Game Development Community

Matt Mitman's Forum Posts

Thread Post Date Posted
1s and 10s % is modulus, which basically means "what is the remainder of x / y". So, 12 % 10 would e... read more 12/13/2010 (10:07 pm)
1s and 10s something like %this.1s.setFrame($s1L1BT % 10); %this.10s.setFrame(mFloor($s1L1BT / 10)); sho... read more 12/13/2010 (8:16 pm)
Workspace Picture Thread I have to disagree Joseph, it really does :) Finally finished building the new desk (previous is ... read more 09/28/2010 (2:39 am)
Building a Better D-Pad Doesn't mAtan return radians, not degrees? Looks like you need to change your 360's to 2*PI and dro... read more 12/10/2009 (11:53 am)
MGT IRC down Looks to still be working for most people Ronny, so I guess its probably a routing issue closer to y... read more 12/06/2009 (4:57 pm)
Workspace Picture Thread Brett, I can assure you, that is far from unreasonable :) New house, so figured I might as well t... read more 03/10/2009 (8:32 am)
A good FREE! reference image site. 9 pages of links to reference image sites: http://boards.polycount.net/showthread.php?t=34320... read more 09/18/2008 (6:32 pm)
Shading on DTS Dts shapes exported with the skin modifier only support a single smoothing group for the mesh(es) wi... read more 08/12/2008 (5:24 pm)
Self-Illuminated Texture From your picture in max, it looks like the self illumination spinner is still at 0. The one under ... read more 06/12/2008 (1:22 pm)
3DS Max TGE plugin setup help [url]http://www.garagegames.com/developer/torque/artist/[/url] for the plugin (about halfway down) ... read more 09/02/2006 (7:26 pm)
No texture on model Sounds like you have reflection set to 100% (or near that). In show tool pro, the Environment map i... read more 05/17/2006 (5:29 pm)
Exporting from 3DS Couple possibilities if your texture shows in max but not ingame: you're using procedurals and/or v... read more 05/01/2006 (10:35 am)
Help with setSkinName When you export, the texture assigned to the model should be named base.something.png (or .jpg).... read more 08/03/2005 (10:52 am)
GarageGames IRC The irc server is irc.maxgaming.net and the channel is #garagegames.... read more 07/11/2005 (11:20 pm)
Black strips around old TV Right now its set to always be 640x480 because of the settins for horizsizing and vertsizing. You p... read more 07/10/2005 (12:03 pm)
Black strips around old TV You could make it part of the playgui like labrat said, shouldnt absorb mouse events then since it'd... read more 07/09/2005 (5:14 pm)
Black strips around old TV Create a png image that looks like that, with the center area transparent, then use the gui editor t... read more 07/09/2005 (1:06 pm)
Exporter for Max7 [url]Http://www.garagegames.com/mg/projects/tge/artist.php#DTS[/url]... read more 07/07/2005 (1:11 pm)
Tnl? Mia? Dont know about the link not working, looks like the page might be missing and its going to a defaul... read more 05/23/2005 (6:46 pm)
Looking for feedback on logo Using a cartoonish bullseye target might work better than the sniper scope look. Little more light ... read more 04/16/2005 (4:30 pm)
Right to use the Demo Art? I didnt work on the grav gun demo, just the pool demo.... read more 03/01/2005 (7:26 pm)
Serious issue with GeForce 5600 Fx using TSE The geforce fx 5*** line has very slow PS 2.0 performance. In client/prefs, change $pref::Video::fo... read more 02/19/2005 (9:32 am)
The difference between a POLY and a TRI For max, I use this poly counter script: [url]http://www.juantwo.com/scripts/Macro_PolyCounter.zip[/... read more 02/04/2005 (1:32 pm)
Vertex Animation Its one or the other per mesh. In nearly all cases though, its a much better idea to use bones over... read more 01/09/2005 (5:17 pm)
Large vs Small and how to deal with time scale.... You would have to contract Trajan to find out (he's in charge) if you click on his name in the forum... read more 12/29/2004 (12:56 pm)
Large vs Small and how to deal with time scale.... I doubt speed would have much effect on rendering performance; its still drawing the same amount of... read more 12/29/2004 (11:40 am)
Large vs Small and how to deal with time scale.... One of my projects, [url=www.starsiege2845.com]StarSiege 2845[/url], will be essentially what it sou... read more 12/29/2004 (11:08 am)
Tribes II: Legends download? We're in the middle of switching the site over to a differant server. should hopefully be back up i... read more 10/19/2004 (2:38 am)
Bounding Rectangles Not Found Its simply a box around the model named Bounds... read more 09/07/2004 (7:40 am)
RTS Pack: demo art submissions Josh, yea, gonna try and get the shocker and bot done by monday. Defoc8 got too busy to skin these,... read more 08/07/2004 (6:35 am)
RTS Pack: demo art submissions Got the rifleman animated now, anything special they need on export?... read more 08/06/2004 (6:48 pm)
RTS Pack: demo art submissions Run anim mostly done now [url]http://hosted.tribalwar.com/legends/chem/rifleman_run.avi[/url]... read more 08/05/2004 (9:07 am)
RTS Pack: demo art submissions I'm not real happy with the way the skin looks, so once I see defoc8 again, I'll see if I can convin... read more 08/04/2004 (8:43 am)
RTS Pack: demo art submissions Sorry bout the lack of updates...both the other two are unwrapped, working on a skin for the riflema... read more 08/03/2004 (12:33 pm)
RTS Pack: demo art submissions Perhaps, but only if I can use more polys ;)... read more 07/31/2004 (8:18 pm)
RTS Pack: demo art submissions Two more models in a similiar style...hunchbacked robot, and a rifleman (need to do the rifle yet). ... read more 07/31/2004 (3:54 pm)
RTS Pack: demo art submissions Started on a melee one last night. Weapon is a shocklance, I'll add some sort of electrical bolt an... read more 07/31/2004 (7:21 am)
Decent sub $100 OpenGL card A fx5200 is roughly equal to the speed of a gf4mx 420, but is a shade faster when you start using an... read more 05/29/2004 (5:37 pm)
3DS Not Aligning Surfaces Properly? You have to unwrap the mesh using the unwrap uvw modifier. max has a few tutorials on using it incl... read more 05/22/2004 (9:29 pm)
3d File format for models Theres also a maya exporter in the works [url]http://dannyngan.com/torque/maya2dts/index.htm[/url]... read more 05/14/2004 (7:42 am)
2D concept art Photoshop is actually around $600, though there are a few cheaper alternatives. Gimp is free, and p... read more 05/09/2004 (8:05 pm)
Page «Previous 1 2