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Ian Omroth Hardingham's Forum Posts

Thread Post Date Posted
"unused" TS arguments being optimised out Nice diagnosis James!... read more 05/21/2014 (2:38 am)
"unused" TS arguments being optimised out I am - I guess that's what it is.... read more 05/14/2014 (6:05 am)
"unused" TS arguments being optimised out What engine version are you using Andrew? I do not get any output from your second testFunc here - ... read more 05/14/2014 (1:42 am)
"unused" TS arguments being optimised out Very weird... Andrew, does it still function correctly if you don't have the call in the file with t... read more 05/14/2014 (1:38 am)
"unused" TS arguments being optimised out Hey Daniel - no idea myself, just seen the result of it.... read more 05/13/2014 (6:12 am)
"unused" TS arguments being optimised out Thanks Lukas - bit ugly but never mind. I was also a bit surprised, but maybe loooooads of the ti... read more 05/13/2014 (6:05 am)
Stop changing parent when dragging control in the gui editor Many thanks for being helpful James. Richard, thank you for telling me I shouldn't want what I wa... read more 11/27/2013 (5:55 am)
Stop changing parent when dragging control in the gui editor Ah, my apologies. This is Torque3D 1.2. Ian... read more 11/26/2013 (3:17 am)
Finding out if left mouse is down I'm afraid that really doesn't guarantee anything. *Anything* can happen between a mouse down and a... read more 09/24/2013 (6:38 am)
Finding out if left mouse is down Hey guys, thanks. Frank - that solution just doesn't work. If you mouse down over the playGui an... read more 09/24/2013 (1:32 am)
Finding out if left mouse is down Cheers Richard. Yeah I'm looking for something lower-level than that.... read more 09/23/2013 (6:21 am)
What code does Torsion use to "pause" script execution at a breakpoint? Cheers Mitch.... read more 08/15/2013 (5:42 am)
Breakpoints sometimes cause a hang Can Torsion deal with scripts being executed in the same call stack as a break point? I think I sta... read more 08/12/2013 (5:31 am)
Running under VC and Torsion debugger at the same time Many thanks guys.... read more 08/09/2013 (1:58 am)
FOV WTF Hi David, thanks for the reply. That's very useful, thank you.... read more 01/07/2013 (8:54 am)
FOV WTF Basically, I set up a scene in blender to try to recreate what I'm seeing in Torque and the horizont... read more 01/03/2013 (7:30 am)
Adding a member variable to TSShapeInstance Did you load a mission with a player object in it? If so, weird... I wonder what I've broken elsewh... read more 09/04/2012 (3:37 am)
Adding a member variable to TSShapeInstance Hi Frank. I literally just added: Point3F oldPoints[256]; To the class definition. Ian... read more 09/04/2012 (2:28 am)
OpenAL music file stops playing during high processing Guys, does anyone know if a buffer size of #define BUFFERSIZE 32768 * 4 * 4 (16x the default) ... read more 04/20/2011 (2:40 am)
Dedicated server gets slower over time Fixed it - thanks Scott.... read more 04/15/2011 (3:48 am)
Dedicated server gets slower over time Thanks guys, fingers crossed this fixes it.... read more 04/13/2011 (9:28 am)
Dedicated server gets slower over time Hi Scott, thanks for the reply. Would you expect a log file of 10meg to cause problems? Ian... read more 04/13/2011 (8:09 am)
OpenAL music file stops playing during high processing pain in the butt - I'd license T3D and use FMOD - openAL is unmitigated ****.... read more 04/05/2011 (5:51 am)
OpenAL music file stops playing during high processing BUFFERSIZE in vorbisStreamSource.cc did it - thanks again Chris.... read more 04/05/2011 (4:31 am)
OpenAL music file stops playing during high processing Hi Chris. I've done some rudiemntary poking around and haven't been able to find a chunk size var... read more 03/31/2011 (3:56 am)
OpenAL music file stops playing during high processing Thanks Chris, that's great - I'll try that tomorrow.... read more 03/30/2011 (12:18 pm)
OpenAL music file stops playing during high processing ogg.... read more 03/30/2011 (12:14 pm)
OpenAL music file stops playing during high processing new AudioDescription() { volume = 1.0; is3D = false; isLooping = false; isStreaming = tr... read more 03/30/2011 (12:13 pm)
OpenAL music file stops playing during high processing Hi Chris. No, it doesn't, and alxIsPlaying on the handle returns false.... read more 03/30/2011 (6:12 am)
Enabling/disabling vsync in the middle of a game Hi deepscratch. The script preference is only applied at startup, so that won't actually change t... read more 01/04/2011 (2:20 pm)
Long Loadtimes in AFX when vertical sync is enabled. - LOGGED BloodKnight - if Vsync is enabled then Present BLOCKS when called too often. So the Torque framerat... read more 11/23/2010 (1:41 pm)
Long Loadtimes in AFX when vertical sync is enabled. - LOGGED vsync will block Torque.... read more 11/23/2010 (1:02 pm)
Running Torque from a Visual Basic project Rex, that is code within Torque which is called a ways down the process. This is a very specialis... read more 11/16/2010 (7:01 pm)
Framerate limiter Perfect, thankyou so much Thomas!... read more 09/13/2010 (9:38 am)
Full speed in background Hi Chris. I do believe that I mentioned in my original post that I have (basically) done that.... read more 08/20/2010 (1:06 pm)
Where is it looking for main.cs? Perfect, thanks Thomas!... read more 05/28/2010 (6:25 am)
setBlend question For reference, here is most of the relevant code for this object: [code] void Billboard::createG... read more 05/27/2010 (6:05 am)
setBlend question It gets thicker! If I call: [code]desc.setBlend(true, GFXBlendZero, GFXBlendOne);[/code] Then... read more 05/27/2010 (6:00 am)
Omitting a specific function from trace Bump!... read more 02/24/2010 (6:19 am)
Rendering a higher resolution to a texture ok fair enough - that really doesn't help me though, I think Torque handles weird resolutions and ju... read more 02/02/2010 (10:43 am)
"VPU Recover has reset your graphics accelerator" Hey Edward. This is on XP 32 bit.... read more 01/28/2010 (7:09 am)
Cinema4D UV problem Ratzshaaf - we're about to start using Cinema 4D - have you managed to get around these problems rec... read more 12/17/2009 (9:09 am)
Rendering T3D in, er,... Parrelel View? This command does it: EWorldEditor.setDisplayType(#);... read more 12/14/2009 (1:10 pm)
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