Mike Nelson's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Art Is Everything | Like Jay Barnson said, [quote]A sharp, professional, POLISHED game - polished on all fronts, includ... read more | 01/31/2005 (1:59 pm) |
| Vehicle problem | In case someone runs into this. I ran into this same problem. I think it has to do with a shapes hav... read more | 12/19/2004 (2:14 pm) |
| Linux and Mac ONLY! | As a programmer I've been developing on both Windows and Linux (switching off and one) for GravRally... read more | 07/10/2004 (10:10 pm) |
| Bigger, Fatter, Faster ... | John, This sure helps. Thanks a bunch for the help! Mike... read more | 07/08/2004 (5:09 pm) |
| Bigger, Fatter, Faster ... | Stephan, I just ran into your old issue with [code] Object "Observer" is not a member of the "... read more | 07/05/2004 (9:17 am) |
| Please help the new guy | I've recommended this book before and at lease one other has thought that it helped. This is what I... read more | 05/29/2004 (8:50 am) |
| A better way to calc the right and up vectors? | This is interesting because, given just the forward vector you cannot determine the up or right vect... read more | 04/28/2004 (12:40 pm) |
| Ctags and kdevelop | John, I found that out recently. I didn't realize at the time that kdevelop had it's own parser... read more | 04/28/2004 (5:25 am) |
| Map2dif compile error | Great news! As far as I know dedicated applies only to the engine for building a dedicated server. ... read more | 04/26/2004 (7:32 pm) |
| Map2dif compile error | Do you get the same issue if you do the below...? [code] make clean && make tools [/code] Th... read more | 04/25/2004 (7:35 am) |
| Linux vrs Windows - FPS | On George's note, I'm going to add to the rambling nature of this wonderful thread. I'd say that ... read more | 04/23/2004 (5:33 pm) |
| Cracking sound | I've been experiencing this in the KDE desktop sounds but not in torque. Sometimes the sound cracke... read more | 04/23/2004 (5:03 pm) |
| Map2dif compile error | Frank, I found I had the same linker issue. I'm running a bit older torque HEAD version here so ... read more | 04/23/2004 (4:45 pm) |
| Wingman joins 21-6! | Welcome to the team Jason!... read more | 04/21/2004 (1:32 pm) |
| All Static Objects losing skins? | Note: I've seen this sort of thing with a GF 5950 (56.72 drivers) but it only seems to happen when ... read more | 04/13/2004 (6:25 am) |
| InGame Music | A good way to do this might be to have each client do the alxPlay() after mission load (or before) w... read more | 04/12/2004 (8:24 am) |
| New Nvidia Driver Lower my fps badly ! | Good to hear that this issue is effecting games other than TGE games. Should put this issue a bit h... read more | 01/23/2004 (7:31 am) |
| New Nvidia Driver Lower my fps badly ! | I also see low fps in Linux but I haven't verified that it's the drivers by rolling back to a previo... read more | 01/13/2004 (4:02 pm) |
| New Nvidia Driver Lower my fps badly ! | I'm guessing this is a driver issue. I get low fps on a Win2k box with the 53.x drivers: Win2k s... read more | 01/13/2004 (3:26 pm) |
| Torque The Movie. | Not to mention [url=http://db.apache.org/torque/index.html]Torque from the Apache DB Project[/url]. ... read more | 01/08/2004 (12:18 pm) |
| Serious vehicle collision problems | I ran into this same problem when I was first working on the GravRally bike code. Afaik, the issue ... read more | 10/31/2003 (6:08 pm) |
| Friday... | Arghhh!! It's Monday Monday Monday and it's back to coding enterprise apps. :P Oh well, someday ... read more | 07/14/2003 (11:46 am) |
| C++ Ide | I've been using Visual Assist a bit. It's no IDEA but it's a lot better than plain old MSVC++. Loo... read more | 06/22/2003 (8:57 am) |
| C++ Ide | @J. Donavan Stanley: Thanks for the tips. I'm going to try Visual Assist. Looks like just what I'... read more | 06/21/2003 (11:55 am) |
| Really good under-hyped game | That how to article sounds pretty cool. Yes this is the "Z Steel Soldiers" game by The Bitmap Bro... read more | 01/15/2003 (3:11 pm) |
| Really good under-hyped game | I'm playing another really cool game right now that I never heard about before and I think it's been... read more | 01/15/2003 (1:11 pm) |
| TGE linker error: XMissingExtension | Installing the latest SDL rpm's fixed it. Thanks for the tip John.... read more | 01/09/2003 (5:30 pm) |
| TGE linker error: XMissingExtension | I'm using the Redhat 8.0 distro. Edit: I realized I forgot to put the most important piece of in... read more | 01/09/2003 (10:10 am) |
| What Was the First Game to Make You Say 'WOW'? | First ever: Chess First Hand Held: Coleco Electronic Quarterback First arcade: Star Castle Fir... read more | 01/04/2003 (8:31 pm) |
| FAQ: Configuring Norton Personal Firewall | I know with ZoneAlarm you can allow certain programs to have access to connect to any domain. This ... read more | 12/29/2002 (10:20 am) |
| Equilibrium: Go see it while it's still playing. | I was lucky enough to see this film last weekend. I loved it. Some of the shots are so impressiv... read more | 12/24/2002 (10:04 am) |
| Rotating interiors | I believe you can move and rotate an interior during the game play. But the light-maps will not be ... read more | 12/24/2002 (9:04 am) |
| All programmers are optimists | Jarrod, my sentiments exactly. A programmer will know how to solve the problem with code. A grea... read more | 12/24/2002 (8:51 am) |
| Torque/ODE | Interesting. Shouldn't be too difficult to add another form of collision test to Torque's Container... read more | 12/19/2002 (6:48 am) |
| Torque/ODE | Prediction in the client/server model of Torque is definitely something to consider when integrating... read more | 12/18/2002 (9:49 am) |
| MASTERSERVER DOWN? | Thorgrim, I have the same problem. For me it's something to do with my DSL Modem/Router. Call y... read more | 12/11/2002 (9:34 am) |
| Round to Nearest Even | Cool. That makes sense.... read more | 12/10/2002 (11:01 am) |
| Fast Fourier Transform | Brain, Thanks for your well thought out post. What you're saying makes sense. My confusion with... read more | 12/10/2002 (9:30 am) |
| Good and bad of Torque engine? | Good to know that I answered you're questions. I know what you mean about having tons of books. Ca... read more | 12/06/2002 (10:43 am) |
| Good and bad of Torque engine? | David, I was in a similar position when I first started looking at the Torque engine. I had tons... read more | 12/06/2002 (10:12 am) |
| Game design univercity? | I hear University of Washington in Seattle has a game developer program.... read more | 11/22/2002 (8:31 am) |
| IGC Mugshots | I think it's still a good idea to put your picture in your profile since if you're reading a post by... read more | 11/22/2002 (8:22 am) |
| Another little distraction... | This is sweet. Melv, where do you find these wonderful toys? :) Sam, it doesn't appear to be upd... read more | 11/07/2002 (12:09 pm) |
| physics background...game development? | In my opinion it would be a natural move to move into game programming from a physics background. P... read more | 11/05/2002 (3:08 pm) |
| Please raise you hand! | I'm going to be there. Can't wait. Going to be some good times for sure. Just noticed that Dave... read more | 10/30/2002 (11:25 am) |
| AIPlayer / AIClient | Call the function in the console like this: [b]AIPlayer::spawnPlayer();[/b] This is like a stati... read more | 10/16/2002 (1:47 pm) |
| Maxgaming IRC | Ah, thanks for the update. I was wondering why I couldn't get in. :)... read more | 10/14/2002 (2:50 pm) |
| Are materials for foot puff colors broken? | Max, 1. I thought of this too. But didn't go to the trouble of blending the values. Actually i... read more | 09/30/2002 (12:35 pm) |
| Are materials for foot puff colors broken? | Just a note on this. I got this working by adding some methods to the TerrainBlock class. Most... read more | 09/30/2002 (10:04 am) |
| Its Fishin...Only its Online...and Massive Multiplayer...! | John, many thanks for sharing that article. Wow, there are some great game ideas in there that I've... read more | 09/30/2002 (9:03 am) |