Game Development Community

Diego Santos Leao - GameBlox Studio's Forum Posts

Thread Post Date Posted
Project Gert: Downlode is in playtest! Pictureesss :D And congratulations for this achievement!... read more 12/23/2010 (11:27 am)
iTorque 2D 1.4.1 And Beyond Amazing dedication, Mich!... read more 11/14/2010 (5:45 am)
My game crashes when playing any particle on Xbox 360 I think it had been resolved in some version of TX, but I don't know if the current one is safe from... read more 06/29/2010 (11:48 am)
Particles' Collisions in TX2D: Nice and neat :) Very interesting, this is something I wanted for some time :) Now, how hard it would be to implem... read more 06/13/2010 (11:55 am)
Torque X 2D 3.1.5 Beta Just seeing an update gets me excited X) I will definitely try it as soon as I have a chance.... read more 06/09/2010 (6:37 pm)
Torque X huge memory leak - Fixed Hi Giuseppe, please add me to the list: diegoleao@gameblox.net It has been a while since I posted... read more 03/31/2010 (11:10 am)
Torque X Development Roadmap: Release 3.2.1 - Any update? I suppose the TX development team is suffering from the "Last 1%". They probably implement... read more 03/22/2010 (3:29 pm)
List of Torque X 2D developers - Please Add Your Name There is a lot more developers posting around here that haven't "signed" this tread... May... read more 02/25/2010 (1:07 pm)
Tiles disappearing after minimizing and restoring game window Working perfectly now :) Thanks _a lot_! This is the way it ended up: [code] public T2... read more 02/25/2010 (10:15 am)
Tiles disappearing after minimizing and restoring game window When I do that (removing that line from Dispose and pasting it into OnRegister), the tilemap starts ... read more 02/24/2010 (6:31 pm)
Tiles disappearing after minimizing and restoring game window It doesn't work... Thanks Duncan, but although this fix does make the tilemap reappear, when I try t... read more 02/24/2010 (5:12 pm)
Torque X performance: Intel GMA 4500MHD outperforms XBox 360 Mathias, I have a similar problem with my game, in Torque X 2D. The thing is: I am able to move smot... read more 02/24/2010 (1:05 pm)
How to disable anti-aliasing for especific sprites I believe this will work: http://www.torquepowered.com/community/forums/viewthread/77031 I stoppe... read more 02/18/2010 (4:18 pm)
Any issues with iTGB 1.3? Anyone? I have stopped working with the kit, as it was not on a state that it was acceptable for ... read more 01/26/2010 (7:27 pm)
List of Torque X 3D developers - Please Add Your Name 10 days later... just me, then? ^^... read more 12/22/2009 (9:47 am)
[T2D iPhone 1.0 Beta(1.3] Sound broken... Anyone can confirm this?... read more 12/17/2009 (8:23 am)
Wi-Fi multiplayer using Kart Kit - Possible? But is it possible today, is iTGB able to send information through Wi-Fi? Is there an API to do that... read more 12/05/2009 (11:30 am)
List of Torque X 3D developers - Please Add Your Name Diego Santos Leão Founder, producer and technical lead (this means I almost don't develop a... read more 12/04/2009 (10:27 pm)
List of Torque X 2D developers - Please Add Your Name Diego Santos Leao Founder, producer and technical lead (this means I almost don't develop anymore ... read more 12/04/2009 (10:08 pm)
List of TGB developers - Please Add Your Name Diego Santos Leão [b]GameBlox Interactive[/b] Founder, producer and technical lead (this me... read more 12/04/2009 (9:55 pm)
OnCollision sending empty information [please move this to Kart Kit forum] Yes, I did... And sorry, this should have been posted on TGB Kart Kit forum, as it is a modified ver... read more 12/04/2009 (9:30 pm)
Feature request: Better collisions with scene items and boundaries By the way, I also bought Zombie Karts, nice work there ;) About the game, I also think that the &qu... read more 12/04/2009 (9:24 pm)
Kart Game frozen on iPhone Simulator I see. But please put this issue somewhere in your priority list, ok! I'm concerned that I'll get th... read more 12/04/2009 (5:59 pm)
Kart Game frozen on iPhone Simulator Thanks Chris, I'll be waiting your solution so I can proceed.... read more 12/03/2009 (8:11 am)
Kart Game frozen on iPhone Simulator No, I don't have a developer id yet, waiting for Apple to respond. Yes, I have created some game pro... read more 12/02/2009 (10:21 pm)
How can I copy only a constant frequency? I think you can use the standard way to delete any scene object, that is: yourSpawnerObject.MarkF... read more 12/01/2009 (7:21 pm)
How to disable anti-aliasing for especific sprites Nice Duncan, it is that fuzziness I'm talking about. I'll go search for those posts, right now! Tha... read more 11/30/2009 (8:57 pm)
How can I copy only a constant frequency? You could write the same values at both "Min Spawn Time" and "Max Spawn Time" fi... read more 11/30/2009 (5:57 pm)
How to add or remove components at runtime Yeah, I want to change it after it is already on screen (that is, registered). What we do today is t... read more 11/20/2009 (8:17 pm)
Several troubles with Torque X 2D. Please help! I also tried to fix the "There is no source code available for the current location" error... read more 11/20/2009 (6:26 pm)
Mounting a 2D camera to Player Yeah, this kind of enigmatic thing got my team mad many times. I'm glad we are pass this problems...... read more 11/20/2009 (6:14 pm)
TorqueX 2D Tilemap artifacts I would advise anyone doing serious work with Torque X 2D to purchase the engine's source code. Some... read more 11/20/2009 (6:10 pm)
Setting a Scene Object's Velocity After a Collision This is strange Sean, it should be working, you are doing it right. I think what is probably goin... read more 11/20/2009 (6:03 pm)
Drawing pure XNA between TX layers [text and avatars specifically] Wow.. i saw your last post right now! I did this.. Thats what i needed! hehehe Now everything is fi... read more 10/07/2009 (3:33 pm)
Drawing pure XNA between TX layers [text and avatars specifically] Hi Duncan. I already tried this. But still did not work. The text still is deformed =/. Here is the ... read more 10/07/2009 (11:08 am)
Drawing pure XNA between TX layers [text and avatars specifically] When I run the code bellow, the string is drawn in my sceneobject, but the text is defor... read more 10/06/2009 (5:24 pm)
Drawing pure XNA between TX layers [text and avatars specifically] @John: I want the text to work with layers, but now I can only get it on top of everything, or bello... read more 10/05/2009 (6:03 pm)
Drawing pure XNA between TX layers [text and avatars specifically] hey, im doing this but it isn't working! [code] oldTarget = Game.Instance.GraphicsDevice.GetRend... read more 10/05/2009 (5:38 pm)
Drawing pure XNA between TX layers [text and avatars specifically] Hi, can u give me an example of how i do that(render a string to a Texture2D)? The Draw what you tal... read more 10/05/2009 (4:53 pm)
What are TorqueFolders used for? Isn't it: 2. TorqueObjectDatabase.Instance.RootFolder = TorqueObjectDatabase.Instance.CurrentF... read more 10/02/2009 (8:41 pm)
Moving 300+ objects for Bullet Hell Game [Performance Issue] Each bullet have a collision component (to hit the hero) and a physics component (for velocity). For... read more 09/23/2009 (3:20 pm)
Set a tile by world coordinates? [Resolved] Randy I advise you to try another strategy to handle your grids instead of using T2D tilemaps for th... read more 08/19/2009 (12:11 am)
Maya 2008/2009 DTS exporter Same thing here. Dead links all over... Everybody keeps pointing to the " www.garagegames.com/d... read more 08/18/2009 (11:20 pm)
Maya 2009 DTS exporter?? HTTP/1.1 404 Not Found... read more 08/18/2009 (10:46 pm)
GUI Elements and Layers the problem isnt with the mouse pointer. my problem is that all sceneObjects in the scene is behind ... read more 08/14/2009 (2:29 pm)
GUI Elements and Layers I see now! But thats a problem for me because all my gui objects are T2dSceneObject including my mou... read more 08/14/2009 (2:16 pm)
GUI Elements and Layers Im having the same problem!! Anyone could fix that?? ty... read more 08/14/2009 (1:05 pm)
Layer Prop not working on GuiText and GuiButton (Solved) Hi, Im getting with this code "Material is null". When I inherit from T2DSceneObject inste... read more 08/13/2009 (9:57 am)
Bug: Outline around un-antialiased sprites Max, about this line that appears on your tilemaps: if you look at the Platformer Starter Kit for TX... read more 07/10/2009 (7:46 am)
ContentNodeGenerator.exe Crashing Your csproj and txproj name can't be the same. Most certainly both of your files are named "Gam... read more 07/09/2009 (5:21 pm)
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