Ian Omroth Hardingham's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| "unused" TS arguments being optimised out | Nice diagnosis James!... read more | 05/21/2014 (2:38 am) |
| "unused" TS arguments being optimised out | I am - I guess that's what it is.... read more | 05/14/2014 (6:05 am) |
| "unused" TS arguments being optimised out | What engine version are you using Andrew? I do not get any output from your second testFunc here - ... read more | 05/14/2014 (1:42 am) |
| "unused" TS arguments being optimised out | Very weird... Andrew, does it still function correctly if you don't have the call in the file with t... read more | 05/14/2014 (1:38 am) |
| "unused" TS arguments being optimised out | Hey Daniel - no idea myself, just seen the result of it.... read more | 05/13/2014 (6:12 am) |
| "unused" TS arguments being optimised out | Thanks Lukas - bit ugly but never mind. I was also a bit surprised, but maybe loooooads of the ti... read more | 05/13/2014 (6:05 am) |
| Stop changing parent when dragging control in the gui editor | Many thanks for being helpful James. Richard, thank you for telling me I shouldn't want what I wa... read more | 11/27/2013 (5:55 am) |
| Stop changing parent when dragging control in the gui editor | Ah, my apologies. This is Torque3D 1.2. Ian... read more | 11/26/2013 (3:17 am) |
| Finding out if left mouse is down | I'm afraid that really doesn't guarantee anything. *Anything* can happen between a mouse down and a... read more | 09/24/2013 (6:38 am) |
| Finding out if left mouse is down | Hey guys, thanks. Frank - that solution just doesn't work. If you mouse down over the playGui an... read more | 09/24/2013 (1:32 am) |
| Finding out if left mouse is down | Cheers Richard. Yeah I'm looking for something lower-level than that.... read more | 09/23/2013 (6:21 am) |
| What code does Torsion use to "pause" script execution at a breakpoint? | Cheers Mitch.... read more | 08/15/2013 (5:42 am) |
| Breakpoints sometimes cause a hang | Can Torsion deal with scripts being executed in the same call stack as a break point? I think I sta... read more | 08/12/2013 (5:31 am) |
| Running under VC and Torsion debugger at the same time | Many thanks guys.... read more | 08/09/2013 (1:58 am) |
| FOV WTF | Hi David, thanks for the reply. That's very useful, thank you.... read more | 01/07/2013 (8:54 am) |
| FOV WTF | Basically, I set up a scene in blender to try to recreate what I'm seeing in Torque and the horizont... read more | 01/03/2013 (7:30 am) |
| Adding a member variable to TSShapeInstance | Did you load a mission with a player object in it? If so, weird... I wonder what I've broken elsewh... read more | 09/04/2012 (3:37 am) |
| Adding a member variable to TSShapeInstance | Hi Frank. I literally just added: Point3F oldPoints[256]; To the class definition. Ian... read more | 09/04/2012 (2:28 am) |
| OpenAL music file stops playing during high processing | Guys, does anyone know if a buffer size of #define BUFFERSIZE 32768 * 4 * 4 (16x the default) ... read more | 04/20/2011 (2:40 am) |
| Dedicated server gets slower over time | Fixed it - thanks Scott.... read more | 04/15/2011 (3:48 am) |
| Dedicated server gets slower over time | Thanks guys, fingers crossed this fixes it.... read more | 04/13/2011 (9:28 am) |
| Dedicated server gets slower over time | Hi Scott, thanks for the reply. Would you expect a log file of 10meg to cause problems? Ian... read more | 04/13/2011 (8:09 am) |
| OpenAL music file stops playing during high processing | pain in the butt - I'd license T3D and use FMOD - openAL is unmitigated ****.... read more | 04/05/2011 (5:51 am) |
| OpenAL music file stops playing during high processing | BUFFERSIZE in vorbisStreamSource.cc did it - thanks again Chris.... read more | 04/05/2011 (4:31 am) |
| OpenAL music file stops playing during high processing | Hi Chris. I've done some rudiemntary poking around and haven't been able to find a chunk size var... read more | 03/31/2011 (3:56 am) |
| OpenAL music file stops playing during high processing | Thanks Chris, that's great - I'll try that tomorrow.... read more | 03/30/2011 (12:18 pm) |
| OpenAL music file stops playing during high processing | ogg.... read more | 03/30/2011 (12:14 pm) |
| OpenAL music file stops playing during high processing | new AudioDescription() { volume = 1.0; is3D = false; isLooping = false; isStreaming = tr... read more | 03/30/2011 (12:13 pm) |
| OpenAL music file stops playing during high processing | Hi Chris. No, it doesn't, and alxIsPlaying on the handle returns false.... read more | 03/30/2011 (6:12 am) |
| Enabling/disabling vsync in the middle of a game | Hi deepscratch. The script preference is only applied at startup, so that won't actually change t... read more | 01/04/2011 (2:20 pm) |
| Long Loadtimes in AFX when vertical sync is enabled. - LOGGED | BloodKnight - if Vsync is enabled then Present BLOCKS when called too often. So the Torque framerat... read more | 11/23/2010 (1:41 pm) |
| Long Loadtimes in AFX when vertical sync is enabled. - LOGGED | vsync will block Torque.... read more | 11/23/2010 (1:02 pm) |
| Running Torque from a Visual Basic project | Rex, that is code within Torque which is called a ways down the process. This is a very specialis... read more | 11/16/2010 (7:01 pm) |
| Framerate limiter | Perfect, thankyou so much Thomas!... read more | 09/13/2010 (9:38 am) |
| Full speed in background | Hi Chris. I do believe that I mentioned in my original post that I have (basically) done that.... read more | 08/20/2010 (1:06 pm) |
| Where is it looking for main.cs? | Perfect, thanks Thomas!... read more | 05/28/2010 (6:25 am) |
| setBlend question | For reference, here is most of the relevant code for this object: [code] void Billboard::createG... read more | 05/27/2010 (6:05 am) |
| setBlend question | It gets thicker! If I call: [code]desc.setBlend(true, GFXBlendZero, GFXBlendOne);[/code] Then... read more | 05/27/2010 (6:00 am) |
| Omitting a specific function from trace | Bump!... read more | 02/24/2010 (6:19 am) |
| Rendering a higher resolution to a texture | ok fair enough - that really doesn't help me though, I think Torque handles weird resolutions and ju... read more | 02/02/2010 (10:43 am) |
| "VPU Recover has reset your graphics accelerator" | Hey Edward. This is on XP 32 bit.... read more | 01/28/2010 (7:09 am) |
| Cinema4D UV problem | Ratzshaaf - we're about to start using Cinema 4D - have you managed to get around these problems rec... read more | 12/17/2009 (9:09 am) |
| Rendering T3D in, er,... Parrelel View? | This command does it: EWorldEditor.setDisplayType(#);... read more | 12/14/2009 (1:10 pm) |