Wesley Hopson's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Simple Particle clipping | Had not thought of physx largely because I have not bothered with using it as of yet. Largely becau... read more | 10/25/2014 (11:24 pm) |
| Simple Particle clipping | Well I think i will have to call defeat on this for making concave meshes workable processing wise n... read more | 10/24/2014 (7:32 am) |
| Simple Particle clipping | well i had my supicsions about interiors in that regard for a while but was not sure. I thought the... read more | 10/08/2014 (3:40 am) |
| Simple Particle clipping | @ok thanks I will get on that as soon as I fix my current issues. somthing i am noticing is in th... read more | 10/08/2014 (12:57 am) |
| Simple Particle clipping | ok resource posted. Does not use much AFX stuff as far as i can tell anyhow all the major changes a... read more | 10/03/2014 (9:05 am) |
| Simple Particle clipping | ok I finally got some time to get this working was actually not too hard at all surprisingly. Not g... read more | 10/03/2014 (6:28 am) |
| Simple Particle clipping | Thanks for the reply. I am afraid I am not familar enough with rendering in T3d to know what your t... read more | 09/29/2014 (8:56 am) |
| Simple Particle clipping | I will let you know when i get something worth testing out up and running. Would be helpful to have... read more | 09/27/2014 (10:02 am) |
| Simple Particle clipping | I am curious as to how costly this will be too tbh. That is part of why i put this up for discussio... read more | 09/27/2014 (9:28 am) |
| Simple Particle clipping | It is far from finished. I am doing alot of theory crafting at the moment with some test code. All... read more | 09/27/2014 (9:14 am) |
| Simple Particle clipping | Thanks for the reply. To be more clear as to what i am doing. I am making a top down view tile bas... read more | 09/27/2014 (6:22 am) |
| Client-side only sceneobject from script | This should make it entirely client side. A little trick i learned from the RTS starter kit way back... read more | 07/30/2013 (7:35 pm) |
| Syncing with platform cursor controller | Well darn guess i will probably want to stick with the hardware mouse then. When frame rate drops a... read more | 07/29/2013 (12:35 am) |
| Syncing with platform cursor controller | Well by shadow i am basically meaning rendering a filled tile to show which tile the mouse is in. A... read more | 07/28/2013 (10:31 pm) |
| Automated player behaviour (no input) | Have you tried PlayThread it should work just fine for your needs. Since it uses script threads rat... read more | 11/08/2011 (5:29 pm) |
| Strange Billboard orientation | hmm considering I made this change so that my billboard objects would act the same as they did in TG... read more | 10/23/2011 (5:11 pm) |
| Deprecated IFL | Any luck with that patch file? Otherwise I can just put something else up myself. Oh should al... read more | 10/07/2011 (3:29 pm) |
| Deprecated IFL | @demo sent you the source files still need to work out hosting. I understand an improved system f... read more | 09/30/2011 (5:48 pm) |
| Upgrading to T3D | Well I decided to why not go for broke and get It. Must say it is pretty on the outside and not bad... read more | 09/30/2011 (4:24 am) |
| Worried about the direction the AAA industry is taking. | Yay skinner box from hell. There is a reason I do not play mmorpgs or supposedly "free" g... read more | 09/30/2011 (3:16 am) |
| Deprecated IFL | Ok finally got it work AFAIK took me way longer than it probably should have but I spent alot of tim... read more | 09/30/2011 (2:51 am) |
| TGEA Still a good engine? | I fail to see the problem if T3d requires higher system specs than the average or low end system rig... read more | 09/25/2011 (4:36 am) |
| Deprecated IFL | hmm reading those posts I get the impression it was yanked in version 1.1 of the engine. I was thin... read more | 09/23/2011 (2:56 pm) |
| [solved]SectorT3D is not running in Intel hd graphics(core i3) - RESOLVED (THREED-1978) | Thanks this was driving me bonkers, I have literally tried every version of directX 9 I could my gru... read more | 09/21/2011 (11:20 pm) |
| AFX 2 for T3D 1.1 Final - Released | Ok thanks sounds like it pretty much should be able to do everything I want.... read more | 09/07/2011 (6:46 pm) |
| AFX 2 for T3D 1.1 Final - Released | so how does AFX 2 in it's current version compare to the versions for the other engines. I am consi... read more | 09/07/2011 (5:57 pm) |
| Search not working? | yeah driving me nuts primary way i look for articles related to what i am doing.... read more | 12/21/2010 (10:06 am) |
| Making Projectile Render with RTSCamera | Surprisingly I know the answer to this one off the top of my head. You can do it and it is acctuall... read more | 11/17/2010 (2:12 pm) |
| Drag objects into scope? | acctually ScopeToClient will do exactly what you need just look at the console method's code on the ... read more | 10/12/2010 (1:15 pm) |
| Sprites in torque | Opps well figured out how to post a resource so i am adding that [url=http://www.torquepowered.com/c... read more | 10/12/2010 (10:28 am) |
| Sprites in torque | Well sorry it has been so long since I responded back i have been pretty busy between coding and wor... read more | 10/12/2010 (9:34 am) |
| Help with diablo style of controls | It sounds to me that what part of what you are asking is how to display the cursor. that is not t... read more | 09/09/2010 (2:32 pm) |
| redrawing an object | That script does not look like anything i know of from TGE. I am guessing TGB? If so i think you m... read more | 09/09/2010 (2:24 pm) |
| How do I pause the game without stopping scheduled events? | Hmm kinda interesting did not actually know there was a global like $timescale What other useful glo... read more | 09/09/2010 (2:02 pm) |
| redrawing an object | well it is kinda hard to help without seeing some code of what you are trying to do but as to my bes... read more | 09/09/2010 (1:45 pm) |
| GBitmap being deleted from t2dImageMapDatablock?? | Well acctually i might have an answer for this little problem though not sure how simlar or dissiml... read more | 03/23/2010 (2:55 am) |
| PathFinding Content Pack | @Andy My changes were mostly cosmetic but i have to wonder how you managed to get away without chang... read more | 09/23/2009 (10:49 pm) |
| PathFinding Content Pack | [url=http://img16.imageshack.us/i/mesh.png/][image]http://img16.imageshack.us/img16/2462/mesh.th.png... read more | 09/23/2009 (4:41 am) |
| PathFinding Content Pack | @Novack yeah the test area i was using is alot bigger than the test maps provided. The biggest one ... read more | 09/06/2009 (1:40 am) |
| PathFinding Content Pack | Well after alot of hunting and searching i finally figured out how to get at the raw geometry of tor... read more | 09/05/2009 (5:50 pm) |
| PathFinding Content Pack | Hmm i think your probably right about that resource. It really was somthing i had downloaded a long... read more | 08/06/2009 (12:17 pm) |
| PathFinding Content Pack | @Andy yeah i was kinda feeling like we were going in very different directions with what we are tryi... read more | 08/05/2009 (11:07 pm) |
| Navmesh generator + pathfinding under MIT License | well i am acctually planning on using this with another planned project of mine but for the life of ... read more | 07/26/2009 (2:24 pm) |
| PathFinding Content Pack | @Novack Hehe I think intimdated were my initial thoughts and rightly so by the way. That gem seems ... read more | 07/23/2009 (9:00 pm) |
| PathFinding Content Pack | Oh my, I think i have been put out of a job by that. It says it is even open source. Simply put... read more | 07/23/2009 (8:31 pm) |
| PathFinding Content Pack | I am sorry i have not given this much attention lately. Acctually got myself bogged down on several... read more | 07/21/2009 (5:57 pm) |
| PathFinding Content Pack | your right you would think thier would be some realtivly clear cut answers by now of what would be t... read more | 01/27/2009 (1:25 pm) |
| PathFinding Content Pack | well that is good to hear. I am certainly planning to make it as easy to use as possible. When it ... read more | 01/26/2009 (5:45 pm) |
| Retaining object linkage on dynamic objects | I ran into a similar problem a while back. The solution i came up with was to create a little namin... read more | 12/11/2008 (12:00 pm) |
| Creating indoor environments | You add the map you create to the game map through the interior instance object. Once you add that ... read more | 12/08/2008 (2:55 pm) |