Finally a web plugin for TGB! @Path: I never thought about it as Tic-Tac-Toe extreme. :) It's actually based on the [url=http://ww... read more 03/22/2009 (12:53 pm)
Finally a web plugin for TGB! I just tried it out with a card game I made. [url=http://deozaan.com/games/torque/tgb/hexCards/He... read more 03/21/2009 (11:12 pm)
Collision Jiggle & Bounce Frank: I used an application called [url=http://www.bbsoftware.co.uk/bbflashback.aspx]BB Flashback[/... read more 03/21/2009 (10:40 pm)
Trouble loading t2dTileLayer Thank you Darius, both for explaining the crash problem and pointing me to that script style guide.... read more 03/21/2009 (8:42 pm)
Trouble loading t2dTileLayer I'm having a similar problem (TGB 1.7.4 on Windows XP). If I try something just like this: [code]... read more 03/21/2009 (6:59 pm)
Deploy to Mac from Windows I've had a similar problem where my game works perfectly on Windows but does not do the right things... read more 03/21/2009 (3:18 pm)
Finally a web plugin for TGB! I tried out the demos at their website and my AntiVirus popped up telling me there are trojans. I'm ... read more 03/21/2009 (3:08 pm)
Collision Jiggle & Bounce Well, the reason I changed it to RIGID is because it was doing something similar with CLAMP. Take... read more 03/21/2009 (2:42 pm)
Make an entire layer collidable(?) I think so. Just select all the tiles and turn on "Collision" in the editor. EDIT: Hmm.... read more 03/09/2009 (9:49 pm)
Immovable = No Collisions? So, for an object to not get moved itself, you disable send collision but enable receive collision? ... read more 03/09/2009 (9:46 pm)
noob OnMouseMove question Last time I tried the TurnToFaceMouse (or similarly named) behavior, it worked great. Did you try th... read more 03/05/2009 (7:00 pm)
Version numbers? For TGB, you can find the version by clicking the My Account link and then clicking the link to down... read more 01/25/2009 (9:59 pm)
String Manipulation Thank you so much, Phillip!... read more 12/22/2008 (2:35 pm)
Xeno Versus: Space Melee It's nice to see this project going again.... read more 11/18/2008 (7:22 pm)
Lag-Stutter) Adding objects to a scengraph If you're running through a loop several times in a row per frame/tick, then yes, you can expect del... read more 10/09/2008 (9:20 pm)
Mounting Scrollers to SceneObjects I don't have a lot of experience with mounting objects to other objects' linkpoints, but I just rece... read more 10/09/2008 (9:16 pm)
Filter Pad for "FULL" images? Your image resolutions need to be in [url=http://tdn.garagegames.com/wiki/Power_of_two]powers of 2[/... read more 10/06/2008 (11:36 pm)
Floating Points Rounding at 4 Decimals Also, if I'm not mistaken, if you copied the executable to the Project directory at Project creation... read more 10/06/2008 (11:31 pm)
Screen Resolution In the Game Builder, make sure no objects are selected and click on the Edit tab. This will allow yo... read more 10/06/2008 (11:07 am)
Custom Game Icon Thanks but that's not helpful. [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page... read more 10/04/2008 (6:21 pm)
Need to cancel or restrict behavior mouse events? You could probably use another variable to keep track of the ID of the first one that was picked, th... read more 09/21/2008 (9:54 pm)
BindObj in Behaviors Thanks James. Aha! I see now: That means that when the key is pressed down, it sends %val = 1 and... read more 09/20/2008 (4:28 pm)
BindObj in Behaviors Thanks William. Sorry for the late reply. I've been busy with school. Your example for toggling i... read more 09/17/2008 (10:33 pm)
Crash upon fish Death (Fish Game Tutorial) [url=http://www.garagegames.com/my/home/view.profile.php?qid=99141]Nikos Beck[/url] answered this ([... read more 08/21/2008 (12:55 am)
Error using Timer Shoots behavior [quote] Now that that has been changed I get this every time a projectile is fired: t2dSceneGrap... read more 08/21/2008 (12:50 am)
Checkers Tutorial still broken in TGB 1.70? Mike, Great job on the solution! If it is working for you, then it seems that the documentatio... read more 08/19/2008 (7:44 pm)
Camera vs Resolution Objects in TGB are displayed as a ratio, using World Units. Resolution is how many pixels the game t... read more 08/18/2008 (2:57 pm)
Checkers Tutorial still broken in TGB 1.70? Michael, If you're familiar with TGE already, you may find this information useful as well: [url=... read more 08/18/2008 (2:40 pm)
Checkers Tutorial still broken in TGB 1.70? Mike, I don't believe I found any solutions to this since my last post in February using TGB 1.7.... read more 08/18/2008 (12:12 am)
1.7.4 Collision Groups/Layers The object currently has the DealsDamage behavior, which was on it and working properly before I cli... read more 08/16/2008 (8:18 am)
Rand Yes that works. Sorry I wasn't more specific in my example on how to use %sonNum. The method I wa... read more 08/03/2008 (2:55 pm)
Rand No. If you don't specify any arguments, it will return a float (lots of numbers after the decimal... read more 08/03/2008 (1:56 pm)
An alternate TGB option for students? The following two links might be of interest to you: [url=http://www.garagegames.com/solutions/ed... read more 08/03/2008 (1:43 pm)
IceWolf The game ran perfectly on my system. Until I got to a Green Ninja fight and some dialog popped up. I... read more 08/02/2008 (5:21 pm)
Custom Fonts in TGB Joe: I tried to provide some helpful feedback about your resource and all you can do is insult my... read more 08/02/2008 (3:30 pm)
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