Matthew Wilmot's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| iOS 6 CarbonCore Deprecated | @Andrea From what I understand: I'm using Lion and when updating my SDKs the CarbonCore files hav... read more | 09/21/2012 (8:54 am) |
| iOS 6 CarbonCore Deprecated | Thanks for the input that's given me something to try I'll get back to you guys when I've had a go.... read more | 09/21/2012 (7:19 am) |
| iOS 6 CarbonCore Deprecated | Sorry I should have made the error a bit clearer. When building to simulator the engine fails to bui... read more | 09/21/2012 (4:41 am) |
| Hide and unhide iAd's | Just found a resource that helps with this so all sorted! http://docs.garagegames.com/it2d/offici... read more | 05/02/2012 (2:09 pm) |
| Problem with compatibility (Screen resolution) | @scott Thanks for the post, But it's not a case of changing or remaking a new gui, its a case of... read more | 01/20/2012 (2:57 am) |
| Problem with compatibility (Screen resolution) | Hello Michael and Garage Games team. To follow up from my post in December... I'm wondering wh... read more | 01/19/2012 (4:41 pm) |
| Problem with compatibility (Screen resolution) | hey Michael... I tried implementing that fix... The screen resolution works fine on the game its... read more | 12/11/2011 (1:12 pm) |
| Problem with compatibility (Screen resolution) | Great , I will give it a shot, thanks!... read more | 11/30/2011 (5:33 pm) |
| iTorque save file help | OK I finally got it figured it out to save to the documents directory of your App, first thing you'v... read more | 11/15/2011 (9:16 am) |
| iTorque save file help | Hi guys.... Any idea about the save directory for ios??? We are really stuck without it... Any... read more | 11/02/2011 (4:49 pm) |
| iTorque save file help | I know in windows app data is saved "C:\Documents and Settings\*user name*\Application Data\*ap... read more | 10/24/2011 (4:58 pm) |
| iTorque save file help | This is exactly the question I need answered too, where in iOS can I tell save() to save to.... read more | 10/24/2011 (10:04 am) |
| iTorque save file help | I have a save system that works fine on windows platform but when on an iOS device even the file con... read more | 10/23/2011 (8:30 am) |
| iOS user directory | Anyone have any insight into this?... read more | 10/20/2011 (1:25 pm) |
| iT2D VS2005 project file? | OK cool thanks for the info, new software is required.... read more | 10/19/2011 (1:00 pm) |
| Conversion from Preview 1 to 1.5 Big Problems | Thanks dude, it's great to have feedback and get an enlightened view when you've got Torque troubles... read more | 10/11/2011 (2:00 pm) |
| Conversion from Preview 1 to 1.5 Big Problems | OK I've had time off before coming back to this and I've slowed myself right down while working thro... read more | 10/10/2011 (4:27 pm) |
| Conversion from Preview 1 to 1.5 Big Problems | Hi there guys Is there any chance of a solution to this set of problems please? thanks... read more | 10/09/2011 (3:02 am) |
| iT2D 1.4.1 - Xcode 4.1 - TGB Build Errors | Ok dude thanks a million you've been a great help so far thanks for the assistance. It's definitely ... read more | 09/27/2011 (8:57 am) |
| iT2D 1.4.1 - Xcode 4.1 - TGB Build Errors | Ahh after everything i change Torque still seems to be trying to open in 480 x 320 The build file... read more | 09/27/2011 (2:49 am) |
| iT2D 1.4.1 - Xcode 4.1 - TGB Build Errors | Thanks dude it building in some form on our iPad but it looks like it stuck in iPhone size for some ... read more | 09/26/2011 (11:53 am) |
| iT2D 1.4.1 - Xcode 4.1 - TGB Build Errors | Thanks for the quick response dude i'll try that out now and get back to you asap with some results.... read more | 09/26/2011 (11:26 am) |
| iT2D 1.4.1 - Xcode 4.1 - TGB Build Errors | We are building for an iPad and so I thought we'd be using the project found in the Xcode folder, sh... read more | 09/26/2011 (11:05 am) |
| iT2D 1.4.1 - Xcode 4.1 - TGB Build Errors | Your more likely to know exactly what's wrong and so perhaps you'd know if it's possible to change o... read more | 09/26/2011 (10:44 am) |
| iT2D 1.4.1 - Xcode 4.1 - TGB Build Errors | Is there no known work around at the moment? and when will 1.5 be released? We're really trying t... read more | 09/26/2011 (10:11 am) |
| iT2D 1.4.1 - Xcode 4.1 - TGB Build Errors | the line generating the first error is found in the MacCarbFont.cc file on the line: atsuFontID =... read more | 09/26/2011 (6:11 am) |
| iT2D 1.4.1 - Xcode 4.1 - TGB Build Errors | We're trying to export a build to our iPad and have also come across this error, is there a way we c... read more | 09/26/2011 (6:01 am) |
| Submitting your TGB game to the Mac AppStore | Awesome thanks... read more | 07/06/2011 (3:53 pm) |
| Clone a GUI control? | FEEB!... read more | 06/09/2011 (11:32 am) |
| Clone a GUI control? | I got it to return a value but alas it only adds a pointer to the Control and therefore the actual c... read more | 06/05/2011 (4:09 pm) |
| Clone a GUI control? | Hmm Perhaps i'm using this wrong but it doesn't recognise duplicate at all and i've searched the sou... read more | 06/05/2011 (2:24 pm) |
| Clone a GUI control? | Awesome, I'll try this out right away! Brilliant! Thanks a million, as least.... read more | 06/05/2011 (1:50 pm) |
| Collisions are not working? | It's looking to me like you need different responses to different layers so Rpahuts solutions could ... read more | 05/24/2011 (3:13 pm) |
| Collisions are not working? | I'm just after testing it and got it to work when send physics was disabled for the player but I'm g... read more | 05/24/2011 (3:06 pm) |
| Collisions are not working? | Perhaps the best way to test would be to first use the editor to setup an object as you wish then cr... read more | 05/24/2011 (2:57 pm) |
| GuiScrollCtrl causing crashes | I've not setup a cs file to accompany the ScrollCtrl is that a requirement for this control? I've... read more | 05/24/2011 (2:45 pm) |
| Collisions are not working? | Set your puke to recieve collisions but not to send them. Then in the puke onColision() callback ... read more | 05/23/2011 (2:49 pm) |
| GuiScrollCtrl causing crashes | yeah I made a mistake by posting it in this section, sorry. As for images i'm not using any I'm t... read more | 05/23/2011 (2:43 pm) |
| Collisions are not working? | To do what you want you'll need to do the following: 1.Create a class or a behavior for you puke ... read more | 05/22/2011 (4:39 pm) |
| GuiScrollCtrl causing crashes | Hmmmm...... read more | 05/22/2011 (2:27 pm) |
| Saving compiled cs files | Ahhh well that just seems like a waste of a perfectly good solution, I guess the simplest way isn't ... read more | 05/13/2011 (3:20 pm) |
| Saving compiled cs files | Gah! Why is this turning out to be so difficult, the engine already has the components required to c... read more | 05/07/2011 (2:40 pm) |
| Saving compiled cs files | My main problem is that you can compile anything within the user directory (compile only works in th... read more | 05/03/2011 (12:35 pm) |
| Saving compiled cs files | I mean if my way is wrong is there a better way to save game data between sessions?... read more | 05/03/2011 (11:14 am) |
| Saving compiled cs files | Sorry for the late reply, I've been looking at similiar responses to this but they are all from ... read more | 05/02/2011 (5:54 am) |
| Build version different to editor version | Anyone heard of anything like this before?... read more | 09/07/2010 (10:00 pm) |
| Very quick datablock question | Thanks for the response, however in the datablock.cs file the layout for datablocks follows like thi... read more | 08/18/2010 (6:59 pm) |
| Behavior sets? | Ahh perfect I've been looking for an answer to this question for a couple of days, Thanks a million!... read more | 07/28/2010 (7:00 pm) |
| Object query for Behaviour | One of thanks for the speedy reply, it's very much appreciated. That was my next line of investig... read more | 07/27/2010 (5:42 pm) |
| If you buy an torque Iphone licence.... | Just to recap and clarify before i go ahead and make a purchase! Is it possible, to buy the basic... read more | 07/05/2010 (3:12 pm) |