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Christian Rousselle's Forum Posts

Thread Post Date Posted
3.1.5 AnimateZoom function Aaron, do you also have this problem with 3.1.5? I am experiencung similqr problems with the CEV ver... read more 09/23/2011 (2:38 pm)
Cheap 2D game art. Startup business sale. More Coming Soon! Thanks. No need to hurry.... read more 11/15/2010 (8:27 pm)
Cheap 2D game art. Startup business sale. More Coming Soon! Nice idea. I bought the Medieval City Building A1 pack, but I do not understand how I will be able t... read more 11/15/2010 (7:55 pm)
TX2D 3.1.5 Beta - Scene files are polluted with unused materials (waste of memory) True but I would favour an out of the box solution.... read more 06/09/2010 (7:10 am)
Torque X 2D 3.1.5 Beta Are release notes available?... read more 06/07/2010 (1:27 pm)
Average: Refraction Materials on Animated Sprites bug out. (video) I was not able to see the video but for me this looks like the sprite is not correctly masked/alpha ... read more 03/09/2010 (12:06 pm)
Animated sprite, can you adjust collision per frame? You have to implement the OnFrameChangeDelegate and set the collision poly you need.... read more 02/17/2010 (6:40 pm)
Torque X2D vs TGB? There are of course similarities (concepts, the editor has the basis) but if you do not care about X... read more 01/22/2010 (1:54 pm)
Torque X2D vs TGB? There is no single Torque Library that is used in all products. TorqueX is an engine completely writ... read more 01/22/2010 (6:35 am)
Torque X2D vs TGB? There is nothing else than C# in TorqueX and in my opinion that is very, very nice. Also it is no... read more 01/21/2010 (6:39 pm)
TXB: Leave sprite size as in original file Ups. I never tried that. Thank you guys.... read more 01/11/2010 (4:09 am)
Place to learn & ask about scripting This is the wrong forum (TorqueX 2D not TGB).... read more 12/24/2009 (3:55 pm)
Render more than 75 objects This is a FAQ. It has to do with the camera clipping... read more 12/20/2009 (4:34 pm)
Rotating an object when moving _sceneObject.Rotation holds the rotation angle of the player. if you let go of the stick Angle... read more 12/16/2009 (3:48 pm)
Image maps, single frame animations Ja, it seems to not always work. I posted a video reply on YouTube to show that it works at least so... read more 12/14/2009 (5:07 pm)
Image maps, single frame animations Works fine for me, when the collision poly has at least 4 points. What version of the editor are you... read more 12/14/2009 (4:14 pm)
Image maps, single frame animations If you use TXB and create a static sprite that consists of several images you can switch to Edit and... read more 12/14/2009 (3:47 pm)
What would you like to see addressed in Torque 2D? A release in the near future.... read more 12/11/2009 (10:46 am)
Content Pipeline Question Since there are a lot of Xbox Community Games that use the Content Pipeline for converting art you w... read more 12/05/2009 (3:18 am)
Content Pipeline Question It uses the Microsoft Content Pipeline - where did you read that it is not allowed?... read more 12/04/2009 (4:15 pm)
Error with starter game (tx2d 3.0) Hm, not sure. I think I saw this problem a long time ago too. Did you try to manually add a camera t... read more 12/04/2009 (12:04 pm)
Shader help? You should make sure that owner is really a T2DStaticSprite. In case of AnimatedSprite, ParticleEffe... read more 12/03/2009 (7:52 am)
Several troubles with Torque X 2D. Please help! I applied the fixes Duncan suggested and they seem to work fine. Thanks a lot. I am not using Textur... read more 11/19/2009 (3:26 pm)
Setting a Scene Object's Velocity After a Collision Try ApplyImpulse()... read more 11/19/2009 (1:22 pm)
Preload Materials This is the way it currently works. The simple solution is to write a little program that parses the... read more 11/09/2009 (12:03 pm)
3.1.4 Release? http://www.garagegames.com/community/blogs/view/18699... read more 11/08/2009 (9:56 am)
Torque X 2D and its new features Do you know what was changed?... read more 11/07/2009 (3:58 am)
Torque X 2D and its new features Something a bit more official would be nice :-)... read more 11/06/2009 (4:25 am)
Torque X 2D and its new features Somebody from GG able to share info if the engine is going to get an update?... read more 11/04/2009 (4:16 pm)
Torque X 2D and its new features Any news you can share yet?... read more 10/28/2009 (5:47 pm)
Box2D and TX or another physics engine Farseer is pure .NET http://www.codeplex.com/FarseerPhysics I am not aware of a TX2D integrati... read more 10/26/2009 (5:30 am)
Torque X 2.0 vs 3.0? Are you sure that you see Torque X 2.0 and not Torque X 2D? If you really bought it from GG 2.0 to 3... read more 10/21/2009 (7:45 am)
2D Effects Pack for TorqueX 2D Creators Club version Just increase the size of the rectangle. This works very well for non-area particle effects.... read more 10/12/2009 (7:12 pm)
Triggers Firing too soon I do not have a solution but I experience the same behaviour you describe.... read more 08/09/2009 (12:47 am)
How to do collision without physics component? I am pretty sure you need a physics component. What seems to work is a trigger component without a p... read more 08/08/2009 (2:17 pm)
Reply to Torque X 3.0.0.0 Release Notes - I added the comment - it is not in the original source. Still I do not understand why this was done ... read more 07/17/2009 (9:05 am)
Changing a T2DStaticSprite Material I can change the material of a T2DStaticSprite by assigning the new material like this: [code] B... read more 07/17/2009 (2:18 am)
T2D Builder, Source Code No there is no way to buy the source of the builder.... read more 07/08/2009 (3:27 pm)
TXB doesnt accept png's I never had any problems with PNGs (24 Bit, 24 Bit + Alpha, 8 Bit). What sizes are you using? Try to... read more 07/07/2009 (5:24 am)
Maximum number of lights? I think the 8 lights limit is connected to DirectX's Fixed Functions Pipeline. However TX's shader L... read more 07/04/2009 (3:50 am)
TX Filtering/Quality Issue Hi. I am not 100% sure but I think it should be possible for people without the source to write thei... read more 07/02/2009 (2:03 pm)
particle fx cut-off Increase the size (rectangle) of the effect.... read more 06/27/2009 (11:49 am)
Average: Opacity still not working without code modification I solved this with a component and the following code [code] protected override bool _On... read more 06/23/2009 (10:37 am)
Creating Collision polygons in code. [resolved] [code] T2DPolyImage Poly = new T2DPolyImage(_Sprite); Poly.CollisionPolyBasis = new Vector2[7]... read more 06/20/2009 (5:03 pm)
Help Please - Blurry Image I changed that in the shader: http://www.garagegames.com/community/forums/viewthread/77031... read more 06/16/2009 (1:41 pm)
Debug incredibly slow In my case SimulateFences helps a bit but is not a solution. Even with simulate fences turned on it ... read more 06/15/2009 (6:50 am)
Debug incredibly slow Hi, I am seeing the same thing on one of my machines. Windows XP, 8600GT (185.85 driver), 3... read more 05/26/2009 (1:52 am)
FIXED: Builder crash when adding a new tilemap or particle effect Yes - it seems to even show TX 2.0.0.0 in the splash screen - the "old" version shows TX 3... read more 05/19/2009 (11:53 pm)
Torque for Dream Build Play It was allowed last year so I think it will be allowed this year. I recommend posting on the creator... read more 05/19/2009 (11:00 pm)
TX2D 3.0 Builder vs. Windows 7 I got it, thank you. It was opened beneath the taskbar :-|... read more 05/14/2009 (2:41 pm)
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