Nicolas Buquet's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Next Code drop? 1.1 Beta? | Thanks Tom to take time to answer.... read more | 01/16/2010 (6:25 am) |
| Snapping two objects together? | It has nothing to do with C++. You create your mountPoint and mountX nodes in your 3D modeler, an... read more | 01/15/2010 (5:28 am) |
| Awesomium 1.5 available - Browser into game | I will look more in direction of webKit directly (Awesomium is based on Chrome that is built on webK... read more | 01/15/2010 (4:53 am) |
| Next Code drop? 1.1 Beta? | Will it be (at t he time of beta release) for Windows and Mac or Windows only ?... read more | 01/15/2010 (4:48 am) |
| Snapping two objects together? | I think you can look about mounting an object on another. Look for "mountObject" comman... read more | 01/14/2010 (5:28 am) |
| Awesome news for Mac dev : openGL 3 ! | Tom, Alex, you killed my dream! ;-) Apple seems to use LLVM to retarget openGL instructions relat... read more | 01/13/2010 (10:04 am) |
| Crash when trying to load .dae/.dts file in Flying Vehicle datablock | I, of course, confirm Chris comment : we had the problem. It was the need for a collision mesh in th... read more | 01/12/2010 (4:29 am) |
| Maxed out Network Flags | I won't worry if all these flags are removed, as I'm planning to make my own simplified shapeBase cl... read more | 01/11/2010 (5:46 am) |
| detecting mouse off | I don't know of a better way, but I'm not a specialist. Nicolas Buquet [url]http://www.buquet-ne... read more | 01/08/2010 (11:10 am) |
| detecting mouse off | So, with a loop or a scheduled raycast, if after the raycast, the object or lack of object under the... read more | 01/08/2010 (5:38 am) |
| detecting mouse off | Do you mean "hideCursor()" ?... read more | 01/07/2010 (10:01 am) |
| Modernization Kit Errors | You don't need nVidia Cg to use the modernization Kit. ... read more | 01/05/2010 (12:11 pm) |
| Help with Alpha | You polygons (on export or creation) must be 2 sided for the texture to be mapped on both faces. ... read more | 01/01/2010 (12:36 pm) |
| Torsion, Mac OSX, Parallels and Network Drives (oh my!) | Michael, did you just try to map your network drive to a local drive letter in Windows ? Nicolas ... read more | 01/01/2010 (12:35 pm) |
| T3D1.01 - explosions render differently when connected to dedicated server - RESOLVED | Doesn't the particles on the right screens (the connected to dedicated server) are drawn with additi... read more | 12/20/2009 (6:37 am) |
| World Editor with Custon SceneObject / RenderDelegate | Yes Ed, the big problem of Torque products is the lack of clear and complete docs about its structur... read more | 12/12/2009 (7:22 am) |
| World Editor with Custon SceneObject / RenderDelegate | An 3D object in T3D generally exists twice : once on the server side, once on the client side. Ev... read more | 12/11/2009 (7:33 pm) |
| How to pass Object A to Object B in C++ | Your "shadowSourceObject" field is of type 'TypeSimObjectPtr'. It is a pointer to a simObj... read more | 12/08/2009 (7:16 pm) |
| Networking Physics | From my point of view, it seems normal that : 1. If you don't have the same amount of objects 2.... read more | 12/07/2009 (5:31 am) |
| Rendering the weapon image above everything | Thank you very much for your long and clear explanation. Very instructive and so very useful. ... read more | 12/05/2009 (5:34 am) |
| Objects turn white when Terrain gets removed. | I would have pointed that it could be related to the lighting of the object to be based on the light... read more | 12/03/2009 (4:34 am) |
| forest editor and the new bullet implementation | Very good news about bullet ! :-) I wait for the Mac version of course, but it's still an absolut... read more | 11/23/2009 (4:55 am) |
| Torque 3D 1.1 Alpha SFX Changes | Impressive ! Very good work. Nicolas Buquet [url]http://www.buquet-net.com/cv/[/url]... read more | 11/22/2009 (5:09 pm) |
| values in ProcessTick not consistent | I think that the client should be more relevant to what you see because it is the client that does t... read more | 11/21/2009 (3:45 am) |
| values in ProcessTick not consistent | ProcessTick is called on all objects, on the server and on the client side. So I think your 2 val... read more | 11/20/2009 (5:35 pm) |
| Mac OS X support — what's happening? | Any official word from GG ? Nicolas Buquet [url]http://www.buquet-net.com/cv/[/url]... read more | 11/19/2009 (4:43 am) |
| Mac OS X support — what's happening? | @Pat : I read Alex's answer, but as he told himself, he's "no longer a fulltime employee of Tor... read more | 11/16/2009 (4:25 pm) |
| Mac OS X support — what's happening? | So, given Alex's declaration, can we have a clear announcement about GG commitment to port AL to Mac... read more | 11/16/2009 (5:27 am) |
| Billboard, LOD and Collada | Same situation here. As if the billboard has no geometry.... read more | 11/14/2009 (5:02 pm) |
| Do the textures HAVE to be in the same location as the exported DTS? | Having more small textures rather than one big, ease the texture swapping on the graphic bus too, th... read more | 11/13/2009 (4:45 am) |
| Official Torque 3D Documentation Feedback | Good! 3 typos : in Introduction / using the docs : one sub-chapter is spelled "Referenec... read more | 11/11/2009 (5:06 am) |
| Billboard, LOD and Collada | Did you had a detail number at the end of your billboard mesh : myMesh3 for detail3 for instance ? ... read more | 11/10/2009 (4:31 am) |
| Billboard, LOD and Collada | See this : [url]http://www.garagegames.com/community/forums/viewthread/98829[/url] Nicolas Buquet... read more | 11/09/2009 (3:50 pm) |
| Billboards and Collada exports? | Hi Chris, sorry but this method doesn't seems to work for me : the mesh whose name is prefixed wi... read more | 11/09/2009 (6:01 am) |
| Billboards and Collada exports? | Thanks. I will try it.... read more | 11/07/2009 (6:07 am) |
| Billboards and Collada exports? | Yes, please, how do you setup real billboard (not auto-billboard) in Max ?... read more | 11/06/2009 (12:25 pm) |
| Mac problem with T3D 1.0 and 1.0.1 | Not seen here. Can you give us your system specifications. Nicolas Buquet [url]http://www.buq... read more | 11/06/2009 (9:25 am) |
| Animation studio for hire | Thank you for your answers.... read more | 11/05/2009 (3:11 pm) |
| Animation studio for hire | Beautiful samples. Do you have low-poly samples, costs indications, dayly rates… ?... read more | 11/05/2009 (8:08 am) |
| [T3D BUG 1.0] Normal maps disappear when switching full screen - LOGGED | I just tested this morning on 10.6 and 10.6.1 and it does it too on this versions. I tested in De... read more | 11/05/2009 (4:41 am) |
| Performance tweak | Yes, even in Basic Lighting, Fullreflect on/off makes big difference. Nicolas Buquet [url]http:/... read more | 11/04/2009 (5:13 pm) |
| Cube won't draw in Wireframes if a rotation matrix is passed (with solution) | Thanks for the clarification about mulV and mulP difference Tom.... read more | 11/04/2009 (5:11 pm) |
| Cube won't draw in Wireframes if a rotation matrix is passed (with solution) | They are implemented differently : I had a look at them yesterday.... read more | 11/04/2009 (7:33 am) |
| Cube won't draw in Wireframes if a rotation matrix is passed (with solution) | Please, can you explain the difference between mulP and mulV (beyond one is for a point and the othe... read more | 11/04/2009 (4:37 am) |
| TGEA - File Formats supported for Textures? | There is another format, MNG : Multiple Network Graphic for animated graphic, based on PNG that shou... read more | 11/04/2009 (4:28 am) |
| Ghost update packets: guaranteed delivery or not? | I don't think that packUpdate/unpackUpdate are guaranteed, because, I Orion said, a newer state can ... read more | 11/03/2009 (4:59 pm) |
| send major update from client to server/client | Torque Networking on TDN : [url]http://tdn.garagegames.com/wiki/Torque/Networking[/url] Nicolas B... read more | 11/02/2009 (2:17 pm) |
| [T3D BUG 1.0] Normal maps disappear when switching full screen - LOGGED | It doesn't happen on Windows.... read more | 10/31/2009 (1:44 pm) |
| Torque3D and Unity's New Pricing | I follow Unity's life for a few years, and I don't think you can deploy your custom unity extension... read more | 10/29/2009 (3:57 pm) |
| play in web issue (works in Firefox, not in IE) | If you recompiled your project on Windows, be aware that the Express editions of Microsoft Visual C+... read more | 10/28/2009 (3:12 pm) |