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Wesley Hopson's Forum Posts

Thread Post Date Posted
Simple Particle clipping Had not thought of physx largely because I have not bothered with using it as of yet. Largely becau... read more 10/25/2014 (11:24 pm)
Simple Particle clipping Well I think i will have to call defeat on this for making concave meshes workable processing wise n... read more 10/24/2014 (7:32 am)
Simple Particle clipping well i had my supicsions about interiors in that regard for a while but was not sure. I thought the... read more 10/08/2014 (3:40 am)
Simple Particle clipping @ok thanks I will get on that as soon as I fix my current issues. somthing i am noticing is in th... read more 10/08/2014 (12:57 am)
Simple Particle clipping ok resource posted. Does not use much AFX stuff as far as i can tell anyhow all the major changes a... read more 10/03/2014 (9:05 am)
Simple Particle clipping ok I finally got some time to get this working was actually not too hard at all surprisingly. Not g... read more 10/03/2014 (6:28 am)
Simple Particle clipping Thanks for the reply. I am afraid I am not familar enough with rendering in T3d to know what your t... read more 09/29/2014 (8:56 am)
Simple Particle clipping I will let you know when i get something worth testing out up and running. Would be helpful to have... read more 09/27/2014 (10:02 am)
Simple Particle clipping I am curious as to how costly this will be too tbh. That is part of why i put this up for discussio... read more 09/27/2014 (9:28 am)
Simple Particle clipping It is far from finished. I am doing alot of theory crafting at the moment with some test code. All... read more 09/27/2014 (9:14 am)
Simple Particle clipping Thanks for the reply. To be more clear as to what i am doing. I am making a top down view tile bas... read more 09/27/2014 (6:22 am)
Client-side only sceneobject from script This should make it entirely client side. A little trick i learned from the RTS starter kit way back... read more 07/30/2013 (7:35 pm)
Syncing with platform cursor controller Well darn guess i will probably want to stick with the hardware mouse then. When frame rate drops a... read more 07/29/2013 (12:35 am)
Syncing with platform cursor controller Well by shadow i am basically meaning rendering a filled tile to show which tile the mouse is in. A... read more 07/28/2013 (10:31 pm)
Automated player behaviour (no input) Have you tried PlayThread it should work just fine for your needs. Since it uses script threads rat... read more 11/08/2011 (5:29 pm)
Strange Billboard orientation hmm considering I made this change so that my billboard objects would act the same as they did in TG... read more 10/23/2011 (5:11 pm)
Deprecated IFL Any luck with that patch file? Otherwise I can just put something else up myself. Oh should al... read more 10/07/2011 (3:29 pm)
Deprecated IFL @demo sent you the source files still need to work out hosting. I understand an improved system f... read more 09/30/2011 (5:48 pm)
Upgrading to T3D Well I decided to why not go for broke and get It. Must say it is pretty on the outside and not bad... read more 09/30/2011 (4:24 am)
Worried about the direction the AAA industry is taking. Yay skinner box from hell. There is a reason I do not play mmorpgs or supposedly "free" g... read more 09/30/2011 (3:16 am)
Deprecated IFL Ok finally got it work AFAIK took me way longer than it probably should have but I spent alot of tim... read more 09/30/2011 (2:51 am)
TGEA Still a good engine? I fail to see the problem if T3d requires higher system specs than the average or low end system rig... read more 09/25/2011 (4:36 am)
Deprecated IFL hmm reading those posts I get the impression it was yanked in version 1.1 of the engine. I was thin... read more 09/23/2011 (2:56 pm)
[solved]SectorT3D is not running in Intel hd graphics(core i3) - RESOLVED (THREED-1978) Thanks this was driving me bonkers, I have literally tried every version of directX 9 I could my gru... read more 09/21/2011 (11:20 pm)
AFX 2 for T3D 1.1 Final - Released Ok thanks sounds like it pretty much should be able to do everything I want.... read more 09/07/2011 (6:46 pm)
AFX 2 for T3D 1.1 Final - Released so how does AFX 2 in it's current version compare to the versions for the other engines. I am consi... read more 09/07/2011 (5:57 pm)
Search not working? yeah driving me nuts primary way i look for articles related to what i am doing.... read more 12/21/2010 (10:06 am)
Making Projectile Render with RTSCamera Surprisingly I know the answer to this one off the top of my head. You can do it and it is acctuall... read more 11/17/2010 (2:12 pm)
Drag objects into scope? acctually ScopeToClient will do exactly what you need just look at the console method's code on the ... read more 10/12/2010 (1:15 pm)
Sprites in torque Opps well figured out how to post a resource so i am adding that [url=http://www.torquepowered.com/c... read more 10/12/2010 (10:28 am)
Sprites in torque Well sorry it has been so long since I responded back i have been pretty busy between coding and wor... read more 10/12/2010 (9:34 am)
Help with diablo style of controls It sounds to me that what part of what you are asking is how to display the cursor. that is not t... read more 09/09/2010 (2:32 pm)
redrawing an object That script does not look like anything i know of from TGE. I am guessing TGB? If so i think you m... read more 09/09/2010 (2:24 pm)
How do I pause the game without stopping scheduled events? Hmm kinda interesting did not actually know there was a global like $timescale What other useful glo... read more 09/09/2010 (2:02 pm)
redrawing an object well it is kinda hard to help without seeing some code of what you are trying to do but as to my bes... read more 09/09/2010 (1:45 pm)
GBitmap being deleted from t2dImageMapDatablock?? Well acctually i might have an answer for this little problem though not sure how simlar or dissiml... read more 03/23/2010 (2:55 am)
PathFinding Content Pack @Andy My changes were mostly cosmetic but i have to wonder how you managed to get away without chang... read more 09/23/2009 (10:49 pm)
PathFinding Content Pack [url=http://img16.imageshack.us/i/mesh.png/][image]http://img16.imageshack.us/img16/2462/mesh.th.png... read more 09/23/2009 (4:41 am)
PathFinding Content Pack @Novack yeah the test area i was using is alot bigger than the test maps provided. The biggest one ... read more 09/06/2009 (1:40 am)
PathFinding Content Pack Well after alot of hunting and searching i finally figured out how to get at the raw geometry of tor... read more 09/05/2009 (5:50 pm)
PathFinding Content Pack Hmm i think your probably right about that resource. It really was somthing i had downloaded a long... read more 08/06/2009 (12:17 pm)
PathFinding Content Pack @Andy yeah i was kinda feeling like we were going in very different directions with what we are tryi... read more 08/05/2009 (11:07 pm)
Navmesh generator + pathfinding under MIT License well i am acctually planning on using this with another planned project of mine but for the life of ... read more 07/26/2009 (2:24 pm)
PathFinding Content Pack @Novack Hehe I think intimdated were my initial thoughts and rightly so by the way. That gem seems ... read more 07/23/2009 (9:00 pm)
PathFinding Content Pack Oh my, I think i have been put out of a job by that. It says it is even open source. Simply put... read more 07/23/2009 (8:31 pm)
PathFinding Content Pack I am sorry i have not given this much attention lately. Acctually got myself bogged down on several... read more 07/21/2009 (5:57 pm)
PathFinding Content Pack your right you would think thier would be some realtivly clear cut answers by now of what would be t... read more 01/27/2009 (1:25 pm)
PathFinding Content Pack well that is good to hear. I am certainly planning to make it as easy to use as possible. When it ... read more 01/26/2009 (5:45 pm)
Retaining object linkage on dynamic objects I ran into a similar problem a while back. The solution i came up with was to create a little namin... read more 12/11/2008 (12:00 pm)
Creating indoor environments You add the map you create to the game map through the interior instance object. Once you add that ... read more 12/08/2008 (2:55 pm)
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