Game Development Community

Bloodknight's Forum Posts

Thread Post Date Posted
lagging despite FPS always >40 ? without trying to start a war over processors, ive just upgraded my system from a 3ghz dual core to ... read more 03/22/2010 (7:40 pm)
Level Bounds? Konrad is turning into an all in T3D hero for me these days, some perfect;y timed resources and prod... read more 03/22/2010 (10:39 am)
T3D 1.1BETA 1, 2 and 3 BLUE SCREEN OF DOOM! Possibly reflections - RESOLVED Just to add my experiences here. I've just upgraded to win 7 ultimate and get the exact same prob... read more 03/22/2010 (9:56 am)
Translation Problem between 3D Max 2009 to Torque3D Shape Editor Also, if your exporting collada then you can reset the orientation when you import the model... read more 12/24/2009 (11:05 am)
T3D with TGE(A) kits The T3D version of AFX is in progress, there is an issue of which version of T3D it will be availabl... read more 12/15/2009 (6:30 pm)
To Buy Or Not To Buy At the risk of upsetting the T3D marketing depeartment, i'm not entirely sure the Binary edition of ... read more 12/15/2009 (6:13 pm)
Medieval Combat Apart from the way the terrain and zones are handled theres nothing much in oblivion that cannot be ... read more 12/15/2009 (5:41 pm)
Tute for compiling with Visual C++ 2008 Express? http://docs.torquepowered.com/tgea/official/index.html?content/documentation/Getting%20Started/Getti... read more 12/15/2009 (11:14 am)
Rendering T3D in, er,... Parrelel View? Change the field of view global to anything over 90 degrees, i think thats what you are looking for... read more 12/14/2009 (11:24 am)
T3D World Editor TSStatic Geometry Visibility Toggle for specific objects? i can confirm its a 1.1 not a 1.01 feature... read more 12/13/2009 (10:34 am)
Torque 3D Binary Only Bugs I could be wrong, but i'm pretty sure the physx SDK is only needed for pro, the runtimes should be e... read more 12/13/2009 (10:33 am)
DDS Utilities Wierdness abounds.. Image converter plus looks like a better version of what i was looking for, s... read more 12/13/2009 (10:27 am)
DDS and JPG Not usable in T3D Mat Ed. yeah crazy, what we should just do is link all our game images to google image and we could all ship... read more 12/12/2009 (8:18 pm)
max. length of a string "Text: " 6 chars edit, you posted while i was out and just had this page up... read more 12/12/2009 (3:27 pm)
I need a little help. This is one area where T3D surpasses all its predecessors in fantastic style, and if the tiling terr... read more 12/12/2009 (12:16 pm)
How to make a spike which isn't this aliased Torque by default has antialiasing set to 0 (except T3D beta 3 which had anti aliasing set to 60... ... read more 12/12/2009 (12:07 pm)
T3D World Editor TSStatic Geometry Visibility Toggle for specific objects? I dont think there is, however you could make a note of its position by abusing the dynamic fields a... read more 12/12/2009 (8:39 am)
Is there someone, who repented to buy torque? hail mary... i'm gonna switch repented for regretted and work on that assumption TGB, Yes but ... read more 12/12/2009 (8:36 am)
DDS and JPG Not usable in T3D Mat Ed. Just ran a quick test. All of my 32 bit tests worked DXT1 DXT1a DXT3 DXT5 32bit ARGB th... read more 12/11/2009 (9:10 pm)
DDS and JPG Not usable in T3D Mat Ed. My DDS files are working just fine, jpgs are evil anyway and nvidia should add funtionality to their... read more 12/11/2009 (8:46 pm)
Tire Tracks TGE deepscratch? posted somewhere how he got his jeep to lay down 'footprint' decals for tyre tracks... read more 12/11/2009 (8:34 pm)
TGE forums not appearing in Products Owned list. Simple solution, autosubscribe users when they purchase a product. forcing them to opt out if the... read more 12/11/2009 (8:30 pm)
Where can I buy? just an 'out there' observation, but would it not be a reasonable idea to hand out copies of TGE to ... read more 12/11/2009 (12:17 pm)
PlayGui::onRightMouseDown and other commands like it? I'm far from an expert here but surely something like [code]function RightMouseFire(%val) { ... read more 12/09/2009 (9:21 pm)
TGE forums not appearing in Products Owned list. I have TGE and TGB listed in products owned and engines. however TGEA and T3D public are not in m... read more 12/09/2009 (11:31 am)
Scripting More organisation yes. The code once myth makes a single torquescript forum a waste imo, each eng... read more 12/09/2009 (11:23 am)
RTS Prototype multiplay? I agree with considering multiplay as an option, my internal development map from the RPG route is ... read more 12/08/2009 (5:04 pm)
How do you make a mesh Wind Emitter compatible for Forest Editor Russell gives a good description in this thread i think, tho as a non 3d modelling expert half of th... read more 12/07/2009 (3:06 pm)
RTS Prototype multiplay? because single player games arent games at all...? making something multiplayer rather than sing... read more 12/07/2009 (2:55 pm)
T3D 1.1 FMOD functionality in T3D 1.0.1? Just out of curiosity how badly broken is your project if you simply upgrade to the 1.1 alpha? i mea... read more 12/04/2009 (7:47 pm)
Unreal Dev Kit free for non-commercial use. To me it seems that the new Unity free and UDK are filling a void left by GGs decision to pretty muc... read more 12/04/2009 (7:27 pm)
Forest Kit Animated trees with wind force? Sorry for sounding dumb, but ive not come across vertex weight painting stuffs... is this similar... read more 11/29/2009 (8:12 am)
A question about world size..... As someone who has been where you are, ive managed to come to terms with the fact that a single huge... read more 11/27/2009 (11:25 am)
Time to correct 'logitudinal' typo ? Anything that makes the code more readable and accurate has to be a positive thing, especially to pe... read more 09/08/2009 (6:36 am)
console call with AZERTY keyboard Why is this a problem in T3D when it worked fine in TGEA. Ive no idea if things are broken or whe... read more 06/26/2009 (2:04 pm)
Using C++ instead of TorqueScript Unless i'm mistaken all that opengl code is unusable for windows versions of tgea... read more 06/20/2009 (12:55 pm)
we still need atlas terrain in T3D again i'm not entirely up to date with terminalogy of everything but theres terrains that only rende... read more 06/15/2009 (8:20 pm)
Collada instead of .dif? another stupid question are lightmaps needed if you use advanced lighting? i thought they were 10... read more 06/15/2009 (5:41 pm)
we still need atlas terrain in T3D time for stupid questions, feel free to point out if they are... 1) i cant seem to find a setting... read more 06/15/2009 (5:36 pm)
My concerns about TGEA @Gerald its clear you have a non objective stance on this issue, as adding obtuse and irrelevent poi... read more 06/13/2009 (9:57 pm)
How to create an initial configuration of game? I know there was a a webpage somewhere that was quite useful about this thing, you could try the boo... read more 06/13/2009 (1:03 pm)
TGE in dll i assume you mean why does TGEA compile the .cs files every time? theres a setting for it somewhe... read more 06/13/2009 (1:00 pm)
My concerns about TGEA I think this is getting a little too testy in areas, i blame myself my personal brand of communicati... read more 06/13/2009 (12:54 pm)
Request - Larger Brush sizes and pressures while we are on this subject ive a request and a possible bug, i'll stat with that. when using th... read more 06/13/2009 (9:27 am)
My concerns about TGEA I'm not arguing that T3D isnt a bigger better product, i'm arguing that its a new product which is f... read more 06/13/2009 (8:04 am)
My concerns about TGEA If microsoft stopped patching XP the day it released Vista the whole of trh world would be in an upr... read more 06/13/2009 (5:02 am)
T3D - World/Terrain/Material Editor & Precipitation Feedback As far as item 1 is concerned, i'm not sure whether its a feature or not or just a byproduct of the ... read more 06/11/2009 (5:40 am)
Easy Open and stop HDR and LightRays in Option! i would rather have everything i can get on a dialog box at this point and the disable stuff i reall... read more 06/11/2009 (5:35 am)
L3DT I did manage to get it partially working, there was an issue that revolved around having the .atlas ... read more 06/10/2009 (4:06 pm)
Texture leak on exit works a treat, Thank you :)... read more 06/08/2009 (6:33 am)