Game Development Community

Novack's Forum Posts

Thread Post Date Posted
New Committee insights & feedback Jumping from my cloud, just to mention how annoying the current versioning system is. If there is... read more 03/30/2014 (12:23 pm)
Torque 3D Versioning Questions I think you are trying so hard to make clear whats a night build, whats a hotfix, whats stable and w... read more 12/20/2012 (5:10 pm)
Torque 3D Versioning Questions Really it makes a much more sense now. I would comment this, however: there seems really unnneces... read more 12/20/2012 (8:42 am)
Torque 3D Versioning Questions Im missing something? The first link, Committee Meeting Notes: 10/2/2012 seems to have some objec... read more 12/20/2012 (8:24 am)
Torque 3D Versioning Questions The DirectX approach was propossed by Daniel B., and I gree with it too. However I was hoping tha... read more 12/20/2012 (8:13 am)
MVC Application Framework Haha excellent progress Frank, thanks for the news. Indeed, can be tough at the start, but you soon ... read more 10/24/2012 (6:19 am)
MVC Application Framework I have not studied (or work) with MVP, so let me know how it goes. Good luck with project!... read more 10/22/2012 (12:12 pm)
MVC Application Framework Btw, I never commented on what you are struggling now. The model holds two things: the classes di... read more 10/22/2012 (9:59 am)
MVC Application Framework Hello Frank. I have worked on enterprise applications using MVC years ago. Your point of conflict... read more 10/22/2012 (9:40 am)
Committee Meeting Notes: 10/2/2012 @Nathan, about the Toolbox thing, I invite you to read the issue on Git for more context, you seem t... read more 10/03/2012 (6:43 pm)
Torque 3D Community Edition Discussion Thread @Alfio, I have not been part of the email or chat discussion, so consider myself updated exclusively... read more 09/24/2012 (4:31 pm)
Torque 3D Community Edition Discussion Thread @Alfio, I would like to know, with clarity as you say, [b]why[/b] do you prefer to keep it close to ... read more 09/24/2012 (3:38 pm)
Torque 3D is Open Source? [quote]I've grown pretty familiar with the likely sales patterns. Back when TGEA came out and then T... read more 09/20/2012 (8:44 am)
Torque 3D is Open Source? Jeff, the idea is to generate a bigger audience for packs or content like AFX. So besides the fact t... read more 09/19/2012 (10:08 am)
Torque 3D Community Edition Discussion Thread Well waiting is the obvious immediate stage, and I dont know why has been brought to the table, as t... read more 09/11/2012 (2:29 pm)
Torque 3D Community Edition Discussion Thread I agree with Frank regarding the CE being limited by not opening to what the opensourcing of Torque3... read more 09/11/2012 (6:23 am)
Torque 3D Community Edition Discussion Thread @Frank, the intention was meant for making clear that our team would not search for profit with the ... read more 08/22/2012 (4:53 am)
f11 and f10 and other functions Hey Noah, sadly, I dont have T3D 1.2, so cant quite help for the moment. Anyway, I expect someone... read more 08/03/2012 (12:36 pm)
Tower Wars Beta! I think would be fair for us to claim for some steam keys... XD... read more 07/10/2012 (11:33 am)
Tower Wars Beta! Hey Congrats! This deserves a blog post Tom!... read more 07/09/2012 (7:17 am)
Kickstarter for Dead State - T3D Game Damn! is good to see fellas of this community to do that good! Go guys!... read more 06/06/2012 (10:38 am)
Looking for a team for a new casual game Best of Lucks on this endeavour Konrad!... read more 06/04/2012 (10:47 am)
Editing comments errors and search box errors. Also, quotations get translated when entering edit mode, and then saved as "&" whe... read more 06/04/2012 (6:42 am)
Mich's Wish List Like Conor, I don't use bahaviors. Actually, I've never used them. In part, because I come from T3D,... read more 05/29/2012 (9:13 am)
DSO Disassembler Could also be a modding initiative.... read more 05/27/2012 (9:09 am)
Mich's Wish List Your list, your rules.... read more 05/25/2012 (10:16 pm)
Mich's Wish List [ol] [li]API and Torquescript cohesion among Torque products. [li]Integration of engines. Really t... read more 05/25/2012 (7:27 pm)
Get Twillex! (I wrote a free Tween engine in TorqueScript) Haha, thanks very much Charlie!... read more 01/30/2012 (2:10 pm)
Get Twillex! (I wrote a free Tween engine in TorqueScript) thanks! Your video seems to explain better than any definition what is all about.... read more 01/30/2012 (10:48 am)
Get Twillex! (I wrote a free Tween engine in TorqueScript) Hey Charlie, I thought that tween engines purpose was to make some things available to code, indepen... read more 01/30/2012 (10:43 am)
The site wish list The site looks rather abandoned in its progression towards what the web is the present day. This ... read more 01/17/2012 (6:20 am)
Just a little FYI about false advertisement Oooooki, so *thats* what happens when Frank is not working on Python...... read more 12/16/2011 (3:42 pm)
Modeless bitmap? Johnny, is actually working, with exactly the above code, placed on the right places (you can even d... read more 09/07/2011 (4:06 pm)
Modeless bitmap? Bah, was creating the GuiControlProfile on the wrong place... hard day. Sorry guys!... read more 09/07/2011 (11:24 am)
Torque vs. xxxx My pleasure! Will be cool to have you around here :)... read more 09/07/2011 (6:58 am)
Torque vs. xxxx Hello Jeff, welcome to the comunity. Indeed you're rather comparing apples to oranges :) Torque ... read more 09/07/2011 (5:41 am)
Bitmap field inconsistency Btw, this has been mentioned a couple of times, I just thought of reporting, as for someone to log i... read more 09/02/2011 (4:00 pm)
Friday... ROFL. Dang! thats what the GG Gazette needs! A comic! Title: "The GG Crowd".... read more 09/02/2011 (1:47 pm)
The documentation... a little rant. @Christopher Tauscher: -- Edited posted rather angry -- The point is not how good your language ... read more 09/02/2011 (1:20 pm)
The documentation... a little rant. Oh [b]jeez[/b]! [off topic] "u.bcz" "u r" "tried.like" "i&q... read more 09/02/2011 (8:17 am)
Why Would...(solved) I have seen odd things like this before, but never stopped to really pay attention to what could be ... read more 08/31/2011 (4:15 pm)
Award-Winning Unreal Mod: The Haunted - GamasutraStory Thanks for the heads up EB.... read more 08/31/2011 (7:43 am)
Adding FXAA to T3D - Live Blog! Hey just looked again to this thread and noticed what EB says about torsion!= tortoise. I meant t... read more 08/25/2011 (8:46 pm)
Publishing Torque games on alternate platforms (Android, etc.) Indeed. Thanks for the further clarification Eric, that sounds so much nicer!... read more 08/25/2011 (8:07 pm)
Publishing Torque games on alternate platforms (Android, etc.) Thank you, Id' prefer not :)... read more 08/25/2011 (11:39 am)
Publishing Torque games on alternate platforms (Android, etc.) Thanks Michael. Well, thats what I was tending to ask, whats the spirit, rather than the EULA langua... read more 08/25/2011 (11:26 am)
Sensing if object already exists That should work, really. Try to follow the flow of the code, and check whats going on. Debuging is... read more 08/25/2011 (11:19 am)
Sensing if object already exists At this point we would need more context to help you sort it out. What type of object is ti? How d... read more 08/25/2011 (11:12 am)
Publishing Torque games on alternate platforms (Android, etc.) Still interested in this question:[quote]If the functionality is not present then are we not free as... read more 08/25/2011 (10:33 am)
Publishing Torque games on alternate platforms (Android, etc.) Mh, Alain has a point. Im also interested on this info.... read more 08/25/2011 (7:12 am)
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