DragonSix's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| 1.5 1.6 1.7 - Camera Jitter | I'm not active anymore on GG, I moved on. But I didn't deactivate mail notification on this thread x... read more | 04/19/2011 (5:46 pm) |
| 1.5 1.6 1.7 - Camera Jitter | Every fix about this issue is in the last current version of T2D. If your game is taxing on particle... read more | 04/19/2011 (4:51 pm) |
| Maya 2009 DTS exporter?? | Thanks.... read more | 01/17/2009 (2:21 pm) |
| Forums changed? | What the ... ?! It's not like I need anything for TGB now, but still... a new search function is ... read more | 01/15/2009 (8:15 am) |
| What would you like to see addressed in Torque 3D? | I agree with everything that Konrad Kiss said. [quote]I think Torque3D should stay / become more of... read more | 01/10/2009 (4:07 pm) |
| Christmas is coming, is TGB2? Well, maybe next Christmas? | I've been a little off the radar since some time now, but I'm still working with TGB everyday and tr... read more | 01/10/2009 (7:26 am) |
| Constructor 1.5.51 player can walk through walls | I experience the same issue. This is really a bad one.... read more | 01/07/2009 (6:24 am) |
| TorqueX and XNA 3.0 | Yay, I'm waiting eagerly to try it ^^... read more | 11/25/2008 (1:04 am) |
| Merging TGE and TGB | Merging TGB 1.1.3 to TGE1.5.2 (or possibly TGEA in the future) interest me too. It would be ace for ... read more | 11/12/2008 (4:23 am) |
| Strange lighting when walking on DIF | @Konrad I'm no good in C++ for now, but I will surely try to do what you suggest anyway, because I ... read more | 11/11/2008 (11:11 am) |
| Some questions | Sorry, I was more speaking about one to three person teams, maybe I should say "amateurs". The diffe... read more | 11/11/2008 (8:47 am) |
| Some questions | So, basically, you need to make a 3D TGB. The main problem with TGE(A) is that too many gameplay ele... read more | 11/11/2008 (3:50 am) |
| Maya 2009x64 exporter? | I don't think there is an exporter for Maya 2009 at all... or maybe the 2008 exporter is compatible?... read more | 11/11/2008 (3:06 am) |
| Strange lighting when walking on DIF | Still no one has anything about the TGE lighting issue? It is a show stopper and yet nobody seems to... read more | 11/01/2008 (12:39 pm) |
| Strange lighting when walking on DIF | I've tried switching from structural to detail and the reverse... the issue still appear in TGE when... read more | 10/23/2008 (8:11 pm) |
| Strange lighting when walking on DIF | [quote]I can only think that it's a glitch in TGE[/quote] Indeed, and I'm interested to know if the... read more | 10/21/2008 (11:50 am) |
| Strange lighting when walking on DIF | Unfortunately it is not the case, the terrain does not play any role in the issue I encounter. He... read more | 10/20/2008 (12:49 pm) |
| Strange lighting when walking on DIF | The interior is not scaled, it's default size and all. *sigh*... This bug puts on hold my project un... read more | 10/19/2008 (7:17 pm) |
| Question: which has lowest engine load, DTS or DIF? | Except if you need lightmaps.... read more | 10/12/2008 (4:27 am) |
| Strange lighting when walking on DIF | Bump... anyone else is aware of the issue? It appears on almost every interiors, I supposed it shoul... read more | 10/12/2008 (4:20 am) |
| Strange lighting when walking on DIF | Alright... it was "receiveLMLighting" not "receiveMLlighting", I tried disabling it (in source Scene... read more | 10/09/2008 (9:11 pm) |
| Cel Shading | Yeah, the TDN article is also outdated. I'm contemplating using the MK, but it does really seems ove... read more | 10/09/2008 (2:52 pm) |
| Strange lighting when walking on DIF | I've searched everywhere in both scripts, source, and GG.com, but there's no receiveMLlighting optio... read more | 10/09/2008 (7:11 am) |
| Behaviors vs Scripting | @Tyler For HD space, vanilla script take less than behaviors. But we're talking about amounts under... read more | 10/09/2008 (12:33 am) |
| 1.7.4 - Collision, Movement and Trigger | One basic rule I learned: AVOID TRIGGERS. They're extremely inefficient in many aspects (they add a... read more | 10/05/2008 (3:18 am) |
| 1.7.4 : MountForce can't be zeroed | I've also seen the issue happening on staticsprites using setlinearvelocity.... read more | 09/29/2008 (1:33 pm) |
| Tbg - Rocks | D6tools is a little [url=http://www.garagegames.com/blogs/73416/14915]thingy[/url] I'm developing fo... read more | 09/21/2008 (8:35 pm) |
| Tbg - Rocks | Of course TGB rocks ;) About that, next week I'll broadly show how much TGB + d6tools can do :p... read more | 09/20/2008 (12:05 pm) |
| Resources Don't Refresh | It's normal, if you change the arts in a resource, don't expect the builder to know it changed. It's... read more | 09/20/2008 (10:21 am) |
| 1.7.4 : MountForce can't be zeroed | A little bump to say that I'm not anymore personally bothered by the issue as I could make my own ga... read more | 09/20/2008 (10:19 am) |
| Maya and TSE | When I create a standard material, it looks like this : [code]new Material(MayaTest) { [b]mapTo... read more | 09/13/2008 (9:52 pm) |
| Torque ok for RPG's or something else? | Depends of what RPG genre you want to make.... read more | 09/13/2008 (8:37 pm) |
| Many overlapping objects | (I will say a bunch of obvious stuff, don't hit me) If the zombies are set not to collide with ea... read more | 09/12/2008 (6:16 pm) |
| Is Torque right for me? | Take TGB non-pro now, it is already more than enough to make complete games. TGB Pro is not a neces... read more | 09/10/2008 (11:29 am) |
| Is Torque right for me? | TGB is a good place to start. I did learn how to code script with it, but I had prior experience wit... read more | 09/09/2008 (6:36 pm) |
| 1.7.4 : MountForce can't be zeroed | Here's the code I'm using : [code] %members = getwordcount(%frame.members); for ( %i = 0; %i < %m... read more | 09/07/2008 (10:11 am) |
| 1.7.4 : MountForce can't be zeroed | Ok, now this is very odd. I was wrong, it's not every time it doesn't work, but on some instance, it... read more | 09/07/2008 (9:58 am) |
| PhysX just leveled up | [quote]or if you are going to have fluids that don't really matter[/quote] Nice looking floating cl... read more | 08/14/2008 (5:46 am) |
| Real Time Poly Count | [code]GLEnableMetrics(true); metrics(video);[/code] Look here for an explanation of each value: [u... read more | 08/12/2008 (12:00 pm) |
| PhysX just leveled up | How much does it improve the Torque physX resource performances?... read more | 08/12/2008 (10:56 am) |
| IceWolf | Theorically, pressing the jump button should work (this part of the code is not clean), but anyway, ... read more | 08/03/2008 (1:19 pm) |
| Bug: 1.0.51 light_point entities cannot be edited | I tried quickly, and the issue is resolved \o/ What's strange, is that it seems to have resolved ... read more | 07/27/2008 (10:10 pm) |
| IPhone Support Coming To Torque | An iPod touch is 299$ I believe, it's the exact same hardware (and software) than the iPhone. Though... read more | 07/27/2008 (11:11 am) |
| Cell Shading | Http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=10318 [quote]Sorry, this r... read more | 07/27/2008 (6:44 am) |
| Bug: 1.0.51 light_point entities cannot be edited | A full download?! That would be great ^^... read more | 07/26/2008 (6:14 am) |
| Bug: 1.0.51 light_point entities cannot be edited | Is this issue going to be resolved soon?... read more | 07/24/2008 (8:37 pm) |
| Multiline Text Edit Cursor Issue | YAY Rene! Bug solved \o/ Thanks ^^... read more | 07/22/2008 (1:43 pm) |
| Multiline Text Edit Cursor Issue | Still here in the last TGB version...... read more | 07/22/2008 (1:22 pm) |
| Hey TGE community | @James Thanks ^^ @Deborah Yeah, it might be interesting to see how it goes. I'll try to make .p... read more | 07/10/2008 (5:17 pm) |
| Trigger receiving collisions | Maybe you didn't used [code]player.setCollisionMaxIterations(3); // or more than 3 if really needed... read more | 07/09/2008 (4:45 pm) |