Nicolas Buquet's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| How does Torque know which footstep sounds to play? | Have a look here : it's the missing piece. ;-) [url]http://www.garagegames.com/community/forums/v... read more | 06/05/2009 (1:30 am) |
| Make engine not draw meshes past a certain distance | Have a look at LOD (Level Of Detail) whose purpose is exactly what you're looking for : different me... read more | 06/04/2009 (12:50 am) |
| T3D Should have.. | For information, Intel bought "Project Offset" studio one year ago : [url]http://arstechni... read more | 05/29/2009 (12:56 am) |
| HTTPObject Help | You will have to modify the source code (I think) to reach your goal, because the engine re-encode t... read more | 05/29/2009 (12:26 am) |
| Question, Server / Client seperation, can you ? | Thank you Bo to raised such a topic with so much valuable information in the discussion thread.... read more | 05/28/2009 (2:23 am) |
| Setting a different skin | I don't think you can.... read more | 05/28/2009 (2:13 am) |
| Setting a different skin | You can change the skin of your shape if you give it a base texture (with "base." in its n... read more | 05/27/2009 (1:55 am) |
| Simple Code Question - Checking strings for NULL | Try [code]if( isObject(TestObject.child) ) ...[/code] It will tell you if an 'object reference' ... read more | 05/26/2009 (9:19 am) |
| Facing another player/object, Redux | Orion expressed it better than me. There was a resource about quaternions who seems to allow play... read more | 05/26/2009 (9:17 am) |
| Facing another player/object, Redux | It seems to remember that the player class is build to always have its Z up. If that's really the... read more | 05/25/2009 (11:56 pm) |
| Nominate A Resource! | libCurl implementation : [url]http://www.garagegames.com/community/forums/viewthread/69365[/url] ... read more | 05/24/2009 (12:41 pm) |
| Torque 3D Beta 2 Bug: Changing World Editor Resolution Offsets Mouse Pointer | Same behavior seen on my side, after resizing the window by the lower right corner. Nicolas Buque... read more | 05/22/2009 (12:06 pm) |
| Torque 3D Beta 1 BUG: Terrain not rendered with basic lighting | Water is present in beta 2 ! :-) Nicolas Buquet [url]http://www.buquet-net.com/cv/[/url]... read more | 05/22/2009 (9:36 am) |
| I got my T-Shirt | T-shirt shipped to France ! Thank you GG ! Nicolas Buquet [url]http://www.buquet-net.com/cv/[... read more | 05/15/2009 (10:32 am) |
| Torque 3D Beta 1 BUG: Terrain not rendered with basic lighting | It did it for me too : terrain is now displayed in basic lighting. That's all I can test because ... read more | 05/11/2009 (12:28 am) |
| Official Torque 3D Web Player Plugin | Thanks for your answers. I think I will have to go the route to libCurl integration into T3D to d... read more | 05/07/2009 (12:04 pm) |
| Official Torque 3D Web Player Plugin | To enter this discussion, my concern in T3D web plugin is that, from my point, is not a web plugin, ... read more | 05/07/2009 (8:49 am) |
| T3D Web Publishing in detail | Hi Matt, don't you think that Safari runs in Admin mode ? Nicolas Buquet [url]http://www.buqu... read more | 05/04/2009 (12:57 am) |
| setup FMOD EX with TGEA | I haven't used FMOD, but I look into discussion about it because it seems very promising… ... read more | 03/17/2009 (12:57 am) |
| setup FMOD EX with TGEA | The audio calls in TGEA are too be converted from alx… to sfx… And the sfx layer ta... read more | 03/16/2009 (1:06 pm) |
| setup FMOD EX with TGEA | I think there is no need to change a single line of script to use the FMOD library over the DirectSo... read more | 03/16/2009 (12:44 am) |
| Zip files - What am I doing wrong? | I confirm what Jaimi found. I just made the test on Mac on TEGA 1.8.1. I zipped the content of th... read more | 03/12/2009 (5:59 am) |
| TGEA 1.8.1 ISSUE - Grey boxes around bitmaps | Sorry Alex, but it doesn't work for me. As soon as I go in 3D mode (past my 2D welcome screen), I... read more | 02/27/2009 (12:53 am) |
| What ports does TGEA use by default? | it is 28000. Look into files "./client/pref.cs" for line [code]$pref::Net::Port = 2800... read more | 02/24/2009 (8:45 am) |
| Looking for Porting Script/App (1.7 -> 1.8) | Or this : [url]http://www.garagegames.com/community/forums/viewthread/85059[/url]... read more | 02/16/2009 (9:39 am) |
| What would you like to see addressed in Torque 3D? | Support for standard h.264/x.264 video format would be very great !... read more | 02/12/2009 (7:22 am) |
| TGEA 1.8.1 ISSUE - Grey boxes around bitmaps | Hi Alex. I put screenshots and explanation on the same issue here : [url]http://www.garagegames.c... read more | 02/12/2009 (12:12 am) |
| WiiMote controlls TGE | @Michael - Hope to have some news in the coming weeks. I have to do it for a customer. Nicolas Bu... read more | 02/11/2009 (11:24 am) |
| WiiMote controlls TGE | Here is a quick start : [url]http://www.garagegames.com/community/blogs/view/12656[/url] I made m... read more | 02/10/2009 (12:42 pm) |
| WiiMote controlls TGE | Here is a link on a resource I did : [url]http://www.garagegames.com/community/resources/view/15313[... read more | 02/10/2009 (1:22 am) |
| Torque 3D Documentation Discussion | I'm glad I made a constructive submission ! I will follow this with great interest and continue t... read more | 02/03/2009 (1:36 am) |
| Torque 3D Documentation Discussion | @Michael : yes, I was asking this from an engine point of view only. In fact, the skeletal of thi... read more | 02/02/2009 (12:22 pm) |
| Torque 3D Documentation Discussion | Could you elaborate a doc that explain how a frame is drawn : what happens between the end of frame ... read more | 02/02/2009 (4:42 am) |
| Bare Minimum Template TGEA 180 | You can find what you search here : [url]http://www.garagegames.com/community/forums/viewthread/8151... read more | 02/02/2009 (3:37 am) |
| Torque 3D Documentation Discussion | Hi Michael, For me, there are 2 major ways of discovering features in a SDK : [ul] [li]you searc... read more | 02/02/2009 (1:00 am) |
| Modernization Kit Beta Thread 2 | @ Javier : AFAIK, these resource doesn't work with integrated graphic card with what has to do with ... read more | 02/02/2009 (12:11 am) |
| TGEA 1.8 Mac Bug ? Sound volume | Fix integrated, verified and validated on my part. Thanks a lot Alex to look into these, and to r... read more | 01/28/2009 (1:14 am) |
| Mac-Centric Torque user group | I'm a Mac-centric developer too. I make cross-platform kiosk products with TGE 1.52 with fixes an... read more | 01/22/2009 (12:50 am) |
| Modernization Kit Beta Thread 2 | Did you merge the MK scripts modifications ? In [b]common/client/canvas.cs[/b], function [b]initC... read more | 01/22/2009 (12:26 am) |
| TGEA programer to port from TGEA 1.0.3 to 1.7.1 (win and mac) | If you want it to be available for Mac, then you shouldn't target TEGA 1.7.1 (that is not available ... read more | 01/19/2009 (9:46 am) |
| OSX Only Problems | If he has a nVidia 8600M GT graphic card, a chunk of them can become unfonctionnal because of a flaw... read more | 01/14/2009 (10:08 am) |
| What would you like to see addressed in Torque 3D? | I add my voice to Tony Richards - point 2 : very very important - point 4 - point 5 &... read more | 01/12/2009 (12:37 am) |
| FSAA and AF in Win32 TGE 1.5.2? | From my experience, it worked only on ATI hardware (on Mac for sure, but I'm not certain that it was... read more | 01/07/2009 (12:34 am) |
| TGEA 1.8.0 Mac : very low FPS | On my computer, in fact frameRate change from one launch to the other, even when leaving parameters ... read more | 12/20/2008 (3:16 am) |
| TGEA 1.8.0 Mac : very low FPS | Thanks for taking of your time to give us explanations GGers. I will have to test with my own app... read more | 12/19/2008 (10:15 am) |
| TGEA 1.8.0 Mac : very low FPS | In this forum [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=81736]TGEA 1.8.0 - Open... read more | 12/19/2008 (6:25 am) |
| TGEA 1.8.0 Mac : very low FPS | And I will have to test without MegaTerrain.... read more | 12/19/2008 (12:53 am) |
| Modulo oddity | Strange : on my TGE 1.52 Mac, if i write (in the console) [code] echo( -50 % 20) I get -10 as a... read more | 12/19/2008 (12:51 am) |
| TGEA 1.8.0 Mac : very low FPS | Thanks for your quick answer ! So I will have to change my Mac dev platform to make some serious ... read more | 12/18/2008 (11:10 am) |
| TGEA 1.8.0 Mac : very low FPS | [code] //----------------------------------------------- Loading light datablocks from: common/lig... read more | 12/18/2008 (10:11 am) |