Bloodknight's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Beta 2 Bug: Light Rays have issues when going from Advanced to Basic to Advanced | switching between the two lighting modes kills a lot of the shader stuff, my console keeps telling m... read more | 05/22/2009 (6:03 pm) |
| Torque 3D DirectX problems | the newer nvidia drivers automaticaly install the latest physx drivers too, maybe even 're-tweaked' ... read more | 05/22/2009 (6:01 pm) |
| How do people get 125 FPS with Advanced Lighting in Beta2? | i'm not sure you could make that sound more condescending if you tried Marc :p I dont know crap a... read more | 05/22/2009 (3:55 pm) |
| import simple dsq animation for my dts model? | embedded animations are part of the dts file and animate that shape only, dsq files are animations t... read more | 05/21/2009 (8:27 pm) |
| Yack Pack for TGEA 1.8.1 | well youve clearly got the library linked fine to the release build, maybe its just missing from the... read more | 05/20/2009 (6:17 pm) |
| Yack Pack for TGEA 1.8.1 | That looks more like youve forgotten to link to your external library or maybe its looking for a spe... read more | 05/20/2009 (3:19 pm) |
| My return to what I love most: Terrain | ok, i'm using a 2048x2048 heightmap at 1 m per square and i think 256 height, so i'm expecting some ... read more | 05/19/2009 (4:42 pm) |
| Yack Pack for TGEA 1.8.1 | post your compile errors if you havent figured them out yet ... read more | 05/19/2009 (2:44 pm) |
| My return to what I love most: Terrain | sorry yes, by exit and reload i meant "edit externally and re-import". its still an awk... read more | 05/19/2009 (2:35 pm) |
| My return to what I love most: Terrain | Well language barriers certainly do suck. I can see where Bo is coming from, and i find my self agre... read more | 05/19/2009 (11:19 am) |
| Bug: Crash with duplicate "mapto" material | i had a full set of materials pointing to the same mapto, while it didnt crash it did ruin my workin... read more | 05/19/2009 (10:57 am) |
| What encoding do the .CS files use? | try notepad++ general purpose notepad replacement with basic syntax higlighting for coders like m... read more | 05/17/2009 (10:50 am) |
| Request - Larger Brush sizes and pressures | /me signs the return set height petition... read more | 05/17/2009 (10:42 am) |
| D3DERR_INVALIDCALL in Debug version of T3D | yes, but crashing without an assert means its an 'unhandled' issue, assert 'crashes' are tidy exits,... read more | 05/16/2009 (10:17 am) |
| Torque3D Beta 1 Bug: fxShapeReplicator | you know that before the end of next week some poor GG employee will be wearing that as a T Shirt? i... read more | 05/16/2009 (10:15 am) |
| Torque basic version question | i'm not sure how the discussions went in the GG offices when they were considering what features sho... read more | 05/15/2009 (7:36 pm) |
| Path finding | i'd like to see a basic implementation of A* that works just on the standard terrain, mostly because... read more | 05/15/2009 (7:20 pm) |
| Wireframe? | yes, its an outdoor level, 2048 heightmap at 1 meter. it has a couple of groundcover objects but ... read more | 05/14/2009 (10:18 am) |
| Wireframe? | well having finally installed the correct version of perfkit... it tells me that my average tris/... read more | 05/13/2009 (2:07 pm) |
| Just trying to follow the terrain tut | the opacity maps work fine, the pathname to them however must be *short* ive already posted this as ... read more | 05/12/2009 (2:24 pm) |
| Wireframe? | in TGEA as far as i know occlusion culling was only implemented using the terrain, meaning even if y... read more | 05/12/2009 (5:08 am) |
| Computer Locks Up and Requires a Hard-Boot | Ive noticed a huge slowdown when painting terrain while zoomed out, especially on larger heightmaps ... read more | 05/12/2009 (5:04 am) |
| T3D Beta 1: Road Tool makes Blurry Roads | this doesnt solve whatever is auto mangling textures however. some method of stopping the engine ... read more | 05/12/2009 (3:27 am) |
| T3D Beta 1: Road Tool makes Blurry Roads | @marc are you suggesting driver/hardware settings rather than torque settings? or are there setti... read more | 05/11/2009 (9:12 am) |
| T3D Beta 1: Road Tool makes Blurry Roads | the problem here is the way torque arbitrarily decides what it auto mipmaps. in this particular inst... read more | 05/11/2009 (4:44 am) |
| Road tool | well.. id say if 90% of your road is under the terrain i'd say its not working, which is pretty much... read more | 05/11/2009 (3:33 am) |
| limit on heightfield import size? | to be fair... how many RPGs limit to realistic walking speeds, offhand the last one i can think of w... read more | 05/10/2009 (1:18 pm) |
| Road tool | Its one of those oddball things that was working fine for GDC and they decided to break it just for ... read more | 05/10/2009 (1:09 pm) |
| Road tool | the mesh road seems to be unimplemented and the decal road has texture conflicts with terrain at the... read more | 05/10/2009 (7:14 am) |
| limit on heightfield import size? | please excuse the newbie type question, but.. its been stated that the terrain has to exist fully... read more | 05/10/2009 (2:58 am) |
| Precipitation not generated 360 around camera. | theres a tickbox for 'true billboard' this enables/disables the billboarding so that the particles a... read more | 05/10/2009 (2:51 am) |
| Swiming? | is that the same gideon that the docs *explicitly* say we *cannot* use?... read more | 05/09/2009 (4:01 pm) |
| Crash when adding opacity maps (dSprintf buffer error) | The samples files were fine once I copied my whole project folder closer to the root and shortened m... read more | 05/07/2009 (10:49 am) |
| .DAE Trees Not Rendering Correctly | [image]www.bloodknightstudios.co.uk/t3d/Torque3d_Trees.png[/image] The tree models was exported fro... read more | 05/06/2009 (1:50 pm) |
| Request: Allow me to bind Alt+Tab | I had a similar issue with another keyset and another application but i think it still applies. T... read more | 05/06/2009 (2:06 am) |
| how do I merge physX into the "full" template?? | // moodSwing(nonbitchy); then we'd be EA :) ... read more | 05/04/2009 (11:37 am) |
| Multi core CPUs | The point here really is that T3D isnt using the PC to its full capacity, whats the point in having ... read more | 05/04/2009 (4:58 am) |
| Bug: Enabling Edge Antialiasing causes distortion in editor (screenshot) | If you look carefully as you hit F11 to enter the editor you will see that the engine tries to resiz... read more | 05/03/2009 (3:05 pm) |
| new content exporters?? | Collada is an open standard that should in theory expand the number of tools that can be used for to... read more | 05/03/2009 (8:13 am) |
| No Console access | @Jack Thank you, this is exactly the answer, not sure how i missed that thread. Rebinding or just... read more | 05/03/2009 (8:11 am) |
| Is this BETA1.0 the one that presented on GDC? | I think that much of this is that we as GG product owners have (dispite the odd hiccup) been subject... read more | 05/03/2009 (3:29 am) |
| T3D RPG Kit, Who wants one? | I am in it for the long haul :p circumstance however, does not favour me, ive just spent 3 years ... read more | 05/02/2009 (4:12 pm) |
| T3D RPG Kit, Who wants one? | I'm definatly interested, sadly between the the current economic landscape, my status as a game dev ... read more | 05/02/2009 (2:16 pm) |
| Torque 3D Beta 1 BUG: Terrain not rendered with basic lighting | That works a treat for me, thank you Tom :) Another thread for the list of fixes post :)... read more | 05/02/2009 (1:41 pm) |
| Doesn't run on Vista Ultimate even with Updates | i had the same problem that resolved itself as soon as i had installed the march 2009 DX SDK... read more | 05/01/2009 (12:01 pm) |
| Performance Question: What FPS Should I be Seeing? | I'm getting 2fps with a GTX 260 @ 1920x1200. (Full Screen) I'm getting 60-70fps with a GTX 260 @ 16... read more | 05/01/2009 (9:39 am) |
| Lost Sales? | I've just processed my emails from Derek, whom i shall thank here also for his speedy response and r... read more | 07/10/2008 (5:37 pm) |
| Lost Sales? | The original emails we some weeks ago now before my finals so its probably not going to be easy find... read more | 07/10/2008 (5:22 pm) |
| Terrain painting problem | Indeed thatw as the solution, thanks a bunch :) I feel really dumb now lol... read more | 07/09/2008 (1:09 pm) |
| Terrain | Wierd 50 minute double post... umm seems refreshing a page after youve posted resubmits the post... read more | 06/18/2008 (7:58 am) |