Jay Verba's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Problem with mounting Weapon | Do you use Showtool pro to test your mounted object? Is that where it does not show up? Double ch... read more | 03/22/2010 (9:53 am) |
| dts converter troubles | If I'm right, you may have to find a version of the maya2dtsExporter compiled exactly for maya 2009.... read more | 03/22/2010 (9:47 am) |
| dts exporter crashing and my model is only 7K | what is multi/sub? is that a Max thing?... read more | 03/22/2010 (9:41 am) |
| Synapse Gaming Lighting Pack | There's the light editor in the world editor. (I think you hit f12 to get to it.) It's a little conf... read more | 03/22/2010 (9:37 am) |
| Environmental Mapping in TGE | Try this: I use Maya and this is how I get it to work, so hopefully there's some kind of equivale... read more | 03/22/2010 (9:11 am) |
| GlowBuffer and Blur shader rocks! | All the links are broken...... read more | 03/19/2010 (8:39 am) |
| Green Ear down? | Ok, I got the email finally, but ... the new password doesn't work. ha! ... read more | 11/19/2009 (4:22 pm) |
| Green Ear down? | I tried to use that feature to get my password and I don't know where the email went to. Certainly ... read more | 11/19/2009 (3:58 pm) |
| Green Ear down? | I tried to email you, but I got this bounceback: Your message did not reach some or all of the in... read more | 10/02/2009 (11:03 am) |
| Green Ear down? | Thanks for the response.... read more | 10/02/2009 (10:16 am) |
| Green Ear down? | Still can't log in this morning? Unbelievable. ... read more | 10/02/2009 (9:53 am) |
| afxMagicMissile in TGEA 1.8.1 | Someday for sure, but I haven't really run into many situations where a magic spell vs an effectron ... read more | 08/03/2009 (6:42 am) |
| afxMagicMissile in TGEA 1.8.1 | Would using an effectron with a magic missile be the reason for my weird undefined type error? An... read more | 08/03/2009 (6:02 am) |
| afxMagicMissile in TGEA 1.8.1 | More info: is seems like this line in afxEffectWrapper.cpp afxEffectAdapterDesc::identifyEffect(): ... read more | 08/03/2009 (6:01 am) |
| afxMagicMissile in TGEA 1.8.1 | Can I use a Magic Missile in an effectron or only in a magic spell?... read more | 08/03/2009 (5:45 am) |
| afxMagicMissile in TGEA 1.8.1 | More info: with the code left stock, (if(missile_shapeName) -> error) I can't get it to accept a... read more | 07/31/2009 (12:16 pm) |
| afxMagicMissile in TGEA 1.8.1 | Here is what magic missile is currently doing on preload: [code] #if (TORQUE_GAME_ENGINE >= 1... read more | 07/31/2009 (12:10 pm) |
| Scaling Question? | I concur Jeff. I actually went ahead and whipped up a new XFM I called "distanceConform".... read more | 07/31/2009 (8:21 am) |
| How to play animations properly | For future readers of this thread, I think it should be noted that it is not a universal truth that ... read more | 07/30/2009 (6:02 am) |
| Green Ear Website Down? | Yes, everything has returned to normalcy.... read more | 07/13/2009 (8:02 am) |
| Green Ear Website Down? | So, now I think pretty much everything is down. Everything ok over there Green Ear? I'm starting t... read more | 07/13/2009 (6:55 am) |
| Just joined the Green Ear team. Here to help | Will imVox users be able to connect to the same servers that my players are connecting to via my gam... read more | 07/09/2009 (5:47 am) |
| Error, a DecalManager (xxxxxxx) isn't properly out of the bins | I have seen this error when I have an syntax error or bug in python that gets brought in via pyTorqu... read more | 06/15/2009 (6:09 am) |
| Effect in a radius around a player | Triggers worked. I just had to use the "centered" polyhedron found on the forums and ever... read more | 06/08/2009 (12:52 pm) |
| Effect in a radius around a player | Nevermind again, this approach will not work as it is not a continuous effect ( effectron ) but rath... read more | 06/08/2009 (11:33 am) |
| Effect in a radius around a player | Nevermind, I think an afxDamageEffect will work via utilizing the onDamage() w/ a radius weee!... read more | 06/08/2009 (11:25 am) |
| PostFXManager | nevermind! found it! it's in postEffectsManager.h in a #define near the bottom of the file... read more | 05/13/2009 (8:54 am) |
| Issues w/ 1.8 | Ok, I fixed this on my end. It was a simple silly mistake. I had a configuration that was pointing... read more | 02/18/2009 (11:00 am) |
| Issues w/ 1.8 | I thought this was related to the define TORQUE_NO_DSO_GENERATION being active, but total engine reb... read more | 02/18/2009 (8:12 am) |
| Issues w/ 1.8 | If those functions are working, I wonder what changed to munge up the process. ... read more | 02/17/2009 (11:12 am) |
| PIX and 1.8 | FYI It worked fine on XP.... read more | 02/12/2009 (1:25 pm) |
| PIX and 1.8 | It might be a windows 7 + dx11 issue, I'll reboot into XP and post back. Other than that window... read more | 02/10/2009 (9:49 pm) |
| AFX for TGE (all ver) bug: Orbit mode + Selection (dedicated) | I don't think that thread resolves the orbit camera issues described above. This is especially inte... read more | 01/07/2009 (5:27 am) |
| Terrain Spell Target | You can't accomplish this without changing the source code, or doing raycasts via script.... read more | 12/23/2008 (7:40 am) |
| Isometric 3rd Person Starter Kit | Is this click to move? Basically, what do you mean by "Camera System"?... read more | 12/15/2008 (5:39 am) |
| The RPG Question Mark | #1. should be pretty straight forward. Use a selectron with an AFXmodel (billboard) and constrain t... read more | 12/15/2008 (5:36 am) |
| Feature Suggestion: notifyCastBar field in afxMagicSpellData | Good stuff Jeff... read more | 12/12/2008 (6:02 am) |
| AFX for TGEA 1.8?? | Thanks for the update.... read more | 12/12/2008 (6:00 am) |
| Just a simple question about selection | Expanding the scheme shouldn't be that challenging. One could do a simple check right before the hi... read more | 12/11/2008 (5:22 am) |
| TGEA 1.8 beta[Matt, must be careful code quality | I would like to add that getting TGEA 1.7 to run in a browser (via plugin / dll) has been a huge bea... read more | 12/08/2008 (12:22 pm) |
| Terrain Spell Target | To do a ground-target like World of Warcraft look up a previous post of mine. To do this correctly ... read more | 11/25/2008 (6:21 am) |
| Datablock creation after mission load | So, reading into what you said a bit... Sounds like I need to create on the server side, then use... read more | 11/20/2008 (11:52 am) |
| TGEA 1.7.1 Browser Plugin | I have no problems with any input, besides the windows X button in the title bar. Torque input hand... read more | 11/18/2008 (5:50 am) |
| Shadows Broken in 1.7.1? | I assume you are deleting prefs / dso's each time you change your defaults.cs file? Also, make cert... read more | 11/14/2008 (9:41 am) |
| TGEA 1.7.1 Browser Plugin | IE 6 and 7 atm. This is a very important feature for this project so I am going to explain a litt... read more | 11/14/2008 (9:36 am) |
| AFX for TGEA 1.8?? | Hopefully it's the "newer" macbook (assuming you didn't get the pro) because the old plastic ones in... read more | 11/14/2008 (8:04 am) |
| TGEA 1.7.1 Browser Plugin | Internet Explorer. I have the game in the above state in both Firefox and IE. But we are concentra... read more | 11/14/2008 (4:50 am) |
| TGEA 1.7.1 and DirectX Nov. 2008 - broken | Sounds like you might have inadvertently turned on the interior debug rendering mode... is everythin... read more | 11/13/2008 (3:44 pm) |
| TGEA 1.7.1 Browser Plugin | Has anyone that's implemented this had problems navigating away from the page the engine is running ... read more | 11/13/2008 (3:38 pm) |
| TGEA 1.7.0 Beta 2 Bug - T3D Demo - Select Model | I have the above code in place, but my guiObjectViewer still gets very upset when DRL is turned on. ... read more | 10/30/2008 (5:52 am) |