Nicolas Buquet's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Official Torque 3D Documentation Feedback | As long as it can work natively on Mac, choose what is best suited. Nicolas Buquet [url]http://w... read more | 10/27/2009 (4:53 am) |
| Audio not working at all - 1.8.1 - "Preload failed" | After adding the code to project.conf, you add to re-generate your project, to add the ogg part to y... read more | 10/27/2009 (4:45 am) |
| Audio not working at all - 1.8.1 - "Preload failed" | Hi Carl, have a look at this : [url]http://www.garagegames.com/community/forums/viewthread/104105... read more | 10/26/2009 (5:10 am) |
| Audio Lag | Does your sound file start right from the beginning, or is there a blank at the beginning of your fi... read more | 10/24/2009 (9:36 am) |
| Rotating an object around its center | From my recent investigations in this sort of code, i would do, assuming the origin of the object is... read more | 10/23/2009 (5:12 am) |
| One material per imported model...? | You could have one cube which uses skins. You start with a "base.*" texture (or materia... read more | 10/23/2009 (4:58 am) |
| T3D on Mac Mini | And the projectile's decals aren't functional. They don't appear in any of the 2 levels, and some... read more | 10/22/2009 (8:56 am) |
| T3D on Mac Mini | Same sort of visual here, on a MacMini CoreDuo GM950 chipset, under Mac OSX 10.5.8, 2 GB of RAM. ... read more | 10/22/2009 (8:55 am) |
| pointLight object receiving advanceTime on client and server | Thank you very much for your quick answer. Torque Community and dev team are relly great. Nico... read more | 10/22/2009 (3:34 am) |
| Deleting a TSStatic or StaticShape: client-side only | I think if you need objects that are client-side only, you should create them client-side only. W... read more | 10/21/2009 (4:12 pm) |
| Physics integration with T3D | Very very good news (Bullet on Mac :-) ). Nicolas Buquet [url]http://www.buquet-net.com/cv/[/url... read more | 10/21/2009 (6:02 am) |
| TGEA future | Brian is an automate that duplicated a part of the post of Matt Vitteli (the last on the previous pa... read more | 10/21/2009 (6:00 am) |
| [RESOLVED] BL Shadow render fix | I see the fix, as on my Mac, I can only test BL. And player's shadow rendering is far better with... read more | 10/20/2009 (11:40 am) |
| [RESOLVED] BL Shadow render fix | On Mac, it's far better in term of rendering, but it unusable : I get 0.5 to 1 second of halt betwee... read more | 10/20/2009 (5:22 am) |
| TGEA 1.8.2 Released | On Mac, the template project crash when playing some sounds. I had the same issue with one of my pr... read more | 10/19/2009 (10:01 am) |
| TGEA 1.8.2 Released | Impressive update for a dead product ! Thank you very much GG. Nicolas Buquet [url]http://www... read more | 10/19/2009 (4:25 am) |
| I want to release my game but after removing the *.cs file and just continue to have the *.dso file it do not work any more | As Aun said, the main.cs along the executable file must not be deleted. Nicolas Buquet [url]http... read more | 10/17/2009 (3:29 pm) |
| Scaling my in-game character?? | There was a problem where scaling an object doesn't scale its bounding box or collision mesh. So ... read more | 10/17/2009 (6:23 am) |
| weapon scale determined by model | You can have a look at this : [url]http://www.garagegames.com/community/forums/viewthread/34043[/url... read more | 10/16/2009 (4:15 am) |
| World Editor Crash When Loading Collada Vehicle | The collision box is mandatory for vehicle : without it, the engine crash when trying to use the sha... read more | 10/16/2009 (3:49 am) |
| custom project class | Thanks for your suggestion Marc. in fact, I think that I misunderstood the file hierarchy. I a... read more | 10/15/2009 (1:38 pm) |
| Attach lights to a player object | Hi Tobias, you have to create a mountPoint in your object (either in your modeling tool or in the... read more | 10/14/2009 (3:25 pm) |
| is it possible to have a command like this %this.setTransform(talking$numberOfTalking.getTransform()); | This is not normal : this line seems to have a correct syntax. if the error happened on this line... read more | 10/13/2009 (4:35 am) |
| [Help] Aligning a trigger so it is centered on an object | I set the polyhedron as stated in a "myTrigger" trigger. I made a staticShape in my world... read more | 10/08/2009 (11:11 am) |
| [Help] Aligning a trigger so it is centered on an object | I think your answer is here : [url]http://www.garagegames.com/community/forums/viewthread/90007[/url... read more | 10/08/2009 (4:25 am) |
| Single compile error - cannot open input file 'fps example.lib' | Yes, remove the plugin projects, as VS Express solutions can't compile plug-in for IE (so the 1 proj... read more | 10/03/2009 (4:42 am) |
| Racing Wheel support? | @Matt : Thank you for the information.... read more | 10/02/2009 (9:05 am) |
| Racing Wheel support? | Great news ! Tanks Ken. I'm awaiting the Luma Racing Kit impatiently too! Nicolas Buquet [url... read more | 10/02/2009 (8:01 am) |
| Racing Wheel support? | SO, racing wheel (from logitech for example) are natively supported ?... read more | 10/02/2009 (3:13 am) |
| [RESOLVED] ShapeReplicator Phantom Collisions | Except for those who can't afford the Forest Kit. ;-) Nicolas Buquet [url]http://www.buquet-net.... read more | 10/01/2009 (4:52 am) |
| Mac Compile Error on New Project... | It seems the issue still exists in 1.0. Running generateProjects.command script in the root of th... read more | 09/30/2009 (10:20 am) |
| List of material maps and their general effects | I think you're looking for this [url]http://www.garagegames.com/community/forums/viewthread/100163[... read more | 09/30/2009 (8:55 am) |
| [Bug 1.0] WheeledVehicle::onAdd - Old Script | For precision, it's in fact in [code]WheeledVehicleData::onAdd[/code] Nicolas Buquet [url]http:... read more | 09/30/2009 (8:52 am) |
| [1.0 Bug] No Glow in AL Mode | On a virtualized Windows, in which Advanced Lighting is not available (and that's OK), glow is activ... read more | 09/30/2009 (5:14 am) |
| How to use Torque3D trial version for mac? | Go into Examples/FPS Example/game/ and you will find FPS Example.app Nicolas Buquet [url]http... read more | 09/29/2009 (11:40 am) |
| Reflections in T3D | Yes Manoel, we did it on Windows Advanced Lighting with alpha in the diffuse, as in TGE days. Nic... read more | 09/29/2009 (11:38 am) |
| Reflections in T3D | Are you in Advanced Lighting or Basic Lighting mode ? I had the same on Mac in Basic Lighting : a... read more | 09/29/2009 (8:54 am) |
| documentation question | Good step with the documentation of the 1.0 release. Thanks Michael. Nicolas Buquet... read more | 09/29/2009 (5:59 am) |
| Windows XP Embedded | on what platform ? Wouldn't XP Embedded run essentially on ARM processors (or is it only Windows CE)... read more | 09/25/2009 (4:45 am) |
| Beta 5 on a Mac - Torque3D.app does not launch | I started diving into Cocoa/Obj-C/CoreFoundation a few months ago (I was a great C coder on Unix and... read more | 09/25/2009 (4:42 am) |
| DEXSOFT-GAMES: SCI-FI Tanks 1. | I think Dexsoft is right : their models are beautiful and the price is very fair. They're not ani... read more | 09/25/2009 (4:28 am) |
| Crosshair and accuracy | You could make a rayCast to identify your target, and then start a projectile from 1 or 2 units befo... read more | 09/25/2009 (4:23 am) |
| new physics? | Thanks for the answer, and I remember now, that you already told the physX work was already done in-... read more | 09/24/2009 (3:57 pm) |
| Beta 5 on a Mac - Torque3D.app does not launch | he, René, always in hate about "the most advanced OS in the world" :-) Is there ... read more | 09/24/2009 (3:56 pm) |
| new physics? | I would like to ask the same question as Eric den Boer : why was physX choosen primarily ? @Matt ... read more | 09/24/2009 (4:55 am) |
| To be or not to be (a Control Object) | Why don't you make your AIPlayer object your control object, and attach your local camera to this AI... read more | 09/22/2009 (9:32 am) |
| Inferred lighting paper | OK. Thanks for your clear answer. And while I'm at the Mac version 1.0, what about physX ? Will i... read more | 09/18/2009 (2:54 am) |
| Inferred lighting paper | OK, I know from this thread ([url]http://www.garagegames.com/community/forums/viewthread/100599[/url... read more | 09/17/2009 (10:38 am) |
| Inferred lighting paper | Please, as I asked a few days ago in another thread, can you tell us what's the status of AL on mac ... read more | 09/17/2009 (3:06 am) |
| GLSL Support | Alex & Co. what is the actual state of AL on Mac please ? Any good news ?... read more | 09/14/2009 (10:59 am) |