Bloodknight's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Wierd crash problems 1.01 | the Nvidia driver has changed about 3 times since the FryCardGate scandal (but 196.21 was the evile ... read more | 04/28/2010 (6:43 pm) |
| Unable to run demo | well, it would appear that i cant run any 1.7.1 or 1.8.1 based products or demos under my particular... read more | 04/28/2010 (5:52 pm) |
| Wierd crash problems 1.01 | ok, this is nucking futs... TGEA 1.7.1 TGEA 1.8.1 all fail on this system, this means any dem... read more | 04/28/2010 (5:49 pm) |
| Demo? and other questions | Thanks for info :)... read more | 04/27/2010 (9:58 am) |
| Colour management and issues | ok... now for pure freakyness, i did a monitor calibration and nothing seemed to change, so i uninst... read more | 04/26/2010 (10:04 pm) |
| L3DT | you can manually export any of the layers as a sliced up image. for example, you can export your ... read more | 04/26/2010 (4:17 pm) |
| build errors | you shouldnt copy anything over anything AFX is a fully modified version of TGEA and is supplied as ... read more | 04/23/2010 (3:37 pm) |
| ArcaneFX for T3D binary users? | Id also be concerned about the new workload, it is true that the source owners can fix and update an... read more | 04/22/2010 (3:41 pm) |
| AFX version for MMO Kit | AFX comes with the full source engine rather than just a plugin application for TGEA, so as far as i... read more | 04/22/2010 (3:21 pm) |
| TGEA setup and install | Is there any clearer instructions available yet? i downloaded the demo as i do with any product i co... read more | 04/22/2010 (3:07 pm) |
| TGB 1.7.5 | wants it we does... yes... any business that actually depends on a patch that is designed to keep... read more | 04/22/2010 (2:13 pm) |
| Light Editor Doesn't Work? Or does something else? | ahh ive gotten into the habit of underscoring spaces where spaces are more useful that just capitali... read more | 04/21/2010 (8:32 pm) |
| Questions: Meshes and Materials, Modelling | as far as making a single texture to cover different meshes, its a relatively simple thing for simpl... read more | 04/21/2010 (8:29 pm) |
| Is Houdini better than 3DSmax | There is a free version, which as far as i can tell is fully the same as the $99 aprentice version a... read more | 04/21/2010 (4:27 pm) |
| Questions: Meshes and Materials, Modelling | collision meshes are pretty simple once you get the hang of it, and are pretty handy in comparison t... read more | 04/21/2010 (11:38 am) |
| Assertion is violated upon SFXEmitter deletion | check out this thread where i had a similar issue but with graphics objects, in that thread Rene sug... read more | 04/21/2010 (6:52 am) |
| Light Editor Doesn't Work? Or does something else? | I believe you have to restart TGEA for them to be usable with lights youve added to the game, i thin... read more | 04/21/2010 (6:46 am) |
| Combat Starter Kit 1.2 Addendum | I was juts looking for the kit and it seems to have been removed completely, can it no longer be pur... read more | 04/20/2010 (6:46 pm) |
| AI question | Surely a Master Arch Lich if ever one existed. In his defence, its not actually that hard to find... read more | 04/18/2010 (2:13 pm) |
| Torque 3D Crashes when i try to do most things | They have fixed whatever they had broken, i registered last week and was emailed back in less than 4... read more | 04/17/2010 (2:57 pm) |
| Heightmap problems | no recompiling is fine, and not only that ive stuck watches and breakpoints all through that functio... read more | 04/16/2010 (8:12 pm) |
| Heightmap problems | I'm pretty much giving up on this, your code changes are seemingly unreachable, i cant find any solu... read more | 04/16/2010 (12:29 pm) |
| [Bug 1.1B] Shaders and or Advanced Lighting | This is a problem in TGEA as well, any fix that you GG guys have would be useful.... read more | 04/16/2010 (11:57 am) |
| Torque::UUID | you know you could refactor this stuff yourself if it bothers you that much, ive never had any probl... read more | 04/15/2010 (2:33 pm) |
| L3DT | I did mean to post about the waterblock on the L3DT forums i just get involved at times and things s... read more | 04/15/2010 (7:29 am) |
| Heightmap problems | I'm sure i did see a thread a while back but searches turned up nothing useful, and i wasnt in any w... read more | 04/15/2010 (7:11 am) |
| world editor not working with windows 7 ? | Is your project in any of windows UAC 'protected' folders with UAC enabled? I'm running windows 7... read more | 04/14/2010 (5:01 pm) |
| Difference in Torque 3D and Older Torque? | I think you would probably have to email somebody and try for a special deal on TGEA, i'm using win ... read more | 04/14/2010 (2:27 pm) |
| HELP...!!! Torque crashes even BEFORE splash screen for customer | Just as a point of order... TGE 1.5.2 was created in what 2006? and is a very different beast fro... read more | 04/14/2010 (9:13 am) |
| Need info on creating windows | ok, i got visitation rights on my max today when you first import your diffuse image you should g... read more | 04/14/2010 (3:29 am) |
| Need info on creating windows | [url]http://www.bloodknightstudios.co.uk/downloads/window.rar[/url] File contains a window (shock... read more | 04/13/2010 (8:25 pm) |
| Need info on creating windows | I dont use Max often, most of my basic modelling is done in milkshape whete the transparent texture ... read more | 04/13/2010 (7:10 pm) |
| Best way to do a card game? | [quote]The problem I am running into is that I keep wanting to just write a big script that handles ... read more | 04/13/2010 (6:44 pm) |
| Windows won't work | [quote]What kind of crap software did I buy?!?[/quote] Windows XP Pro! Toolbox is useless and an... read more | 04/13/2010 (6:24 pm) |
| Example Project/Code | Most of the engines come with quite a few examples already installed. There was also a guy who po... read more | 04/13/2010 (6:12 pm) |
| Advance lighting | That looks like a special lighting mod to me rather than a standard torque feature, looks nice tho :... read more | 04/11/2010 (6:43 am) |
| Heightmap problems | Which would be fine, only i dont need to be limited to making small islands or seamless terrains for... read more | 04/11/2010 (6:15 am) |
| L3DT | I have to admit that on a couple of the maps i made using L3DT i suddenly went from 180 fps to aroun... read more | 04/10/2010 (5:49 pm) |
| Heightmap problems | for extra wierdness, when i export the bitmap from TGEA it exports the image flipped from normal, no... read more | 04/10/2010 (5:12 pm) |
| Need max8 to dts | [url]http://www.torquepowered.com/documentation/artist[/url]... read more | 04/05/2010 (3:14 pm) |
| Torque Don't take My PNG or JPEG File | wow, now i feel kinda silly... when did T3D start allowing arbitrary image sizes to be used as textu... read more | 04/05/2010 (3:10 pm) |
| Torque Don't take My PNG or JPEG File | you need to make sure that the dimensions are binary compatable too, 64, 128, 256, 512 and so forth.... read more | 04/05/2010 (2:39 pm) |
| I never programmed. I want to create a game. Some newbie questions. | 1) Visual Studio comes in 2 basic flavours Free(express) mildy costly (standard/pro), search for vis... read more | 04/05/2010 (2:32 pm) |
| Reducing draw calls / increasing performance | @Steve i'm emailing tena to advise them that there may be a market for a Tena Gents product line... ... read more | 04/03/2010 (2:29 pm) |
| Long Running Whinge = Console + Tidle + Non US Keyboard | Rene posted somewhere that it was on the todolist, but it was probably censored by the 'we dont give... read more | 04/02/2010 (4:38 pm) |
| Torque3D...ATI HD5750 vs GeForce GTS 250 ????? | Ive been an nvidia fan ever since the fiasco over drivers cheating the benchmark tests. Currentlt ru... read more | 04/01/2010 (4:50 pm) |
| Wierd crash problems 1.01 | Anybody at all suffering the same issue? Would be pretty freaky if i was the only one... read more | 03/24/2010 (7:02 am) |
| T3D RPG Kit, Who wants one? | I guess theres more funding for the iphone fad than real gaming... read more | 03/23/2010 (1:20 pm) |
| Pre-purchase inquiry... | As far as i know torque requires you to keep a dedicated server running for each 'map' which is a te... read more | 03/23/2010 (7:59 am) |
| Help with commands of TorqueScript (I can't find them) | Most of the commands can be found in game/scripts/client/default.bind.cs if you use whatever IDE ... read more | 03/23/2010 (7:23 am) |