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Novack's Forum Posts

Thread Post Date Posted
Multiple Squads Well thats great, but indeed a have some questions. Do you implemented flocking? if yes, do you c... read more 08/02/2007 (7:25 pm)
Multiple Squads Using Benjamin scaffold? Tell us some more...... read more 08/02/2007 (6:15 pm)
Intellisense Mhh yeah, I dont think about code-release problem of Eclipse-core. Nevertheless, I disagree with Ed... read more 08/02/2007 (7:47 am)
Intellisense If I can say an opinion (Im reasearching about Torque IDEs, Im not a Torsion owner -yet-), Im commin... read more 08/01/2007 (8:46 pm)
Vista/RTSKit graphics problem Man, I dont have idea. I would check two things: If it happens to TGE also (without the RTS kit). ... read more 07/31/2007 (6:47 pm)
Vista/RTSKit graphics problem Sorry, Im not using Vista. But I dont understand at all when its happening. Is it when you load a ... read more 07/31/2007 (6:37 pm)
Unit movement question Mhh gotcha (I think). Apparently, beacuse of how setMoveDestination works, a [i]clearAim()[/i] must... read more 07/29/2007 (10:15 pm)
Unit movement question Good! Why exactly cant you use the onother one?... read more 07/29/2007 (6:13 pm)
Unit movement question Yes, I just checked that. It seems that is something related to sendMoveEvent, that activates the pr... read more 07/29/2007 (12:54 pm)
Multiple Squads Seems to be simple and clean. Sounds like a fantastic initial aproach, Benjamin.... read more 07/28/2007 (10:28 pm)
Multiple Squads Nicholas, the squad system its a topic that come back from time to time, but I dont remember have be... read more 07/28/2007 (12:18 pm)
Who's alive in this part of the world? Hi there Nicholas, good to meet ya (i must confess your jargon is dificult to me). Ha!! Interesti... read more 07/27/2007 (2:24 pm)
Who's alive in this part of the world? Hi David! Welcome to the mad house!! My pleasure to see people keep presenting itself here. We're no... read more 07/26/2007 (8:51 am)
Always display damage bars If you wanna find objects by type (ie: units) in a given zone, this can help: [url=http://tdn.garage... read more 07/25/2007 (8:13 am)
Moving the spawn points. This post may be helpfull: [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=24434]S... read more 07/23/2007 (6:44 pm)
Help Starting This post may be helpfull: [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=24434]S... read more 07/23/2007 (6:21 pm)
RTSKit and TGE1.5 how-to You must download the original patch, and replace the RTSKitPatch.patch (Its just a test file with t... read more 07/23/2007 (3:36 pm)
Who's alive in this part of the world? Yeap!! sounds great Mattinn, good to see you over here! (Wow Im talkin with and man on Iceland..... read more 07/16/2007 (6:05 am)
Who's alive in this part of the world? Well man, there are sad and good news then. Sad beacuse the Kit is worst than I expected, at the GG ... read more 07/16/2007 (5:24 am)
VKit (Enhanced RTS Pack) in the works.. Well about the updates, and the general status of the RTS Kit, I recommend the discussion of [url=... read more 07/15/2007 (1:58 pm)
Who's alive in this part of the world? Reading the blogs I found [url=http://www.garagegames.com/blogs/64167/13102]this one[/url] where Gav... read more 07/07/2007 (9:52 am)
VKit (Enhanced RTS Pack) in the works.. Working on a steering system for movement Rigo, I pass you some news soon i hope ;)... read more 07/03/2007 (7:28 pm)
Stoping the player moving the camera out side the mission area Well Matthew, the truth is that you must read a little more the forums before ask for such questions... read more 06/29/2007 (2:18 pm)
VKit (Enhanced RTS Pack) in the works.. Do you really dont want colision? or just not for the units? is just weird for me to to cut off any... read more 06/25/2007 (8:24 pm)
Who's alive in this part of the world? Well I agree in part. This part of the GG world seems to be totally forgotten, but its a vicious cir... read more 06/25/2007 (8:19 am)
Who's alive in this part of the world? Good to see ya J., thanks for introduce yourself, good luck with your project! See people? We don... read more 06/24/2007 (5:51 pm)
Constraining RTSCamera movement within the mission area/miniMap Thx :) sounds reasonable :D... read more 06/14/2007 (4:55 pm)
Constraining RTSCamera movement within the mission area/miniMap Mhh sounds great. What method is used to see the FPSs and/or the average game performance?... read more 06/13/2007 (7:13 pm)
RTSUnits running on slopes Well really i dont know what exactly implies a raycast process, but i dont know if that is the right... read more 05/24/2007 (1:02 pm)
RTSUnits running on slopes What do you exactly mean Benjamin? AIPlayer dont has runSurfAngle in the FPS either?... read more 05/23/2007 (5:44 am)
VKit (Enhanced RTS Pack) in the works.. Mhh seems like need some concept work. I like your approach for total-static maps, but what happe... read more 05/12/2007 (2:55 pm)
Who's alive in this part of the world? Mhh maybe you can open a thread in the forum for this, and move this lasts posts? I in fact have som... read more 05/12/2007 (10:46 am)
Who's alive in this part of the world? Ok thanks for the explanation. Good to see good work around the RTS Kit.... read more 05/11/2007 (8:24 pm)
Who's alive in this part of the world? Oh, yes, yes, you are the dev of Vkit Can you explain to me what exactly it is? Its a RTS pack or... read more 05/11/2007 (1:03 pm)
Who's alive in this part of the world? Hi Jon!!! Nice to meet ya, thanks for comming (you traitor... ) 6 people at moment. 3 dont use... read more 05/09/2007 (8:25 am)
Who's alive in this part of the world? Mhh see? people appear even if they have hidden their interior-RTS-develover C'mon Ian you now you ... read more 05/08/2007 (8:37 am)
Building placement validation Well Justin, thinking about this, maybe is better to wait until yourself port it to a fresh RTS Kit,... read more 05/08/2007 (6:48 am)
Who's alive in this part of the world? C'mon all together: H-I C-H-R-I-S!! Heh, nice to meet you man. Sorry about the HD. Good for your ... read more 05/08/2007 (6:34 am)
Unit Possession Well the mix RTS/FPS is a relatively common interest, but there is (I think) no easy way of doing it... read more 05/08/2007 (6:31 am)
Who's alive in this part of the world? Another! and its a brave one... (dont you forget the dead line to enter is july 1st, you... Competit... read more 05/06/2007 (5:21 pm)
Building placement validation Ok that helps a lot. In fact much of the code you paste here its already coded. Then I will make a ... read more 05/06/2007 (12:38 pm)
Building placement validation Well the delay comes for this: I tried to make this in top of an improved version of the World Domin... read more 05/06/2007 (10:06 am)
Who's alive in this part of the world? Hello people nice to know we are not alone :D @Ben sounds sweet about the iAI Eng. "port" to RTS,... read more 05/06/2007 (9:59 am)
Building placement validation Well thats it! thanks man, its compiling now. :) Im getting a punch of errors from the scripts, but... read more 05/04/2007 (8:42 pm)
Constraining RTSCamera movement within the mission area/miniMap A little tip around this good resource. Once the code is added as Martin indicates, we cannot mov... read more 05/03/2007 (9:32 pm)
Controls Question Look at this posts: Topic: How to Disable F11 and F10 keys? http://www.garagegames.com/mg/forums... read more 05/03/2007 (7:32 am)
Building placement validation The spell is well, i think is something in that line, in fact if i comment it, the error dissapear (... read more 05/03/2007 (7:19 am)
Building placement validation Ok heres another: its on the line: [code] ObjectsList mCollision; ///< List of objects that col... read more 05/02/2007 (10:05 pm)
Building placement validation Well really thanks Justin! It appears to me that puting those errors before i really put an eye on t... read more 05/02/2007 (9:40 pm)
Peons to build buildings Ok, its done. I actually put this [code] if (%this.status $= "MoveToBuild" && %this.curGoal $... read more 05/02/2007 (4:42 pm)