Novack's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Game Art Service | Really good stuff!... read more | 12/28/2007 (11:20 am) |
| Who's alive in this part of the world? | Good to know Niko, welcome back! ;D We are all working hard to give this community new energy, so... read more | 12/28/2007 (11:14 am) |
| RTS/ TGE ver 1.4 build solution | Well in the case of 1.4 Im afraid this is the only detailed procedure I can remember of. I'll try to... read more | 12/28/2007 (11:10 am) |
| RTS/ TGE ver 1.4 build solution | Hi Nico, as you can see the latest posts on this thread are from half year ago. I dont know if someo... read more | 12/28/2007 (10:47 am) |
| Moving the screen with the mouse | [url]http://tdn.garagegames.com/wiki/RTS/RTSCamera[/url]... read more | 12/27/2007 (7:19 am) |
| Projectile question | Hi Tijs, Merry Christmas. To clean, the kit uses a Simgroup called [b]MissionCleanup[/b]. What yo... read more | 12/25/2007 (12:30 pm) |
| Merry Christmas Everyone | Yes Christmas is tomorrow for me also, but I send the greetings now :) Today 24th is Christmas Ev... read more | 12/24/2007 (10:53 am) |
| Merry Christmas Everyone |
Happy |
12/24/2007 (9:10 am) |
| Dynamically tweak Vehicle Physics | Really prolific as a tool developer, Altaf :) Really, really good tools.... read more | 12/20/2007 (8:02 pm) |
| Royalty-free game music available now | Good work Jaap, I'll take it in mind :)... read more | 12/20/2007 (7:41 pm) |
| How do I find out who caused damage? | Thank you Nathan!... read more | 12/15/2007 (7:04 pm) |
| Calling all Christian Developers | @Anton, Im not intrested on discussing not one of your opinions. Im a programmer, thats why Im h... read more | 12/15/2007 (6:59 pm) |
| How do I find out who caused damage? | TDN says: [quote]Conditional x ? y : z Evaluates to y if x equal to 1, else evaluates to ... read more | 12/15/2007 (6:30 pm) |
| Calling all Christian Developers | Im only trying to say what I see, that this thread, even as simple as it was, is now kind of out of ... read more | 12/15/2007 (6:22 pm) |
| Calling all Christian Developers | @Derry, from your first post on this thread you are conducting yourself with this really harsh behav... read more | 12/15/2007 (5:59 pm) |
| RTS Starter Kit Community Project | Good to see people intrested on this, but as you can see, this conversation is from year and a half ... read more | 12/11/2007 (7:39 am) |
| Rts Kit/tgea | Indeed David, it is very cool :) About the TGEA sorry Morrie, cant help you, but as David say, ev... read more | 12/07/2007 (10:18 pm) |
| Request for comments - Das Shroomhouse | IMHO they look too realistic, they need more bright colors.... read more | 12/02/2007 (1:31 pm) |
| Changing RTS Unit Speed | Mhhh intresting thing... but lets go for parts 1) your problem with the modifier, means that you ... read more | 12/02/2007 (12:16 pm) |
| License question | Oh, Stephen now that you are on the topic: On a published game, can torquescript be promoted as a s... read more | 12/01/2007 (12:40 pm) |
| Libcurl implementation | Thanks bank, really great work... read more | 12/01/2007 (12:29 pm) |
| Retrieving dynamic fields from c++ code | Thanks Stephen. You are right indeed, I was just trying make a shortcut, but yes, a persistent field... read more | 12/01/2007 (11:47 am) |
| Retrieving dynamic fields from c++ code | Someone know if this is currently valid/working? I cannot make it work... edit: btw, sorry for t... read more | 12/01/2007 (11:26 am) |
| Changing RTS Unit Speed | Well its actually working for me... try this two little different angles: 1) dont use the datablock... read more | 12/01/2007 (10:54 am) |
| Changing RTS Unit Speed | What you wanna do, change the speed during game, or set a unit's speed, different than the original ... read more | 11/30/2007 (3:30 pm) |
| Ghosting of RTSunits | Swaroop, as I said on th other thread, in this case you should read about ghosting, seems to be the ... read more | 11/29/2007 (10:03 am) |
| Tagged/dynamic fields client side | Swaroop, Orion is right, in this case you should read about ghosting, seems to be the correct approa... read more | 11/29/2007 (9:41 am) |
| Getting the pixel position from World position | Yes Andy! exactly that, thank you very much.... read more | 11/28/2007 (8:01 am) |
| RTSCamera Position vs. Pitch Angle? | Good to know you resolved it Robert. And good to see people moving here!... read more | 11/27/2007 (3:27 pm) |
| Immersive AI Engine by Gavin Bunney discussion | Great!! Thank you very much pal!... read more | 11/27/2007 (3:11 pm) |
| Who Killed Who When? | I dont remember now if the engine has already something for this, but in any case a simple solution ... read more | 11/27/2007 (11:06 am) |
| RTS Kit Master Server not Working | Swaroop, are you following all the needed steps? Honeslty, I've never tested this, but you need to d... read more | 11/27/2007 (10:34 am) |
| RTSCamera Position vs. Pitch Angle? | Ok just to report some movement here, tomorrow I'll be trying to test some of this, hope to mantain ... read more | 11/26/2007 (8:05 pm) |
| Immersive AI Engine by Gavin Bunney discussion | Very good dev time indeed Thomas! I saw you invert the walkable/unwalkable colors choice :D Are y... read more | 11/26/2007 (8:03 pm) |
| Who's alive in this part of the world? | Sounds like a cool proyect Robert! I already welcomed you, but again, as Ian said well, Welcome aboa... read more | 11/26/2007 (7:57 pm) |
| Terrain Texture Retrieval using coordinates. | Sorry pal, this time I cant help, this seems to need a little more of work, and currently Im at full... read more | 11/26/2007 (5:16 am) |
| RTSCamera Position vs. Pitch Angle? | Robert welcome, good to see you here! I havent tested it deeply, but this: [code]$RTSCamera.setcam... read more | 11/26/2007 (5:10 am) |
| Of Brass and Iron : Egypt, 1882 | Nick, your project seems to have modern approach concepts, in fact some of them are really near to m... read more | 11/24/2007 (3:05 pm) |
| Of Brass and Iron : Egypt, 1882 | Good to see you back around Nicholas, I see you didnt abandon your game at all ;) Good work btw!... read more | 11/23/2007 (11:31 am) |
| Who's alive in this part of the world? | Well its embarrasing to say.... but Ive never played those! I have to do it (and I will) sometime so... read more | 11/23/2007 (11:27 am) |
| Immersive AI Engine by Gavin Bunney discussion | Good info Thomas, and great idea about the weight bitmap! Please keep us informed if do it...... read more | 11/23/2007 (9:54 am) |
| Who's alive in this part of the world? | Rts! rts! :D Sounds sweet Ian. You should take a look at the Star Wars: Empire at war, the space... read more | 11/22/2007 (4:43 pm) |
| Who's alive in this part of the world? | What a work Ian!! Yes, as David said, very, VERY cool! Tell us something more about this project!... read more | 11/22/2007 (2:56 pm) |
| Who's alive in this part of the world? | Ha! Thank you. [url=http://en.wikipedia.org/wiki/Real-time_tactics]RTT[/url] cames to "Real Time ... read more | 11/18/2007 (9:37 am) |
| Recognition for wiki contributors could help the wiki grow | Diego, I feel nearest to your ideas. Is changing from a closed idea to a construction. Also I agree ... read more | 11/16/2007 (6:59 pm) |
| Recognition for wiki contributors could help the wiki grow | This thread could became easily a place for complaints, if we all dont change our minds, and really ... read more | 11/16/2007 (2:48 pm) |
| Recognition for wiki contributors could help the wiki grow | I've been thinking about this, and I got this idea, for a very simple intermediate solution: * Yo... read more | 11/16/2007 (10:16 am) |
| The upcoming IAV pack. | You could make a simple version for the RTS pack. For the IAV without interiors for example.... read more | 11/16/2007 (10:04 am) |
| Webiste, Forums and TDN one huge convaluted mess | Where can I suscribe for such newsletter?... read more | 11/15/2007 (2:58 pm) |
| How do I unwatch a forum thread? | Try again and reload the page.... read more | 11/15/2007 (2:38 pm) |