Game Development Community

Novack's Forum Posts

Thread Post Date Posted
Goto in TorqueScript Nope, no goto sentence that Im aware of. And although you seem to know what you are doing, I think i... read more 07/22/2009 (11:34 am)
Theora inside TGEA 1.8.1 Looked for a mail in your profile but is none. Did you have any comercial plans for that the code (a... read more 07/22/2009 (9:32 am)
Theora inside TGEA 1.8.1 You mean the video is working, but only the video part, no sound?... read more 07/21/2009 (3:46 pm)
Theora inside TGEA 1.8.1 @Frank, were you able to finish this?... read more 07/21/2009 (1:50 pm)
Audio is IMPORTANT - I need a full feature list! Recently found myself in a [url=http://www.garagegames.com/community/forums/viewthread/81910]quest f... read more 07/19/2009 (1:34 pm)
Project Generator help Maybe should be better promoted, and probably more documented. Those are indeed cool uses, but there... read more 07/16/2009 (2:08 pm)
Bounty [RAISED]: Ubiq SSAO & DOF for Mac Also volunteers can contact me for any questions on requirements.... read more 07/16/2009 (1:36 pm)
Why Do Tutorials? WHEN YOU CAN DO A BAD JOB WITHOUT THEM! LOL... read more 07/16/2009 (10:25 am)
Green Ear Website Down? Nothing crash down so unexpectedly like a linux with a disk full. My heart stopped for a few minutes... read more 07/15/2009 (4:47 pm)
T3 Linux Port Here is a blog post with more people interested and joining forces for a Linux port: [url=http://www... read more 07/15/2009 (11:28 am)
AFX 2 and SpellPack2 for TGEA and TGE progress Oh no! This means you are not going to work on the T3D version? ...Just kidding, just kidding! =D... read more 07/14/2009 (4:02 pm)
T3 Linux Port @Sam that really cool to hear. Please keep us updated on your progress!... read more 07/07/2009 (8:28 am)
T3 Linux Port [quote]is it just because no one has wanted it bad enough or the complexity is intimidating?[/quote]... read more 07/06/2009 (8:49 pm)
Can I create a DataBlock within a Function? [quote]I've seen them used to populate bots on a network setup[/quote] @Rex, as far as I understa... read more 07/04/2009 (9:13 am)
SFX Documentation Im getting a "Only SFX owners can access this content." error under Audio-SFX- Docs Catego... read more 07/02/2009 (8:47 pm)
Console in T3D @Matt, works like this since the begining, read [url=http://www.garagegames.com/community/forums/vie... read more 07/02/2009 (12:00 pm)
should I buy a Mac Mini for Torque 3D? (secondary compile/test machine) Hey, thats good. Kenneth! I totally neglected software solutions for the kvm... Im using one but the... read more 07/01/2009 (7:32 pm)
FMOD at GG == FMOD at fmod.org? Thank you Derek. Is good, because it means that the non-commercial download at fmod.org can be us... read more 07/01/2009 (12:37 pm)
AFX for the new Torque3d? @J.C., yes of course I agree, at least a minium certainty of some parts beeing stable is enough to s... read more 06/30/2009 (9:48 am)
AFX for the new Torque3d? [i]There is some fiction in your truth and some truth in your fiction.[/i] Choosing to develop with... read more 06/29/2009 (10:29 am)
AFX for the new Torque3d? [quote]Grr at the people trying to discourage Jeff from working on a Torque 3D port. [/quote] @J.... read more 06/29/2009 (9:08 am)
AFX for the new Torque3d? Right and right. Of course the concern is valid, its just that the definition of Beta is so elast... read more 06/28/2009 (4:12 pm)
Can't access RTS-SK area on TDN I can confirm that neither can I access RTS section of TDN, as well as the average Kit owner. Im ... read more 06/28/2009 (3:52 pm)
AFX for the new Torque3d? Sure it happen from time to time with version upgrades. Its understable to expect changes on major u... read more 06/28/2009 (1:57 pm)
Question about building placement If you use "this" inside the "RTSUnit::" namespace, you should always get the un... read more 06/25/2009 (6:11 pm)
Question about building placement The code you pasted throws the datablocks id because thats what you are telling it to do. For it to ... read more 06/25/2009 (7:44 am)
Who's alive in this part of the world? Jacob, if you own the RTS Kit, what makes you think you have to purchase it again? The problem yo... read more 06/23/2009 (9:41 pm)
Beta Documentation Feedback Ok, sorry about the delay, Ive got a terrible flu, and it kept in me in bed for a few days (actually... read more 06/22/2009 (2:38 pm)
Beta Documentation Feedback [quote]Also, the demand for a PDF version of the docs is becoming greater and greater. The only way ... read more 06/18/2009 (11:40 am)
Forum searches suck please fix it! @James Never been a fan of IE myself. I really got angry with all that thing of the browsers war.... read more 06/18/2009 (9:30 am)
Ranges in Case statements? That is a praise!... read more 06/17/2009 (8:42 pm)
Ranges in Case statements? Coded a little hack to use ranges in the Case. A bit more clear than use multiples If, I think: [... read more 06/17/2009 (8:22 pm)
Ranges in Case statements? Thanks Jaimi! About the docs, yeah read that already. However there are some undocumented modi... read more 06/17/2009 (7:02 pm)
Forum searches suck please fix it! Here it is an [url=http://www.mediafire.com/?jwt5hxm5jcy]alternative solution[/url] to the search th... read more 06/17/2009 (2:50 pm)
Forum searches suck please fix it! Im sure all the posts are read and taked into account. I have posted some bugs and request myself... read more 06/17/2009 (2:32 pm)
Combat Starter Kit 1.2 Addendum Addendum? thats not a common word; someone has been seeing subversive documentaries...... read more 06/17/2009 (12:56 pm)
Please add search forum and thread function to site ASAP!! James, this would probably be a thread better situated in the Site feedback forum... [quote]We ne... read more 06/17/2009 (12:46 pm)
PhysX hardware enabled. YAY!! Let me guess, you sold one of your kidneys..?... read more 06/17/2009 (12:29 pm)
PhysX hardware enabled. YAY!! @deepscratch, by "physx ppu" you mean the "old" Physx ppu, or any Nvidia CUDA-en... read more 06/17/2009 (11:52 am)
we still need atlas terrain in T3D GTA IV: [ul] [li]150 developers + uncertain number of support crew around the globe [li]4 years o... read more 06/16/2009 (10:49 pm)
Navmesh generator + pathfinding under MIT License Interesting! Thanks for Sharing. Edit: Last version uploaded 12 hours ago... coincidence or you a... read more 06/16/2009 (3:54 pm)
trouble with dynamic speed variable in c++ Well done Scooby, now he's gonna leave the community forever. Happy now? Nah, just kidding (of co... read more 06/16/2009 (3:42 pm)
Who's alive in this part of the world? Marvin, if you downloaded it 4 years ago, download it again, I guarantee that you'll get an updated ... read more 06/16/2009 (3:32 pm)
GarageGames search in Firefox Search box Here there are a pair of search plugins made through [url=http://www.searchplugins.net/generate.aspx... read more 06/16/2009 (11:12 am)
we still need atlas terrain in T3D @Tom, that sounds like a cool addition! Agree with Todd, both mechanics would be nice. If its a p... read more 06/15/2009 (4:53 pm)
Full Map Fog of War For the kit revamping works we had planned at one moment, a unified grid for pathfinding and visibil... read more 06/15/2009 (10:09 am)
Moving units when buildings are put atop them Didnt tried this Sean, but really happy to see some good work on this latitudes! =)... read more 06/14/2009 (9:30 am)
Who's alive in this part of the world? Under your [url=http://www.garagegames.com/account]account[/url] you should be able to see RTS Kit. ... read more 06/12/2009 (8:07 pm)
Who's alive in this part of the world? LOL. Marvin, hope is lost when you decide it is. In the mean time, keep working!... read more 06/11/2009 (9:18 pm)
Who's alive in this part of the world? Awesome concept! please, kept us updated on your progress. Original ideas are very cool to see any d... read more 06/11/2009 (12:11 pm)