Game Development Community

Nicolas Buquet's Forum Posts

Thread Post Date Posted
Next Code drop? 1.1 Beta? Thanks Tom to take time to answer.... read more 01/16/2010 (6:25 am)
Snapping two objects together? It has nothing to do with C++. You create your mountPoint and mountX nodes in your 3D modeler, an... read more 01/15/2010 (5:28 am)
Awesomium 1.5 available - Browser into game I will look more in direction of webKit directly (Awesomium is based on Chrome that is built on webK... read more 01/15/2010 (4:53 am)
Next Code drop? 1.1 Beta? Will it be (at t he time of beta release) for Windows and Mac or Windows only ?... read more 01/15/2010 (4:48 am)
Snapping two objects together? I think you can look about mounting an object on another. Look for "mountObject" comman... read more 01/14/2010 (5:28 am)
Awesome news for Mac dev : openGL 3 ! Tom, Alex, you killed my dream! ;-) Apple seems to use LLVM to retarget openGL instructions relat... read more 01/13/2010 (10:04 am)
Crash when trying to load .dae/.dts file in Flying Vehicle datablock I, of course, confirm Chris comment : we had the problem. It was the need for a collision mesh in th... read more 01/12/2010 (4:29 am)
Maxed out Network Flags I won't worry if all these flags are removed, as I'm planning to make my own simplified shapeBase cl... read more 01/11/2010 (5:46 am)
detecting mouse off I don't know of a better way, but I'm not a specialist. Nicolas Buquet [url]http://www.buquet-ne... read more 01/08/2010 (11:10 am)
detecting mouse off So, with a loop or a scheduled raycast, if after the raycast, the object or lack of object under the... read more 01/08/2010 (5:38 am)
detecting mouse off Do you mean "hideCursor()" ?... read more 01/07/2010 (10:01 am)
Modernization Kit Errors You don't need nVidia Cg to use the modernization Kit. ... read more 01/05/2010 (12:11 pm)
Help with Alpha You polygons (on export or creation) must be 2 sided for the texture to be mapped on both faces. ... read more 01/01/2010 (12:36 pm)
Torsion, Mac OSX, Parallels and Network Drives (oh my!) Michael, did you just try to map your network drive to a local drive letter in Windows ? Nicolas ... read more 01/01/2010 (12:35 pm)
T3D1.01 - explosions render differently when connected to dedicated server - RESOLVED Doesn't the particles on the right screens (the connected to dedicated server) are drawn with additi... read more 12/20/2009 (6:37 am)
World Editor with Custon SceneObject / RenderDelegate Yes Ed, the big problem of Torque products is the lack of clear and complete docs about its structur... read more 12/12/2009 (7:22 am)
World Editor with Custon SceneObject / RenderDelegate An 3D object in T3D generally exists twice : once on the server side, once on the client side. Ev... read more 12/11/2009 (7:33 pm)
How to pass Object A to Object B in C++ Your "shadowSourceObject" field is of type 'TypeSimObjectPtr'. It is a pointer to a simObj... read more 12/08/2009 (7:16 pm)
Networking Physics From my point of view, it seems normal that : 1. If you don't have the same amount of objects 2.... read more 12/07/2009 (5:31 am)
Rendering the weapon image above everything Thank you very much for your long and clear explanation. Very instructive and so very useful. ... read more 12/05/2009 (5:34 am)
Objects turn white when Terrain gets removed. I would have pointed that it could be related to the lighting of the object to be based on the light... read more 12/03/2009 (4:34 am)
forest editor and the new bullet implementation Very good news about bullet ! :-) I wait for the Mac version of course, but it's still an absolut... read more 11/23/2009 (4:55 am)
Torque 3D 1.1 Alpha SFX Changes Impressive ! Very good work. Nicolas Buquet [url]http://www.buquet-net.com/cv/[/url]... read more 11/22/2009 (5:09 pm)
values in ProcessTick not consistent I think that the client should be more relevant to what you see because it is the client that does t... read more 11/21/2009 (3:45 am)
values in ProcessTick not consistent ProcessTick is called on all objects, on the server and on the client side. So I think your 2 val... read more 11/20/2009 (5:35 pm)
Mac OS X support — what's happening? Any official word from GG ? Nicolas Buquet [url]http://www.buquet-net.com/cv/[/url]... read more 11/19/2009 (4:43 am)
Mac OS X support — what's happening? @Pat : I read Alex's answer, but as he told himself, he's "no longer a fulltime employee of Tor... read more 11/16/2009 (4:25 pm)
Mac OS X support — what's happening? So, given Alex's declaration, can we have a clear announcement about GG commitment to port AL to Mac... read more 11/16/2009 (5:27 am)
Billboard, LOD and Collada Same situation here. As if the billboard has no geometry.... read more 11/14/2009 (5:02 pm)
Do the textures HAVE to be in the same location as the exported DTS? Having more small textures rather than one big, ease the texture swapping on the graphic bus too, th... read more 11/13/2009 (4:45 am)
Official Torque 3D Documentation Feedback Good! 3 typos : in Introduction / using the docs : one sub-chapter is spelled "Referenec... read more 11/11/2009 (5:06 am)
Billboard, LOD and Collada Did you had a detail number at the end of your billboard mesh : myMesh3 for detail3 for instance ? ... read more 11/10/2009 (4:31 am)
Billboard, LOD and Collada See this : [url]http://www.garagegames.com/community/forums/viewthread/98829[/url] Nicolas Buquet... read more 11/09/2009 (3:50 pm)
Billboards and Collada exports? Hi Chris, sorry but this method doesn't seems to work for me : the mesh whose name is prefixed wi... read more 11/09/2009 (6:01 am)
Billboards and Collada exports? Thanks. I will try it.... read more 11/07/2009 (6:07 am)
Billboards and Collada exports? Yes, please, how do you setup real billboard (not auto-billboard) in Max ?... read more 11/06/2009 (12:25 pm)
Mac problem with T3D 1.0 and 1.0.1 Not seen here. Can you give us your system specifications. Nicolas Buquet [url]http://www.buq... read more 11/06/2009 (9:25 am)
Animation studio for hire Thank you for your answers.... read more 11/05/2009 (3:11 pm)
Animation studio for hire Beautiful samples. Do you have low-poly samples, costs indications, dayly rates… ?... read more 11/05/2009 (8:08 am)
[T3D BUG 1.0] Normal maps disappear when switching full screen - LOGGED I just tested this morning on 10.6 and 10.6.1 and it does it too on this versions. I tested in De... read more 11/05/2009 (4:41 am)
Performance tweak Yes, even in Basic Lighting, Fullreflect on/off makes big difference. Nicolas Buquet [url]http:/... read more 11/04/2009 (5:13 pm)
Cube won't draw in Wireframes if a rotation matrix is passed (with solution) Thanks for the clarification about mulV and mulP difference Tom.... read more 11/04/2009 (5:11 pm)
Cube won't draw in Wireframes if a rotation matrix is passed (with solution) They are implemented differently : I had a look at them yesterday.... read more 11/04/2009 (7:33 am)
Cube won't draw in Wireframes if a rotation matrix is passed (with solution) Please, can you explain the difference between mulP and mulV (beyond one is for a point and the othe... read more 11/04/2009 (4:37 am)
TGEA - File Formats supported for Textures? There is another format, MNG : Multiple Network Graphic for animated graphic, based on PNG that shou... read more 11/04/2009 (4:28 am)
Ghost update packets: guaranteed delivery or not? I don't think that packUpdate/unpackUpdate are guaranteed, because, I Orion said, a newer state can ... read more 11/03/2009 (4:59 pm)
send major update from client to server/client Torque Networking on TDN : [url]http://tdn.garagegames.com/wiki/Torque/Networking[/url] Nicolas B... read more 11/02/2009 (2:17 pm)
[T3D BUG 1.0] Normal maps disappear when switching full screen - LOGGED It doesn't happen on Windows.... read more 10/31/2009 (1:44 pm)
Torque3D and Unity's New Pricing I follow Unity's life for a few years, and I don't think you can deploy your custom unity extension... read more 10/29/2009 (3:57 pm)
play in web issue (works in Firefox, not in IE) If you recompiled your project on Windows, be aware that the Express editions of Microsoft Visual C+... read more 10/28/2009 (3:12 pm)