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Nicolas Buquet's Forum Posts

Thread Post Date Posted
Fullsceen Problems with TGE Hi Michael, The problem may be that the current windowed resolution of your game is not supported... read more 09/14/2009 (4:11 am)
basic lighting causes loss of gizmo That seems to work for me at first try on Mac. Nicolas Buquet [url]http://www.buquet-net.com/cv/... read more 09/11/2009 (12:33 pm)
TGEA Mac - Full screen in Forge Demo results in black screen Tested on my side : it works ! :-) On MacBook Pro, Mac OSX.5.8, GeForce 8600M GT. Thanks. N... read more 09/11/2009 (4:46 am)
Can someone recompile a Max plugin for me? Microsoft Foundation Classes ?... read more 09/11/2009 (4:19 am)
[beta 5 BUG] skybox edges visible in basic lighting Yes, my feeling was the same : a bad 'anti-aliasing' on the edges. Nicolas... read more 09/11/2009 (3:09 am)
web publishing It seems that the way GG does it. :-( Nicolas Buquet [url]http://www.buquet-net.com/cv/[/url]... read more 09/10/2009 (3:52 pm)
[beta 5 BUG] skybox edges visible in basic lighting @Tom - On Windows, it is under VMWare 2, so it's a virtual graphic card. On the same machine, a M... read more 09/10/2009 (4:05 am)
pureLIGHT is now availiable, get it while it's hot! SAme thing for my graphist here : I gave him the link on GG to download the pureLight trial. He down... read more 09/08/2009 (4:59 am)
Time to correct 'logitudinal' typo ? I agree : break the compatibility to make a cleaner base.... read more 09/08/2009 (4:43 am)
[beta 5 BUG] skybox edges visible in basic lighting Tested on the same macBook Pro, with mac OSX.5.8 : same lines with different skyBoxes. With Windo... read more 09/05/2009 (10:19 am)
[beta 5 BUG] skybox edges visible in basic lighting Tested on a macBook Pro under VMWare with Windows XP SP3. I will test on a Mac Mini booted on Win... read more 09/05/2009 (8:19 am)
Repositioning object after collision Hi Anthony, first, what should be the intended behavior of your 2 objects when they collide ? ... read more 09/02/2009 (11:58 am)
play a simple sound? how? Didi you try [code]ConsoleFunction( sfxPlay, S32, 2, 5, "sfxPlay( source )\n" ... read more 08/31/2009 (2:58 pm)
Modernization Kit Beta Thread 2 Congratulation for your success in using TMK. No info about the water bug : I almost use TMK for ... read more 08/30/2009 (5:50 am)
GLSL Support Ouch ! Very bad news to hear ! What is Alex (the Mac specialist at GG) point of view about that ?... read more 08/28/2009 (2:36 pm)
GLSL Support In fact, there is less openGL support on the Mac side than Direct3D support on the Windows side. ... read more 08/28/2009 (12:36 pm)
Modernization Kit Beta Thread 2 You've got an error on one DIF: [code]Executing common/data/missions/barebones.mis. Unable to load... read more 08/25/2009 (4:08 am)
Turning off the TMK Hi, The #ifdef / #else / #endif is correctly described by Daniel. For example, you can #define... read more 08/24/2009 (6:07 am)
Modernization Kit Beta Thread 2 I had in recurrent bug (hard lock) when exiting my application with the TMK active. I corrected i... read more 08/24/2009 (6:06 am)
dsprintf Use [code]Con::printf("mytext...");[/code] That will print in the console. Nicolas ... read more 08/20/2009 (5:34 am)
guiObjectView - GetObject? Hi Nicolai, from my experience with TGE (not TGEA): you load your dts in the guiObjectView wit... read more 08/20/2009 (5:32 am)
Facial Animation It seems morph animation is no more available in T3D: [url]http://www.garagegames.com/community/for... read more 08/19/2009 (10:02 am)
Project Natal, Wii Motion Plus. I don't know if GG will make Torque compatible with Wii Motion Plus, but I have TGE 1.52 compatible ... read more 08/18/2009 (5:16 am)
Beta 5 Lighing/Rendering Issue with Sized GameTSCtrl Isn't the offset the size of the title bar of your window (eventually)? Nicolas Buquet [url]http... read more 08/13/2009 (12:23 pm)
[beta4 bug] Everything is black in basic lighting on some GPUs [w/ fix] Thanks Tom. It's OK for me.... read more 08/13/2009 (6:52 am)
basic lighting causes loss of gizmo Same situation here, on Mac. Nicolas Buquet... read more 08/12/2009 (7:52 am)
[beta4 bug] Everything is black in basic lighting on some GPUs [w/ fix] Good luck Alex, to keep up with the zoo ! ;-) I'm confident that Alex will do the work right. ... read more 08/12/2009 (6:05 am)
Basic Lighting Shadow Oddness I just found the same issue on my Mac, but as it's already fixed, I won't add any word except 'bravo... read more 08/12/2009 (5:47 am)
[beta4 bug] Everything is black in basic lighting on some GPUs [w/ fix] @Manoel : your lighting.glsl fix make me 'see' in the dark : [image]http://www.buquet-net.com/pub... read more 08/06/2009 (1:49 pm)
[beta4 bug] Everything is black in basic lighting on some GPUs [w/ fix] Didn't work for me on Mac : the Undercity level is still black (just try the debug build).... read more 08/06/2009 (1:28 am)
Release Candidate for Torque3D Good to hear : from Brett : [quote]I'm cheating a little bit because there's more coming with Ba... read more 08/02/2009 (8:59 am)
Release Candidate for Torque3D When will Advanced Lighting be available on Mac ? When will all shaders be ported to Mac OpenGL ? ... read more 08/01/2009 (6:25 am)
SqLite Help [code]%query = "SELECT Pass FROM UserLog WHERE Name = '"@%name@"'";[/code] You ... read more 07/29/2009 (1:27 pm)
Mac OS X Bug -Projectiles not visible I see the same problems as you Jay, on my MacBook Pro 8600M GT 512 MB, 4 GB of RAM, Mac OSX.5.6, wit... read more 07/29/2009 (12:39 am)
Mac OS x Bug - Water surface unlit/black Same observation on my side, with Mac OSX 10.5.6, MacBook Pro, Geforce8600M GT 512 MB, basic Lightin... read more 07/27/2009 (1:29 am)
Can StaticShape use Polysoup? Sorry, you're right : I read to fast and was to happy to bring you some information for once. Nic... read more 07/20/2009 (1:14 pm)
Beta 4 - Basic lighting cause flicker in undercity I had some flickering on a simple scene in BL on my MacBook Pro in b3 : the blank room with 2 sketc... read more 07/20/2009 (9:34 am)
Can StaticShape use Polysoup? from T3D b4 "New features": [url]http://www.garagegames.com/community/forums/viewthread/97... read more 07/20/2009 (9:31 am)
Return of the black terrain Hi, on my MacBook Pro, 8600M GT 512 MB Mac OSX 10.5.6, in the 4 FPS Genre missions, Gideon is not re... read more 07/18/2009 (8:23 am)
Adding Sound? Define your Footstep sound as looping, and stop it when moveforward is called with %val = 0. Nico... read more 07/02/2009 (6:41 am)
Anyone merging in changes seeing any peformace hits from B2 to B3? It seems to me that b3 is slower than b2. But b3 handles more things than b2, and they are betas ... read more 06/29/2009 (12:30 pm)
B3 genre kit hangs on exit Rene, my Windows is XP SP3 32-bits, in VMWare Fusion. So, no 64-bits, sorry.... read more 06/26/2009 (9:15 am)
Adding new font .ttf files I think you shouldn't provide the path to the font, but the name of the font.... read more 06/26/2009 (9:06 am)
B3 genre kit hangs on exit I get the same behavior on WinXP SP3. The problem doesn't occur as long as I stay on the menu of ... read more 06/26/2009 (12:56 am)
TGEA Mac - Full screen in Forge Demo results in black screen Same result here. Going from windowed mode to fullscreen is OK. Starting in fullscreen mode gi... read more 06/23/2009 (12:52 am)
MAC:TGEA 1.8.1: Textures not rendering correctly You're welcome James. And I had the same problem with billboards on TGEA 1.8.0/1.8.1, not resolve... read more 06/17/2009 (4:12 am)
MAC:TGEA 1.8.1: Textures not rendering correctly Here are the results on Mac : With the initial trees (treea_1.dts and treea_2.dts) : [image]... read more 06/17/2009 (3:32 am)
MAC:TGEA 1.8.1: Textures not rendering correctly James, can you tell me where to find the shrub model ?... read more 06/16/2009 (3:08 am)
MAC:TGEA 1.8.1: Textures not rendering correctly I had the same results on Mac with TGEA 1.8.1 with trees coming from the racer starter kit from TGE.... read more 06/06/2009 (5:25 am)
shaders possible on GUI textures? One resource exists for TGEA : [url]http://www.garagegames.com/community/resources/view/15254[/url] ... read more 06/05/2009 (9:09 am)