Game Development Community

Nicolas Buquet's Forum Posts

Thread Post Date Posted
Official Torque 3D Documentation Feedback As long as it can work natively on Mac, choose what is best suited. Nicolas Buquet [url]http://w... read more 10/27/2009 (4:53 am)
Audio not working at all - 1.8.1 - "Preload failed" After adding the code to project.conf, you add to re-generate your project, to add the ogg part to y... read more 10/27/2009 (4:45 am)
Audio not working at all - 1.8.1 - "Preload failed" Hi Carl, have a look at this : [url]http://www.garagegames.com/community/forums/viewthread/104105... read more 10/26/2009 (5:10 am)
Audio Lag Does your sound file start right from the beginning, or is there a blank at the beginning of your fi... read more 10/24/2009 (9:36 am)
Rotating an object around its center From my recent investigations in this sort of code, i would do, assuming the origin of the object is... read more 10/23/2009 (5:12 am)
One material per imported model...? You could have one cube which uses skins. You start with a "base.*" texture (or materia... read more 10/23/2009 (4:58 am)
T3D on Mac Mini And the projectile's decals aren't functional. They don't appear in any of the 2 levels, and some... read more 10/22/2009 (8:56 am)
T3D on Mac Mini Same sort of visual here, on a MacMini CoreDuo GM950 chipset, under Mac OSX 10.5.8, 2 GB of RAM. ... read more 10/22/2009 (8:55 am)
pointLight object receiving advanceTime on client and server Thank you very much for your quick answer. Torque Community and dev team are relly great. Nico... read more 10/22/2009 (3:34 am)
Deleting a TSStatic or StaticShape: client-side only I think if you need objects that are client-side only, you should create them client-side only. W... read more 10/21/2009 (4:12 pm)
Physics integration with T3D Very very good news (Bullet on Mac :-) ). Nicolas Buquet [url]http://www.buquet-net.com/cv/[/url... read more 10/21/2009 (6:02 am)
TGEA future Brian is an automate that duplicated a part of the post of Matt Vitteli (the last on the previous pa... read more 10/21/2009 (6:00 am)
[RESOLVED] BL Shadow render fix I see the fix, as on my Mac, I can only test BL. And player's shadow rendering is far better with... read more 10/20/2009 (11:40 am)
[RESOLVED] BL Shadow render fix On Mac, it's far better in term of rendering, but it unusable : I get 0.5 to 1 second of halt betwee... read more 10/20/2009 (5:22 am)
TGEA 1.8.2 Released On Mac, the template project crash when playing some sounds. I had the same issue with one of my pr... read more 10/19/2009 (10:01 am)
TGEA 1.8.2 Released Impressive update for a dead product ! Thank you very much GG. Nicolas Buquet [url]http://www... read more 10/19/2009 (4:25 am)
I want to release my game but after removing the *.cs file and just continue to have the *.dso file it do not work any more As Aun said, the main.cs along the executable file must not be deleted. Nicolas Buquet [url]http... read more 10/17/2009 (3:29 pm)
Scaling my in-game character?? There was a problem where scaling an object doesn't scale its bounding box or collision mesh. So ... read more 10/17/2009 (6:23 am)
weapon scale determined by model You can have a look at this : [url]http://www.garagegames.com/community/forums/viewthread/34043[/url... read more 10/16/2009 (4:15 am)
World Editor Crash When Loading Collada Vehicle The collision box is mandatory for vehicle : without it, the engine crash when trying to use the sha... read more 10/16/2009 (3:49 am)
custom project class Thanks for your suggestion Marc. in fact, I think that I misunderstood the file hierarchy. I a... read more 10/15/2009 (1:38 pm)
Attach lights to a player object Hi Tobias, you have to create a mountPoint in your object (either in your modeling tool or in the... read more 10/14/2009 (3:25 pm)
is it possible to have a command like this %this.setTransform(talking$numberOfTalking.getTransform()); This is not normal : this line seems to have a correct syntax. if the error happened on this line... read more 10/13/2009 (4:35 am)
[Help] Aligning a trigger so it is centered on an object I set the polyhedron as stated in a "myTrigger" trigger. I made a staticShape in my world... read more 10/08/2009 (11:11 am)
[Help] Aligning a trigger so it is centered on an object I think your answer is here : [url]http://www.garagegames.com/community/forums/viewthread/90007[/url... read more 10/08/2009 (4:25 am)
Single compile error - cannot open input file 'fps example.lib' Yes, remove the plugin projects, as VS Express solutions can't compile plug-in for IE (so the 1 proj... read more 10/03/2009 (4:42 am)
Racing Wheel support? @Matt : Thank you for the information.... read more 10/02/2009 (9:05 am)
Racing Wheel support? Great news ! Tanks Ken. I'm awaiting the Luma Racing Kit impatiently too! Nicolas Buquet [url... read more 10/02/2009 (8:01 am)
Racing Wheel support? SO, racing wheel (from logitech for example) are natively supported ?... read more 10/02/2009 (3:13 am)
[RESOLVED] ShapeReplicator Phantom Collisions Except for those who can't afford the Forest Kit. ;-) Nicolas Buquet [url]http://www.buquet-net.... read more 10/01/2009 (4:52 am)
Mac Compile Error on New Project... It seems the issue still exists in 1.0. Running generateProjects.command script in the root of th... read more 09/30/2009 (10:20 am)
List of material maps and their general effects I think you're looking for this [url]http://www.garagegames.com/community/forums/viewthread/100163[... read more 09/30/2009 (8:55 am)
[Bug 1.0] WheeledVehicle::onAdd - Old Script For precision, it's in fact in [code]WheeledVehicleData::onAdd[/code] Nicolas Buquet [url]http:... read more 09/30/2009 (8:52 am)
[1.0 Bug] No Glow in AL Mode On a virtualized Windows, in which Advanced Lighting is not available (and that's OK), glow is activ... read more 09/30/2009 (5:14 am)
How to use Torque3D trial version for mac? Go into Examples/FPS Example/game/ and you will find FPS Example.app Nicolas Buquet [url]http... read more 09/29/2009 (11:40 am)
Reflections in T3D Yes Manoel, we did it on Windows Advanced Lighting with alpha in the diffuse, as in TGE days. Nic... read more 09/29/2009 (11:38 am)
Reflections in T3D Are you in Advanced Lighting or Basic Lighting mode ? I had the same on Mac in Basic Lighting : a... read more 09/29/2009 (8:54 am)
documentation question Good step with the documentation of the 1.0 release. Thanks Michael. Nicolas Buquet... read more 09/29/2009 (5:59 am)
Windows XP Embedded on what platform ? Wouldn't XP Embedded run essentially on ARM processors (or is it only Windows CE)... read more 09/25/2009 (4:45 am)
Beta 5 on a Mac - Torque3D.app does not launch I started diving into Cocoa/Obj-C/CoreFoundation a few months ago (I was a great C coder on Unix and... read more 09/25/2009 (4:42 am)
DEXSOFT-GAMES: SCI-FI Tanks 1. I think Dexsoft is right : their models are beautiful and the price is very fair. They're not ani... read more 09/25/2009 (4:28 am)
Crosshair and accuracy You could make a rayCast to identify your target, and then start a projectile from 1 or 2 units befo... read more 09/25/2009 (4:23 am)
new physics? Thanks for the answer, and I remember now, that you already told the physX work was already done in-... read more 09/24/2009 (3:57 pm)
Beta 5 on a Mac - Torque3D.app does not launch he, René, always in hate about "the most advanced OS in the world" :-) Is there ... read more 09/24/2009 (3:56 pm)
new physics? I would like to ask the same question as Eric den Boer : why was physX choosen primarily ? @Matt ... read more 09/24/2009 (4:55 am)
To be or not to be (a Control Object) Why don't you make your AIPlayer object your control object, and attach your local camera to this AI... read more 09/22/2009 (9:32 am)
Inferred lighting paper OK. Thanks for your clear answer. And while I'm at the Mac version 1.0, what about physX ? Will i... read more 09/18/2009 (2:54 am)
Inferred lighting paper OK, I know from this thread ([url]http://www.garagegames.com/community/forums/viewthread/100599[/url... read more 09/17/2009 (10:38 am)
Inferred lighting paper Please, as I asked a few days ago in another thread, can you tell us what's the status of AL on mac ... read more 09/17/2009 (3:06 am)
GLSL Support Alex & Co. what is the actual state of AL on Mac please ? Any good news ?... read more 09/14/2009 (10:59 am)