Novack's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Multiple Squads | Well thats great, but indeed a have some questions. Do you implemented flocking? if yes, do you c... read more | 08/02/2007 (7:25 pm) |
| Multiple Squads | Using Benjamin scaffold? Tell us some more...... read more | 08/02/2007 (6:15 pm) |
| Intellisense | Mhh yeah, I dont think about code-release problem of Eclipse-core. Nevertheless, I disagree with Ed... read more | 08/02/2007 (7:47 am) |
| Intellisense | If I can say an opinion (Im reasearching about Torque IDEs, Im not a Torsion owner -yet-), Im commin... read more | 08/01/2007 (8:46 pm) |
| Vista/RTSKit graphics problem | Man, I dont have idea. I would check two things: If it happens to TGE also (without the RTS kit). ... read more | 07/31/2007 (6:47 pm) |
| Vista/RTSKit graphics problem | Sorry, Im not using Vista. But I dont understand at all when its happening. Is it when you load a ... read more | 07/31/2007 (6:37 pm) |
| Unit movement question | Mhh gotcha (I think). Apparently, beacuse of how setMoveDestination works, a [i]clearAim()[/i] must... read more | 07/29/2007 (10:15 pm) |
| Unit movement question | Good! Why exactly cant you use the onother one?... read more | 07/29/2007 (6:13 pm) |
| Unit movement question | Yes, I just checked that. It seems that is something related to sendMoveEvent, that activates the pr... read more | 07/29/2007 (12:54 pm) |
| Multiple Squads | Seems to be simple and clean. Sounds like a fantastic initial aproach, Benjamin.... read more | 07/28/2007 (10:28 pm) |
| Multiple Squads | Nicholas, the squad system its a topic that come back from time to time, but I dont remember have be... read more | 07/28/2007 (12:18 pm) |
| Who's alive in this part of the world? | Hi there Nicholas, good to meet ya (i must confess your jargon is dificult to me). Ha!! Interesti... read more | 07/27/2007 (2:24 pm) |
| Who's alive in this part of the world? | Hi David! Welcome to the mad house!! My pleasure to see people keep presenting itself here. We're no... read more | 07/26/2007 (8:51 am) |
| Always display damage bars | If you wanna find objects by type (ie: units) in a given zone, this can help: [url=http://tdn.garage... read more | 07/25/2007 (8:13 am) |
| Moving the spawn points. | This post may be helpfull: [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=24434]S... read more | 07/23/2007 (6:44 pm) |
| Help Starting | This post may be helpfull: [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=24434]S... read more | 07/23/2007 (6:21 pm) |
| RTSKit and TGE1.5 how-to | You must download the original patch, and replace the RTSKitPatch.patch (Its just a test file with t... read more | 07/23/2007 (3:36 pm) |
| Who's alive in this part of the world? | Yeap!! sounds great Mattinn, good to see you over here! (Wow Im talkin with and man on Iceland..... read more | 07/16/2007 (6:05 am) |
| Who's alive in this part of the world? | Well man, there are sad and good news then. Sad beacuse the Kit is worst than I expected, at the GG ... read more | 07/16/2007 (5:24 am) |
| VKit (Enhanced RTS Pack) in the works.. | Well about the updates, and the general status of the RTS Kit, I recommend the discussion of [url=... read more | 07/15/2007 (1:58 pm) |
| Who's alive in this part of the world? | Reading the blogs I found [url=http://www.garagegames.com/blogs/64167/13102]this one[/url] where Gav... read more | 07/07/2007 (9:52 am) |
| VKit (Enhanced RTS Pack) in the works.. | Working on a steering system for movement Rigo, I pass you some news soon i hope ;)... read more | 07/03/2007 (7:28 pm) |
| Stoping the player moving the camera out side the mission area | Well Matthew, the truth is that you must read a little more the forums before ask for such questions... read more | 06/29/2007 (2:18 pm) |
| VKit (Enhanced RTS Pack) in the works.. | Do you really dont want colision? or just not for the units? is just weird for me to to cut off any... read more | 06/25/2007 (8:24 pm) |
| Who's alive in this part of the world? | Well I agree in part. This part of the GG world seems to be totally forgotten, but its a vicious cir... read more | 06/25/2007 (8:19 am) |
| Who's alive in this part of the world? | Good to see ya J., thanks for introduce yourself, good luck with your project! See people? We don... read more | 06/24/2007 (5:51 pm) |
| Constraining RTSCamera movement within the mission area/miniMap | Thx :) sounds reasonable :D... read more | 06/14/2007 (4:55 pm) |
| Constraining RTSCamera movement within the mission area/miniMap | Mhh sounds great. What method is used to see the FPSs and/or the average game performance?... read more | 06/13/2007 (7:13 pm) |
| RTSUnits running on slopes | Well really i dont know what exactly implies a raycast process, but i dont know if that is the right... read more | 05/24/2007 (1:02 pm) |
| RTSUnits running on slopes | What do you exactly mean Benjamin? AIPlayer dont has runSurfAngle in the FPS either?... read more | 05/23/2007 (5:44 am) |
| VKit (Enhanced RTS Pack) in the works.. | Mhh seems like need some concept work. I like your approach for total-static maps, but what happe... read more | 05/12/2007 (2:55 pm) |
| Who's alive in this part of the world? | Mhh maybe you can open a thread in the forum for this, and move this lasts posts? I in fact have som... read more | 05/12/2007 (10:46 am) |
| Who's alive in this part of the world? | Ok thanks for the explanation. Good to see good work around the RTS Kit.... read more | 05/11/2007 (8:24 pm) |
| Who's alive in this part of the world? | Oh, yes, yes, you are the dev of Vkit Can you explain to me what exactly it is? Its a RTS pack or... read more | 05/11/2007 (1:03 pm) |
| Who's alive in this part of the world? | Hi Jon!!! Nice to meet ya, thanks for comming (you traitor... ) 6 people at moment. 3 dont use... read more | 05/09/2007 (8:25 am) |
| Who's alive in this part of the world? | Mhh see? people appear even if they have hidden their interior-RTS-develover C'mon Ian you now you ... read more | 05/08/2007 (8:37 am) |
| Building placement validation | Well Justin, thinking about this, maybe is better to wait until yourself port it to a fresh RTS Kit,... read more | 05/08/2007 (6:48 am) |
| Who's alive in this part of the world? | C'mon all together: H-I C-H-R-I-S!! Heh, nice to meet you man. Sorry about the HD. Good for your ... read more | 05/08/2007 (6:34 am) |
| Unit Possession | Well the mix RTS/FPS is a relatively common interest, but there is (I think) no easy way of doing it... read more | 05/08/2007 (6:31 am) |
| Who's alive in this part of the world? | Another! and its a brave one... (dont you forget the dead line to enter is july 1st, you... Competit... read more | 05/06/2007 (5:21 pm) |
| Building placement validation | Ok that helps a lot. In fact much of the code you paste here its already coded. Then I will make a ... read more | 05/06/2007 (12:38 pm) |
| Building placement validation | Well the delay comes for this: I tried to make this in top of an improved version of the World Domin... read more | 05/06/2007 (10:06 am) |
| Who's alive in this part of the world? | Hello people nice to know we are not alone :D @Ben sounds sweet about the iAI Eng. "port" to RTS,... read more | 05/06/2007 (9:59 am) |
| Building placement validation | Well thats it! thanks man, its compiling now. :) Im getting a punch of errors from the scripts, but... read more | 05/04/2007 (8:42 pm) |
| Constraining RTSCamera movement within the mission area/miniMap | A little tip around this good resource. Once the code is added as Martin indicates, we cannot mov... read more | 05/03/2007 (9:32 pm) |
| Controls Question | Look at this posts: Topic: How to Disable F11 and F10 keys? http://www.garagegames.com/mg/forums... read more | 05/03/2007 (7:32 am) |
| Building placement validation | The spell is well, i think is something in that line, in fact if i comment it, the error dissapear (... read more | 05/03/2007 (7:19 am) |
| Building placement validation | Ok heres another: its on the line: [code] ObjectsList mCollision; ///< List of objects that col... read more | 05/02/2007 (10:05 pm) |
| Building placement validation | Well really thanks Justin! It appears to me that puting those errors before i really put an eye on t... read more | 05/02/2007 (9:40 pm) |
| Peons to build buildings | Ok, its done. I actually put this [code] if (%this.status $= "MoveToBuild" && %this.curGoal $... read more | 05/02/2007 (4:42 pm) |