Matt Mitman's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| 1s and 10s | % is modulus, which basically means "what is the remainder of x / y". So, 12 % 10 would e... read more | 12/13/2010 (10:07 pm) |
| 1s and 10s | something like %this.1s.setFrame($s1L1BT % 10); %this.10s.setFrame(mFloor($s1L1BT / 10)); sho... read more | 12/13/2010 (8:16 pm) |
| Workspace Picture Thread | I have to disagree Joseph, it really does :) Finally finished building the new desk (previous is ... read more | 09/28/2010 (2:39 am) |
| Building a Better D-Pad | Doesn't mAtan return radians, not degrees? Looks like you need to change your 360's to 2*PI and dro... read more | 12/10/2009 (11:53 am) |
| MGT IRC down | Looks to still be working for most people Ronny, so I guess its probably a routing issue closer to y... read more | 12/06/2009 (4:57 pm) |
| Workspace Picture Thread | Brett, I can assure you, that is far from unreasonable :) New house, so figured I might as well t... read more | 03/10/2009 (8:32 am) |
| A good FREE! reference image site. | 9 pages of links to reference image sites: http://boards.polycount.net/showthread.php?t=34320... read more | 09/18/2008 (6:32 pm) |
| Shading on DTS | Dts shapes exported with the skin modifier only support a single smoothing group for the mesh(es) wi... read more | 08/12/2008 (5:24 pm) |
| Self-Illuminated Texture | From your picture in max, it looks like the self illumination spinner is still at 0. The one under ... read more | 06/12/2008 (1:22 pm) |
| 3DS Max TGE plugin setup help | [url]http://www.garagegames.com/developer/torque/artist/[/url] for the plugin (about halfway down) ... read more | 09/02/2006 (7:26 pm) |
| No texture on model | Sounds like you have reflection set to 100% (or near that). In show tool pro, the Environment map i... read more | 05/17/2006 (5:29 pm) |
| Exporting from 3DS | Couple possibilities if your texture shows in max but not ingame: you're using procedurals and/or v... read more | 05/01/2006 (10:35 am) |
| Help with setSkinName | When you export, the texture assigned to the model should be named base.something.png (or .jpg).... read more | 08/03/2005 (10:52 am) |
| GarageGames IRC | The irc server is irc.maxgaming.net and the channel is #garagegames.... read more | 07/11/2005 (11:20 pm) |
| Black strips around old TV | Right now its set to always be 640x480 because of the settins for horizsizing and vertsizing. You p... read more | 07/10/2005 (12:03 pm) |
| Black strips around old TV | You could make it part of the playgui like labrat said, shouldnt absorb mouse events then since it'd... read more | 07/09/2005 (5:14 pm) |
| Black strips around old TV | Create a png image that looks like that, with the center area transparent, then use the gui editor t... read more | 07/09/2005 (1:06 pm) |
| Exporter for Max7 | [url]Http://www.garagegames.com/mg/projects/tge/artist.php#DTS[/url]... read more | 07/07/2005 (1:11 pm) |
| Tnl? Mia? | Dont know about the link not working, looks like the page might be missing and its going to a defaul... read more | 05/23/2005 (6:46 pm) |
| Looking for feedback on logo | Using a cartoonish bullseye target might work better than the sniper scope look. Little more light ... read more | 04/16/2005 (4:30 pm) |
| Right to use the Demo Art? | I didnt work on the grav gun demo, just the pool demo.... read more | 03/01/2005 (7:26 pm) |
| Serious issue with GeForce 5600 Fx using TSE | The geforce fx 5*** line has very slow PS 2.0 performance. In client/prefs, change $pref::Video::fo... read more | 02/19/2005 (9:32 am) |
| The difference between a POLY and a TRI | For max, I use this poly counter script: [url]http://www.juantwo.com/scripts/Macro_PolyCounter.zip[/... read more | 02/04/2005 (1:32 pm) |
| Vertex Animation | Its one or the other per mesh. In nearly all cases though, its a much better idea to use bones over... read more | 01/09/2005 (5:17 pm) |
| Large vs Small and how to deal with time scale.... | You would have to contract Trajan to find out (he's in charge) if you click on his name in the forum... read more | 12/29/2004 (12:56 pm) |
| Large vs Small and how to deal with time scale.... | I doubt speed would have much effect on rendering performance; its still drawing the same amount of... read more | 12/29/2004 (11:40 am) |
| Large vs Small and how to deal with time scale.... | One of my projects, [url=www.starsiege2845.com]StarSiege 2845[/url], will be essentially what it sou... read more | 12/29/2004 (11:08 am) |
| Tribes II: Legends download? | We're in the middle of switching the site over to a differant server. should hopefully be back up i... read more | 10/19/2004 (2:38 am) |
| Bounding Rectangles Not Found | Its simply a box around the model named Bounds... read more | 09/07/2004 (7:40 am) |
| RTS Pack: demo art submissions | Josh, yea, gonna try and get the shocker and bot done by monday. Defoc8 got too busy to skin these,... read more | 08/07/2004 (6:35 am) |
| RTS Pack: demo art submissions | Got the rifleman animated now, anything special they need on export?... read more | 08/06/2004 (6:48 pm) |
| RTS Pack: demo art submissions | Run anim mostly done now [url]http://hosted.tribalwar.com/legends/chem/rifleman_run.avi[/url]... read more | 08/05/2004 (9:07 am) |
| RTS Pack: demo art submissions | I'm not real happy with the way the skin looks, so once I see defoc8 again, I'll see if I can convin... read more | 08/04/2004 (8:43 am) |
| RTS Pack: demo art submissions | Sorry bout the lack of updates...both the other two are unwrapped, working on a skin for the riflema... read more | 08/03/2004 (12:33 pm) |
| RTS Pack: demo art submissions | Perhaps, but only if I can use more polys ;)... read more | 07/31/2004 (8:18 pm) |
| RTS Pack: demo art submissions | Two more models in a similiar style...hunchbacked robot, and a rifleman (need to do the rifle yet). ... read more | 07/31/2004 (3:54 pm) |
| RTS Pack: demo art submissions | Started on a melee one last night. Weapon is a shocklance, I'll add some sort of electrical bolt an... read more | 07/31/2004 (7:21 am) |
| Decent sub $100 OpenGL card | A fx5200 is roughly equal to the speed of a gf4mx 420, but is a shade faster when you start using an... read more | 05/29/2004 (5:37 pm) |
| 3DS Not Aligning Surfaces Properly? | You have to unwrap the mesh using the unwrap uvw modifier. max has a few tutorials on using it incl... read more | 05/22/2004 (9:29 pm) |
| 3d File format for models | Theres also a maya exporter in the works [url]http://dannyngan.com/torque/maya2dts/index.htm[/url]... read more | 05/14/2004 (7:42 am) |
| 2D concept art | Photoshop is actually around $600, though there are a few cheaper alternatives. Gimp is free, and p... read more | 05/09/2004 (8:05 pm) |