Game Development Community

Novack's Forum Posts

Thread Post Date Posted
Setting an objects position on the server from a client Clarifying Orion, thank you very much! Is strange that you answer because of my actual problem: I... read more 09/11/2007 (2:54 pm)
Setting an objects position on the server from a client Anyone?... read more 09/11/2007 (2:33 pm)
Please God allow us to search the Constructor forums Ok Stephen and Matt, boys, I really appreciate you take some time to answer this posts. I dont ne... read more 09/11/2007 (1:45 pm)
Please God allow us to search the Constructor forums Its all perfectly understandable. I like this type of communication, its hard (if not imposible) to ... read more 09/11/2007 (1:12 pm)
Please God allow us to search the Constructor forums Heh... thats what I call put something in context. In the way you explain yourself (and GG) here,... read more 09/11/2007 (11:09 am)
Please God allow us to search the Constructor forums Stephen, your words are, as most of the times, clarifying. Nevertheless, I think you now have to ... read more 09/11/2007 (10:42 am)
Showing an icon over a unit or group of units FYI, John McGlamory enlighten me with this resource: [url=http://www.garagegames.com/index.php?se... read more 09/09/2007 (8:24 pm)
Setting an objects position on the server from a client Sorry for revive this old thread, but Im having exactly the same problem, with getGhostId returning ... read more 09/09/2007 (7:09 pm)
Multiple Squads Great Johnatan, Ill take a look! Question: Its posible to call from C++ code, an object created i... read more 09/09/2007 (9:14 am)
Showing icons over the units Mhh yeah, I think it is! Thanks John, Ive searched about this but cannot find nothing...... read more 09/08/2007 (8:21 am)
RTS For 1.5.2?? Good to now Mark. Feel good to know about new people everyday intrested on the kit. Eventually this... read more 09/07/2007 (11:52 pm)
RTS Kit Community Blog and Census created I just published on thw blog, the partial results of the census. While I wanted to count 25 peopl... read more 09/07/2007 (4:46 pm)
My Own Company [b]OR[/b] you can maybe really create something like you talk about, something people can see, and o... read more 09/02/2007 (8:21 pm)
The Limitations Using Torque Well I dont know exactly what you mean.... you would be reinventing the wheel if you try to do from ... read more 09/02/2007 (8:02 pm)
The Limitations Using Torque Well you are a great candidate for the RTS Kit. Some key features you describe are already implement... read more 09/02/2007 (12:09 pm)
RTSKit and TGE1.5 how-to Yeah, sure! ... wait ... That patch, its already here! You must be missed it somehow. Search ... read more 09/01/2007 (5:01 pm)
Multiple Squads Im thinking on re-write the squad system. Even when the basic functionality its working, the actual ... read more 08/30/2007 (10:50 pm)
RTSKit and TGE1.5 how-to I cant help you there, Im still not using 1.5.2, I tested the patch I modified for the 1.5.1, but on... read more 08/30/2007 (10:31 pm)
Why do you like playing RTSs? Actually, I believe that I was who invented it, till I saw it on wikipedia... :( (some months ago an... read more 08/30/2007 (10:20 pm)
RTSKit and TGE1.5 how-to Mhhh FlameG, I think the 1.5.x its a work in progress solution. Maybe you could try porting only to ... read more 08/30/2007 (1:37 pm)
RTSKit and TGE1.5 how-to Mhh if you follow the instructions correectly, you should see (among others) this other files: ge... read more 08/30/2007 (6:04 am)
New RTS related resources index Hope you boys check the blog from time to time, I've updated the index a little.... read more 08/30/2007 (5:58 am)
Why do you like playing RTSs? Geom, pal! Im so sorry... Im entering GG every day, but somehow I miss your post for 2 days! Anyway... read more 08/29/2007 (8:48 pm)
Who's alive in this part of the world? Nice to meet you Flame! Which are your plans? What do you expect from the kit? Edit: Here we ar... read more 08/29/2007 (6:36 pm)
Who's alive in this part of the world? Well Derry, I already say hello to you, but its great to know about your ideas: great ideas! BTW, t... read more 08/25/2007 (5:18 pm)
RTS Kit Community Blog and Census created Thanks! Mhh yup, but no... The only way is releasing the password, that Ive planned to do after an... read more 08/25/2007 (4:06 pm)
New RTS related resources index Mhh I see, eell, goot to know :) Welcome to the RTS community. If you have the time, take a look ... read more 08/25/2007 (4:04 pm)
Please God allow us to search the Constructor forums Haha, thats a way to put it.... read more 08/25/2007 (3:53 pm)
RTS Kit Community Blog and Census created The census is freezed on 22 persons since 5 days, but Ill keep it open anyway (unleast SurveyMonkey ... read more 08/25/2007 (2:54 pm)
Calculator Bounty, Resolved, thanks everyone Impresive work man.... read more 08/24/2007 (4:29 pm)
Calculator Bounty, Resolved, thanks everyone Question: how many precision digits would be enough?... read more 08/24/2007 (9:52 am)
Multiple Squads Mhh, apparently the selection circle rendering/activation is hardcoded on the engine... Any ideas to... read more 08/22/2007 (10:00 pm)
Multiple Squads Initially, I try to manage the squads client side, but I found that the pathfinding (and the flockin... read more 08/20/2007 (2:47 pm)
RTS Camera/Minimap port? Mhhh you should look on the resources and threads prior the creation of RTS kit, there are some intr... read more 08/19/2007 (11:40 am)
Suggestion for improving the Community Andy, I just see your thread (it seems like more than a month late) but I completely agree with your... read more 08/18/2007 (11:46 am)
Physics in Torque Torque has a respectable basic physics implementation, and there are a few extensions to it: [url... read more 08/16/2007 (1:44 pm)
RTS Kit Community Blog and Census created Good to hear, and good for you (and all of us) for filling the census.... read more 08/16/2007 (1:20 pm)
RTS Kit Community Blog and Census created Blog comment replica: Here we are, three days later and only 2 more forms completed, for a total ... read more 08/16/2007 (7:16 am)
RTS Kit Community Blog and Census created Intresting points. First, @Fred, your problem seems to be more procedural than technical. You mus... read more 08/15/2007 (9:34 am)
RTS Kit Community Blog and Census created Well I wasnt specting an avalanch of opinions... but this? Cmon people! what do you think? Tell so... read more 08/14/2007 (6:20 pm)
Of Brass and Iron : Egypt, 1882 Very good story, Nicholas, original indeed, and with much power. Really an intresting context for an... read more 08/14/2007 (6:06 pm)
VKit (Enhanced RTS Pack) in the works.. Wonderfull news Rigo, thats the kind of reaction we need! I hope you really consider the free-relea... read more 08/14/2007 (5:57 pm)
Who's alive in this part of the world? Thanks Brian, I see it already on the thread you link. But this is not the place for announcement... read more 08/13/2007 (6:48 am)
Who's alive in this part of the world? Haha!! Nice to read you, Geom! Thanks for your post, I see you participate on the census, so thanks ... read more 08/11/2007 (11:14 pm)
Passing vars to PathManager Mhh good info. There is some similar way to know in wich simsets and/or simgroups the unit is (fr... read more 08/10/2007 (7:45 am)
Passing vars to PathManager Well man, that works, thank you!... read more 08/06/2007 (4:02 pm)
Passing vars to PathManager Wow... thats just... a miracle! :D Ill check it tonight, thanks, Ill post later about the results.... read more 08/06/2007 (7:53 am)
Intellisense Ok, its a valid opinion. You must be a very special IDE developer, to desagree in that vision with M... read more 08/03/2007 (9:02 pm)
Intellisense I understand. Its perfecly obvious the priorization of the debugger over the editor, and by far, I t... read more 08/03/2007 (6:54 pm)
Multiple Squads Well Jonathan, flocking actually is a steering behaviour, such as leader following ;) I was think... read more 08/02/2007 (8:16 pm)