Nicolas Buquet's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Fullsceen Problems with TGE | Hi Michael, The problem may be that the current windowed resolution of your game is not supported... read more | 09/14/2009 (4:11 am) |
| basic lighting causes loss of gizmo | That seems to work for me at first try on Mac. Nicolas Buquet [url]http://www.buquet-net.com/cv/... read more | 09/11/2009 (12:33 pm) |
| TGEA Mac - Full screen in Forge Demo results in black screen | Tested on my side : it works ! :-) On MacBook Pro, Mac OSX.5.8, GeForce 8600M GT. Thanks. N... read more | 09/11/2009 (4:46 am) |
| Can someone recompile a Max plugin for me? | Microsoft Foundation Classes ?... read more | 09/11/2009 (4:19 am) |
| [beta 5 BUG] skybox edges visible in basic lighting | Yes, my feeling was the same : a bad 'anti-aliasing' on the edges. Nicolas... read more | 09/11/2009 (3:09 am) |
| web publishing | It seems that the way GG does it. :-( Nicolas Buquet [url]http://www.buquet-net.com/cv/[/url]... read more | 09/10/2009 (3:52 pm) |
| [beta 5 BUG] skybox edges visible in basic lighting | @Tom - On Windows, it is under VMWare 2, so it's a virtual graphic card. On the same machine, a M... read more | 09/10/2009 (4:05 am) |
| pureLIGHT is now availiable, get it while it's hot! | SAme thing for my graphist here : I gave him the link on GG to download the pureLight trial. He down... read more | 09/08/2009 (4:59 am) |
| Time to correct 'logitudinal' typo ? | I agree : break the compatibility to make a cleaner base.... read more | 09/08/2009 (4:43 am) |
| [beta 5 BUG] skybox edges visible in basic lighting | Tested on the same macBook Pro, with mac OSX.5.8 : same lines with different skyBoxes. With Windo... read more | 09/05/2009 (10:19 am) |
| [beta 5 BUG] skybox edges visible in basic lighting | Tested on a macBook Pro under VMWare with Windows XP SP3. I will test on a Mac Mini booted on Win... read more | 09/05/2009 (8:19 am) |
| Repositioning object after collision | Hi Anthony, first, what should be the intended behavior of your 2 objects when they collide ? ... read more | 09/02/2009 (11:58 am) |
| play a simple sound? how? | Didi you try [code]ConsoleFunction( sfxPlay, S32, 2, 5, "sfxPlay( source )\n" ... read more | 08/31/2009 (2:58 pm) |
| Modernization Kit Beta Thread 2 | Congratulation for your success in using TMK. No info about the water bug : I almost use TMK for ... read more | 08/30/2009 (5:50 am) |
| GLSL Support | Ouch ! Very bad news to hear ! What is Alex (the Mac specialist at GG) point of view about that ?... read more | 08/28/2009 (2:36 pm) |
| GLSL Support | In fact, there is less openGL support on the Mac side than Direct3D support on the Windows side. ... read more | 08/28/2009 (12:36 pm) |
| Modernization Kit Beta Thread 2 | You've got an error on one DIF: [code]Executing common/data/missions/barebones.mis. Unable to load... read more | 08/25/2009 (4:08 am) |
| Turning off the TMK | Hi, The #ifdef / #else / #endif is correctly described by Daniel. For example, you can #define... read more | 08/24/2009 (6:07 am) |
| Modernization Kit Beta Thread 2 | I had in recurrent bug (hard lock) when exiting my application with the TMK active. I corrected i... read more | 08/24/2009 (6:06 am) |
| dsprintf | Use [code]Con::printf("mytext...");[/code] That will print in the console. Nicolas ... read more | 08/20/2009 (5:34 am) |
| guiObjectView - GetObject? | Hi Nicolai, from my experience with TGE (not TGEA): you load your dts in the guiObjectView wit... read more | 08/20/2009 (5:32 am) |
| Facial Animation | It seems morph animation is no more available in T3D: [url]http://www.garagegames.com/community/for... read more | 08/19/2009 (10:02 am) |
| Project Natal, Wii Motion Plus. | I don't know if GG will make Torque compatible with Wii Motion Plus, but I have TGE 1.52 compatible ... read more | 08/18/2009 (5:16 am) |
| Beta 5 Lighing/Rendering Issue with Sized GameTSCtrl | Isn't the offset the size of the title bar of your window (eventually)? Nicolas Buquet [url]http... read more | 08/13/2009 (12:23 pm) |
| [beta4 bug] Everything is black in basic lighting on some GPUs [w/ fix] | Thanks Tom. It's OK for me.... read more | 08/13/2009 (6:52 am) |
| basic lighting causes loss of gizmo | Same situation here, on Mac. Nicolas Buquet... read more | 08/12/2009 (7:52 am) |
| [beta4 bug] Everything is black in basic lighting on some GPUs [w/ fix] | Good luck Alex, to keep up with the zoo ! ;-) I'm confident that Alex will do the work right. ... read more | 08/12/2009 (6:05 am) |
| Basic Lighting Shadow Oddness | I just found the same issue on my Mac, but as it's already fixed, I won't add any word except 'bravo... read more | 08/12/2009 (5:47 am) |
| [beta4 bug] Everything is black in basic lighting on some GPUs [w/ fix] | @Manoel : your lighting.glsl fix make me 'see' in the dark : [image]http://www.buquet-net.com/pub... read more | 08/06/2009 (1:49 pm) |
| [beta4 bug] Everything is black in basic lighting on some GPUs [w/ fix] | Didn't work for me on Mac : the Undercity level is still black (just try the debug build).... read more | 08/06/2009 (1:28 am) |
| Release Candidate for Torque3D | Good to hear : from Brett : [quote]I'm cheating a little bit because there's more coming with Ba... read more | 08/02/2009 (8:59 am) |
| Release Candidate for Torque3D | When will Advanced Lighting be available on Mac ? When will all shaders be ported to Mac OpenGL ? ... read more | 08/01/2009 (6:25 am) |
| SqLite Help | [code]%query = "SELECT Pass FROM UserLog WHERE Name = '"@%name@"'";[/code] You ... read more | 07/29/2009 (1:27 pm) |
| Mac OS X Bug -Projectiles not visible | I see the same problems as you Jay, on my MacBook Pro 8600M GT 512 MB, 4 GB of RAM, Mac OSX.5.6, wit... read more | 07/29/2009 (12:39 am) |
| Mac OS x Bug - Water surface unlit/black | Same observation on my side, with Mac OSX 10.5.6, MacBook Pro, Geforce8600M GT 512 MB, basic Lightin... read more | 07/27/2009 (1:29 am) |
| Can StaticShape use Polysoup? | Sorry, you're right : I read to fast and was to happy to bring you some information for once. Nic... read more | 07/20/2009 (1:14 pm) |
| Beta 4 - Basic lighting cause flicker in undercity | I had some flickering on a simple scene in BL on my MacBook Pro in b3 : the blank room with 2 sketc... read more | 07/20/2009 (9:34 am) |
| Can StaticShape use Polysoup? | from T3D b4 "New features": [url]http://www.garagegames.com/community/forums/viewthread/97... read more | 07/20/2009 (9:31 am) |
| Return of the black terrain | Hi, on my MacBook Pro, 8600M GT 512 MB Mac OSX 10.5.6, in the 4 FPS Genre missions, Gideon is not re... read more | 07/18/2009 (8:23 am) |
| Adding Sound? | Define your Footstep sound as looping, and stop it when moveforward is called with %val = 0. Nico... read more | 07/02/2009 (6:41 am) |
| Anyone merging in changes seeing any peformace hits from B2 to B3? | It seems to me that b3 is slower than b2. But b3 handles more things than b2, and they are betas ... read more | 06/29/2009 (12:30 pm) |
| B3 genre kit hangs on exit | Rene, my Windows is XP SP3 32-bits, in VMWare Fusion. So, no 64-bits, sorry.... read more | 06/26/2009 (9:15 am) |
| Adding new font .ttf files | I think you shouldn't provide the path to the font, but the name of the font.... read more | 06/26/2009 (9:06 am) |
| B3 genre kit hangs on exit | I get the same behavior on WinXP SP3. The problem doesn't occur as long as I stay on the menu of ... read more | 06/26/2009 (12:56 am) |
| TGEA Mac - Full screen in Forge Demo results in black screen | Same result here. Going from windowed mode to fullscreen is OK. Starting in fullscreen mode gi... read more | 06/23/2009 (12:52 am) |
| MAC:TGEA 1.8.1: Textures not rendering correctly | You're welcome James. And I had the same problem with billboards on TGEA 1.8.0/1.8.1, not resolve... read more | 06/17/2009 (4:12 am) |
| MAC:TGEA 1.8.1: Textures not rendering correctly | Here are the results on Mac : With the initial trees (treea_1.dts and treea_2.dts) : [image]... read more | 06/17/2009 (3:32 am) |
| MAC:TGEA 1.8.1: Textures not rendering correctly | James, can you tell me where to find the shrub model ?... read more | 06/16/2009 (3:08 am) |
| MAC:TGEA 1.8.1: Textures not rendering correctly | I had the same results on Mac with TGEA 1.8.1 with trees coming from the racer starter kit from TGE.... read more | 06/06/2009 (5:25 am) |
| shaders possible on GUI textures? | One resource exists for TGEA : [url]http://www.garagegames.com/community/resources/view/15254[/url] ... read more | 06/05/2009 (9:09 am) |