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Bloodknight's Forum Posts

Thread Post Date Posted
Texture leak on exit actually no, ive only seen this issue since i upgraded my project to 1.8.1, maybe its something ive ... read more 06/07/2009 (7:05 pm)
Texture leak on exit the assert simply says "There is a texture object leak, check the log for more details." ... read more 06/07/2009 (10:08 am)
Texture leak on exit Is there a better forum to post these problems in?... read more 06/07/2009 (8:42 am)
detail texture To be honest tiling textures with no artifacts are somewhat of a holy grail as far as ive seen. But ... read more 06/07/2009 (8:30 am)
detail texture in the detail texture portion of the terrain painter material editor the repeat value is the scale o... read more 06/06/2009 (6:15 pm)
TGB platforms? Just as an extension to this question kind of; I purchased TGB Pro at the point I did because the... read more 06/05/2009 (4:57 pm)
Directories you need to leave portion of the tools folder else you have to go into the console to exit the game,... read more 06/05/2009 (3:04 pm)
L3DT and TGEA - working only in Atlas Demo, why? now my problem is the terrain portion of the documentation that relates to atlas and l3dt is either ... read more 06/05/2009 (11:51 am)
L3DT and TGEA - working only in Atlas Demo, why? sorry, please excuse my grouchiness, in the past week ive had nothing problems with garage games bre... read more 06/05/2009 (10:20 am)
.mdl Source game to .dts if your model looks fine in milkshape just export it using the DTS exporter plus, i'm not sure about... read more 06/05/2009 (9:09 am)
L3DT and TGEA - working only in Atlas Demo, why? and you are completely misunderstanding what i'm trying to say, either that or you are deliberately ... read more 06/05/2009 (9:06 am)
L3DT and TGEA - working only in Atlas Demo, why? compiling the engine is destructive if it misses out 50 or so extra source files... read more 06/05/2009 (8:08 am)
L3DT and TGEA - working only in Atlas Demo, why? overwriting your current project files and thuse deleting all your added files and libraries is incr... read more 06/05/2009 (7:26 am)
L3DT and TGEA - working only in Atlas Demo, why? anybody know of a non destructive way of just adding atlas to an existing project?... read more 06/05/2009 (7:00 am)
Sequences refuse to export [url]http://www.garagegames.com/documentation/artist[/url] the direct link 2nd down has the 2009 ex... read more 06/04/2009 (8:48 am)
Torque 3d Question LOL I had a long answer typed up that was probably a bit unfair on lots of people. My biggest pr... read more 06/04/2009 (4:23 am)
Collada instead of .dif? Collada supports a lot more things than the DTS does, much of the promise of collada and torque is t... read more 06/03/2009 (6:32 pm)
Torque 3d Question I think theres a leap too far.. From my perspective, i'm the lead in a couple of very slow moving... read more 06/03/2009 (6:24 pm)
How to draw the borders of a trigger well, you could study the replicator resource code [url=http://www.garagegames.com/community/resourc... read more 06/03/2009 (4:45 pm)
Torque 3d Question i honestly think that, the seemingly huge leap from $300 to $1000 is the 'flinch' issue. I'm a de... read more 06/03/2009 (4:40 pm)
Best Heightmap Generator/Editor for T3D? @steve Link [url]http://www.garagegames.com/community/resources/view/17145[/url] If you have a la... read more 06/03/2009 (4:15 pm)
Best Heightmap Generator/Editor for T3D? I dont, until very recently ive not used large terrains and ive painted by hand, once i started usin... read more 06/03/2009 (2:27 pm)
x64 support? heres where i show my level of ignorance.. IS there a point where if you have some of it running ... read more 06/03/2009 (2:11 pm)
TimeOfDay Questions well if angles are there (havent looked deeply into it) but surely when the sun is on a level plane ... read more 06/03/2009 (2:05 pm)
Best Heightmap Generator/Editor for T3D? Personally i use L3DT, but i pretty much stop the process at the heightmap stage. Although to be ... read more 06/03/2009 (1:46 pm)
TimeOfDay Questions to be honest, it would be more sensible to have a slider or a value that effects day/night percentag... read more 06/03/2009 (9:56 am)
Zip/KMZ as folder containers for shapes a thread in TGEA forums discusses the fact that the functionality of the zip resource was broken som... read more 06/02/2009 (5:47 pm)
Purchased TEGA and Torque 3d difficult to call, upgrading from beta to bete and then to final and then to final+updates may well ... read more 06/01/2009 (7:45 pm)
T3D pricing discount change!? well, most of us had to pay to actually test and view the early versions, i bet most here would love... read more 06/01/2009 (7:35 pm)
Streaming large worlds i'm guessing since there no price tag on the site anywahere that umbra is prohibitively overpriced t... read more 05/31/2009 (11:26 am)
Streaming large worlds The LoD system works well to some degree, the problem i personally have is the fact that seemingly t... read more 05/31/2009 (8:43 am)
what's your favorite software to record videos of torque? i want to know which product automatically adds the annoying and pointless music tracks to any video... read more 05/29/2009 (4:26 pm)
Animated Textures in T3D apart from the GUI torque gets pretty uppity if you give it images that dont conform to the power of... read more 05/29/2009 (4:14 pm)
How do people get 125 FPS with Advanced Lighting in Beta2? you should read up on english language and comprehension... read more 05/27/2009 (6:26 am)
How do people get 125 FPS with Advanced Lighting in Beta2? @caylo i think you definately misread what i wrote, and while my comment itself eas directed towards... read more 05/27/2009 (5:10 am)
How do people get 125 FPS with Advanced Lighting in Beta2? i should not replay to asshat answers that tell me what i should and should not do... @caylo ive... read more 05/25/2009 (1:59 pm)
Beta 2 bug - textures have to be in the collada shape 'root' folder and wrong textures all models must ne exported with unique material names, so for example if you have a number of trees... read more 05/25/2009 (1:22 pm)
How do people get 125 FPS with Advanced Lighting in Beta2? what exactly is 'optimised' terrain? i mean as far as i can tell you have x squaresize and x reso... read more 05/25/2009 (10:44 am)
Undockable Interfaces @Caylo well, while i'm not the best programmer out there yet, it seems to me that the majority of t... read more 05/24/2009 (6:49 pm)
Undockable Interfaces @Richard and Shez Ive discovered over the years that the absolute worst replay to any given reaso... read more 05/24/2009 (6:40 pm)
Undockable Interfaces the better option perhaps would be the ability to move/remove the entire editor to a separate window... read more 05/24/2009 (5:22 pm)
Torque 3D Demo Question. edit 4: ok, ive had my fun :p however if the search feature worked at all, and lets be fair the a... read more 05/24/2009 (5:09 pm)
Torque 3D Demo Question. lol ive learned very quickly to pay attention to Caylos comments about torque and ignore anything el... read more 05/24/2009 (5:01 pm)
Compiling the engine http://docs.garagegames.com/tgea/official/index.html?content/documentation/Getting%20Started/Getting... read more 05/24/2009 (4:42 pm)
Roads not repelling foliage Actually... Id like to see this as an option for roads rather than a blanket clearance, Ive set up 2... read more 05/24/2009 (5:38 am)
merging beta 2 code into my beta 1 code base? I think you can overcomment... every line is definately overkill. practice documentation comments... read more 05/23/2009 (6:45 pm)
How do people get 125 FPS with Advanced Lighting in Beta2? lol i honestly dont think he meant anything i think his comments were just 'matter of fact' type to ... read more 05/23/2009 (1:05 pm)
TGEA Commercical Lisense question. As per a recent comment by a GG employee i believe that item 3) has now been removed from the EULA, ... read more 05/23/2009 (10:44 am)
Toolbox request. personally i dont like stuff dropping to system tray unliess i 'lives' there, so i like my TSRs in t... read more 05/22/2009 (9:36 pm)
merging beta 2 code into my beta 1 code base? If you do a lot of merging across versions it might be worthwhile, i leave all the tags in for resou... read more 05/22/2009 (8:56 pm)