Peter K's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| PAID: Target Selection Box T3D | Sounds good Nathan, I'm not using anything fancy right now. Only a simple box that's transparent in ... read more | 02/20/2014 (12:26 pm) |
| vectors and setvelocity | hmmm, that's an option I hadn't considered. Thanks Richard, I'll give that a try when I get back to ... read more | 08/27/2012 (1:18 pm) |
| vectors and setvelocity | Thanks Frank, That's a good idea, I'll add a check in there to be safe. Essentially, when i call... read more | 08/27/2012 (7:14 am) |
| AI pass through each other | Bump....anyone?... read more | 02/20/2012 (10:25 am) |
| adding a playable character to the scene? | The T3D official docs have a tutorial explaining how to add a player. It's under artists guide- tuto... read more | 11/20/2011 (8:47 am) |
| Spawning and setting up a t2dTextObject in the script [solved] | Could you mount the t2dTextObject to point? %this.mount(%object, %offsetX, %offsetY, %force, %tra... read more | 11/01/2011 (4:37 pm) |
| Help! | There should be two pdf files in the zip file. The programmers guide and designers guide, the progr... read more | 10/01/2011 (4:27 pm) |
| Install docs are not user friendly. | For step 3. When you have your project open in VS your going to be adding to the <name of your pr... read more | 09/06/2011 (9:36 pm) |
| GuiMLTextCtrl | Just a thought but could the button be loading under the guitext? Like a separate dialog?... read more | 08/17/2011 (5:40 pm) |
| GuiMLTextCtrl | TDN probably has the most info. It listed about 2/3 of the way down on this page. http://tdn.gar... read more | 08/17/2011 (11:43 am) |
| Should Mich Blog? | I would definitely read it. I'm always interested in how other people approach documentation. ... read more | 08/12/2011 (1:31 pm) |
| Simple Database Support for Torque 3D. | Try this one. http://www.garagegames.com/community/resources/view/9656 I'm pretty sure I used ... read more | 07/28/2011 (9:27 pm) |
| Collision system. | You could try using %enemybullet.setCollisionAgainst(%object_to_collide_with, %clear_masks) s... read more | 03/27/2011 (9:51 pm) |
| TGB 1.7.5 File I/O Save/Load | @ Rpahut: Thanks Rpahut I tried those but could not get loadcopy to work for some reason. In the ... read more | 02/22/2011 (8:38 am) |
| Raise A Glass | Cheers! To the best and most indie friendly company around and the most helpful community anywhere! ... read more | 12/02/2010 (7:39 pm) |
| The UAISK Update 1.6 WIP version for T3D 1.1B3 | irvfrost@hotmail.com Thanks for the update. :)... read more | 11/14/2010 (4:21 pm) |
| Holes in Terrain not working properly with GMK | @Donald, Did you ever resolve this? I'm having the same problem. I'm using 1.2.9 with beta 3 ... read more | 11/10/2010 (9:22 pm) |
| Door Animation | @Richard~ Thanks, that did the trick! Thank you so much! Interestingly, I tired doing it as a da... read more | 06/22/2010 (10:16 am) |
| [Bug 1.1Beta] Object Scale - RESOLVED | Thanks again Rene!... read more | 02/21/2010 (12:46 pm) |
| [Bug 1.1Beta] Object Scale - RESOLVED | ah, just noticed the problem is that I need to add a zero in front of the number. so entering .6 wil... read more | 02/21/2010 (3:59 am) |
| Large Scale Dedicated Server Testing? | I'd be interested in participating.... read more | 12/29/2009 (1:32 am) |
| Creating a new rigid shape | Thanks, Apparently, using the datablock editor to make changes or create a new datablock is the prob... read more | 11/25/2009 (10:22 pm) |
| Adding another weapon | Thanks Steve, I'll give this a try. The problem might have been with gamecore.cs, I dont remember lo... read more | 11/18/2009 (8:17 pm) |
| How to attach an item to a sprite | Thanks! your examples help tremendously, the item attaches correctly. I had checked the help section... read more | 03/09/2008 (12:12 am) |
| How to attach an item to a sprite | Thanks, Thats what I will focus on. You wouldn't happen to have an example of using mount correctly.... read more | 03/08/2008 (10:02 pm) |