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DragonSix's Forum Posts

Thread Post Date Posted
1.5 1.6 1.7 - Camera Jitter I'm not active anymore on GG, I moved on. But I didn't deactivate mail notification on this thread x... read more 04/19/2011 (5:46 pm)
1.5 1.6 1.7 - Camera Jitter Every fix about this issue is in the last current version of T2D. If your game is taxing on particle... read more 04/19/2011 (4:51 pm)
Maya 2009 DTS exporter?? Thanks.... read more 01/17/2009 (2:21 pm)
Forums changed? What the ... ?! It's not like I need anything for TGB now, but still... a new search function is ... read more 01/15/2009 (8:15 am)
What would you like to see addressed in Torque 3D? I agree with everything that Konrad Kiss said. [quote]I think Torque3D should stay / become more of... read more 01/10/2009 (4:07 pm)
Christmas is coming, is TGB2? Well, maybe next Christmas? I've been a little off the radar since some time now, but I'm still working with TGB everyday and tr... read more 01/10/2009 (7:26 am)
Constructor 1.5.51 player can walk through walls I experience the same issue. This is really a bad one.... read more 01/07/2009 (6:24 am)
TorqueX and XNA 3.0 Yay, I'm waiting eagerly to try it ^^... read more 11/25/2008 (1:04 am)
Merging TGE and TGB Merging TGB 1.1.3 to TGE1.5.2 (or possibly TGEA in the future) interest me too. It would be ace for ... read more 11/12/2008 (4:23 am)
Strange lighting when walking on DIF @Konrad I'm no good in C++ for now, but I will surely try to do what you suggest anyway, because I ... read more 11/11/2008 (11:11 am)
Some questions Sorry, I was more speaking about one to three person teams, maybe I should say "amateurs". The diffe... read more 11/11/2008 (8:47 am)
Some questions So, basically, you need to make a 3D TGB. The main problem with TGE(A) is that too many gameplay ele... read more 11/11/2008 (3:50 am)
Maya 2009x64 exporter? I don't think there is an exporter for Maya 2009 at all... or maybe the 2008 exporter is compatible?... read more 11/11/2008 (3:06 am)
Strange lighting when walking on DIF Still no one has anything about the TGE lighting issue? It is a show stopper and yet nobody seems to... read more 11/01/2008 (12:39 pm)
Strange lighting when walking on DIF I've tried switching from structural to detail and the reverse... the issue still appear in TGE when... read more 10/23/2008 (8:11 pm)
Strange lighting when walking on DIF [quote]I can only think that it's a glitch in TGE[/quote] Indeed, and I'm interested to know if the... read more 10/21/2008 (11:50 am)
Strange lighting when walking on DIF Unfortunately it is not the case, the terrain does not play any role in the issue I encounter. He... read more 10/20/2008 (12:49 pm)
Strange lighting when walking on DIF The interior is not scaled, it's default size and all. *sigh*... This bug puts on hold my project un... read more 10/19/2008 (7:17 pm)
Question: which has lowest engine load, DTS or DIF? Except if you need lightmaps.... read more 10/12/2008 (4:27 am)
Strange lighting when walking on DIF Bump... anyone else is aware of the issue? It appears on almost every interiors, I supposed it shoul... read more 10/12/2008 (4:20 am)
Strange lighting when walking on DIF Alright... it was "receiveLMLighting" not "receiveMLlighting", I tried disabling it (in source Scene... read more 10/09/2008 (9:11 pm)
Cel Shading Yeah, the TDN article is also outdated. I'm contemplating using the MK, but it does really seems ove... read more 10/09/2008 (2:52 pm)
Strange lighting when walking on DIF I've searched everywhere in both scripts, source, and GG.com, but there's no receiveMLlighting optio... read more 10/09/2008 (7:11 am)
Behaviors vs Scripting @Tyler For HD space, vanilla script take less than behaviors. But we're talking about amounts under... read more 10/09/2008 (12:33 am)
1.7.4 - Collision, Movement and Trigger One basic rule I learned: AVOID TRIGGERS. They're extremely inefficient in many aspects (they add a... read more 10/05/2008 (3:18 am)
1.7.4 : MountForce can't be zeroed I've also seen the issue happening on staticsprites using setlinearvelocity.... read more 09/29/2008 (1:33 pm)
Tbg - Rocks D6tools is a little [url=http://www.garagegames.com/blogs/73416/14915]thingy[/url] I'm developing fo... read more 09/21/2008 (8:35 pm)
Tbg - Rocks Of course TGB rocks ;) About that, next week I'll broadly show how much TGB + d6tools can do :p... read more 09/20/2008 (12:05 pm)
Resources Don't Refresh It's normal, if you change the arts in a resource, don't expect the builder to know it changed. It's... read more 09/20/2008 (10:21 am)
1.7.4 : MountForce can't be zeroed A little bump to say that I'm not anymore personally bothered by the issue as I could make my own ga... read more 09/20/2008 (10:19 am)
Maya and TSE When I create a standard material, it looks like this : [code]new Material(MayaTest) { [b]mapTo... read more 09/13/2008 (9:52 pm)
Torque ok for RPG's or something else? Depends of what RPG genre you want to make.... read more 09/13/2008 (8:37 pm)
Many overlapping objects (I will say a bunch of obvious stuff, don't hit me) If the zombies are set not to collide with ea... read more 09/12/2008 (6:16 pm)
Is Torque right for me? Take TGB non-pro now, it is already more than enough to make complete games. TGB Pro is not a neces... read more 09/10/2008 (11:29 am)
Is Torque right for me? TGB is a good place to start. I did learn how to code script with it, but I had prior experience wit... read more 09/09/2008 (6:36 pm)
1.7.4 : MountForce can't be zeroed Here's the code I'm using : [code] %members = getwordcount(%frame.members); for ( %i = 0; %i < %m... read more 09/07/2008 (10:11 am)
1.7.4 : MountForce can't be zeroed Ok, now this is very odd. I was wrong, it's not every time it doesn't work, but on some instance, it... read more 09/07/2008 (9:58 am)
PhysX just leveled up [quote]or if you are going to have fluids that don't really matter[/quote] Nice looking floating cl... read more 08/14/2008 (5:46 am)
Real Time Poly Count [code]GLEnableMetrics(true); metrics(video);[/code] Look here for an explanation of each value: [u... read more 08/12/2008 (12:00 pm)
PhysX just leveled up How much does it improve the Torque physX resource performances?... read more 08/12/2008 (10:56 am)
IceWolf Theorically, pressing the jump button should work (this part of the code is not clean), but anyway, ... read more 08/03/2008 (1:19 pm)
Bug: 1.0.51 light_point entities cannot be edited I tried quickly, and the issue is resolved \o/ What's strange, is that it seems to have resolved ... read more 07/27/2008 (10:10 pm)
IPhone Support Coming To Torque An iPod touch is 299$ I believe, it's the exact same hardware (and software) than the iPhone. Though... read more 07/27/2008 (11:11 am)
Cell Shading Http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=10318 [quote]Sorry, this r... read more 07/27/2008 (6:44 am)
Bug: 1.0.51 light_point entities cannot be edited A full download?! That would be great ^^... read more 07/26/2008 (6:14 am)
Bug: 1.0.51 light_point entities cannot be edited Is this issue going to be resolved soon?... read more 07/24/2008 (8:37 pm)
Multiline Text Edit Cursor Issue YAY Rene! Bug solved \o/ Thanks ^^... read more 07/22/2008 (1:43 pm)
Multiline Text Edit Cursor Issue Still here in the last TGB version...... read more 07/22/2008 (1:22 pm)
Hey TGE community @James Thanks ^^ @Deborah Yeah, it might be interesting to see how it goes. I'll try to make .p... read more 07/10/2008 (5:17 pm)
Trigger receiving collisions Maybe you didn't used [code]player.setCollisionMaxIterations(3); // or more than 3 if really needed... read more 07/09/2008 (4:45 pm)
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