Game Development Community

Nicolas Buquet's Forum Posts

Thread Post Date Posted
TGEA 1.8.0 Mac : very low FPS [code] //----------------------------------------------- Loading light datablocks from: common/lig... read more 12/18/2008 (10:10 am)
TGEA 1.8.0 Mac : very low FPS [code] --------- Initializing MOD: FPS --------- sfxStartup... SFXSystem::createDevice - created ... read more 12/18/2008 (10:09 am)
TGEA 1.8.0 Mac : very low FPS [code] --------- Loading MODS --------- --------- Parsing Arguments --------- common/main.cs (3... read more 12/18/2008 (10:08 am)
1.8 Crash in T3D Demo when going to Choose Player screen Same problem here, on a macBook Pro, 2.2 Ghz x 2, 4 GB of RAM, GPU GeForce 8600GM T 128 MB, on 2 scr... read more 12/18/2008 (9:52 am)
Polysoup integration help into 1.5 OPCODE INTEGRATION FOR WIN [ul] - copy the opcode directory into lib/opcode/win/ directory. - A... read more 12/08/2008 (6:02 am)
Wii Controller Hello, can you grant me access to these forums too. I have a full Mac solution (Wiimote and ex... read more 12/05/2008 (10:44 am)
Question about Decal Objects The flame just ned to be a biilboard in your DTS, a billboard that is instructed to always face the ... read more 12/05/2008 (12:42 am)
Enumerating Datablocks Have a look at the "DataBlockGroup" variable. I think it is what you are looking for. Nicolas ... read more 12/01/2008 (12:56 am)
Memory Leaks @ Vanilla Torque Hi Bullitt, and thanks for your hard work first ! Does this thread list all your modifications ? ... read more 11/13/2008 (12:37 am)
Topic: Visual C++ 2008 Express Edition, Build Problem You're welcome. I'm glad I can help someone here from time to time ! Nicolas Buquet [url]http... read more 10/31/2008 (2:09 am)
Topic: Visual C++ 2008 Express Edition, Build Problem With Visual C++ 2008 Express Edition, you should start from the VS2005 project and not the VC7 proje... read more 10/30/2008 (1:45 pm)
A few polysoup questions... Polysoup uses the real poly-modeling information for collision. But if you still want to use Coll... read more 10/21/2008 (12:43 am)
Modernization Kit Beta Thread 2 In your 2nd screenshot (so with MK), be sure to recompile your DSO, and be sure you add the script m... read more 09/24/2008 (12:31 am)
Modernization Kit Beta Thread 2 I think you should have a look at the MK initialization script in the CS script on the client side. ... read more 09/02/2008 (1:14 am)
Torque S3 Torque on PS3 already exists : [url]http://www.garagegames.com/mg/snapshot/view.php?qid=1591[/url] ... read more 08/30/2008 (10:05 am)
Torque 2 Tranparent Development Sorry to be negative, but that is not very "transparent". But I am be happy if things are going o... read more 08/26/2008 (11:02 pm)
TGE MacOS X 10.5 compatibility I just installed 10.5 on my 10.4 system. From your posts, I installed XCode 3 (and then 3.1) and ... read more 08/20/2008 (6:50 am)
IPhone Licensing Model Discussion I came to the TGE community because of its affordable price, the no royalty scheme and the full acce... read more 08/15/2008 (3:35 am)
Launching Programs Through Code Have a look at here for the Windows part : [url]http://www.garagegames.com/mg/forums/result.thread.p... read more 07/28/2008 (6:25 am)
Documentation for callbacks eg onCollision? As a start, you can list them in the source code by searching for "Con::execute". Nicolas Buquet ... read more 07/07/2008 (7:11 am)
Bullet Physics Engine Apparently, in trhe new TGEA 1.7[b].1[/b], the "onStaticModifed" got an update : From [url]http:... read more 06/14/2008 (2:44 am)
Too many .ml files These are not the compiled .mis files, but the calculated lightmap of the terrain of the .mis file (... read more 06/11/2008 (5:39 am)
TTF Fonts in another folder beside C:\Windows\Fonts Put it in "Common/ui/cache" and it will be available to Torque (I think). If you don't put it in,... read more 06/03/2008 (3:11 am)
Problem in changing the position of a TSStatic Object TSStatic object aren't made to be moved (thus their name !) You should try to make your object a... read more 05/29/2008 (7:28 am)
Quick Server Joining Use the TorqueScript "Connect(IPAdressOfTypeA.B.C.D:Port)" command. Nicolas Buquet [url]http://w... read more 05/20/2008 (6:39 am)
Mount item to object? You can d oit with the 'mountObject' TorqueScript command. The object that will be used as an ac... read more 05/19/2008 (11:38 pm)
Official TGE Documentation Feedback I would like, for each Torque C++ or TorqueScript function : - a clear description of the parame... read more 05/15/2008 (7:40 am)
Another 3d Math Question Did you have a look at hte Line-Of_sight (LOS) ? I don't know if it will be useful to you, but it... read more 05/13/2008 (5:15 am)
Bot Miscalculating path on an incline Yes, I played with this a few days ago. The higher the speed is, the farer the object moves away ... read more 05/08/2008 (9:45 am)
Changing from GuiTextListCtrl to GuiTextCtrl Try : [code] myTextControl.setText( "Weapon:" @ %client.player.Weapon); [/code] Nicolas Buquet... read more 04/26/2008 (1:24 am)
Controlling Animations TGE 1.5.2... read more 04/22/2008 (12:17 pm)
Controlling Animations I had the same problem at the beginning with my AI players : their animations were controlled by the... read more 03/21/2008 (2:26 am)
Modernization Kit Beta Thread 2 Thanks for your precisions Alex, and Glad to see you're still around ! I'm sure your useful infor... read more 03/06/2008 (9:03 am)
Modernization Kit Beta Thread 2 I'm myself (I dare to think) more and more 'fluent' in TGE engine modification. And I'd like, whe... read more 03/06/2008 (12:47 am)
Terrain Lighting I think that 2 things happened : - you miss the terrain's texture; that's because the name of the... read more 02/27/2008 (1:59 am)
Attaching lights to model To do this, you need a classical mountPoint, and the command [code] myLightObject.attachToObject... read more 02/21/2008 (1:23 am)
Load an external .exe One more verson that is slightly corrected : [code] ConsoleFunction( openFile, bool, [b]2, 3[/b... read more 02/15/2008 (9:16 am)
Torque for wide screen You have to design your GUI in such a way that you don't modify the SIZE of your GUI elements, but o... read more 02/12/2008 (12:35 am)
Turning off the TMK I did it by #ifdef around all the modifications of TMK and by keeping the original code in the #else... read more 01/25/2008 (4:57 am)
Shadow problem It seems to me that it is shadows baked in the terrain. If I remember correctly, I had this when ... read more 10/19/2007 (12:19 am)
Particle engine crashes when removing emitters I add the same problem : crash when exiting and then restarting next mission (crash when trying to d... read more 09/17/2007 (8:44 am)
Vehicle sound fx. It's better with "DATABLOCK" instead of "NEW". DATABLOCK sounds are transmitted through the net. ... read more 09/11/2007 (9:02 am)
TGE 1.5.2 crash when changing screen resolution Hi Rob, I'm back to this problem, too. I just changed my main computer : a powerbook G4 become... read more 08/29/2007 (10:21 am)
TGE 1.5.2 crash when changing screen resolution Hi Paul, that's strange, cause I compiled it in single-thread mode, and it works, on Mac PPC and ... read more 07/29/2007 (9:45 am)
Does starter.racing work in multiplayer mode? Tese are my modification to GameConnection::onClientEnterGame( %this ) in order to start a multiplay... read more 07/24/2007 (5:55 am)
Smoothly move a shape using script? It seems to me that objects that oscillate vertically is because of gravity. ShapeBase object seems... read more 05/21/2007 (9:51 am)
Prelim Wii Integration IS there any news about this release ? Especially the IR state of the Wiimote ? Thanks for it.... read more 05/21/2007 (7:12 am)
TGE on the appleTV I had the same crash on my powerbook (PPC). I think it comes from the font too, because of the 'G... read more 05/15/2007 (2:37 am)
TLK Resources? Can I have access too. I'm owner of TGE 1.5 since it's release (or about). Thanks.... read more 03/30/2007 (8:07 am)
Unusual error, any ideas? I had the same problem with my TGE 1.5 project, and solve it by the correct use of the addMaterialMa... read more 02/01/2007 (1:52 am)