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Bloodknight's Forum Posts

Thread Post Date Posted
Wierd crash problems 1.01 the Nvidia driver has changed about 3 times since the FryCardGate scandal (but 196.21 was the evile ... read more 04/28/2010 (6:43 pm)
Unable to run demo well, it would appear that i cant run any 1.7.1 or 1.8.1 based products or demos under my particular... read more 04/28/2010 (5:52 pm)
Wierd crash problems 1.01 ok, this is nucking futs... TGEA 1.7.1 TGEA 1.8.1 all fail on this system, this means any dem... read more 04/28/2010 (5:49 pm)
Demo? and other questions Thanks for info :)... read more 04/27/2010 (9:58 am)
Colour management and issues ok... now for pure freakyness, i did a monitor calibration and nothing seemed to change, so i uninst... read more 04/26/2010 (10:04 pm)
L3DT you can manually export any of the layers as a sliced up image. for example, you can export your ... read more 04/26/2010 (4:17 pm)
build errors you shouldnt copy anything over anything AFX is a fully modified version of TGEA and is supplied as ... read more 04/23/2010 (3:37 pm)
ArcaneFX for T3D binary users? Id also be concerned about the new workload, it is true that the source owners can fix and update an... read more 04/22/2010 (3:41 pm)
AFX version for MMO Kit AFX comes with the full source engine rather than just a plugin application for TGEA, so as far as i... read more 04/22/2010 (3:21 pm)
TGEA setup and install Is there any clearer instructions available yet? i downloaded the demo as i do with any product i co... read more 04/22/2010 (3:07 pm)
TGB 1.7.5 wants it we does... yes... any business that actually depends on a patch that is designed to keep... read more 04/22/2010 (2:13 pm)
Light Editor Doesn't Work? Or does something else? ahh ive gotten into the habit of underscoring spaces where spaces are more useful that just capitali... read more 04/21/2010 (8:32 pm)
Questions: Meshes and Materials, Modelling as far as making a single texture to cover different meshes, its a relatively simple thing for simpl... read more 04/21/2010 (8:29 pm)
Is Houdini better than 3DSmax There is a free version, which as far as i can tell is fully the same as the $99 aprentice version a... read more 04/21/2010 (4:27 pm)
Questions: Meshes and Materials, Modelling collision meshes are pretty simple once you get the hang of it, and are pretty handy in comparison t... read more 04/21/2010 (11:38 am)
Assertion is violated upon SFXEmitter deletion check out this thread where i had a similar issue but with graphics objects, in that thread Rene sug... read more 04/21/2010 (6:52 am)
Light Editor Doesn't Work? Or does something else? I believe you have to restart TGEA for them to be usable with lights youve added to the game, i thin... read more 04/21/2010 (6:46 am)
Combat Starter Kit 1.2 Addendum I was juts looking for the kit and it seems to have been removed completely, can it no longer be pur... read more 04/20/2010 (6:46 pm)
AI question Surely a Master Arch Lich if ever one existed. In his defence, its not actually that hard to find... read more 04/18/2010 (2:13 pm)
Torque 3D Crashes when i try to do most things They have fixed whatever they had broken, i registered last week and was emailed back in less than 4... read more 04/17/2010 (2:57 pm)
Heightmap problems no recompiling is fine, and not only that ive stuck watches and breakpoints all through that functio... read more 04/16/2010 (8:12 pm)
Heightmap problems I'm pretty much giving up on this, your code changes are seemingly unreachable, i cant find any solu... read more 04/16/2010 (12:29 pm)
[Bug 1.1B] Shaders and or Advanced Lighting This is a problem in TGEA as well, any fix that you GG guys have would be useful.... read more 04/16/2010 (11:57 am)
Torque::UUID you know you could refactor this stuff yourself if it bothers you that much, ive never had any probl... read more 04/15/2010 (2:33 pm)
L3DT I did mean to post about the waterblock on the L3DT forums i just get involved at times and things s... read more 04/15/2010 (7:29 am)
Heightmap problems I'm sure i did see a thread a while back but searches turned up nothing useful, and i wasnt in any w... read more 04/15/2010 (7:11 am)
world editor not working with windows 7 ? Is your project in any of windows UAC 'protected' folders with UAC enabled? I'm running windows 7... read more 04/14/2010 (5:01 pm)
Difference in Torque 3D and Older Torque? I think you would probably have to email somebody and try for a special deal on TGEA, i'm using win ... read more 04/14/2010 (2:27 pm)
HELP...!!! Torque crashes even BEFORE splash screen for customer Just as a point of order... TGE 1.5.2 was created in what 2006? and is a very different beast fro... read more 04/14/2010 (9:13 am)
Need info on creating windows ok, i got visitation rights on my max today when you first import your diffuse image you should g... read more 04/14/2010 (3:29 am)
Need info on creating windows [url]http://www.bloodknightstudios.co.uk/downloads/window.rar[/url] File contains a window (shock... read more 04/13/2010 (8:25 pm)
Need info on creating windows I dont use Max often, most of my basic modelling is done in milkshape whete the transparent texture ... read more 04/13/2010 (7:10 pm)
Best way to do a card game? [quote]The problem I am running into is that I keep wanting to just write a big script that handles ... read more 04/13/2010 (6:44 pm)
Windows won't work [quote]What kind of crap software did I buy?!?[/quote] Windows XP Pro! Toolbox is useless and an... read more 04/13/2010 (6:24 pm)
Example Project/Code Most of the engines come with quite a few examples already installed. There was also a guy who po... read more 04/13/2010 (6:12 pm)
Advance lighting That looks like a special lighting mod to me rather than a standard torque feature, looks nice tho :... read more 04/11/2010 (6:43 am)
Heightmap problems Which would be fine, only i dont need to be limited to making small islands or seamless terrains for... read more 04/11/2010 (6:15 am)
L3DT I have to admit that on a couple of the maps i made using L3DT i suddenly went from 180 fps to aroun... read more 04/10/2010 (5:49 pm)
Heightmap problems for extra wierdness, when i export the bitmap from TGEA it exports the image flipped from normal, no... read more 04/10/2010 (5:12 pm)
Need max8 to dts [url]http://www.torquepowered.com/documentation/artist[/url]... read more 04/05/2010 (3:14 pm)
Torque Don't take My PNG or JPEG File wow, now i feel kinda silly... when did T3D start allowing arbitrary image sizes to be used as textu... read more 04/05/2010 (3:10 pm)
Torque Don't take My PNG or JPEG File you need to make sure that the dimensions are binary compatable too, 64, 128, 256, 512 and so forth.... read more 04/05/2010 (2:39 pm)
I never programmed. I want to create a game. Some newbie questions. 1) Visual Studio comes in 2 basic flavours Free(express) mildy costly (standard/pro), search for vis... read more 04/05/2010 (2:32 pm)
Reducing draw calls / increasing performance @Steve i'm emailing tena to advise them that there may be a market for a Tena Gents product line... ... read more 04/03/2010 (2:29 pm)
Long Running Whinge = Console + Tidle + Non US Keyboard Rene posted somewhere that it was on the todolist, but it was probably censored by the 'we dont give... read more 04/02/2010 (4:38 pm)
Torque3D...ATI HD5750 vs GeForce GTS 250 ????? Ive been an nvidia fan ever since the fiasco over drivers cheating the benchmark tests. Currentlt ru... read more 04/01/2010 (4:50 pm)
Wierd crash problems 1.01 Anybody at all suffering the same issue? Would be pretty freaky if i was the only one... read more 03/24/2010 (7:02 am)
T3D RPG Kit, Who wants one? I guess theres more funding for the iphone fad than real gaming... read more 03/23/2010 (1:20 pm)
Pre-purchase inquiry... As far as i know torque requires you to keep a dedicated server running for each 'map' which is a te... read more 03/23/2010 (7:59 am)
Help with commands of TorqueScript (I can't find them) Most of the commands can be found in game/scripts/client/default.bind.cs if you use whatever IDE ... read more 03/23/2010 (7:23 am)