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Novack's Forum Posts

Thread Post Date Posted
Nice Product Mantained or not, CW has some useful features that Torsion dont. Anyway the time for difficult se... read more 10/09/2007 (7:13 am)
Nice Product Well in fact, is not only that, but he also make his improvements to the TelnetDebugger available to... read more 10/09/2007 (6:08 am)
Wait for commandToServer I havent studied methods for saving/load, there is info on that matter on the general forums you sho... read more 10/09/2007 (5:54 am)
Udate, Released! - Patch 2nd revision and Console Functions List Thanks also to you Deo, your tests on the first patch help us a lot.... read more 10/08/2007 (8:00 pm)
Nice Product Thanks Tom, I know you are not that sensitive :) but beeing polite still cost nothing... Although yo... read more 10/08/2007 (7:01 pm)
Mortar type weapon Intresting, though I think the hard part is implementing the correct trajectory of the projectile in... read more 10/08/2007 (6:09 pm)
RTSKit and TGE1.5 how-to Chris, some of the boys here had apparently compiled it on vista, but would be great if you give us ... read more 10/08/2007 (5:52 pm)
Nice Product Thats it. I think we reach the 5 million options to work with TorqueScript. Can configure it for ... read more 10/08/2007 (4:41 pm)
Wait for commandToServer Ahhhh! Now I get it, Stephen, thanks! You are very often saving my ass on this conceptual non-un... read more 10/08/2007 (1:27 pm)
Wait for commandToServer Thanks Stephen! But I think I understood that, my question is how/why [code] commandToServer('P... read more 10/08/2007 (12:47 pm)
Wait for commandToServer You have not one, but three problems/misunderstandings: 1) There is no such "$NewBuilding.setPos... read more 10/08/2007 (12:02 pm)
Wait for commandToServer I followed you well (i think) on your first paragraph, but after that point, you lost me. Could y... read more 10/07/2007 (10:59 am)
Udate, Released! - Patch 2nd revision and Console Functions List Thanks Derry. With James, we worked for weeks to finally get to this last patch. Nevertheless we ... read more 10/06/2007 (2:07 pm)
Udate, Released! - Patch 2nd revision and Console Functions List Ha! thanks Derry it is a typo error, it should be [quote] Copy < Torque Game Engine 1.5.2 SDK/ex... read more 10/06/2007 (1:46 pm)
Udate, Released! - Patch 2nd revision and Console Functions List Ok people all its launched, here are the links: [url=http://www.garagegames.com/blogs/102457/1367... read more 10/06/2007 (12:11 pm)
Udate, Released! - Patch 2nd revision and Console Functions List Nevermind it is resolved, or at least the syntax.... read more 10/05/2007 (7:12 pm)
Udate, Released! - Patch 2nd revision and Console Functions List Anyone?... read more 10/05/2007 (5:13 pm)
75 to spend what should i buy? Oh yes. Despite some inestability, Codeweaver is for me the better IDE by FAR.... read more 10/05/2007 (4:43 pm)
Fixed! - CommandState not properly updated Yeap, exactly there. Just before the next case, and after the last line of the previous one. The bra... read more 10/02/2007 (3:13 pm)
Possible minimap/water bug, screenshots included Just a little catch: In fluid::AcquireVertices where say [i]m_VUsed += inCount;[/i] have to say:... read more 10/01/2007 (8:15 pm)
GlobalActionMap.bind called twice Thanks for that Stephen. The conceptual threads behind the things are always welcome. In fact, th... read more 10/01/2007 (6:58 pm)
Fixed! - Un-selection does not work properly Ha! we are again on the same tracks :)... read more 10/01/2007 (3:33 pm)
Update: fixed! Attacking buildings kills the attacker As the problem I saw, is not the mentioned originally by Hugin (apparently fixed on stock RTS-SK), I... read more 10/01/2007 (3:27 pm)
Fixed! - Un-selection does not work properly You're welcome! ;)... read more 10/01/2007 (3:08 pm)
GlobalActionMap.bind called twice Brian it works perfectly (I didnt know about %keystate). Thank you very much!... read more 10/01/2007 (10:47 am)
Update: fixed! Attacking buildings kills the attacker As Andy said: Necro-thread rise! I couldnt reproduce the problem exactly as it was described by H... read more 09/25/2007 (9:16 pm)
Update: fixed! -connect command line argument broke. Notice: This bug is already fixed on stock RTS... read more 09/25/2007 (3:45 pm)
Hi spanish people in GarageGames!!! Desde Argentina, trabajando en el genero RTS...... read more 09/23/2007 (3:00 pm)
Differences in Source Code Great to know about advances on that. Stephen do you have the patch file mentioned on the visMana... read more 09/22/2007 (2:33 pm)
Differences in Source Code @Deo: 1) Looking on the bug forums I finally found the definitive solution, you were right, the "... read more 09/22/2007 (12:03 am)
New, clean port to TGE 1.5.2 How-to on TDN Thanks John. I know I have done some work, but at this point your support (James specially, for his ... read more 09/21/2007 (11:32 pm)
Differences in Source Code I go away for a couple of hours and look what you have done! :P We now have several issues here, ... read more 09/21/2007 (10:45 pm)
New, clean port to TGE 1.5.2 How-to on TDN And for the second revision of the patch we are planning to fix the editor issues, and make other sc... read more 09/21/2007 (2:42 pm)
Differences in Source Code Did you know what lazy means? To jump over the code from here to there like a monkey without actuall... read more 09/21/2007 (2:09 pm)
Differences in Source Code What did you do? disconnect the client by command or just cut the network connection? Ive tested ... read more 09/21/2007 (1:46 pm)
Differences in Source Code Mhh I think that was done by the Guy Allard team patch, they do this: - if( !isServerConnection... read more 09/21/2007 (1:18 pm)
Showing an icon over a unit or group of units Yes, Orion made a fantastic resource, and it works wonderfully. Im planning to add an squad healt... read more 09/21/2007 (9:31 am)
New, clean port to TGE 1.5.2 How-to on TDN Ah but you can change the camera. Inside the Mission Editor press ALT+q (drop camera at player) an y... read more 09/20/2007 (10:39 pm)
New, clean port to TGE 1.5.2 How-to on TDN Deo, as far as I can see, the error is happening only if you hit F11 outside of a mission (no actual... read more 09/20/2007 (10:18 pm)
RTS Community Kit? Haha a little misunderstanding here :) First, thanks James, it is in fact my view too :) I thi... read more 09/18/2007 (10:40 pm)
RTS For 1.5.2?? Flame, we will have news about that soon.... read more 09/17/2007 (1:12 pm)
VKit (Enhanced RTS Pack) in the works.. My website form? mhhh I dont know from where you did that, but just in case I just sent you an email... read more 09/16/2007 (4:03 pm)
Who's alive in this part of the world? Welcome Anthony. Good, another mix man! hows exactly your idea of FPS/RTS? Always good to meet ne... read more 09/16/2007 (3:57 pm)
Multiple Squads I think a good workaround could be to make the inverse work, call a script function from the engine,... read more 09/15/2007 (9:10 pm)
VKit (Enhanced RTS Pack) in the works.. Anthony good to see you overhere. Note: what happend with your dwarf? it was amazing! As I liste... read more 09/15/2007 (8:54 pm)
Destroying torquescript objects Great trick! thank you Mathew. Everything its helping me here.... read more 09/15/2007 (8:26 pm)
Destroying torquescript objects Thanks Peter. I thought it would be pretty obvious, but I wanna be sure and could not find that on T... read more 09/15/2007 (6:38 pm)
Possible minimap/water bug, screenshots included Well Andy, I must say, its so much good to see you over here! Really been thankful of seeing an GG e... read more 09/13/2007 (5:45 pm)
Porting RTS Kit 1.0 to TGE 1.4.2 The errors: rigidShape.cc c:\torque\sdk\engine\game\rigidshape.cc(120) : error C2065: 'RigidShap... read more 09/13/2007 (12:11 pm)
Setting an objects position on the server from a client Im playing with a squad/platoon concept for the rts kit. I create the squad (squad=simset with units... read more 09/11/2007 (9:27 pm)