Nicolai Dutka's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| GUI Skinning Woes... | Well I figured out what my problem was... I'm using the AFX2 kit and they have a lot of 'overrides',... read more | 12/11/2010 (7:51 pm) |
| GuiScrollCtrl - Background | Sorry... Guess I'm just a bit rusty... :P I made a custom profile: [code] if (isObject(GuiS... read more | 11/29/2010 (9:05 pm) |
| New Blog and Forums | Is it a 'closed' forum? As in, private, only open to AFX owners? How do you verify?... read more | 11/17/2010 (7:43 pm) |
| [Help] - GUI Based Player Controlled Spellbank Modification | "If the code posted above is called in the clients, it will have problems in networked cases si... read more | 11/17/2010 (7:39 pm) |
| Code for spell cooldowns | So... any updates on this? I really need spell-specific cooldowns rather than the current 'global' ... read more | 11/16/2010 (10:19 pm) |
| [Help] - GUI Based Player Controlled Spellbank Modification | This is as far as I could get so far: [code] function lw_setSpell(%spell_db, %rpg_db,%slot){ ... read more | 11/16/2010 (10:07 pm) |
| [Help] - GUI Based Player Controlled Spellbank Modification | Ok, I've got everything working all the way up to the last part. When I press the final 'confirmati... read more | 11/16/2010 (8:03 pm) |
| How would I select a target using a keyboard button? | Sorry, I fixed this already with an 'empty check': playGui_LW.cs [code] if((%button.book_slot =... read more | 11/16/2010 (2:14 am) |
| How would I select a target using a keyboard button? | Ok, I've got everything just about done and working. Targeting works, Free Target Casting also work... read more | 11/16/2010 (1:49 am) |
| How would I select a target using a keyboard button? | [b]Phase II:[/b] Using JUST a controller, Free Target Mode spells feel funky during targeting. We'... read more | 11/12/2010 (8:46 pm) |
| How would I select a target using a keyboard button? | Just wanted to thank you again, this works perfectly! I can now target players and cast spells off ... read more | 11/12/2010 (7:46 pm) |
| How would I select a target using a keyboard button? | Beautiful! Thanks a bunch! PS: I was able to find the CorpseObjectType in the reference docs, but... read more | 11/11/2010 (6:07 pm) |
| How would I select a specific "spellBank"? | Something weird I can't figure out... I've defined my own spell banks, I have 7 named as follows:... read more | 11/10/2010 (1:54 am) |
| How would I select a specific "spellBank"? | I copy/paste/modified the "next page" function: [code] function SpellBank::setPage(%... read more | 11/10/2010 (1:25 am) |
| Custom Build Errors | GAH! Nevermind... typo.. :P... read more | 09/29/2010 (10:05 pm) |
| [Need Help] - Installation | [quote] the 3d iso kit is fully contained in itself, there is no need to copy or move anything. ... read more | 09/27/2010 (6:51 pm) |
| Need Help - ODBC on TGE | /bump again ;)... read more | 07/25/2010 (3:38 pm) |
| Need Help - ODBC on TGE | Added a link to my build log on paste2.org. It's at the end of the first post.... read more | 07/23/2010 (6:54 pm) |
| Need Help - ODBC on TGE | [quote]07/23/2010 (10:49 am) www.dreamincode.net/forums/topic/21309-cpp-with-odbc-open-database-con... read more | 07/23/2010 (6:25 pm) |
| Need Help - ODBC on TGE | /bump... read more | 07/23/2010 (4:54 pm) |
| Need Help - Player Foot Steps | Yep: [url]http://www.torquepowered.com/community/forums/viewthread/93771[/url] Ya.. 1 year later... read more | 07/17/2010 (1:57 am) |
| Horrid frame rate issues, but not on all machines... | [quote] I find it rude when someone thinks they are better then the same EULA everyone else is livi... read more | 07/16/2010 (8:47 pm) |
| Horrid frame rate issues, but not on all machines... | Well, I've contacted sales department at Torque Powered to see what we can do, so everything is on h... read more | 07/16/2010 (8:12 pm) |
| Horrid frame rate issues, but not on all machines... | Right... Like I said: [quote] I have a license for TGEA and a demo of T3D. I am using TGEA to bu... read more | 07/16/2010 (8:22 am) |
| Horrid frame rate issues, but not on all machines... | Updated my last post to include the frame rates each is getting.... read more | 07/16/2010 (5:36 am) |
| Horrid frame rate issues, but not on all machines... | 1. [url]http://paste2.org/p/916156[/url] - 100+ frames/sec 2. [url]http://paste2.org/p/916158[/url]... read more | 07/15/2010 (10:58 pm) |
| Horrid frame rate issues, but not on all machines... | I feel like people are being rather rude to me lately... Did I do something to offend all of you? O... read more | 07/14/2010 (8:33 pm) |
| Horrid frame rate issues, but not on all machines... | [quote]To really enable someone to help or to at least pinpoint your potential problem area how abou... read more | 07/14/2010 (8:29 pm) |
| Horrid frame rate issues, but not on all machines... | Really? You don't think I've modified my engine to use PostFX?... read more | 07/14/2010 (6:00 pm) |
| Horrid frame rate issues, but not on all machines... | But the question is about TGEA, not T3D... I only mentioned that we will [i]eventually[/i] be switch... read more | 07/14/2010 (4:50 pm) |
| Need Help Implementing Advanced AI for TGE in TGEA | /Bump My fault: I am doing this on TGEA 1.8.1, not T3D... read more | 07/09/2010 (9:30 am) |
| TGEA 1.8.1 Bug - get/set CursorPos | Any luck on this? When in "Window Mode", I placed my cursor in the bottom-right corner ... read more | 07/07/2010 (4:55 pm) |
| 2 Theora Questions - Volume and Aspect Ratio | Got the display fixed: [code] %xV = getWord(videoOverlay.getExtent(),0); %yV = getWord(videoOve... read more | 07/07/2010 (8:03 am) |
| 2 Theora Questions - Volume and Aspect Ratio | /Bump for both issues... read more | 07/06/2010 (12:22 pm) |
| Mesh Emitters? | Right, and I wasn't asking anyone to make it for me, just asking if it was already available and I j... read more | 06/30/2010 (5:08 pm) |
| Mesh Emitters? | That's all good, but doesn't help my next task.. Now I need a "constant" emitter that is a... read more | 06/30/2010 (4:07 pm) |
| Mesh Emitters? | Revisiting this... Same question, but for TGEA.... read more | 06/30/2010 (8:37 am) |
| Compile PhysX SDK with VS2008 on Win 7 64 and T3D | I'm not sure how this would be covered, or not, under the EULA either... We straight up swapped lapt... read more | 06/30/2010 (8:20 am) |
| Compile PhysX SDK with VS2008 on Win 7 64 and T3D | Sorry, didn't mean to say 'Demo', I am compiling the full SDK. I don't have my own license, but I a... read more | 06/29/2010 (9:31 pm) |
| Compile PhysX SDK with VS2008 on Win 7 64 and T3D | I'm just trying to compile a vanilla install of T3D "PhysX Demo" so I can modify the engin... read more | 06/29/2010 (9:06 pm) |
| Compile PhysX SDK with VS2008 on Win 7 64 and T3D | Started over from scratch with clean install of T3D. Followed the guide exactly using PhysX SDK 2.8... read more | 06/29/2010 (8:25 pm) |
| GetDataBlockGroup doesn't work in remote client | Shannon, Very sorry to post this here, but I couldn't find any contact info for you and not sure ... read more | 06/29/2010 (10:16 am) |
| Compile PhysX SDK with VS2008 on Win 7 64 and T3D | Need some help with this question: [url]http://www.torquepowered.com/community/resources/view/12711... read more | 06/29/2010 (10:11 am) |
| Compile PhysX SDK with VS2008 on Win 7 64 and T3D | Ok, I got it to compile, but I don't know if I did this right... 1. Right-click the "PhysX D... read more | 06/29/2010 (8:18 am) |
| Compile PhysX SDK with VS2008 on Win 7 64 and T3D | I used this thread as a guide to help me get started, but I didn't do any of the file changes in the... read more | 06/29/2010 (7:40 am) |
| Compile PhysX SDK with VS2008 on Win 7 64 and T3D | Oh ya, I am trying to compile the PhysX Demo in T3D. I was able to fix a LOT of the errors by compl... read more | 06/28/2010 (9:29 pm) |
| FlyingVehicle - No templates?? | After HOURS of searching... [url]http://docs.torquepowered.com/tge/official/content/documentation... read more | 06/25/2010 (4:44 pm) |
| Need Help - $mvTriggerCount and NPCs | Yes Daniel, I have source code :P I'll have to tackle this maybe next week... Don't be surprised... read more | 06/25/2010 (9:41 am) |
| Need Help - $mvTriggerCount and NPCs | And now I'm gonna do you one better: [url]http://nicolaidutka.archongames.com/storage/games/TGEA_... read more | 06/24/2010 (9:28 pm) |
| Need Help - $mvTriggerCount and NPCs | A little proof for my pudding: From T3D: art/datablocks/player.cs [code] airControl = 0.3; ... read more | 06/24/2010 (9:24 pm) |