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Peter K's Forum Posts

Thread Post Date Posted
PAID: Target Selection Box T3D Sounds good Nathan, I'm not using anything fancy right now. Only a simple box that's transparent in ... read more 02/20/2014 (12:26 pm)
vectors and setvelocity hmmm, that's an option I hadn't considered. Thanks Richard, I'll give that a try when I get back to ... read more 08/27/2012 (1:18 pm)
vectors and setvelocity Thanks Frank, That's a good idea, I'll add a check in there to be safe. Essentially, when i call... read more 08/27/2012 (7:14 am)
AI pass through each other Bump....anyone?... read more 02/20/2012 (10:25 am)
adding a playable character to the scene? The T3D official docs have a tutorial explaining how to add a player. It's under artists guide- tuto... read more 11/20/2011 (8:47 am)
Spawning and setting up a t2dTextObject in the script [solved] Could you mount the t2dTextObject to point? %this.mount(%object, %offsetX, %offsetY, %force, %tra... read more 11/01/2011 (4:37 pm)
Help! There should be two pdf files in the zip file. The programmers guide and designers guide, the progr... read more 10/01/2011 (4:27 pm)
Install docs are not user friendly. For step 3. When you have your project open in VS your going to be adding to the <name of your pr... read more 09/06/2011 (9:36 pm)
GuiMLTextCtrl Just a thought but could the button be loading under the guitext? Like a separate dialog?... read more 08/17/2011 (5:40 pm)
GuiMLTextCtrl TDN probably has the most info. It listed about 2/3 of the way down on this page. http://tdn.gar... read more 08/17/2011 (11:43 am)
Should Mich Blog? I would definitely read it. I'm always interested in how other people approach documentation. ... read more 08/12/2011 (1:31 pm)
Simple Database Support for Torque 3D. Try this one. http://www.garagegames.com/community/resources/view/9656 I'm pretty sure I used ... read more 07/28/2011 (9:27 pm)
Collision system. You could try using %enemybullet.setCollisionAgainst(%object_to_collide_with, %clear_masks) s... read more 03/27/2011 (9:51 pm)
TGB 1.7.5 File I/O Save/Load @ Rpahut: Thanks Rpahut I tried those but could not get loadcopy to work for some reason. In the ... read more 02/22/2011 (8:38 am)
Raise A Glass Cheers! To the best and most indie friendly company around and the most helpful community anywhere! ... read more 12/02/2010 (7:39 pm)
The UAISK Update 1.6 WIP version for T3D 1.1B3 irvfrost@hotmail.com Thanks for the update. :)... read more 11/14/2010 (4:21 pm)
Holes in Terrain not working properly with GMK @Donald, Did you ever resolve this? I'm having the same problem. I'm using 1.2.9 with beta 3 ... read more 11/10/2010 (9:22 pm)
Door Animation @Richard~ Thanks, that did the trick! Thank you so much! Interestingly, I tired doing it as a da... read more 06/22/2010 (10:16 am)
[Bug 1.1Beta] Object Scale - RESOLVED Thanks again Rene!... read more 02/21/2010 (12:46 pm)
[Bug 1.1Beta] Object Scale - RESOLVED ah, just noticed the problem is that I need to add a zero in front of the number. so entering .6 wil... read more 02/21/2010 (3:59 am)
Large Scale Dedicated Server Testing? I'd be interested in participating.... read more 12/29/2009 (1:32 am)
Creating a new rigid shape Thanks, Apparently, using the datablock editor to make changes or create a new datablock is the prob... read more 11/25/2009 (10:22 pm)
Adding another weapon Thanks Steve, I'll give this a try. The problem might have been with gamecore.cs, I dont remember lo... read more 11/18/2009 (8:17 pm)
How to attach an item to a sprite Thanks! your examples help tremendously, the item attaches correctly. I had checked the help section... read more 03/09/2008 (12:12 am)
How to attach an item to a sprite Thanks, Thats what I will focus on. You wouldn't happen to have an example of using mount correctly.... read more 03/08/2008 (10:02 pm)