Christian Rousselle's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| 3.1.5 AnimateZoom function | Aaron, do you also have this problem with 3.1.5? I am experiencung similqr problems with the CEV ver... read more | 09/23/2011 (2:38 pm) |
| Cheap 2D game art. Startup business sale. More Coming Soon! | Thanks. No need to hurry.... read more | 11/15/2010 (8:27 pm) |
| Cheap 2D game art. Startup business sale. More Coming Soon! | Nice idea. I bought the Medieval City Building A1 pack, but I do not understand how I will be able t... read more | 11/15/2010 (7:55 pm) |
| TX2D 3.1.5 Beta - Scene files are polluted with unused materials (waste of memory) | True but I would favour an out of the box solution.... read more | 06/09/2010 (7:10 am) |
| Torque X 2D 3.1.5 Beta | Are release notes available?... read more | 06/07/2010 (1:27 pm) |
| Average: Refraction Materials on Animated Sprites bug out. (video) | I was not able to see the video but for me this looks like the sprite is not correctly masked/alpha ... read more | 03/09/2010 (12:06 pm) |
| Animated sprite, can you adjust collision per frame? | You have to implement the OnFrameChangeDelegate and set the collision poly you need.... read more | 02/17/2010 (6:40 pm) |
| Torque X2D vs TGB? | There are of course similarities (concepts, the editor has the basis) but if you do not care about X... read more | 01/22/2010 (1:54 pm) |
| Torque X2D vs TGB? | There is no single Torque Library that is used in all products. TorqueX is an engine completely writ... read more | 01/22/2010 (6:35 am) |
| Torque X2D vs TGB? | There is nothing else than C# in TorqueX and in my opinion that is very, very nice. Also it is no... read more | 01/21/2010 (6:39 pm) |
| TXB: Leave sprite size as in original file | Ups. I never tried that. Thank you guys.... read more | 01/11/2010 (4:09 am) |
| Place to learn & ask about scripting | This is the wrong forum (TorqueX 2D not TGB).... read more | 12/24/2009 (3:55 pm) |
| Render more than 75 objects | This is a FAQ. It has to do with the camera clipping... read more | 12/20/2009 (4:34 pm) |
| Rotating an object when moving | _sceneObject.Rotation holds the rotation angle of the player. if you let go of the stick Angle... read more | 12/16/2009 (3:48 pm) |
| Image maps, single frame animations | Ja, it seems to not always work. I posted a video reply on YouTube to show that it works at least so... read more | 12/14/2009 (5:07 pm) |
| Image maps, single frame animations | Works fine for me, when the collision poly has at least 4 points. What version of the editor are you... read more | 12/14/2009 (4:14 pm) |
| Image maps, single frame animations | If you use TXB and create a static sprite that consists of several images you can switch to Edit and... read more | 12/14/2009 (3:47 pm) |
| What would you like to see addressed in Torque 2D? | A release in the near future.... read more | 12/11/2009 (10:46 am) |
| Content Pipeline Question | Since there are a lot of Xbox Community Games that use the Content Pipeline for converting art you w... read more | 12/05/2009 (3:18 am) |
| Content Pipeline Question | It uses the Microsoft Content Pipeline - where did you read that it is not allowed?... read more | 12/04/2009 (4:15 pm) |
| Error with starter game (tx2d 3.0) | Hm, not sure. I think I saw this problem a long time ago too. Did you try to manually add a camera t... read more | 12/04/2009 (12:04 pm) |
| Shader help? | You should make sure that owner is really a T2DStaticSprite. In case of AnimatedSprite, ParticleEffe... read more | 12/03/2009 (7:52 am) |
| Several troubles with Torque X 2D. Please help! | I applied the fixes Duncan suggested and they seem to work fine. Thanks a lot. I am not using Textur... read more | 11/19/2009 (3:26 pm) |
| Setting a Scene Object's Velocity After a Collision | Try ApplyImpulse()... read more | 11/19/2009 (1:22 pm) |
| Preload Materials | This is the way it currently works. The simple solution is to write a little program that parses the... read more | 11/09/2009 (12:03 pm) |
| 3.1.4 Release? | http://www.garagegames.com/community/blogs/view/18699... read more | 11/08/2009 (9:56 am) |
| Torque X 2D and its new features | Do you know what was changed?... read more | 11/07/2009 (3:58 am) |
| Torque X 2D and its new features | Something a bit more official would be nice :-)... read more | 11/06/2009 (4:25 am) |
| Torque X 2D and its new features | Somebody from GG able to share info if the engine is going to get an update?... read more | 11/04/2009 (4:16 pm) |
| Torque X 2D and its new features | Any news you can share yet?... read more | 10/28/2009 (5:47 pm) |
| Box2D and TX or another physics engine | Farseer is pure .NET http://www.codeplex.com/FarseerPhysics I am not aware of a TX2D integrati... read more | 10/26/2009 (5:30 am) |
| Torque X 2.0 vs 3.0? | Are you sure that you see Torque X 2.0 and not Torque X 2D? If you really bought it from GG 2.0 to 3... read more | 10/21/2009 (7:45 am) |
| 2D Effects Pack for TorqueX 2D Creators Club version | Just increase the size of the rectangle. This works very well for non-area particle effects.... read more | 10/12/2009 (7:12 pm) |
| Triggers Firing too soon | I do not have a solution but I experience the same behaviour you describe.... read more | 08/09/2009 (12:47 am) |
| How to do collision without physics component? | I am pretty sure you need a physics component. What seems to work is a trigger component without a p... read more | 08/08/2009 (2:17 pm) |
| Reply to Torque X 3.0.0.0 Release Notes - | I added the comment - it is not in the original source. Still I do not understand why this was done ... read more | 07/17/2009 (9:05 am) |
| Changing a T2DStaticSprite Material | I can change the material of a T2DStaticSprite by assigning the new material like this: [code] B... read more | 07/17/2009 (2:18 am) |
| T2D Builder, Source Code | No there is no way to buy the source of the builder.... read more | 07/08/2009 (3:27 pm) |
| TXB doesnt accept png's | I never had any problems with PNGs (24 Bit, 24 Bit + Alpha, 8 Bit). What sizes are you using? Try to... read more | 07/07/2009 (5:24 am) |
| Maximum number of lights? | I think the 8 lights limit is connected to DirectX's Fixed Functions Pipeline. However TX's shader L... read more | 07/04/2009 (3:50 am) |
| TX Filtering/Quality Issue | Hi. I am not 100% sure but I think it should be possible for people without the source to write thei... read more | 07/02/2009 (2:03 pm) |
| particle fx cut-off | Increase the size (rectangle) of the effect.... read more | 06/27/2009 (11:49 am) |
| Average: Opacity still not working without code modification | I solved this with a component and the following code [code] protected override bool _On... read more | 06/23/2009 (10:37 am) |
| Creating Collision polygons in code. [resolved] | [code] T2DPolyImage Poly = new T2DPolyImage(_Sprite); Poly.CollisionPolyBasis = new Vector2[7]... read more | 06/20/2009 (5:03 pm) |
| Help Please - Blurry Image | I changed that in the shader: http://www.garagegames.com/community/forums/viewthread/77031... read more | 06/16/2009 (1:41 pm) |
| Debug incredibly slow | In my case SimulateFences helps a bit but is not a solution. Even with simulate fences turned on it ... read more | 06/15/2009 (6:50 am) |
| Debug incredibly slow | Hi, I am seeing the same thing on one of my machines. Windows XP, 8600GT (185.85 driver), 3... read more | 05/26/2009 (1:52 am) |
| FIXED: Builder crash when adding a new tilemap or particle effect | Yes - it seems to even show TX 2.0.0.0 in the splash screen - the "old" version shows TX 3... read more | 05/19/2009 (11:53 pm) |
| Torque for Dream Build Play | It was allowed last year so I think it will be allowed this year. I recommend posting on the creator... read more | 05/19/2009 (11:00 pm) |
| TX2D 3.0 Builder vs. Windows 7 | I got it, thank you. It was opened beneath the taskbar :-|... read more | 05/14/2009 (2:41 pm) |