Bloodknight's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| lagging despite FPS always >40 ? | without trying to start a war over processors, ive just upgraded my system from a 3ghz dual core to ... read more | 03/22/2010 (7:40 pm) |
| Level Bounds? | Konrad is turning into an all in T3D hero for me these days, some perfect;y timed resources and prod... read more | 03/22/2010 (10:39 am) |
| T3D 1.1BETA 1, 2 and 3 BLUE SCREEN OF DOOM! Possibly reflections - RESOLVED | Just to add my experiences here. I've just upgraded to win 7 ultimate and get the exact same prob... read more | 03/22/2010 (9:56 am) |
| Translation Problem between 3D Max 2009 to Torque3D Shape Editor | Also, if your exporting collada then you can reset the orientation when you import the model... read more | 12/24/2009 (11:05 am) |
| T3D with TGE(A) kits | The T3D version of AFX is in progress, there is an issue of which version of T3D it will be availabl... read more | 12/15/2009 (6:30 pm) |
| To Buy Or Not To Buy | At the risk of upsetting the T3D marketing depeartment, i'm not entirely sure the Binary edition of ... read more | 12/15/2009 (6:13 pm) |
| Medieval Combat | Apart from the way the terrain and zones are handled theres nothing much in oblivion that cannot be ... read more | 12/15/2009 (5:41 pm) |
| Tute for compiling with Visual C++ 2008 Express? | http://docs.torquepowered.com/tgea/official/index.html?content/documentation/Getting%20Started/Getti... read more | 12/15/2009 (11:14 am) |
| Rendering T3D in, er,... Parrelel View? | Change the field of view global to anything over 90 degrees, i think thats what you are looking for... read more | 12/14/2009 (11:24 am) |
| T3D World Editor TSStatic Geometry Visibility Toggle for specific objects? | i can confirm its a 1.1 not a 1.01 feature... read more | 12/13/2009 (10:34 am) |
| Torque 3D Binary Only Bugs | I could be wrong, but i'm pretty sure the physx SDK is only needed for pro, the runtimes should be e... read more | 12/13/2009 (10:33 am) |
| DDS Utilities | Wierdness abounds.. Image converter plus looks like a better version of what i was looking for, s... read more | 12/13/2009 (10:27 am) |
| DDS and JPG Not usable in T3D Mat Ed. | yeah crazy, what we should just do is link all our game images to google image and we could all ship... read more | 12/12/2009 (8:18 pm) |
| max. length of a string | "Text: " 6 chars edit, you posted while i was out and just had this page up... read more | 12/12/2009 (3:27 pm) |
| I need a little help. | This is one area where T3D surpasses all its predecessors in fantastic style, and if the tiling terr... read more | 12/12/2009 (12:16 pm) |
| How to make a spike which isn't this aliased | Torque by default has antialiasing set to 0 (except T3D beta 3 which had anti aliasing set to 60... ... read more | 12/12/2009 (12:07 pm) |
| T3D World Editor TSStatic Geometry Visibility Toggle for specific objects? | I dont think there is, however you could make a note of its position by abusing the dynamic fields a... read more | 12/12/2009 (8:39 am) |
| Is there someone, who repented to buy torque? | hail mary... i'm gonna switch repented for regretted and work on that assumption TGB, Yes but ... read more | 12/12/2009 (8:36 am) |
| DDS and JPG Not usable in T3D Mat Ed. | Just ran a quick test. All of my 32 bit tests worked DXT1 DXT1a DXT3 DXT5 32bit ARGB th... read more | 12/11/2009 (9:10 pm) |
| DDS and JPG Not usable in T3D Mat Ed. | My DDS files are working just fine, jpgs are evil anyway and nvidia should add funtionality to their... read more | 12/11/2009 (8:46 pm) |
| Tire Tracks TGE | deepscratch? posted somewhere how he got his jeep to lay down 'footprint' decals for tyre tracks... read more | 12/11/2009 (8:34 pm) |
| TGE forums not appearing in Products Owned list. | Simple solution, autosubscribe users when they purchase a product. forcing them to opt out if the... read more | 12/11/2009 (8:30 pm) |
| Where can I buy? | just an 'out there' observation, but would it not be a reasonable idea to hand out copies of TGE to ... read more | 12/11/2009 (12:17 pm) |
| PlayGui::onRightMouseDown and other commands like it? | I'm far from an expert here but surely something like [code]function RightMouseFire(%val) { ... read more | 12/09/2009 (9:21 pm) |
| TGE forums not appearing in Products Owned list. | I have TGE and TGB listed in products owned and engines. however TGEA and T3D public are not in m... read more | 12/09/2009 (11:31 am) |
| Scripting | More organisation yes. The code once myth makes a single torquescript forum a waste imo, each eng... read more | 12/09/2009 (11:23 am) |
| RTS Prototype multiplay? | I agree with considering multiplay as an option, my internal development map from the RPG route is ... read more | 12/08/2009 (5:04 pm) |
| How do you make a mesh Wind Emitter compatible for Forest Editor | Russell gives a good description in this thread i think, tho as a non 3d modelling expert half of th... read more | 12/07/2009 (3:06 pm) |
| RTS Prototype multiplay? | because single player games arent games at all...? making something multiplayer rather than sing... read more | 12/07/2009 (2:55 pm) |
| T3D 1.1 FMOD functionality in T3D 1.0.1? | Just out of curiosity how badly broken is your project if you simply upgrade to the 1.1 alpha? i mea... read more | 12/04/2009 (7:47 pm) |
| Unreal Dev Kit free for non-commercial use. | To me it seems that the new Unity free and UDK are filling a void left by GGs decision to pretty muc... read more | 12/04/2009 (7:27 pm) |
| Forest Kit Animated trees with wind force? | Sorry for sounding dumb, but ive not come across vertex weight painting stuffs... is this similar... read more | 11/29/2009 (8:12 am) |
| A question about world size..... | As someone who has been where you are, ive managed to come to terms with the fact that a single huge... read more | 11/27/2009 (11:25 am) |
| Time to correct 'logitudinal' typo ? | Anything that makes the code more readable and accurate has to be a positive thing, especially to pe... read more | 09/08/2009 (6:36 am) |
| console call with AZERTY keyboard | Why is this a problem in T3D when it worked fine in TGEA. Ive no idea if things are broken or whe... read more | 06/26/2009 (2:04 pm) |
| Using C++ instead of TorqueScript | Unless i'm mistaken all that opengl code is unusable for windows versions of tgea... read more | 06/20/2009 (12:55 pm) |
| we still need atlas terrain in T3D | again i'm not entirely up to date with terminalogy of everything but theres terrains that only rende... read more | 06/15/2009 (8:20 pm) |
| Collada instead of .dif? | another stupid question are lightmaps needed if you use advanced lighting? i thought they were 10... read more | 06/15/2009 (5:41 pm) |
| we still need atlas terrain in T3D | time for stupid questions, feel free to point out if they are... 1) i cant seem to find a setting... read more | 06/15/2009 (5:36 pm) |
| My concerns about TGEA | @Gerald its clear you have a non objective stance on this issue, as adding obtuse and irrelevent poi... read more | 06/13/2009 (9:57 pm) |
| How to create an initial configuration of game? | I know there was a a webpage somewhere that was quite useful about this thing, you could try the boo... read more | 06/13/2009 (1:03 pm) |
| TGE in dll | i assume you mean why does TGEA compile the .cs files every time? theres a setting for it somewhe... read more | 06/13/2009 (1:00 pm) |
| My concerns about TGEA | I think this is getting a little too testy in areas, i blame myself my personal brand of communicati... read more | 06/13/2009 (12:54 pm) |
| Request - Larger Brush sizes and pressures | while we are on this subject ive a request and a possible bug, i'll stat with that. when using th... read more | 06/13/2009 (9:27 am) |
| My concerns about TGEA | I'm not arguing that T3D isnt a bigger better product, i'm arguing that its a new product which is f... read more | 06/13/2009 (8:04 am) |
| My concerns about TGEA | If microsoft stopped patching XP the day it released Vista the whole of trh world would be in an upr... read more | 06/13/2009 (5:02 am) |
| T3D - World/Terrain/Material Editor & Precipitation Feedback | As far as item 1 is concerned, i'm not sure whether its a feature or not or just a byproduct of the ... read more | 06/11/2009 (5:40 am) |
| Easy Open and stop HDR and LightRays in Option! | i would rather have everything i can get on a dialog box at this point and the disable stuff i reall... read more | 06/11/2009 (5:35 am) |
| L3DT | I did manage to get it partially working, there was an issue that revolved around having the .atlas ... read more | 06/10/2009 (4:06 pm) |
| Texture leak on exit | works a treat, Thank you :)... read more | 06/08/2009 (6:33 am) |