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Bloodknight's Forum Posts

Thread Post Date Posted
Beta 2 Bug: Light Rays have issues when going from Advanced to Basic to Advanced switching between the two lighting modes kills a lot of the shader stuff, my console keeps telling m... read more 05/22/2009 (6:03 pm)
Torque 3D DirectX problems the newer nvidia drivers automaticaly install the latest physx drivers too, maybe even 're-tweaked' ... read more 05/22/2009 (6:01 pm)
How do people get 125 FPS with Advanced Lighting in Beta2? i'm not sure you could make that sound more condescending if you tried Marc :p I dont know crap a... read more 05/22/2009 (3:55 pm)
import simple dsq animation for my dts model? embedded animations are part of the dts file and animate that shape only, dsq files are animations t... read more 05/21/2009 (8:27 pm)
Yack Pack for TGEA 1.8.1 well youve clearly got the library linked fine to the release build, maybe its just missing from the... read more 05/20/2009 (6:17 pm)
Yack Pack for TGEA 1.8.1 That looks more like youve forgotten to link to your external library or maybe its looking for a spe... read more 05/20/2009 (3:19 pm)
My return to what I love most: Terrain ok, i'm using a 2048x2048 heightmap at 1 m per square and i think 256 height, so i'm expecting some ... read more 05/19/2009 (4:42 pm)
Yack Pack for TGEA 1.8.1 post your compile errors if you havent figured them out yet ... read more 05/19/2009 (2:44 pm)
My return to what I love most: Terrain sorry yes, by exit and reload i meant "edit externally and re-import". its still an awk... read more 05/19/2009 (2:35 pm)
My return to what I love most: Terrain Well language barriers certainly do suck. I can see where Bo is coming from, and i find my self agre... read more 05/19/2009 (11:19 am)
Bug: Crash with duplicate "mapto" material i had a full set of materials pointing to the same mapto, while it didnt crash it did ruin my workin... read more 05/19/2009 (10:57 am)
What encoding do the .CS files use? try notepad++ general purpose notepad replacement with basic syntax higlighting for coders like m... read more 05/17/2009 (10:50 am)
Request - Larger Brush sizes and pressures /me signs the return set height petition... read more 05/17/2009 (10:42 am)
D3DERR_INVALIDCALL in Debug version of T3D yes, but crashing without an assert means its an 'unhandled' issue, assert 'crashes' are tidy exits,... read more 05/16/2009 (10:17 am)
Torque3D Beta 1 Bug: fxShapeReplicator you know that before the end of next week some poor GG employee will be wearing that as a T Shirt? i... read more 05/16/2009 (10:15 am)
Torque basic version question i'm not sure how the discussions went in the GG offices when they were considering what features sho... read more 05/15/2009 (7:36 pm)
Path finding i'd like to see a basic implementation of A* that works just on the standard terrain, mostly because... read more 05/15/2009 (7:20 pm)
Wireframe? yes, its an outdoor level, 2048 heightmap at 1 meter. it has a couple of groundcover objects but ... read more 05/14/2009 (10:18 am)
Wireframe? well having finally installed the correct version of perfkit... it tells me that my average tris/... read more 05/13/2009 (2:07 pm)
Just trying to follow the terrain tut the opacity maps work fine, the pathname to them however must be *short* ive already posted this as ... read more 05/12/2009 (2:24 pm)
Wireframe? in TGEA as far as i know occlusion culling was only implemented using the terrain, meaning even if y... read more 05/12/2009 (5:08 am)
Computer Locks Up and Requires a Hard-Boot Ive noticed a huge slowdown when painting terrain while zoomed out, especially on larger heightmaps ... read more 05/12/2009 (5:04 am)
T3D Beta 1: Road Tool makes Blurry Roads this doesnt solve whatever is auto mangling textures however. some method of stopping the engine ... read more 05/12/2009 (3:27 am)
T3D Beta 1: Road Tool makes Blurry Roads @marc are you suggesting driver/hardware settings rather than torque settings? or are there setti... read more 05/11/2009 (9:12 am)
T3D Beta 1: Road Tool makes Blurry Roads the problem here is the way torque arbitrarily decides what it auto mipmaps. in this particular inst... read more 05/11/2009 (4:44 am)
Road tool well.. id say if 90% of your road is under the terrain i'd say its not working, which is pretty much... read more 05/11/2009 (3:33 am)
limit on heightfield import size? to be fair... how many RPGs limit to realistic walking speeds, offhand the last one i can think of w... read more 05/10/2009 (1:18 pm)
Road tool Its one of those oddball things that was working fine for GDC and they decided to break it just for ... read more 05/10/2009 (1:09 pm)
Road tool the mesh road seems to be unimplemented and the decal road has texture conflicts with terrain at the... read more 05/10/2009 (7:14 am)
limit on heightfield import size? please excuse the newbie type question, but.. its been stated that the terrain has to exist fully... read more 05/10/2009 (2:58 am)
Precipitation not generated 360 around camera. theres a tickbox for 'true billboard' this enables/disables the billboarding so that the particles a... read more 05/10/2009 (2:51 am)
Swiming? is that the same gideon that the docs *explicitly* say we *cannot* use?... read more 05/09/2009 (4:01 pm)
Crash when adding opacity maps (dSprintf buffer error) The samples files were fine once I copied my whole project folder closer to the root and shortened m... read more 05/07/2009 (10:49 am)
.DAE Trees Not Rendering Correctly [image]www.bloodknightstudios.co.uk/t3d/Torque3d_Trees.png[/image] The tree models was exported fro... read more 05/06/2009 (1:50 pm)
Request: Allow me to bind Alt+Tab I had a similar issue with another keyset and another application but i think it still applies. T... read more 05/06/2009 (2:06 am)
how do I merge physX into the "full" template?? // moodSwing(nonbitchy); then we'd be EA :) ... read more 05/04/2009 (11:37 am)
Multi core CPUs The point here really is that T3D isnt using the PC to its full capacity, whats the point in having ... read more 05/04/2009 (4:58 am)
Bug: Enabling Edge Antialiasing causes distortion in editor (screenshot) If you look carefully as you hit F11 to enter the editor you will see that the engine tries to resiz... read more 05/03/2009 (3:05 pm)
new content exporters?? Collada is an open standard that should in theory expand the number of tools that can be used for to... read more 05/03/2009 (8:13 am)
No Console access @Jack Thank you, this is exactly the answer, not sure how i missed that thread. Rebinding or just... read more 05/03/2009 (8:11 am)
Is this BETA1.0 the one that presented on GDC? I think that much of this is that we as GG product owners have (dispite the odd hiccup) been subject... read more 05/03/2009 (3:29 am)
T3D RPG Kit, Who wants one? I am in it for the long haul :p circumstance however, does not favour me, ive just spent 3 years ... read more 05/02/2009 (4:12 pm)
T3D RPG Kit, Who wants one? I'm definatly interested, sadly between the the current economic landscape, my status as a game dev ... read more 05/02/2009 (2:16 pm)
Torque 3D Beta 1 BUG: Terrain not rendered with basic lighting That works a treat for me, thank you Tom :) Another thread for the list of fixes post :)... read more 05/02/2009 (1:41 pm)
Doesn't run on Vista Ultimate even with Updates i had the same problem that resolved itself as soon as i had installed the march 2009 DX SDK... read more 05/01/2009 (12:01 pm)
Performance Question: What FPS Should I be Seeing? I'm getting 2fps with a GTX 260 @ 1920x1200. (Full Screen) I'm getting 60-70fps with a GTX 260 @ 16... read more 05/01/2009 (9:39 am)
Lost Sales? I've just processed my emails from Derek, whom i shall thank here also for his speedy response and r... read more 07/10/2008 (5:37 pm)
Lost Sales? The original emails we some weeks ago now before my finals so its probably not going to be easy find... read more 07/10/2008 (5:22 pm)
Terrain painting problem Indeed thatw as the solution, thanks a bunch :) I feel really dumb now lol... read more 07/09/2008 (1:09 pm)
Terrain Wierd 50 minute double post... umm seems refreshing a page after youve posted resubmits the post... read more 06/18/2008 (7:58 am)