Game Development Community

Novack's Forum Posts

Thread Post Date Posted
Recognition for wiki contributors could help the wiki grow I think the problem is that your proposal goes against the idea of any wiki system in the world. The... read more 11/14/2007 (11:05 am)
Who's alive in this part of the world? Ha! Good catch... kind of strange to not have a precise answer. Better said, I dont have a unique an... read more 11/11/2007 (5:12 pm)
Slopes and XY axis - Bounding Box Rotation Well done! I'll give it a try as soonas I can.... read more 11/11/2007 (1:57 pm)
Anyone interested in a GuiBitmapCtrl that rotates ? Orion I dont a have a use for that right now, but your stuff its proven to turn really usefull soone... read more 11/10/2007 (2:56 pm)
RTS-SK Barracks: Feedback and opinions Yeah...! back to work James, you lazy artist! :D... read more 11/06/2007 (9:37 am)
RTS-SK Barracks: Feedback and opinions Ok I cant hold! the little ones looks like a police station :P... read more 11/05/2007 (6:18 pm)
RTS-SK Barracks: Feedback and opinions Well you already know my thoughs, but I will not say anything till someone say something else. :P... read more 11/05/2007 (2:50 pm)
RTSUnit Paradox Yes, no problem at all, I just want to understand what you wanna do, to try to help you. If what ... read more 11/04/2007 (10:08 am)
RTSUnit Paradox Lol, pal, you are doing the same thing again. CommandToServer is supossed to be done from the client... read more 11/04/2007 (8:08 am)
RTSUnit Paradox I dont see the problem, why that stops you from giving a group separate destinations?... read more 11/03/2007 (8:38 pm)
RTSUnit Paradox TGE uses a mechanism, where the client have a "ghost" Id of the objects, that is different from the ... read more 11/03/2007 (5:01 pm)
Get terrain texture? Someone asked this just two days ago on the RTS-SK private forums, funny. Some time ago I found thi... read more 11/02/2007 (11:25 pm)
What do you find annoying in a User Interface? Excessive confirmation boxes. Sometimes are useful, but the %98 of the time Im really want to hit th... read more 11/02/2007 (10:39 pm)
RTS under Current TGEA - "New to RTS kit Hi James, welcome. If you want to, you could introduce yourself on [url=http://www.garagegames.com/m... read more 11/02/2007 (10:34 pm)
Client side onAdd mimic needed? Ok that exactly does'nt work, and my knowledge of Torque is still limited to understand why, so I ca... read more 11/01/2007 (8:06 pm)
Making units move independent of terrain Sweet Ian, keep us informed!... read more 11/01/2007 (5:54 pm)
Making units move independent of terrain Geom! good to see you man! Im following your blog with attention ;) Edit: typo... it looks like i... read more 11/01/2007 (4:36 pm)
Game Services Avail. Sorry about that "incendiary comment", I could have expressed that in a less incisive way. On the... read more 11/01/2007 (4:32 pm)
Game Services Avail. And of course, all what Jason have said, could be wrong. First of all, much of the ideas are a merge... read more 11/01/2007 (9:52 am)
Terrain Texture Retrieval using coordinates. Some time ago I found this C++ code, that is part of James Holmes's [url=http://www.garagegames.com/... read more 11/01/2007 (7:57 am)
Making units move independent of terrain Ian you should try to create the unit with a transform with a non-default z axis (I havent test this... read more 11/01/2007 (6:17 am)
Client side onAdd mimic needed? Ok, Stephen thank you, Ill give it a try now!... read more 10/31/2007 (4:39 pm)
Client side onAdd mimic needed? BTW, this is on void GameBase::scriptOnAdd() [code] if (!isGhost()) Con::executef(mDataB... read more 10/31/2007 (4:31 pm)
Client side onAdd mimic needed? Thanks Stephen, so I was almost on the right path. Nevertheless Ive been playing with RTSBuilding::o... read more 10/31/2007 (3:02 pm)
RTS buildings for beginners Great work James! Your write-up will be very usefull, specially for art heretics like me :D... read more 10/31/2007 (11:09 am)
Instant Action....and so it begins I dont know if that is the idea at all. The idea -I think- is more around be able of see and debate,... read more 10/31/2007 (11:02 am)
Tagged/dynamic fields client side Thank you Orion, your comments are always a learning reading. For what you have said, the commandToC... read more 10/28/2007 (12:15 pm)
Tagged/dynamic fields client side I dont know if its really my current case, but its a really good idea in general, I think I can use... read more 10/28/2007 (8:57 am)
Tagged/dynamic fields client side I think Ill use commandToClient to emulate the same dynamic field client side. I guess I can use ... read more 10/27/2007 (11:19 pm)
RTS Building Escape Bug Great Swaroop! we'll add this on the next patch.... read more 10/27/2007 (1:30 pm)
RTS Building Escape Bug Good catch Swaroop! Im kind of busy now, but with James we are scheduling a new patch for bug fixes,... read more 10/27/2007 (11:07 am)
Rts Camera In Tge Or Tge+afx Canon, you should check this out: [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page... read more 10/24/2007 (7:00 pm)
Slopes and XY axis - Bounding Box Rotation Ahh! now i see what you mean. I didnt know that, if i have time ill try to look around.... read more 10/22/2007 (10:15 pm)
Slopes and XY axis - Bounding Box Rotation One option could be to calculate the slope angle with [url=http://tdn.garagegames.com/wiki/TorqueScr... read more 10/22/2007 (8:40 pm)
Who's alive in this part of the world? Hi Swaroop, nice to have a new RTS-brother ;D Your project seems to have power, keep us informed ab... read more 10/22/2007 (8:22 pm)
Fixed! - Un-selection does not work properly Note: I have edited the fix adding this line: [code]if(!%this.selectionLocked)[/code] for a proper... read more 10/19/2007 (4:38 pm)
Udate, Released! - Patch 2nd revision and Console Functions List Hi Nicholas, good to have you back! Hope you start working on your project again soon :)... read more 10/13/2007 (10:43 am)
RTS Starter kit question If you are a kit owner, you should go to the RTS kit private forums Sami. And btw, you have to ad... read more 10/12/2007 (10:06 am)
Who's alive in this part of the world? Hi Khaled! Nice to meet you (I knew, that "SimU Group" was a pretty weird name... ;) Im from Argent... read more 10/12/2007 (9:35 am)
SetTransform() not working Mhhh Im afraid is comming that way from the float value of C++. Thats a classic problem of the float... read more 10/11/2007 (11:47 am)
Integration Lol Marcus. Although your post is funny, James is right, we worked on the How-to on TDN a lot, gi... read more 10/10/2007 (8:56 am)
Efficient building collision/validation Quoting Johnathan Moore on other thread: [quote] "...you could put in a method containing two ra... read more 10/10/2007 (8:38 am)
Nice Product Lol Tom, thanks for support this mess :D... read more 10/09/2007 (12:33 pm)
Nice Product Lol, Neil do you talk about my phrase behind the pic? I mean Sam Bacsa the author of CodeWeaver (... read more 10/09/2007 (12:31 pm)
Nice Product Lol, I was just joking, no need to post now if you are in trouble ;) The code snippets: I used a ... read more 10/09/2007 (11:52 am)
Nice Product Scott sorry, seeing that you in fact created this thread well... write what you want! I didnt relat... read more 10/09/2007 (10:32 am)
Efficient building collision/validation I think what you are looking for are [url=http://tdn.garagegames.com/wiki/TorqueScript_Console_Funct... read more 10/09/2007 (9:38 am)
Cam Eye Mount0 nodes I cant help you, though it would be a good experiment. Let us know what you find if you try it.... read more 10/09/2007 (9:30 am)
Nice Product Wow! you are everywhere :D Sometimes I fear that you even heard what I think Stephen :) But you ... read more 10/09/2007 (9:24 am)
Wait for commandToServer Ah! ok, sounds like you are doing a fine job! You should tell us something about you and your pro... read more 10/09/2007 (8:20 am)