Game Development Community

Nicolas Buquet's Forum Posts

Thread Post Date Posted
How does Torque know which footstep sounds to play? Have a look here : it's the missing piece. ;-) [url]http://www.garagegames.com/community/forums/v... read more 06/05/2009 (1:30 am)
Make engine not draw meshes past a certain distance Have a look at LOD (Level Of Detail) whose purpose is exactly what you're looking for : different me... read more 06/04/2009 (12:50 am)
T3D Should have.. For information, Intel bought "Project Offset" studio one year ago : [url]http://arstechni... read more 05/29/2009 (12:56 am)
HTTPObject Help You will have to modify the source code (I think) to reach your goal, because the engine re-encode t... read more 05/29/2009 (12:26 am)
Question, Server / Client seperation, can you ? Thank you Bo to raised such a topic with so much valuable information in the discussion thread.... read more 05/28/2009 (2:23 am)
Setting a different skin I don't think you can.... read more 05/28/2009 (2:13 am)
Setting a different skin You can change the skin of your shape if you give it a base texture (with "base." in its n... read more 05/27/2009 (1:55 am)
Simple Code Question - Checking strings for NULL Try [code]if( isObject(TestObject.child) ) ...[/code] It will tell you if an 'object reference' ... read more 05/26/2009 (9:19 am)
Facing another player/object, Redux Orion expressed it better than me. There was a resource about quaternions who seems to allow play... read more 05/26/2009 (9:17 am)
Facing another player/object, Redux It seems to remember that the player class is build to always have its Z up. If that's really the... read more 05/25/2009 (11:56 pm)
Nominate A Resource! libCurl implementation : [url]http://www.garagegames.com/community/forums/viewthread/69365[/url] ... read more 05/24/2009 (12:41 pm)
Torque 3D Beta 2 Bug: Changing World Editor Resolution Offsets Mouse Pointer Same behavior seen on my side, after resizing the window by the lower right corner. Nicolas Buque... read more 05/22/2009 (12:06 pm)
Torque 3D Beta 1 BUG: Terrain not rendered with basic lighting Water is present in beta 2 ! :-) Nicolas Buquet [url]http://www.buquet-net.com/cv/[/url]... read more 05/22/2009 (9:36 am)
I got my T-Shirt T-shirt shipped to France ! Thank you GG ! Nicolas Buquet [url]http://www.buquet-net.com/cv/[... read more 05/15/2009 (10:32 am)
Torque 3D Beta 1 BUG: Terrain not rendered with basic lighting It did it for me too : terrain is now displayed in basic lighting. That's all I can test because ... read more 05/11/2009 (12:28 am)
Official Torque 3D Web Player Plugin Thanks for your answers. I think I will have to go the route to libCurl integration into T3D to d... read more 05/07/2009 (12:04 pm)
Official Torque 3D Web Player Plugin To enter this discussion, my concern in T3D web plugin is that, from my point, is not a web plugin, ... read more 05/07/2009 (8:49 am)
T3D Web Publishing in detail Hi Matt, don't you think that Safari runs in Admin mode ? Nicolas Buquet [url]http://www.buqu... read more 05/04/2009 (12:57 am)
setup FMOD EX with TGEA I haven't used FMOD, but I look into discussion about it because it seems very promising… ... read more 03/17/2009 (12:57 am)
setup FMOD EX with TGEA The audio calls in TGEA are too be converted from alx… to sfx… And the sfx layer ta... read more 03/16/2009 (1:06 pm)
setup FMOD EX with TGEA I think there is no need to change a single line of script to use the FMOD library over the DirectSo... read more 03/16/2009 (12:44 am)
Zip files - What am I doing wrong? I confirm what Jaimi found. I just made the test on Mac on TEGA 1.8.1. I zipped the content of th... read more 03/12/2009 (5:59 am)
TGEA 1.8.1 ISSUE - Grey boxes around bitmaps Sorry Alex, but it doesn't work for me. As soon as I go in 3D mode (past my 2D welcome screen), I... read more 02/27/2009 (12:53 am)
What ports does TGEA use by default? it is 28000. Look into files "./client/pref.cs" for line [code]$pref::Net::Port = 2800... read more 02/24/2009 (8:45 am)
Looking for Porting Script/App (1.7 -> 1.8) Or this : [url]http://www.garagegames.com/community/forums/viewthread/85059[/url]... read more 02/16/2009 (9:39 am)
What would you like to see addressed in Torque 3D? Support for standard h.264/x.264 video format would be very great !... read more 02/12/2009 (7:22 am)
TGEA 1.8.1 ISSUE - Grey boxes around bitmaps Hi Alex. I put screenshots and explanation on the same issue here : [url]http://www.garagegames.c... read more 02/12/2009 (12:12 am)
WiiMote controlls TGE @Michael - Hope to have some news in the coming weeks. I have to do it for a customer. Nicolas Bu... read more 02/11/2009 (11:24 am)
WiiMote controlls TGE Here is a quick start : [url]http://www.garagegames.com/community/blogs/view/12656[/url] I made m... read more 02/10/2009 (12:42 pm)
WiiMote controlls TGE Here is a link on a resource I did : [url]http://www.garagegames.com/community/resources/view/15313[... read more 02/10/2009 (1:22 am)
Torque 3D Documentation Discussion I'm glad I made a constructive submission ! I will follow this with great interest and continue t... read more 02/03/2009 (1:36 am)
Torque 3D Documentation Discussion @Michael : yes, I was asking this from an engine point of view only. In fact, the skeletal of thi... read more 02/02/2009 (12:22 pm)
Torque 3D Documentation Discussion Could you elaborate a doc that explain how a frame is drawn : what happens between the end of frame ... read more 02/02/2009 (4:42 am)
Bare Minimum Template TGEA 180 You can find what you search here : [url]http://www.garagegames.com/community/forums/viewthread/8151... read more 02/02/2009 (3:37 am)
Torque 3D Documentation Discussion Hi Michael, For me, there are 2 major ways of discovering features in a SDK : [ul] [li]you searc... read more 02/02/2009 (1:00 am)
Modernization Kit Beta Thread 2 @ Javier : AFAIK, these resource doesn't work with integrated graphic card with what has to do with ... read more 02/02/2009 (12:11 am)
TGEA 1.8 Mac Bug ? Sound volume Fix integrated, verified and validated on my part. Thanks a lot Alex to look into these, and to r... read more 01/28/2009 (1:14 am)
Mac-Centric Torque user group I'm a Mac-centric developer too. I make cross-platform kiosk products with TGE 1.52 with fixes an... read more 01/22/2009 (12:50 am)
Modernization Kit Beta Thread 2 Did you merge the MK scripts modifications ? In [b]common/client/canvas.cs[/b], function [b]initC... read more 01/22/2009 (12:26 am)
TGEA programer to port from TGEA 1.0.3 to 1.7.1 (win and mac) If you want it to be available for Mac, then you shouldn't target TEGA 1.7.1 (that is not available ... read more 01/19/2009 (9:46 am)
OSX Only Problems If he has a nVidia 8600M GT graphic card, a chunk of them can become unfonctionnal because of a flaw... read more 01/14/2009 (10:08 am)
What would you like to see addressed in Torque 3D? I add my voice to Tony Richards - point 2 : very very important - point 4 - point 5 &... read more 01/12/2009 (12:37 am)
FSAA and AF in Win32 TGE 1.5.2? From my experience, it worked only on ATI hardware (on Mac for sure, but I'm not certain that it was... read more 01/07/2009 (12:34 am)
TGEA 1.8.0 Mac : very low FPS On my computer, in fact frameRate change from one launch to the other, even when leaving parameters ... read more 12/20/2008 (3:16 am)
TGEA 1.8.0 Mac : very low FPS Thanks for taking of your time to give us explanations GGers. I will have to test with my own app... read more 12/19/2008 (10:15 am)
TGEA 1.8.0 Mac : very low FPS In this forum [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=81736]TGEA 1.8.0 - Open... read more 12/19/2008 (6:25 am)
TGEA 1.8.0 Mac : very low FPS And I will have to test without MegaTerrain.... read more 12/19/2008 (12:53 am)
Modulo oddity Strange : on my TGE 1.52 Mac, if i write (in the console) [code] echo( -50 % 20) I get -10 as a... read more 12/19/2008 (12:51 am)
TGEA 1.8.0 Mac : very low FPS Thanks for your quick answer ! So I will have to change my Mac dev platform to make some serious ... read more 12/18/2008 (11:10 am)
TGEA 1.8.0 Mac : very low FPS [code] //----------------------------------------------- Loading light datablocks from: common/lig... read more 12/18/2008 (10:11 am)