Syllus's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Verve Compatability Question | I know this is an old thread but just in case anyone still looks at it, we did find one issue betwee... read more | 05/16/2010 (2:44 pm) |
| Verve Compatability Question | Hey Nmuta, Sorry I am not sure what happened, I posted a reply to this several days ago and it re... read more | 02/04/2010 (3:17 pm) |
| About Verve source | Hey Nmuta, sorry I have been really busy with other things the last few months and am just now getti... read more | 02/02/2010 (12:17 am) |
| What would you like to see addressed in Torque 3D? | I'm going to have to second Jaimie and Edwards posts. Those are awesome suggestions IMHO. Also I w... read more | 01/09/2009 (9:55 pm) |
| Making the player character invisible? | If I remember right cloaking does have collision... but setHidden does not.... read more | 07/22/2008 (7:22 pm) |
| Cell Shading | Duncan, it is very possible to do cell-shading, in fact it has been done several times already. [... read more | 07/14/2008 (10:40 am) |
| Who wants to make a game? | [quote]Wow, entrance exams/SAT score reqs. must be considerably more lax than they where in my day..... read more | 07/14/2008 (10:35 am) |
| Want to make a Highway/Road in TGEA | I personally havent done this as I tend to stay more in the past and the fantasy side of things but ... read more | 05/13/2008 (10:51 pm) |
| Odd waterblock behavior - lighting bug? | Its not as apparent as the lighting change is not near as drastic but basically you just start the d... read more | 05/09/2008 (7:16 am) |
| Odd waterblock behavior - lighting bug? | Thanks I will check that, although I am not sure what could be the "other problem" that would be thr... read more | 05/09/2008 (6:23 am) |
| TGE has Rainbow color overlay on terrain textures? | Looks to me like what you are seeing is simply the alpha blending of different texture layers, have ... read more | 05/07/2008 (10:39 am) |
| Lshift bind | I've had this issue since 1.0.7 as well, although I have not had a chance to try and track it down y... read more | 05/01/2008 (3:37 pm) |
| Walk / Run not working? | Ok thanks, adding an animation isn't tha tmuch of a problem, the problem lie inthe fact that from wh... read more | 04/30/2008 (6:43 am) |
| 1.7 sound oddity | Sure thing: Desktop: integrated Realtek AC'97 Dell Laptop: SigmaTel C-Major Friends Computer... read more | 04/23/2008 (6:27 am) |
| TGEA 1.7 "New Project Template | OK, thanks for the swift response :)... read more | 04/10/2008 (12:21 pm) |
| TGEA 1.7.0 release - Project Template Missing | I am having this same problem, after 3 installs on different pc's, all with new downloads (the lates... read more | 04/10/2008 (11:24 am) |
| TGEA 1.7 "New Project Template | Hmm... tried it again with a fresh download and still no "New Project Template"... my Products direc... read more | 04/10/2008 (11:19 am) |
| TGEA 1.0.7 Bug: FPS Starter Pack | No error just the models are not showing up but it is there cause it cast a shadow and the player c... read more | 04/05/2008 (11:35 am) |
| AFX/AFXA License Confirmation | I has it! :)... read more | 02/11/2008 (10:10 pm) |
| Connecting | Not sure about the invalid packet issue, but as for getting it so that your game is the only one to ... read more | 09/26/2007 (10:22 pm) |
| Could this be a cause? | I doubt that is your problem. I am assuming that by "standalone" you are meaning that you have stri... read more | 09/26/2007 (10:08 pm) |
| Floating platforms on water? | You are using DTS objects right? If you export them correctly with collision meshes, your player sh... read more | 09/25/2007 (10:33 am) |
| How to Load a Level | Yes Crimson, there is, and it is called loadMission. You would use it like this: [code] loadMis... read more | 09/24/2007 (10:14 pm) |
| Cannot see detail texture on terrain? | You are using TGEA I am assuming by the post. (TGE details work fine) The detail and bumpmap proper... read more | 09/21/2007 (10:37 am) |
| Constuctor 1.0.3 missing inside | Not sure if this helps any but I had this same thing happen to a building I was making and decided t... read more | 08/31/2007 (10:52 am) |
| Hidden faces and collision issues | You said that you are exporting using map2dif plus? If I am not mistaken that is not working correct... read more | 08/31/2007 (10:42 am) |
| Download links not working from Account page | It seems that this problem has resurfaced again. :( Today I made another purchase on my account a... read more | 06/11/2007 (8:00 am) |
| Why are shadows so hard to get to? | Hmm that did help... its still not the most pronounced shadow in the world but reducing the square s... read more | 04/11/2007 (12:57 pm) |
| Shadows | The one in the middle of shadow1.jpg is lit in constructor the one one the left is the same but with... read more | 04/11/2007 (11:09 am) |
| Why are shadows so hard to get to? | Hmm then any idea why stuff like this is happening? [url]http://www.blackskullstudios.com/bss/pics/... read more | 04/11/2007 (10:39 am) |
| Map editor - anything more modern than Hammer etc? | [quote]Just curious but why hasn't anyone written a map/level editor for TGE? Save your comments, I ... read more | 01/02/2007 (6:31 am) |
| Map editor - anything more modern than Hammer etc? | Stefan is right... even games like Half-Life 2 still use this same kind of bsp mapping technology...... read more | 01/02/2007 (6:26 am) |
| Does World of Warcraft have spyware? | [quote]BTW, what private information is Blizzard going to "steal" from you? You give them your name,... read more | 11/10/2006 (6:08 am) |
| Dark Messiah Might and Magic | @ David Blake - I completleyforgot about chronicles of riddick... that game had awesome melee combat... read more | 11/08/2006 (6:05 am) |
| Does World of Warcraft have spyware? | [quote]This isnt about cheating. its about the monitoring of your activities. so they can markey thi... read more | 11/07/2006 (9:01 am) |
| Pure Neural A.I. | [quote]It is time to put an end to function approximators and start building "aware" systems. The te... read more | 11/02/2006 (1:25 pm) |
| Does World of Warcraft have spyware? | The real flat out point here is not that people dont understand the eula.... its that people dont re... read more | 11/02/2006 (12:59 pm) |
| 1.5 Content Demo1 - fxShapeReplicator lockup | I don't know if this will help any but after you first put an fxShapeReplicator down you can select ... read more | 11/02/2006 (11:46 am) |
| Dark Messiah Might and Magic | [quote]Dennis De Marco: It's buggy long load level times and sound studders on a 6800 nvida card. Ho... read more | 10/30/2006 (7:04 am) |
| Building a Torque Dream Machine... | To be honest... any of those machines should work just fine... my team is using TSE and I am current... read more | 10/27/2006 (11:35 am) |
| TGE "Features" list misleading | Actually.. 1km = 0.62 miles... so 2 sq. kilometers would equal an area 2km on one side and 1 km on... read more | 10/25/2006 (10:54 am) |
| Model Types | You should look at a program called Milkshape 3D [url]http://www.swissquake.ch/chumbalum-soft/[/url... read more | 10/24/2006 (1:07 pm) |
| Starter.fps for MS4 | @Graham Theres a much easier way to correct the orc glow... if you open up the materials.cs file in... read more | 10/24/2006 (8:17 am) |
| MMO rpg/fps with mmo kit | [quote]For example, I prototype like crazy because it is about the only time I get to pretend to be ... read more | 10/18/2006 (3:56 am) |
| MMO rpg/fps with mmo kit | My suggestion... go after your dreams and do what you love to do. Let others call it what they will... read more | 10/17/2006 (6:25 pm) |
| MMO rpg/fps with mmo kit | My suggestion... go after your dreams and do what you love to do. Let others call it what they will... read more | 10/17/2006 (6:23 pm) |
| Terrain Texture Painter | Not sure if anyone looks at this anymore... but this bug that was fond adn "fixed" in 2004... is... read more | 09/14/2006 (3:40 pm) |
| MMOKIT Licensing Thread | Ethan Mckinnon emckinnon@apexwin.com (GG Email) Spearhead (GG Username) emckinnon@apexwin.com (MM... read more | 08/22/2006 (8:31 am) |