asmaloney (Andy)'s Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| TLK Bug - overuse of dStrcmp(). | Nice one Orion! Just took a quick look through the uses of [b]sgGetLightingModel(const char *name... read more | 01/13/2009 (3:40 pm) |
| Rotating fxShapeReplicator and fxFoliageReplicator | Here's a link to the [url=www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=15871]fxFo... read more | 12/26/2008 (8:32 am) |
| Rotating fxShapeReplicator and fxFoliageReplicator | Since I've had several requests, I'll release a resource today and add a link here. I wasn't quite ... read more | 12/26/2008 (8:14 am) |
| Rotating fxShapeReplicator and fxFoliageReplicator | Yes - you are correct - it is a placement, not a rendering issue. I was thinking back to some of th... read more | 12/25/2008 (3:24 pm) |
| Borland Builder and the TGEA | Ron: Since TGEA compiles under GCC [on the Mac] as well as Visual Studio, the vast majority of th... read more | 12/25/2008 (7:35 am) |
| Rotating fxShapeReplicator and fxFoliageReplicator | I modified the fxFoliageReplicator for Todd Pickens's [url=www.garagegames.com/products/104/] FPS En... read more | 12/24/2008 (3:45 am) |
| PolySoup licensing? | The section which says: "The code here is now available free for both private & commercial use. T... read more | 12/21/2008 (3:41 pm) |
| TGEA 1.8 - SimDataBlock::preload() and error buffers | In case anyone is looking at this post later on, I should mention that I made this change and it's i... read more | 12/20/2008 (1:45 pm) |
| TGEA 1.8.0 Mac : very low FPS | [b]@Nicolas:[/b] Yes, the engine used for most of the Torque-based games on IA is different. TGEA 1... read more | 12/19/2008 (6:41 am) |
| 1.8 Severe miscalculations with rotations | Ah, I understand what you're getting at. I didn't realize they'd given it such a short timeline.... read more | 11/25/2008 (10:15 am) |
| 1.8 Severe miscalculations with rotations | [b]Kirk:[/b] A note on your personal note: Keep in mind that this is a [i]beta[/i] release for thi... read more | 11/25/2008 (6:03 am) |
| How can we get then cool GG T-Shirts | I think Joseph's idea is fantastic. I'll even promise to wear it when I'm somewhere warm for xmas ;... read more | 11/21/2008 (8:42 pm) |
| XCODE Noob, some tips on linking in a 3rd party lib to TGE? | That include is correct, but you're missing [at least] the declaration of [b]size_t[/b] which is in ... read more | 11/21/2008 (7:11 am) |
| XCODE Noob, some tips on linking in a 3rd party lib to TGE? | BTW [b]libsqlite3[/b] is also installed as part of Mac OS X 10.5.... read more | 11/21/2008 (5:49 am) |
| XCODE Noob, some tips on linking in a 3rd party lib to TGE? | [b]@Dave:[/b] When you did a [i]make install[/i] it probably put it in /usr/local/lib - hopefully... read more | 11/21/2008 (5:47 am) |
| 1.8- Bens a little *too* lazy (and strings don't like strings?) | Just to add to this a bit - the problem is that Strings cannot be implicity converted when using var... read more | 11/19/2008 (7:56 pm) |
| Memory Leaks @ Vanilla Torque | [b]@DALO:[/b] The majority of these fixes [didn't look at all of them in detail] are for static d... read more | 11/10/2008 (7:26 am) |
| Red Crucible Game | Cool-looking models! For those of you who don't feel like copy-pasting: [image]www.dpl-media.c... read more | 10/31/2008 (10:49 am) |
| Fallen Empire Legions Question | Not too sure about the passing through stuff you're mentioning, but Legions uses Tom Spilman's Groun... read more | 10/16/2008 (9:28 pm) |
| 1.7.4 TGB Pro "Error reading PNG file: incorrect data check | Here's [url="http://www.garagegames.com/mg/forums/result.thread.php?qt=78396"]the other thread[/url]... read more | 10/16/2008 (8:03 am) |
| I have 3 hard questions. | Sure. You can find them right here: [image]http://i57.photobucket.com/albums/g235/rrms_gumby/sea... read more | 10/15/2008 (6:48 am) |
| Installer for windows | There's a TDN page with [url=http://tdn.garagegames.com/wiki/Beginner/Tools/Installers]some other op... read more | 10/03/2008 (7:11 am) |
| TGEA 1.7.1 - Visible cloud pixels | My guess would be [b]FontRenderBatcher::render()[/b]. Try adding GFX->pushState(); before the cal... read more | 09/28/2008 (12:58 pm) |
| Billboard Fliage? | Yes. In TGEA 1.7.1, you can use either GroundCover or fxFoliageReplicator. These are found under [... read more | 09/28/2008 (12:45 pm) |
| TGEA 1.7.1 FindMatch::isMatch bugfix | No problem Matt. I remember fixing this in builder, it just didn't make it to TGEA.... read more | 09/23/2008 (1:49 pm) |
| NextGen Gaming In TGEA | @Kory: You also might want to invest in some paragraphs... Personally, when I see a chunk of text ... read more | 09/22/2008 (3:16 pm) |
| Fatal-ISV (..\..\source\dgl\bitmapPng.cc @ 85 | Yeah - I think they should be updated regardless. I updated all the support libs when I was doing... read more | 08/26/2008 (8:26 am) |
| Fatal-ISV (..\..\source\dgl\bitmapPng.cc @ 85 | The version of libpng included in TGB 1.7.4 is ancient [1.0.12]. I would recommend updating it to t... read more | 08/26/2008 (7:50 am) |
| VC++ 2008 compiles - and it works - but executable is too big. | UPX is an [url=http://upx.sourceforge.net/]executable compressor[/url].... read more | 08/21/2008 (7:46 pm) |
| DirectX SDK "Official" Version? | Internally I think most [if not all] of us are using the [b]DirectX SDK (August 2007)[/b] on Visual ... read more | 05/13/2008 (1:50 pm) |
| Unable to compile TGEA 1.7.0 | That same thread points at the solution for that as well: [url=http://www.garagegames.com/mg/forums... read more | 05/11/2008 (3:51 pm) |
| Unable to compile TGEA 1.7.0 | Are you using VS2003? I give a solution for this [url=http://garagegames.com/mg/forums/result.threa... read more | 05/11/2008 (12:56 pm) |
| Sprite-sheet Size | You might find some useful information in [url=http://www.garagegames.com/mg/forums/result.thread.ph... read more | 04/13/2008 (3:20 pm) |
| ... | I don't have VS2003, but it looks confused by the Resource template. Try this: [code] if ( [b]... read more | 04/05/2008 (7:31 pm) |
| Texture Object leak | This means that some object is not cleaning up its texture handles. It has nothing to do with your ... read more | 03/30/2008 (9:38 am) |
| Can Torque be used with Grome?? | Keep in mind that getting very large terrains into TGE would be a [i]lot[/i] more work than trying t... read more | 12/23/2007 (5:10 am) |
| Can Torque be used with Grome?? | Sure can. Quad Software provides an SDK for exporters and with the source to TGE/TGEA you can do wh... read more | 12/23/2007 (4:45 am) |
| OpenAL Question | Take a look in [b]platform/winOpenAL.cc[/b]. The dll is loaded manually with [b]LoadLibrary()[/b] a... read more | 12/19/2007 (4:20 pm) |
| How to recompile scan.l ? (to add new string concat operator) | I think TGE includes flex in the bin directory. I don't have the TGE stuff handy, but in T2 we ha... read more | 12/04/2007 (3:12 pm) |
| How to recompile scan.l ? (to add new string concat operator) | Yeah - it's in the lexer - look in [b]CMDscan.l[/b].... read more | 12/04/2007 (10:56 am) |
| Namespace::lookupRecursive | That's an interesting find Tim. I don't know the full story here, but since you're getting down to ... read more | 11/30/2007 (8:59 am) |
| Dynamic Variables and Eval | No problem - I realize there are hundreds of console functions/methods - it takes a while! I woul... read more | 11/04/2007 (8:02 pm) |
| Dynamic Variables and Eval | Maybe I'm missing a nuance, but couldn't you just use getFieldValue? [code] if ( %sceneObject.getF... read more | 11/04/2007 (7:44 pm) |
| Fixed bug in TelnetDebugger TGEA 1.0.2 preventing Torsion debug | Don't know what's going on. I put together the 1.0.3 release and there was only ever one put up.... read more | 11/03/2007 (2:35 am) |
| Fixed bug in TelnetDebugger TGEA 1.0.2 preventing Torsion debug | Just downloaded the SDK and installed. This fix is in 1.0.3.... read more | 11/02/2007 (7:10 pm) |
| Strange results with ConsoleMethod and Variables | It doesn't look like you're actually storing the string anywhere. So in the addHotObject, the point... read more | 10/26/2007 (9:46 am) |
| FIX: Inconsistent Wind Directions | Consistency is good - fixed in repo. Thanks.... read more | 10/22/2007 (2:13 pm) |
| FIX: fast spinning sun flares | Fixed in repo - thanks Jeff!... read more | 10/19/2007 (2:36 pm) |
| FIX: fxLight flares not spinning | Fixed in repo - thanks Jeff!... read more | 10/19/2007 (2:36 pm) |