Game Development Community

Bloodknight's Forum Posts

Thread Post Date Posted
How to build "Torque 3D.exe" I havent seen map2dif source since TGE 1.5.2 i think. however if you need to convert map files to di... read more 03/01/2011 (5:55 am)
In game store Ive been considering something similar for a while, and while i'm not remotely ready to add this to ... read more 02/28/2011 (12:35 pm)
How to build "Torque 3D.exe" There is no source for the toolbox, something to do with the version of QT being a commercial licenc... read more 02/28/2011 (1:26 am)
where is the source code for dts exporter? Should I personally become stuck thats an approach I'd have to take. Ive not had any dealings with h... read more 02/25/2011 (2:16 pm)
where is the source code for dts exporter? I dont remember anybody saying there was a secret 'club' of people, but 'the few' is a very accurate... read more 02/25/2011 (1:41 pm)
where is the source code for dts exporter? Am i the only one that thinks its complete insanity that the exporters for an engine with source cod... read more 02/25/2011 (7:03 am)
Best way to package a game for internet e-distribution? My point about DRM is that is not really useful, only the big studios can afford the better DRM syst... read more 02/21/2011 (10:43 am)
How to Create Project Executable with Minimal size? Apart from removing large sections of code I think your options are limited, you could probably use ... read more 02/21/2011 (1:03 am)
Best way to package a game for internet e-distribution? I use inno setup and a patch installer system for packing/installing the deliverables. Ive used g... read more 02/21/2011 (12:52 am)
Blender Importer/Exporter just to add my 2bits of whatever destroyed currency you use right now. Milkshape DTS exporter wor... read more 02/21/2011 (12:41 am)
Dtsplus error message :( Milkshape uses positive numbers on the ends of meshes for the LOD settings, and uses negative number... read more 02/11/2011 (3:19 pm)
TGEA Weirdness... the replicator thing ive seen before, usually when the replication volume is high, and somehow it ge... read more 02/07/2011 (4:00 pm)
Pathfinding and A* resource those work perfectly deepscratch thanks :) i clearly screwed up something porting the TGE versions t... read more 02/07/2011 (12:09 pm)
Pathfinding and A* resource Updated original post, I'm told this was working fine in 1.0, so it seems either the rendering syste... read more 02/06/2011 (8:20 am)
T3D newb question the RTS tuts in the docs give you a camera setting that isnt far away from an isometric view... read more 02/05/2011 (1:47 pm)
Master Server? www.garagegames.com/community/resources/view/20121... read more 02/05/2011 (1:27 pm)
Sahara Discussion Thread you know konrad... you're a tease :p... read more 01/31/2011 (9:48 am)
1.1b3 materials overwrite bug - NOT A BUG Thanks for the tips I understand there is this workaround and the same thing has been said by others... read more 01/31/2011 (5:45 am)
1.1b3 materials overwrite bug - NOT A BUG Ok, heres my take on the thing. If I buy an asset pack, place it into a sub folder in the art f... read more 01/30/2011 (1:29 pm)
1.1b3 materials overwrite bug - NOT A BUG bah, not fixed, it just moved the problem, i must have had some kind of caching or file mixup going ... read more 01/29/2011 (2:15 pm)
Missing sln file for VC++ i dont think so, i mean in the past when ive created projects from templates the toolbox accesses th... read more 01/29/2011 (1:49 pm)
Missing sln file for VC++ Are you using vs2010? the solution files arent exposed to the toolbox for 2010 right now, you have t... read more 01/29/2011 (1:02 pm)
1.1b3 materials overwrite bug - NOT A BUG Milkshape doesn't use material names for export as far as I know, or at least by default, also all t... read more 01/29/2011 (12:39 pm)
T3D 1.1BETA 1, 2 and 3 BLUE SCREEN OF DOOM! Possibly reflections - RESOLVED Somebody pin this thread somewhere prominent, and a medal on Toms chest!... read more 01/27/2011 (7:14 am)
Prefab Point of Origin ty eb, thats the one i saw.... read more 01/26/2011 (3:57 pm)
Prefab Point of Origin Somebody clever (i think konrad as usual maybe) made a code mod for prefabs to set the largest domin... read more 01/26/2011 (2:45 pm)
**SOLVED** VS2008 as Debug & Torque 3D Beta 3 "incremental link" I've had the error a few times, recompiling again usually works for me no problem... read more 01/26/2011 (5:53 am)
T3D 1.1 Beta3 - Interiors(.dif) have no shaders? Difs are allegedly going to be disabled at some point, so little effort is being put into is for tha... read more 01/25/2011 (3:03 pm)
scatteredsky lighting effecting interiors *thinks steve should add a new for dummies resource on the subject* :)... read more 01/24/2011 (4:05 pm)
So is the release heading QA going to be beta 4? I think if they fix the bugs that have been identified and already commented on then 1.1 final will ... read more 01/24/2011 (12:45 pm)
Will torque3D source code compile on Linux? I'm sure porting the client to linux will be a pretty massive task, however, once you purchase T3D y... read more 01/24/2011 (11:55 am)
ms2dtsplus exporter @eb will do @rex i think chris must have made some minor alterations that didnt get noted, i'm su... read more 01/23/2011 (7:44 am)
Issue with code (Maybe it could be beta 1.1?) If its not throwing up basic errors then he must be using a release build, the debug build barfs alm... read more 01/22/2011 (2:08 pm)
Mountpoints Mountpoints are nodes attached to the skeleton, if you look at the shipped models in the shape edito... read more 01/22/2011 (1:06 pm)
2011 IRC Hour Discussion oops my mistake... wow coffee deprivation much...... read more 01/22/2011 (11:06 am)
Are $99 for T3D Pro too much? GG is doing itself not many favors by leaving 1.0 as a demo product, maybe it should be removed. ... read more 01/22/2011 (11:02 am)
Snap to Grid? it would be nice to have object snapping working again the same way it did in TGEA, building long wa... read more 01/22/2011 (8:23 am)
T3D studio license and the current license sale reduction in products and licensing to reduce confusion is awesome and i agree that it was badly nee... read more 01/21/2011 (5:37 pm)
T3D studio license and the current license sale [quote]Additionally, the new licensing plans and intent of the new GG do not align with the concept ... read more 01/21/2011 (4:24 pm)
Torque3D and Occlusion Culling does anybody know the price point for umbra? whenever i see a website without prices i know that com... read more 01/21/2011 (9:34 am)
DO I have to buy Torque 3D again? heh, to think, you can get T3D, TGEA and TGE all for less than most of us paid for TSE... sounds lik... read more 01/20/2011 (1:26 pm)
where is a complete joystick/gamepad scriptset for 3D sdks ? I suspect the lack of games being made that use an actual joystick these days is possibly why theres... read more 01/20/2011 (12:58 am)
3d models of wildlife animals its also worth checking out turbosquid, some of the free models arent always what you want for games... read more 01/20/2011 (12:52 am)
3d models of wildlife animals I'm pretty sure you have some things in that svn that shouldnt be there, i'd recommend looking for a... read more 01/19/2011 (4:24 pm)
3d models of wildlife animals Try contacting prairie games, at one point they had some art packs for sale at one point, they may n... read more 01/19/2011 (3:38 pm)
Using the third argument "TransformF" of "MountObject", program crashed. Mount nodes are part of the player class objects skeleton, the only node a normal object has is a ro... read more 01/19/2011 (1:38 pm)
Mission Editor and 3D Assets? about the size of the borg cube... 1 unit - 1meter in torque, so perhaps you were stood inside yo... read more 01/19/2011 (1:51 am)
CastRay for Terrain Material help? While this isnt a direct help to solve your problem. As fasr as i know there is already a system in ... read more 01/17/2011 (10:08 pm)
Asset Encryption/File Packing This is turning into some kind of blog I keep updating... Zip folder access, fails and silently s... read more 01/17/2011 (9:59 pm)
cursor , rollover and object selection Sorry about the late replay, i moved onto another task and then forgot about this thread. Yes, th... read more 01/16/2011 (5:34 pm)